FFV ALGORITHMS AND STATS FAQ
Version 2.6 by J.L. Tseng, 2004
Source text file here.
Hyperlinked version graciously produced by forums poster Sax Solo.
TABLE OF CONTENTS
1) INTRODUCTION
2) CREDITS AND ACKNOWLEDGEMENTS
3) VERSION HISTORY
4) BRIEF OVERVIEW OF FAQ CONTENTS
5) NOTES
6) DAMAGE FORMULAS
6.1) GENERAL DAMAGE FORMULA STEPS
6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS
6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS
6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS
6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
6.3) MODIFIERS TO HIT% AND EVADE%
6.3.1) MODIFIER TO STEAL SUCCESS
6.3.2) AEGIS SHIELD CHECK
6.3.3) MULTITARGETTING MODIFIER TO HIT%
6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK
6.3.5) MODIFIER TO FLIRT SUCCESS
6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
6.4) DAMAGE PARAMETERS
6.4.1) MAGIC DAMAGE PARAMETERS
6.4.2) FLARE DAMAGE PARAMETERS
6.4.3) RANDOM MAGIC DAMAGE PARAMETERS
6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS
6.4.5) SWORDS DAMAGE PARAMETERS
6.4.6) FISTS DAMAGE PARAMETERS
6.4.7) KNIVES DAMAGE PARAMETERS
6.4.8) AXES DAMAGE PARAMETERS
6.4.9) BELLS DAMAGE PARAMETERS
6.4.10) RODS DAMAGE PARAMETERS
6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS
6.4.12) MONSTER DAMAGE PARAMETERS
6.4.13) POTION DAMAGE PARAMETERS
6.4.14) THROW DAMAGE PARAMETERS
6.4.15) GILTOSS DAMAGE PARAMETERS
6.4.16) BRAVE BLADE DAMAGE PARAMETERS
6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS
6.4.18) STRONG FIGHT DAMAGE PARAMETERS
6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS
6.5) MODIFIERS TO ATTACK, DEFENSE, and M
6.5.1) MULTITARGETTING MODIFIERS TO ATTACK
6.5.2) ROW MODIFIERS TO M
6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
6.5.4) DOUBLE GRIP MODIFIER TO M
6.5.5) JUMPING MODIFIER TO M
6.5.6) RUNE MODIFIERS TO ATTACK AND M
6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE
6.5.8) MEDICINE MODIFIER TO M
6.5.9) CREATURE TYPE MODIFIER TO ATTACK
6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK
6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
6.6) STATUS DURATION DETERMINATION
6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES
6.7.1) DAMAGE FORMULAS FOR WEAPON ATTACKS
6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS
6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS
6.8) SPELL REFERENCE
6.8.1) WHITE MAGIC
6.8.2) BLACK MAGIC
6.8.3) TIME MAGIC
6.8.4) SUMMON MAGIC
6.8.5) SONG MAGIC
6.8.6) MAGIC SWORD
6.8.7) BLUE MAGIC
6.9) OTHER COMMANDS
6.10) STATUS EFFECTS
6.11) ATB CALCULATION
7) CHARACTER STATS
7.1) BASE STATS
7.2) ABILITIES THAT MODIFY STATS
7.3) EXPERIENCE, HP AND MP TABLE
8) WEAPON DATA
8.1) GLOSSARY
8.2) FISTS
8.3) KNIVES
8.4) SWORDS
8.5) SPEARS
8.6) AXES & HAMMERS
8.7) KATANAS
8.8) RODS
8.9) STAVES
8.10) BOWS
8.11) HARPS
8.12) WHIPS
8.13) BELLS
8.14) LONG REACH
8.15) THROWN WEAPONS
9) ARMOUR DATA
9.1) GLOSSARY
9.2) SHIELDS
9.3) HEADGEAR
9.4) BODYWEAR
9.5) ACCESORIES
10) MAGIC DATA
10.1) ABBREVIATIONS
10.2) MAGIC SWORD
10.3) WHITE MAGIC
10.4) BLACK MAGIC
10.5) TIME MAGIC
10.6) SUMMON MAGIC
10.7) SONG MAGIC
10.8) DANCE MAGIC
10.9) BLUE MAGIC
10.10) ENEMY MAGIC
10.11) ANIMAL MAGIC
10.12) TERRAIN MAGIC
10.13) CHEMIST MAGIC
10.14) MONK COMMAND
10.15) DRAGOON COMMAND
10.16) SAMURAI COMMAND
10.17) MYSTIC KNIGHT COMMAND
10.18) MEDIATOR COMMAND
10.19) CHEMIST COMMAND
10.20) HARP MAGIC
10.21) WHIP MAGIC
10.22) ITEMS
10.23) MAGIC LAMP
11) MONSTER DATA
11.1) GLOSSARY
11.2) AI SCRIPT
11.3) MONSTERS
11.4) BOSSES
11.5) MONSTER FORMATIONS
11.6) MONSTER ENCONTER TABLE
12) BUGS
1) INTRODUCTION
This is my attempt at creating a FFV damage formula that can predict how much
damage will be done from various attacks within the game. Note that I'm NOT
an employee at Square nor have access to their source code or algorithms. All
formulas in this FAQ were derived from experimental observations done by me as
well as from analyzing the ROM. I've also decompiled the ROM and analyzed
certain sections of the assembly code. Although this means that everything in
this FAQ should be very accurate, I by no means guarantee that everything is
absolutely 100% correct, nor do I disclude the possibility that I have may
have missed some things or misinterpreted some ROM data. If you do notice any
discrepancies, errors, omissions, etc. or have any suggestions or comments,
please send your feedback to instructrtrepe@hotmail.com, or post at the SNES
FFV message board at http://www.gamefaqs.com
Everything in this FAQ was derived from the SNES version of Final Fantasy
Five. Although I see no reason why anything would be in different in Final
Fantasy Anthology for PSX, I make no guarantees.
2) CREDITS AND ACKNOWLEDGEMENTS
I'd like to thank those who posted in the SNES FFV forum at www.gamefaqs.com,
particularly Silktail, for his excellent feedback, error spotting and
contributions.
All the data in this FAQ was extracted directly from the ROM by me, but FAQ's
and guides that I used as references to verify my own data:
lordskylark's FFV monster list at
http://www.geocities.com/lord_skylark
Macc Maverick's FF5 shrine at http://www.rpgclassics.com/shrines/snes/ff5/
Terii senshi's FFVI web page at http://www.rpglegion.com/ff6/index.htm
Although FFV and FFVI are not very similar in terms of damage formulas and the
hex value codes are not the same for the AI scripts, there are some general
similarities in the basic format and conditions of the AI scripts and Terri
senshi's web page provided an excellent tutorial for me to be able to go on
and decipher the FFV AI scripts.
Shingo Endo has deciphered a massive amount of info in the FFV ROM and has
a website at http://www.yk.rim.or.jp/~s-endo with a ton of tables and
documents. They are in Japanese, though, limiting my ability to understand
them, but people at the FFV SNES Message Boards at GameFAQs (notably Zach
Keene) have been kind enough to translate and point out information at
Shingo's site that could be used in this FAQ (notably the HP and MP formula
and the hex location of the Exp, HP and MP table).
Djibriel has graciously accepted to host two .IPS patches I made for FFV, at
http://www.tenchinohoukai.greatnow.com in the patches section. He's been
independently deciphering the FFV ROM as well, in particular the AI scripts
and has started a Monster AI script document. His AI scripts are expressed
more in plain english, so anyone who doesn't like my shorthand AI scripts
should check out his document, as it may be more straightforward to read.
My emulator of choice for this game is ZSNES by zsKnight, _Demo_, and Pharos
at http://www.zsnes.com
The translation .ips file I used was created by RPGe
(downloaded at http://www.zophar.net)
Copyright:
Final Fantasy 5 (Japan) is Copyright 1992, Square
This FAQ is Copyright 2004, InstructorTrepe
This FAQ is not to be sold for profit.
Changes to this FAQ are not permitted.
Do not post this FAQ without asking permission (e-mail:
instructrtrepe@hotmail.com).
Do not steal any information in this FAQ for your own FAQs or documents.
You may reference or quote from this document as long as you explicitly state
and credit this FAQ and myself as the author of your source.
3) VERSION HISTORY
2015-07-25 HTMLification changes
Added hyperlinks w/ some straightforward search/replace
Small fixes (see FIXED tag in source)
Changed some DIMEN magic references to TIME.
Version 2.6: Modified: Re-organized the parameters in the Weapon Reference
Section to make it easier to read (thanks to
assasin17 for pointing this out and Silktail for
suggesting the fix)
Added: Magic Lamp info, section 10.23 (thanks to Not Dave for
confirming the number of uses to get Egg Chop)
Jump for 2x info to Man Eater (thanks to mech gouki for
suggesting this)
More specific info on what commands provoke React:
Physical and React: Magic and that you need to
successfully hit the target in order to provoke the
React: scripts.
Earth Hammer and Rune Bell to Weapon Oddities
section.
Clarified that X-Magic provokes React:Magic and React:
HP Damage twice.
Clarified Monster Attack Multiplier and Monster Magic
Attack Multiplier in the Glossary section in the
Monster Reference Section.
More info in Status Reference Section regarding
monster status immunities and how Dragon Armor and
Mighty Guard ignore Shell, Armor and Wall status
immunities (thanks to mech gouki and Silktail for
bringing this up).
Corrected: Swdslap does indeed provoke React:Physical AI
scripts.
Omniscient's React:Physical script does not include
the Steal command (thanks to mech gouki for
spotting this)
Back Row OK info for Earth Hammer and Rune Bell
(thanks to mech gouki for spotting this)
Version 2.55: Added: More info on Attack type 1D (Scan Monster)
Info on Scan in the Magic Reference section
Info on Observe and Analyze in the Other Commands
Reference section 6.9
Info in Section 11.5 (Monster Formations): Whether or
not it is possible to have Back Attack or Pre-emptive
also determines whether or not the !Analyze command
can be used as well.
Observe bug in the Bugs section
Releasing Moss Fungus or Gel Fish in the Bugs section
Kiss of Blessing in the Bugs section
Whip Magic Section Magic Reference section
Magic Barrier info in Magic Reference section and in
Other Commands Reference section.
Cover info in the Other Commands Reference section.
Near Death Status in the Status Reference section
Corrected: Info on Paralyze, Stop and whips in the Status
Effect Reference section (thanks to Silktail for
spotting this)
Whips cast Tame (whip magic) not Tame (Mediator
command) (thanks to Silktail for spotting this)
Tame (Mediator command) parameters are wrong (was
using Tame (whip magic) parameters)
Modified: Re-ordered the Magic Reference section.
Version 2.51: Corrected: Status Reference section regarding targetting Dead
or Stone targets
Distinguishment between spells that share the same
name (e.g. X-Zone and X-Zone (enemy magic)) in
Sections 6.7 and 6.8
Version 2.5: Corrected: Magic Pot AI script (thanks to Djibriel for spotting
this)
Misc. spelling, spacing errors.
Rods used as items do suffer the Multitargetting
modifier to Attack penalty, even though they auto-
matically target all targets (thanks to Alex Jackson
for this)
Wonder Rod info (thanks to Silktail for this)
Added: Info on Moss Fungus AI script (thanks to Djibriel for
this)
Info on MachinHead AI script
Section 6.10) Status Effects
Command data in the Magic Reference Section (Slash,
Mantra, Pray, Revive) and the Other Commands Reference
Section
Magic Evade values for armour and accessories (Thanks
to Alex Jackson for pointing this out)
Section 7.3) Experience, HP and MP table. The location
of this table in the ROM and the formula for HP and MP
are from Shingo Endo's site at
http://www.yk.rim.or.jp/~s-endo. Thanks to Zach Keene
for translating and bringing this info to my attention.
Hex changes to fix Power Drink bug.
Throw command info regarding throwing Scrolls
Attack Type parameter for Weapons
Targetting parameter for Weapons that can be used as
items
Status Effects Section 6.10
ATB calculation Section 6.11
Monster Formation Section 11.5
Monster Encounter Table Section 11.6
Max Damage = 9999 indicators where appropriate in
damage formula section
Counter attack rate
Whether spells can target Dead or Stone targets in
the Magic Data Reference Section (thanks to Alex
Jackson for deciphering this)
Version 2.13: Corrected: "Change to" Hex value error in 2nd Knive fix
Version 2.12: Corrected: Magic Sword Durations
Animals and Terrain formulas
Added: Magic Sword Mute Duration
Version 2.11: Corrected: Throw damage formula missing Command modifiers step.
Version 2.10: Corrected: Typo with Reduce HP to Criticals.
Typo with Attack parameter for Spell Damage and such.
Error with Rare Steal Success
Error with Attack type 51 (Power Drink)
Error with Attack type 65 (Interceptor Rocket)
Error with Catch
Error with Aging effect vs Monsters (thanks to Alex
Jackson for spotting this)
Added: More info with Flirt and Drag
Info on Animals and Terrain
Bugs section 12
(thanks to Silktail for spotting also all these errors as well
as the additional info on Flirt and Drag)
Version 2.00: Modified: HUGE overhaul on the damage formula section. Lots
more detail, should be far more accurate as well.
More detailed TOC.
Added: Lots of stuff in the Commands Reference section.
Success rates for Steal, Control, True Edge, Fat
Chocobo, Terrain, Flirt, Slash, Sword Dance
Success rates for Darkness Bow and Killer Bow
Corrected: Lots of stuff in the Magic Data Reference section.
Mostly status durations, Status Hit% for some spells
Version 1.25: Added: Finally figured out Flirt and added it back into the
Other Commands reference section (thanks to Silktail for
his help on this).
Damage formula 49 (Lilith Rod) (thanks to Silktail for
this).
Version 1.2: Added: More details on Hero Song.
Catch, Medicine and 2-handed in Other Commands reference
section.
More Undead info in the Magic Damage Formula section
and Monster Data section.
Red and X-Magic in Abilities that Modify Stats section.
More info in Magic Sword Spell Reference Section
Various minor misc. stuff.
Corrected: Bells and Rods Damage formula (39 and 3B)
Magic Sword Bio in Magic Data Reference section is
Poison elemental, not Poison status effect
Modified: Removed Flirt in Other Commands reference section at
this time, due to its inaccuracy.
Version 1.15: Corrected: Strong fight in "Control" parameter in the Monster
Data Section where appropriate
Misc corrections in Spell Reference section
Modified: Some of the ordering in the Monster Data Section
(Omega is in the Boss section now)
Version 1.1: Added: Damage formulas 64, 6B and 3E (Chicken Knife, Brave
Blade and Failure)
Used as Item parameter for Weapons
Dragon's Kiss Effect (thanks to Silktail for this)
Drag Effect (thanks to Silktail for this)
Other Abilities that modify stats in the Character
section (thanks to Silktail for this)
Status effect abbreviation legend in the Magic Data
Section
Added more info in Other Commands sections, like which
commands prevent weapons from casting spells
Glossaries for the Weapon and Armour Data sections
Ingredient Mixing for Chemist Magic
Corrected: Cabin Sell Price
Elfin and Yoichi Bow Critical Hit%
Potion "Damage" under Chemist Magic
GuardOff,Split Shell in Magic Data Section
Modified: Summon Magic Data Section
Chemist Magic Data Section
Some of the ordering in the Monster Data Section
(Omega is in the Boss section now)
Version 1.0: Initial release.
4) BRIEF OVERVIEW OF FAQ CONTENTS
Section 6 contains damage formulas for all different weapons types and magic
types as well as various commands.
Sections 7 contains character stat info, the bonuses for each different
character (Butz, Lenna, Faris, Galuf, Cara) and the basic stats for each job.
Abilities that modify stats are also listed.
Sections 8-11 is the data reference section. It contains weapon, armour,
magic and monster data.
Section 12 explains some bugs that have been found in the game, pertaining to
algorithms and damage formulas.
5) NOTES
This game uses integer values. Therefore after every division shown in any
formula in this FAQ, immediately round down before proceeding with any further
calculation.
6) DAMAGE FORMULAS
6.1) GENERAL DAMAGE FORMULA STEPS
The general steps that are taken to calculate damage are:
1) Determine initial Hit% and Evade% values.
2) Apply appropriate modifiers to Hit% and Evade%
3) Determine whether the attack hits or not.
If the attack misses, do not follow any more steps
4) If the Attack hits, get initial values for Attack, Defense and M, using the
appropriate section in the Damage Parameters section.
5) Apply appropriate modifiers to Attack, Defense and M
6) Calculate Final Damage
6) Apply any appropriate Status Effects.
The exact specific steps that are followed depend on the type of weapon or magic
that is used. Section 6.7.1 lists all Weapon types and the steps that are taken
for each, Section 6.7.2 lists Monster Physical attacks types, Section 6.7.3.
lists all Magic types and Section 6.7.3. lists Commands and their steps.
6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS
Use the appropriate section to determine whether an attack hits or not.
Appropriate sections will be indicated in the damage formulas.
6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS
1) If the Target has Sleep, Paralyze or Charm status, the attack automatically
hits. Goto Step 10.
2) If the Attacker is using Aim, Jump, Throw, Sword Dance or X-Fight or if the
Attacker is attacking himself, the attack automatically hits. Goto Step 10.
3) If the Target can't evade Physical (check "Can't Evade" parameter), the
attack automatically hits. Goto Step 10.
4) Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4). If any of their
checks succeed, the attack misses; do not follow any more steps. None of
these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
status or is attacking himself.
5) Apply Target status effect modifiers to physical Hit% (6.3.7)
6) Apply Attacker status effect modifiers to physical Hit% (6.3.8)
7) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
8) If the Target has Stop status, it does not get an Evade check and the attack
hits. Goto Step 10
9) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
10) If the Target has Image status, the attack misses, but the Target loses one
Image; do not follow any more steps.
11) The attack hits. Follow the rest of the steps to calculate damage.
6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS
1) If Spell Hit% = A, the attack automatically hits. Goto Step 10.
2) If the Attacker is targetting his own party members and the spell
automatically hits its own party members, the attack automatically hits.
Goto Step 10.
3) If the Target's "Can't Evade" parameter matches the attacking magic type
(White, Black, Time, Summon, Song or Blue), the attack automatically hits.
Goto Step 10.
4) Hit% = Spell Hit% + Attacker Level - Target Level
Evade% = Target Magic Evade%
5) Check to see if Aegis Shield magic block succeeds (6.3.2). If so, the
attack misses; do not follow any more steps. The Target cannot evade with
Aegis Shield if he has Sleep, Paralyze, Charm or Stop status or is attacking
himself.
6) Apply multitargetting modifier to Hit% (6.3.3)
7) Apply Target status effect modifiers to magic Hit% (6.3.6)
8) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
9) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
10) The attack hits. Follow the rest of the steps to calculate damage.
6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
1) If Spell Hit% = A, the attack automatically hits. Goto Step 7.
2) Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4). If any of their
checks succeed, the attack misses; do not follow any more steps. None of
these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
status or is attacking himself.
3) Apply Target status effect modifiers to physical Hit% (6.3.7)
4) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
5) If the Target has Stop status, it does not get an Evade check and the attack
hits. Goto Step 7.
6) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
7) If the Target has Image status, the attack misses, but the Target loses one
Image; do not follow any more steps.
8) The attack hits. Follow the rest of the steps to calculate damage.
6.3) MODIFIERS TO HIT% AND EVADE%
These are the various modifiers to Hit% and Evade%
Use the appropriate modifiers, indicated in the damage formulas.
6.3.1) MODIFIER TO STEAL SUCCESS
If the Attacker is wearing a Thief Glove, Hit% = Hit% * 2
6.3.2) AEGIS SHIELD CHECK
If the Target has the Aegis Shield equipped, let N = (0..99)
If N < 33, the attack misses; do not follow any more steps.
A Target cannot evade Magic attacks with the Aegis Shield if they have Stop,
Paralyze, Charm or Sleep status or is attacking themself.
6.3.3) MULTITARGETTING MODIFIER TO HIT%
If targetting multiple Targets, Hit% = Hit% / 2
Spells that automatically target all targets do not suffer this penalty.
6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK
i) If the Target has the Evade Ability,
Let N1 = (0..99)
If N1 < 25, the attack misses; do not follow any more steps.
ii) If the Target has the Hardened dagger or Defender Sword equipped,
Let N2 = (0..99)
If N2 < 25, the attack misses; do not follow any more steps.
iii) If the Target has the Guardian dagger equipped,
Let N3 = (0..99)
If N3 < 25, the attack misses; do not follow any more steps.
iv) If the Target has the Elf Cape equipped,
Let N4 = (0..99)
If N4 < 33, the attack misses; do not follow any more steps.
A Target cannot evade attacks with any of the above if they have Stop, Paralyze,
Charm or Sleep status or is attacking themself.
6.3.5) MODIFIER TO FLIRT SUCCESS
If the Attacker has Sword Dance Up (from either Tiara, Rainbow Suit or Red
Shoes), Hit% = Hit% * 2
6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
If the Target has Shell status, Hit% = Hit% / 2
If the Target has Toad status, Evade% = 0
6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
If the Target has Toad status, Evade% = 0
If the Target has Mini status, Evade% = Evade% * 2
Maximum Evade% = 99
6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
If the Attacker has Blind Status, Hit% = Hit% / 4
6.4) DAMAGE PARAMETERS
Use the appropriate section to get initial values for Attack, M and Defense.
Appropriate sections will be indicated in the damage formulas.
6.4.1) MAGIC DAMAGE PARAMETERS
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
6.4.2) FLARE DAMAGE PARAMETERS
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
6.4.3) RANDOM MAGIC DAMAGE PARAMETERS
Attack = (50..200)
M = Spell Attack
Defense = Magic Defense
6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Defense
6.4.5) SWORDS DAMAGE PARAMETERS
Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense
6.4.6) FISTS DAMAGE PARAMETERS
Attack = 3 + (0..(Level/4))
M = 2
Defense = Defense
If the Attacker has Brawl:
Attack = 3 + Level*2 + (0..(Level*2/8))
M = (Level*Strength)/256 + 2
Defense = Defense
If the Attacker Kaiser Knuckles (and Brawl):
Attack = Attack + 50
6.4.7) KNIVES DAMAGE PARAMETERS
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see Section
12)
6.4.8) AXES DAMAGE PARAMETERS
Attack = (Weapon Attack/2) + (0..Weapon Attack)
M = (Level*Strength)/128 + 2
Defense = (Defense/4)
6.4.9) BELLS DAMAGE PARAMETERS
Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
M = (Level*Magic)/128 + (Level*Agility)/128 + 2
Defense = Magic Defense
6.4.10) RODS DAMAGE PARAMETERS
Attack = (0..Weapon Attack) * 2
M = (Level*Magic Power)/256 + 2
Defense = Magic Defense
6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS
Attack = (10..100)
M = (Level/8) + 2
Defense = Magic Defense
6.4.12) MONSTER DAMAGE PARAMETERS
Attack = Monster Attack + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense
6.4.13) POTION DAMAGE PARAMETERS
Attack = Spell Attack
M = 1
Defense = 0
6.4.14) THROW DAMAGE PARAMETERS
Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
6.4.15) GILTOSS DAMAGE PARAMETERS
Attack = Level + 10
M = 150
Defense = Defense
6.4.16) BRAVE BLADE DAMAGE PARAMETERS
Attack = Weapon Attack - # times escaped from battle
Minimum Attack = 0
M = (Level*Strength)/128 + 2
Defense = Defense
6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS
Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or
Monster Attack
M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
Defense = Defense
6.4.18) STRONG FIGHT DAMAGE PARAMETERS
Attack = Monster Attack * 8 + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense
6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS
Attack = (# times escaped from battle)/2
Maximum Attack = 127
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
6.5) MODIFIERS TO ATTACK, DEFENSE, and M
These are the various modifiers Attack, Defense and M.
Use the appropriate modifiers, indicated in the damage formulas.
6.5.1) MULTITARGETTING MODIFIERS TO ATTACK
If targetting multiple Targets, Attack = Attack / 2
Spells that automatically target all targets do not suffer this penalty;
the exception are Rods that are used as Items; they DO suffer this penalty,
even the ones that automatically target all targets.
6.5.2) ROW MODIFIERS TO M
If the Attacker is in the back row, M = M / 2
If the Target is in the back row, M = M / 2
Both effects are cumulative.
If the Attacker is Jumping, do not apply either modify
6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
If the Attacker is using SwordDance, Attack = Attack * 2 and M = M * 2
If the Attacker is using Throw, Attack = Attack * 2
If the Attacker is using BuildUp, M = M * 2
If the Attacker is using X-Fight, M = M / 2 and Defense = 0
If the Target is Defending, M = M / 2
If the Target is Guarding, Damage = 0
6.5.4) DOUBLE GRIP MODIFIER TO M
If the Attacker has Double Grip Ability equipped, M = M * 2
The Attacker does not get this bonus if he has a shield equipped, or is wielding
weapons in both hands (i.e. the Attacker must actually be double gripping the
weapon)
6.5.5) JUMPING MODIFIER TO M
If the Attacker is Jumping, M = M * 2
This modifier is only used for Weapon types 33h and 73h (Spears)
6.5.6) RUNE MODIFIERS TO ATTACK AND M
Subtract Rune MP cost
Attack = Attack + Rune Bonus
M = M + (Level * Magic Power)/128
If the Attacker does not have sufficient MP, do not apply any of the above
modifiers.
6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE
If the Monster's Specialty Effect is "100% Hit & Defense Pierce",
Defense = 0
If the Monster's Specialty Effect is "1.5 * Damage",
Attack = Attack + (Attack / 2)
6.5.8) MEDICINE MODIFIER TO M
If the Attacker has the Medicine Ability, M = M * 2
This modifier is only used for Magic types 25h and 26h (Potions and Ethers)
6.5.9) CREATURE TYPE MODIFIER TO ATTACK
If the Target's Creature type matches the Attacker's "STRONG VS." parameter,
Attack = Attack * 8
This modifier only used for Magic type 6C (Magic Strong vs. Creature type)
6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
If the Target has Shell status, M = M / 2
If the Target has Toad status, Defense = 0
6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
If the Target has Armor status, M = M / 2
If the Target has Toad status, Defense = 0
6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
If the Attacker has Toad or Mini status, Attack = 3
If the Attacker has Berserk status, Attack = (Attack * 3) / 2
6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
If Attacker Level = Target Level, then Attack = Attack * 8 and Defense = 0
When comparing levels, do not take into account modifers to level due to Hero
Song. Other modifers to Level (e.g. DarkShock, Samson Power etc) are OK.
This modifier is only used for Magic Type 50h (Goblin Punch)
6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK
If the Attacker has Magic Element Up of the attacking element,
Attack = Attack + (Attack/2)
6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
If the Attacker is using Magic Sword Flare,
Attack = Attack + 100 and Defense = (Defense/4)
If the Target has Elemental Absorb of the attacking element,
Defense = 0 and Target is healed instead of damaged
If the Target has Elemental Immunity of the attacking element, the attack
automatically misses; do not follow any more steps.
If the Target has Elemental Half of the attacking element,
M = M / 2
If the Target has Elemental Weakness of the attacking element:
If using Fire3, Ice3, Bolt3, Bio or Holy, if the Target is Heavy,
Attack = Attack * 4 and Defense = 0.
If the Target is not Heavy,
Inflict Dead status on Target. Ignore Dead status immunity.
If using Fire2, Ice2 or Bolt2,
Attack = Attack * 3 and Defense = 0
If using Fire, Ice, Bolt or Venom,
Attack = Attack * 2 and Defense = 0
6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
If the Target has Elemental Absorb of the attacking element,
Defense = 0 and Target is healed instead of damaged
If the Target has Elemental Immunity of the attacking element, the attack
automatically misses; do not follow any more steps.
If the Target has Elemental Half of the attacking element,
Attack = Attack / 2
If the Target has Elemental Weakness of the attacking element,
Attack = Attack * 2 and Defense = 0
6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
Let N1 = (0..99)
If N1 < Weapon Critical Hit%,
Attack = Attack * 2 and Defense = 0
6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
If the Target's Creature type matches the Attacker's "STRONG VS." parameter,
Attack = Attack * 2 and Defense = 0
This modifier is used for Magic types 72h and 73h (Bows and Spears Strong vs.
Creature type)
6.6) STATUS DURATION DETERMINATION
1) Status Duration = Spell Duration + (Attacker Level / 4).
Max Status Duration = 255.
2) If Spell ignores Target modifiers to duration, do not follow any more steps.
3) If the Target is Heavy type, Status Duration = 30;
do not follow any more steps.
4) Status Duration = Status Duration - (Target Level / 4).
Min Status Duration = 1.
Only Mute, Paralyze, Stop, Wall and HP Leak use the above steps. All other
status effects last until they are cured or dispelled. Wall appears to use a
different (slower) timer than the other status effects.
6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES
6.7.1) WEAPON ATTACKS
ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
1) Aegis Shield Check (6.3.2)
2) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain
Kiss)
1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or
X-Fight, the attack automatically hits. Goto Step 3
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Damage = (Attack - Defense) * M. Max Damage = 9999.
6) Caster gains HP equal to Damage.
If the Target is Undead, then the Target is healed and the caster is damaged.
ATTACK TYPE (HEX: 30) (Fists)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Fists Damage Parameters (6.4.6):
Attack = 3 + (0..(Level/4))
M = 2
Defense = Defense
If the Attacker has Brawl:
Attack = 3 + Level*2 + (0..(Level*2/8))
M = (Level*Strength)/256 + 2
Defense = Defense
If the Attacker Kaiser Knuckles (and Brawl):
Attack = Attack + 50
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 31) (Swords)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5):
Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
Note that Magic Sword elements override weapon attack elements.
11) Damage = (Attack - Defense) * M. Max Damage = 9999.
12) Inflict status effects from Magic Sword.
ATTACK TYPE (HEX: 32) (Knives)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7):
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see
Section 12)
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
Note that Magic Sword elements override weapon attack elements.
10) Damage = (Attack - Defense) * M. Max Damage = 9999.
11) Inflict status effects from Magic Sword.
ATTACK TYPE (HEX: 33) (Spears)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5):
Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Jumping modifier to M (6.5.5).
6) Apply Row modifiers to M (6.5.2).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
10) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 34) (Axes)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8):
Attack = (Weapon Attack/2) + (0..Weapon Attack)
M = (Level*Strength)/128 + 2
Defense = (Defense/4)
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 35) (Bows with Status Effects)
1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7):
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Damage = (Attack - Defense) * M. Max Damage = 9999.
8) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects.
ATTACK TYPE (HEX: 36) (Bows with Elemental)
1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7):
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Apply Attack Element modifiers to Attack and Defense (6.5.16).
8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 37) (Katanas)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5):
Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
10) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 38) (Whips)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7):
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 39) (Bells)
1) If Void has been cast, then no attack occurs; do not follow any more steps.
2) Use Bells Damage Parameters (6.4.9):
Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
M = (Level*Magic)/128 + (Level*Agility)/128 + 2
Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 3A) (Long Reach Axes)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8):
Attack = (Weapon Attack/2) + (0..Weapon Attack)
M = (Level*Strength)/128 + 2
Defense = (Defense/4)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Double Grip modifier to M (6.5.4).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 3B) (Rods)
1) Hit% = Weapon Hit%, Evade% = Target Magic Evade%
2) Aegis Shield Check (6.3.2)
3) Apply Target Status Effect modifiers to magic Hit%
4) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
5) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
6) Use Rods Damage Parameters (6.4.10):
Attack = (0..Weapon Attack) * 2
M = (Level*Magic Power)/256 + 2
Defense = Magic Defense
7) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 3C) (Rune Weapons)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8):
Attack = (Weapon Attack/2) + (0..Weapon Attack)
M = (Level*Strength)/128 + 2
Defense = (Defense/4)
4) Apply Rune modifiers to Attack and M (6.5.6).
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
1) Hit% = Spell Hit% + Attacker Level - Target Level
Evade% = Target Magic Evade%
2) Apply modifier to Flirt success steps (6.3.5).
3) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
4) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
5) If Target is Heavy, the attack misses; do not follow any more steps.
6) If using Flirt, display "Grr..."
7) Target's next action will be to display "Throbbing" message.
The Target's AI will not be affected if it has Berserk, Sleep, Charm or
Controlled status. (thanks to Silktail for this)
ATTACK TYPE (HEX: 64) (Chicken Knife)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Chicken Knife Damage Parameters (6.4.19):
Attack = (# times escaped from battle)/2
Maximum Attack = 127
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
10) Inflict status effects from Magic Sword.
ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage
Staff)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Apply Creature Type modifier to Attack (6.5.9)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 6E) (Brave Blade)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Brave Blade Damage Parameters (6.4.16):
Attack = Weapon Attack - # times escaped from battle
Minimum Attack = 0
M = (Level*Strength)/128 + 2
Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
10) Damage = (Attack - Defense) * M. Max Damage = 9999.
11) Inflict status effects from Magic Sword.
ATTACK TYPE (HEX: 72) (Bows Strong vs. Creature)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7):
Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
8) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 73) (Spears Strong vs. Creature)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5):
Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Jumping modifier to M (6.5.5).
6) Apply Row modifiers to M (6.5.2).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
10) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 7F) (No Action: Harps, Power Staff, Healing Staff, Wonder Rod,
Mysidian Rabbit)
No action
6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
ATTACK TYPE (HEX: 01) (Monster Fight)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Monster Damage Parameters (6.4.12):
Attack = Monster Attack + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
9) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 02) (Monster Specialty)
1) If Specialty Effect is "100% Hit" goto Step 4.
2) Hit% = 100, Evade% = Target Evade%
3) Follow Hit Determination for Physical Attacks steps (6.2.1).
4) Use Monster Damage Parameters (6.4.12):
Attack = Monster Attack + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense
5) Apply Row modifiers to M (6.5.2).
6) Apply Command modifiers to Attack, Defense and M (6.5.3).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Specialty Effect modifiers to Attack and Defense (6.5.7).
10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
11) Damage = (Attack - Defense) * M. Max Damage = 9999.
12) Inflict other indicated Specialy Effect statuses: HP Leak, Charm, Paralyze,
Blind, Poison or Aging status. Do not inflict any statuses if the Target
has Earth Wall.
ATTACK TYPE (HEX: 6F) (Strong Fight)
1) Use Strong Fight Damage Parameters (6.4.18):
Attack = Monster Attack * 8 + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense
2) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS
ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
1) Aegis Shield Check (6.3.2)
2) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 07) (Gravity type attacks + Harp Magic)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy type, the attack misses;
do not follow any more steps.
3) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999.
4) Spell Duration = 120
5) Follow Status Duration Determination Steps (6.6).
6) Inflict Status Effects.
ATTACK TYPE (HEX: 08) (Pierce Magic Defense: Flare, Giga Flare)
1) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 09) (Random Damage: Comet, Meteo, True Edge (enemy magic),
Cave-In)
1) Use Random Magic Damage Parameters (6.4.3):
Attack = (50..200)
M = Spell Attack
Defense = Magic Defense
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
Meteo and Cave-In = 4 attacks per casting
ATTACK TYPE (HEX: 0A) (Physical Attack: Jump (enemy magic), Gungnir,
Chocobo Kick, Fat Chocobo, Branch Arrow, Branch Spear)
1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
2) Use Physical Magic Damage Parameters (6.4.4):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Defense
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 0B) (Damage Based on Level: Delta Attack, Poison Breath, Bee
Swarm, Leaf Dance, Dust Storm, Will-o-Wisp, Poison Mist)
1) Aegis Shield Check (6.3.2)
2) Use Level Based Magic Damage Parameters (6.4.11):
Attack = (10..100)
M = (Level/8) + 2
Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Apply Magic Element Up modifier to Attack (6.5.14).
5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
6) Damage = (Attack - Defense) * M. Max Damage = 9999.
7) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects.
ATTACK TYPE (HEX: 0C) (HP Leak: Bio, Stomach Acid, Mustard Bomb, Almagest,
Quicksand, Blaze, Shadow Flare)
1) Aegis Shield Check (6.3.2)
2) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M. Max Damage = 9999.
8) Follow Status Duration Determination Steps (6.6).
9) Inflict HP Leak Status to Target. Target will slowly lose HP for status
duration.
ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain
Kiss)
1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or
X-Fight, the attack automatically hits. Goto Step 3
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Damage = (Attack - Defense) * M. Max Damage = 9999.
6) Caster gains HP equal to Damage.
If the Target is Undead, then the Target is healed and the caster is damaged.
ATTACK TYPE (HEX: 0E) (Psyche, Dragon Sword, Mystery Waltz, Lilith Kiss)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
5) Damage is applied to Target's MP. Caster gains MP equal to Damage.
If the Target is Undead, then the Target's MP is healed and the caster's MP
is damaged.
ATTACK TYPE (HEX: 0F) (Reduce HP to Critical: Maelstrom, Bone, Tailscrew,
Hurricane, Dark Elixir, Tornado, Whirlpool)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy, attack misses; do not follow any more steps.
3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1.
ATTACK TYPE (HEX: 10) (Heal: Cure, Cure2)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Defense = 0
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
5) Target gains HP = Damage.
If the Target is Undead, then the Target is damaged instead of healed.
ATTACK TYPE (HEX: 11) (Full Heal: Cure3, Remedy)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Defense = 0
3) If cast on a single Target, then Target's Current HP = Target's Max HP.
If the single Target is Undead and not Heavy, let N1 = (1..9).
If Target's Current HP > N1, Target's Current HP = N1.
If the single Target is Undead and Heavy, the attack misses.
4) If cast on multiple targets, apply Multitargetting modifiers to Attack
(6.5.1).
Damage = (Attack - Defense) * M. Max Damage = 9999.
Target gains HP = Damage.
If the Target is Undead, then the Target is damaged instead of healed.
ATTACK TYPE (HEX: 12) (Status Effect 1)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.
ATTACK TYPE (HEX: 13) (Status Effect 2)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Status Effects.
ATTACK TYPE (HEX: 14) (Status Effect 3)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Status Effects.
ATTACK TYPE (HEX: 15) (Toggle Status: Size, Toad, Kurururu!)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.
If the Target already has that status, then the status will be cured.
ATTACK TYPE (HEX: 16) (Status Effect 3, Mutually exclusive statuses: Slow,
Haste, Slow2, Haste2, Thread, Haste Drink, Vine Hell)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.
If applying Slow status, remove Haste status effect.
If applying Haste status, remove Slow status effect.
ATTACK TYPE (HEX: 17) (Status Effect 1, Full Heal to Undead: Doom, Death Potion,
Faen Fantom, Roulette)
1) If the Target is Undead, then Target's Current HP = Target's Max HP;
do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict Status Effects.
ATTACK TYPE (HEX: 18) (Destroy: X-Zone, True Edge, Quicksand, Bottomless Swamp,
Slash)
1) If Target is Heavy, attack misses; do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict Dead Status on Target. Ignore Status Immunities.
ATTACK TYPE (HEX: 19) (Antdt, Dispel, Gravity 100, Medicine, Pancea, Antidote,
Restorative, Eyedrop, Heal)
1) If the attacker has Charm status, attack misses;
do not follow any more steps.
2) Remove Status Effects.
ATTACK TYPE (HEX: 1A) (Revive with a fraction of HP: Life, Life2, Fire of
Resurrection, Resurrection, Reincarnation, Phoenix Down, Kiss of Life, Revive)
1) If the Target is Undead, use Attack Type HEX:18 instead.
2) If the Target is not Dead, the attack misses; do not follow any more steps.
3) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP).
4) If using Fire of Resurection, Resurrection, Reincarnation, Kiss of Life or
Revive:
Target MP = Target Max MP.
ATTACK TYPE (HEX: 1B) (Drain to All: Whispering Wind)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
4) Each party member that does not have Dead or Stone status gains
HP = (Damage / 4).
ATTACK TYPE (HEX: 1C) (Element: Resist Fire, Dragon Shield, Resist Ice, Resist
Thunder)
1) If using Resist Fire, Resist Ice, Resist Thunder,
Target will absorb indicated element.
2) If using Dragon Shield, Target will be immune to indicated elements.
ATTACK TYPE (HEX: 1D) (Scan Monster: Scan, Observe, Analyze)
1) If using Analyze, check whether it is a boss battle (see Monster Formations
section 11.5). If so, the attack misses. Do not follow any more steps.
2) If using Scan or Analyze, display target Level
3) Display target HP.
If Target is immune to HP scan, display ?????/????? instead of HP.
4) Display target Elemental Weaknesses.
Note: Due to a bug, Observe will not display target weaknesses.
5) If using Scan or Analyze, display current target Status Effects.
Note that only the following Status Effects will be displayed:
Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute,
Berserk, Charm, Paralyze, Sleep and Aging. Also note that since Scan,
Observe and Analyze cannot target Stone or Dead targets, you basically
will never see those Status Effects displayed either.
ATTACK TYPE (HEX: 1E) (Speed up Caster: Drag)
"It gives your party a few seconds 'Wait', after their Active-Time-Bar fills.
Almost like time stopping around you, as you select a command. "
"I had found out that the battle-speed setting (in the Config-menu) does
something similar to Drag. I think to begin with, the Battle-speed is set to 3
and that gives roughly a second pause (when your command-menu pops up). Whilst
if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
second pause.
What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,)
which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Drag seems to do
nothing and at Battle-Speed 6, it actually shortens the pause."
(posted by Silktail in the GameFAQ FFV SNES Message board)
Multiple castings are not cumulative.
ATTACK TYPE (HEX: 1F) (No Magic: Void)
Inflicts Mute status on everybody.
Bypasses Mute immunity.
Does not work in certain boss battles (see Section 11.5 for more details).
ATTACK TYPE (HEX: 20) (Exit Battle: Exit)
Escapes from battle. Some battles cannot be escaped from. Exits dungeon when
cast from the menu.
ATTACK TYPE (HEX: 21) (Reset Battle: Reset)
Resets battle.
ATTACK TYPE (HEX: 22) (Double Commands: Quick)
Allows two subsequent commands to be executed immediately.
Casting Quick again as either one of the two subsequent actions will not grant
extra commands.
ATTACK TYPE (HEX: 23) (Damage Wall: Golem Wall)
If there currently is already a Golem Wall summoned, attack misses.
Wall HP = (20 + Level) * 50
Protects from Physical Damage.
ATTACK TYPE (HEX: 24) (Heals HP: Potion, HiPotion)
1) Use Potion Damage Parameters (6.4.13):
Attack = Spell Attack
M = 1
Defense = 0
2) Apply Medicine Modifier to M (6.5.8).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
4) Target gains HP = Damage.
If the Target is Undead, then the Target is damaged instead of healed.
ATTACK TYPE (HEX: 25) (Heals MP: Ether, Ether Dry)
1) Use Potion Damage Parameters (6.4.13):
Attack = Spell Attack
M = 1
Defense = 0
2) Apply Medicine Modifier to M (6.5.8).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
4) Target gains MP = Damage.
ATTACK TYPE (HEX: 26) (Heals HP and MP: Unicorn, X-Potion, Elixir, Half Elixir)
1) If using Unicorn, X-Potion and Elixir, Target's Current HP = Target's Max HP.
If the Target is Undead and not Heavy, let N1 = (1..9).
If Target's Current HP > N1, Target's Current HP = N1.
If the Target is Undead and Heavy, the attack misses.
2) If using Elixir or Half Elixir, Target's Current MP = Target's Max MP.
ATTACK TYPE (HEX: 27) (Inflict statuses: Mighty Guard, No Clue, Punishment, X-
Zone (enemy magic), Dragon Armor, Kiss of Blessing)
1) Inflict status effects. Ignore status immunities.
ATTACK TYPE (HEX: 28) (Ignore Defense: Blowfish, Dark Potion)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = Spell Attack
ATTACK TYPE (HEX: 29) (Countdown/Erase: Condemn, Circle, Possess, Failure
(Elixir+Eyedrop))
1) If Target is Heavy, attack misses; do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict status effects:
Condemn = Coundown status
Circle, Posses = Removed from battle status
Failure = HP leak status (status duration = 255)
ATTACK TYPE (HEX: 2A) (Damage Based on Max HP: Breath Wing, Flame, Thunder,
Surge Beam)
1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
2) Damage = Spell Attack Fraction * (Target's Max HP). Max Damage = 9999.
3) If using Surge Beam, inflict HP leak status (status duration = 255)
ATTACK TYPE (HEX: 2B) (Damage Based on Caster's Current HP: Exploder, Holy
Breath, Explosive, Poison Breath, Dragon Breath)
1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
2) Damage = Spell Attack Fraction * (Caster's Current HP)
3) If using Exploder or Explosive, inflict Dead status to caster.
Ignore Dead status immunity.
ATTACK TYPE (HEX: 2C) (50/50 chance of Status 1 or Status 2: Blaster, Needle)
1) Let N1 = (0..99).
2) If N1 < 50, inflict Status 1
3) If N1 >= 50, follow Status Duration Determination Steps. Inflict Status 2.
ATTACK TYPE (HEX: 2D) (Ground Attack: Rage of the Earth, Earth Shaker, Quake,
Squirrel, Wild Boar, Earthquake)
1) If Target has Float status, attack misses; do not follow any more steps.
2) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Apply Magic Element Up modifier to Attack (6.5.14).
5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
6) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 2E) (Physical magic + Status 1: Reaper's Sword)
1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
2) Use Physical Magic Damage Parameters (6.4.4):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Defense
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
5) Inflict status effects.
ATTACK TYPE (HEX: 3D) (Reduce HP to critical + Status: DeathClaw)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy, attack misses; do not follow any more steps.
3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1.
4) Follow Status Duration Determination steps (6.6).
5) Inflict Status Effects.
ATTACK TYPE (HEX: 3E) (Reduce HP to critical or HP Leak: Failure (Elixir+
Turtle Shell))
1) Let N1 = (0..99)
2) If N1 >= 25, follow Status Duration Determination Steps (6.6).
Inflict HP Leak status.
3) If N1 < 25, if the Target is Heavy, attack misses;
do not follow any more steps.
Let N2 = (1..9)
If Target's Current HP > N2, Target's Current HP = N2.
ATTACK TYPE (HEX: 3F) (Zombie Breath)
1) Aegis Shield Check (6.3.2)
2) Use Random Magic Damage Parameters (6.4.3):
Attack = (50..200)
M = Spell Attack
Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
6) Damage = (Attack - Defense) * M. Max Damage = 9999.
7) If Damage >= Target's Current HP, inflict Zombie status.
ATTACK TYPE (HEX: 40) (Change Row: Dynamo, Magnet)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Change Target row.
If using Magnet, only move Target from the back row to the front row.
ATTACK TYPE (HEX: 42) (Heal HP and Status: Nightingale, Maiden's Kiss,
Neutralize, Cure Blind, Holy Water, Mantra)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Damage = (Attack - Defense) * M. Max Damage = 9999.
3) Target gains HP = Damage.
If the Target is Undead, then the Target is damaged instead of healed.
4) Remove Status Effects.
ATTACK TYPE (HEX: 44) (Escape (enemy magic))
1) Inflict Dead status on attacker. Ignore status immunities.
2) Party receives no Exp or Gil for this monster.
ATTACK TYPE (HEX: 4B) (L5 Doom)
1) If Target's level is not a multiple of 5, the attack misses;
do not follow any more steps.
Do not add Hero song bonus to level when checking the Target's level.
2) If Target is Undead, then Target's Current HP = Target's Max HP;
do not follow any more steps.
3) Inflict Dead status. Ignore Dead status immunity.
ATTACK TYPE (HEX: 4C) (L2 Old)
1) If Target's level is not a multiple of 2, the attack misses;
do not follow any more steps.
Do not add Hero song bonus to level when checking the Target's level.
2) Inflict Aging status. Ignore Aging status immunity.
ATTACK TYPE (HEX: 4D) (L4 Qrter)
1) If Target's level is not a multiple of 4, the attack misses;
do not follow any more steps.
Do not add Hero song bonus to level when checking the Target's level.
2) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999.
3) If Target is Heavy, Damage = 0
ATTACK TYPE (HEX: 4E) (L3 Flare)
1) If Target's level is not a multiple of 3, the attack misses;
do not follow any more steps.
Do not add Hero song bonus to level when checking the Target's level.
2) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 4F) (Revive + Status: Spirit)
1) If the Target is not Dead, the attack misses; do not follow any more steps.
2) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP).
3) Let N1 = (0..99). If N1 < Status Hit%, inflict Zombie status.
ATTACK TYPE (HEX: 50) (Goblin Punch)
1) Use Goblin Punch Damage Parameters (6.4.17):
Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand),
or Monster Attack
M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
Defense = Defense
2) Apply Level Effect modifier to Attack and Defense (6.5.13).
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 51) (Modify Level or Defense: Darkshock, Guard Off, Sonic
Wave, Dragon Power, Sampson Power, Split Shell, Power Drink, Hero Drink)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If using Darkshock or Sonic Wave, Level = Level/2
3) If using Guard Off or Split Shell,
Defense = Defense/2 and Magic Defense = Magic Defense/2
4) If using Dragon Power, Level = Level + 20
5) If using Sampson Power or Hero Drink, Level = Level + 10
6) If using Power Drink,
Weapon Throw Damage (Right Hand) = Weapon Throw Damage (Right Hand) + 20
Weapon Throw Damage (Left Hand) = Weapon Throw Damage (Left Hand) + 20
Maximum value for Weapon Throw Damage = 255
Due to a bug, this bonus will only be applied when using Goblin Punch and NOT
be applied when using Throw or any other Fighting command.
ATTACK TYPE (HEX: 52) (HP Leak + Status: Mucus)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Remove Haste status effect. Inflict Slow status.
3) Inflict HP Leak status (status duration = 255)
ATTACK TYPE (HEX: 53) (Damage based on current MP: Hammer, Dark Ether)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = Spell Attack Fraction * (Target's Current MP). Max Damage = 9999.
3) Damage is applied to Target's MP.
ATTACK TYPE (HEX: 54) (Damage = MAX HP - Current HP: ????, Dark Breath)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = (Caster's MAX HP - Caster's Current HP)
ATTACK TYPE (HEX: 55) (Kill Caster, Heal Target: Fusion)
1) Target's Current HP = Target's Max HP.
If the Target is Undead and not Heavy, let N1 = (1..9).
If Target's Current HP > N1, Target's Current HP = N1.
If the Target is Undead and Heavy, the attack misses;
do not follow any more steps.
2) Target's Current MP = Target's Max MP.
3) Inflict Dead status on caster. Ignore Dead status immunity.
ATTACK TYPE (HEX: 57) (HP Leak + Status: Rainbow Wind, Dark Sigh)
1) Inflict Status Effects.
2) Inflict HP Leak status (status duration = 255)
ATTACK TYPE (HEX: 58) (Flare Damage + HP Leak + Status: Mind Blast)
1) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
4) Follow Status Duration Determination Steps (6.6).
5) Inflict Paralyze status.
6) Inflict HP Leak status (status duration = 255)
ATTACK TYPE (HEX: 59) (Double HP: Giant Drink)
1) If Target has already used Giant Drink, the attack misses;
do not follow any more steps.
2) Target's Max HP = 2 * (Target's Max HP). Max value = 9999
3) Target's Current HP = 2 * (Target's Current HP). Max value = 9999
ATTACK TYPE (HEX: 5A) (Heal Current HP: White Wind)
1) Damage = Caster's Current HP
2) Target gains HP = Damage.
Note that Undead are still healed.
ATTACK TYPE (HEX: 5C) (Full Heal + Status: Hug)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Target's Current HP = Target's Max HP.
If the Target is Undead and not Heavy, let N1 = (1..9).
If Target's Current HP > N1, Target's Current HP = N1.
If the Target is Undead and Heavy, the attack misses;
do not follow any more steps.
3) Apply Stone status.
ATTACK TYPE (HEX: 5D) (Zombie: Dance of the Dead, Zombie Powder)
1) Target HP = 0
2) Inflict Zombie status.
ATTACK TYPE (HEX: 5E) (Increase stat: Power, Speed, Magic, Heroic Song)
1) If Void has been cast, the attack misses; do not follow any more steps.
2) Party members' appropriate stats gradually increase to 99
Caster cannot do any other actions.
Damaging the caster stops the Song.
ATTACK TYPE (HEX: 5F) (Damage creature type only: Requiem Song)
1) If Target is not Undead, the attack misses; do not follow any more steps.
2) Use Flare Damage Parameters (6.4.2):
Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)
3) Damage = (Attack - Defense) * M. Max Damage = 9999.
4) Inflict HP Leak status (status duration = 255)
ATTACK TYPE (HEX: 63) (Grand Cross)
1) If Target has Dead or Zombie status, the attack misses;
do not follow any more steps.
2) Let N1 = (0..17)
3) If N1 = 0, inflict Dead status.
4) If N1 = 1, inflict Stone status.
5) If N1 = 2, inflict Toad status.
6) If N1 = 3, inflict Mini status.
7) If N1 = 4, inflict Poison status.
8) If N1 = 5, inflict Zombie status.
9) If N1 = 6, inflict Darkness status.
10) If N1 = 7, inflict Aging status.
11) If N1 = 8, inflict Sleep status.
12) If N1 = 9, inflict Paralyze status.
13) If N1 = 10, inflict Charm status.
14) If N1 = 11, inflict Berserk status.
15) If N1 = 12, inflict Mute status.
16) If N1 = 13 or N1 = 14, inflict Stop status.
17) If N1 = 15, inflict Countdown status.
18) If N1 = 16, inflict HP Leak status.
19) If N1 = 17,
If the Target is Heavy, attack misses; do not follow any more steps.
Let N2 = (1..9). If Target's Current HP > N2, Target's Current HP = N2.
ATTACK TYPE (HEX: 65) (Interceptor Rocket)
1) If the target is not Jumping, the attack misses; do not follow any more
steps.
2) Causes target to abort their Jumping attack.
(thanks to Silktail for this)
ATTACK TYPE (HEX: 67) (Pull)
Moves Target's position to the left.
ATTACK TYPE (HEX: 6B) (Status Immunity, Magic Element UP, Creature Type: Resist
Poison, Life Shield, Dragon's Kiss, Elemental Power)
1) If using Resist Poison or Life Shield,
grant status immunity to specified statuses to Target.
2) If using Dragon's Kiss, grant Dragon and Heavy creature type to Target
(thanks to Silktail for this).
Target will still retain original creature types as well
(i.e. Target will still be Undead, Humanoid, etc.)
3) If using Elemental Power,
grant Magic Element Up for specified elements to Target.
ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage
Staff)
1) Use Magic Damage Parameters (6.4.1):
Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense
2) Apply Creature Type modifier to Attack (6.5.9)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 6D) (Drain base on Current HP: Vampire)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = (Caster Max HP - Caster Current HP)/2
3) Caster gains HP equal to Damage.
If the Target is Undead, then the Target is healed and the caster is damaged.
ATTACK TYPE (HEX: 70) (Wormhole)
Removes Target from battle
6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS
ATTACK TYPE (HEX: 43) (Steal)
1) Hit% = 40
2) Apply modifier to Steal success.
3) Let N1 = (0..99)
4) If N1 >= Hit%, the attack misses; do not follow any more steps.
5) If an item has already been stolen from the target, the attack misses;
do not follow any more steps.
6) Let N2 = (0..255)
7) If N2 < 10, Steal a Rare Item
8) If N2 >= 10, Steal a Common Item
ATTACK TYPE (HEX: 45) (Throw)
1) If Item being thrown is a Flame, Water or Thunder Scroll, use Attack Type
HEX:06 instead.
2) Use Throw Damage Parameters (6.4.14):
Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
3) Apply Command modifiers to Attack, Defense and M (6.5.3).
4) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
5) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
6) Damage = (Attack - Defense) * M. Max Damage = 9999.
ATTACK TYPE (HEX: 46) (GilToss)
1) Use GilToss Damage Parameters:
Attack = Level + 10
M = 150
Defense = Defense
2) Damage = (Attack - Defense) * M. Max Damage = 9999.
3) Gil cost = 50 * Level * (# of targets attacked)
ATTACK TYPE (HEX: 47) (Tame (Mediator command))
1) If Target is not a Creature, the attack misses;
do not follow any more steps.
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Stop status.
ATTACK TYPE (HEX: 48) (Catch)
1) If Target is immune to Catch, the attack misses;
do not follow any more steps.
2) If attacker is wearing Corna Jar and
Target's Current HP > (Target's Max HP / 2), the attack misses;
do not follow any more steps.
3) If attack is not wearing Corna Jar and
Target's Current HP > (Target's Max HP / 8), the attack misses;
do not follow any more steps.
4) Catch Target.
ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
1) Hit% = Spell Hit% + Attacker Level - Target Level
Evade% = Target Magic Evade%
2) Apply modifier to Flirt success steps (6.3.5).
3) Let N1 = (0..99)
If N1 >= Hit%, the attack misses; do not follow any more steps.
4) Let N2 = (0..99)
If N2 < Evade%, the attack misses; do not follow any more steps.
5) If Target is Heavy, the attack misses; do not follow any more steps.
6) If using Flirt, display "Grr..."
7) Target's next action will be to display "Throbbing" message.
The Target's AI will not be affected if it has Berserk, Sleep, Charm or
Controlled status. (thanks to Silktail for this)
ATTACK TYPE (HEX: 4A) (Dance)
1) If attacker has Sword Dance Up, Let N1 = (0..99);
if N1 < 50, use Sword Dance;
if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet;
if N2 >= 50, use Mystery Waltz
2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
if N1 = 0, use Jitterbug Duet;
if N1 = 1, use Mystery Waltz;
if N1 = 2, use Sword Dance;
if N1 = 3, use Tempting Tango
ATTACK TYPE (HEX: 69) (Control)
1) If Target has Berserk or Charm status, the attack misses;
do not follow any more steps.
2) If the Target is already being Controlled, the attack misses;
do not follow any more steps.
3) If the Target is immune to Control, the attack misses;
do not follow any more steps.
4) Let N1 = (0..99)
5) If attacker is wearing the Coronet and N1 < 75, Target is Controlled.
6) If attacker is not wearing the Coronet and N1 < 40,
the Target is Controlled.
6.8) SPELL REFERENCE
For easy reference, here is a list of spells that have extra effects or follow
different damage formulas than the regular Magic Damage (type 06) or Status
Inflicting
spells (types 11, 12, 13)
6.8.1) WHITE MAGIC
SCAN
Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
If the monster is immune to HP Scan, ?????/????? is displayed instead of its
HP. Note that only the following Status Effects will be displayed:
Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk,
Charm, Paralyze, Sleep and Aging. Also note that since Scan cannot target Stone
or Dead targets, you basically will never see those Status Effects displayed
either.
MUTE
White, Black, Time, Summon, MgcSword and Song Magic cannot be used. Blue
still OK, Spells cast by Weapons OK.
SIZE
Mini Status: Defense = 0, Evade% = Evade% * 2
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
6.8.2) BLACK MAGIC
VENOM
Poison Rate = (MAX HP)/16
TOAD
Toad Status: Defense = 0, Evade% = 0, Magic Defense = 0
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
FLARE
Damage = (Spell Attack + (0..(Spell Attack/32)) - (Magic Defense/32)) * M
6.8.3) TIME MAGIC
DRAG
"It gives your party a few seconds 'Wait', after their Active-Time-Bar fills.
Almost like time stopping around you, as you select a command. "
"I had found out that the battle-speed setting (in the Config-menu) does
something similar to Drag. I think to begin with, the Battle-speed is set to 3
and that gives roughly a second pause (when your command-menu pops up). Whilst
if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
second pause.
What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,)
which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Drag seems to do
nothing and at Battle-Speed 6, it actually shortens the pause."
(posted by Silktail in the GameFAQ FFV SNES Message board)
VOID
Mute to All.
Bypasses Mute immunity.
Doesn't work in most Boss battles (see Monster Formations Section 11.5)
REGEN
Regen Rate = (Vitality*Level)/16
COMET
Damage = ((50..200) - Magic Defense) * M, M = 8
OLD
Aging vs Characters: All stats decrease to 1 (not Level)
Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects
their Magic Attack Multiplier.
METEO
Damage = ((50..200) - Magic Defense) * M, M = 14. Four attacks per casting
QUICK
Allows two subsequent commands to be executed immediately.
6.8.4) SUMMON MAGIC
CHOCOBO
Let N1 = (0..99)
If N1 < 8, use Fat Chocobo; otherwise use Chocobo Kick
GOLEM WALL
Protects from Physical Damage. Wall HP = (20 + Level) * 50
ODIN
If all targets are Heavy type creatures, Gungnir is used instead of True Edge
Let N1 = (0..99)
If N1 < 80 + Attacker Level - Target Level, use True Edge; otherwise
use Gungnir.
6.8.5) SONG MAGIC
Power, Magic, Speed, Hero Songs gradually increase Strength, Magic Power,
Agility and Level. Max = 99. Caster cannot do any other actions. Damaging
the caster stops the Song. Hero song increases Level with respect to when a
party member makes an attack. When they are a target of an attack, they
are still considered the original level (i.e. Scan shows the original Level,
L2 Old, L3 Flare, L4 Qrter, L5 Doom work according to original Level).
Love Song = Casts Stop on All
Charm Song = Casts Charm on All
6.8.6) MAGIC SWORD
Magic Sword effects stack with other attacking commands like BuildUp, Counter,
Aim, Jump, X-Fight, Capture and Sword Dance.
Magic Sword Element overrides current Attack Element
Status effect Magic swords have no Attack Element and will also override
current Attack Element (e.g. Casting Mute Magic Sword with the Air Lancet will
make it lose its Air Attack Element).
Status effect Magic swords (Venom, Mute, Sleep and Break) will successfully
inflict their statuses as long as you successfully hit the target, even if you
only do zero damage (use Aim, X-Fight, Jump or Sword Dance to guarantee a
hit).
For Elemental Magic swords, if the target is not weak vs. specified element
then Magic Sword has no effect on the damage you do to the target.
If the target is Weak vs. Magic Sword Element:
FIRE, ICE, BOLT, VENOM
Defense = 0
Attack = Attack * 2
FIRE2, ICE2, BOLT2
Defense = 0
Attack = Attack * 3
FIRE3, ICE3, BOLT3, BIO, HOLY
Target is killed instantly.
Ignores Dead immunity.
Does not work against Heavy type creatures.
For Heavy types:
Defense = 0
Attack = Attack * 4
If the target is immune to Magic Sword element, attacks will always miss, even
with Aim, X-Fight, Jump or Sword Dance.
If the target absorbs the Magic Sword element, target will be healed instead
of damaged. Healing amount = normal damage formula, but Defense = 0.
Other Magic Swords:
DRAIN
Use normal formula, caster is healed by the amount of damage inflicted. If
the target is Undead, target is healed and caster is damaged.
PSYCHE
Use normal formula, if Damage > 0, then drain 1/4 of target's current MP. If
the target is Undead, then target gains MP and caster loses MP.
FLARE
Damage = (Attack + (0..(Attack/8)) + 100)
Damage = Damage - (Defense/4)
Danage = Damage * M
6.8.7) BLUE MAGIC
CONDEMN
Adds Countdown to One enemy.
Ignores Dead Immunity.
Doesn't work against Heavy type monsters.
ROULETTE
Random target is chosen.
Doesn't work against Undead type monsters.
AQUARAKE
vs Desert Creatures:
Damage = ((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M
L5 Doom
Casts Doom on Enemies with Level = Multiple of 5.
Ignores Dead immunity.
L4 Qrter
Casts Qrter on Enemies with Level = Multiple of 4.
Does 0 damage vs Heavy Type creatures.
L3 Flare
Casts Flare on Enemies with Level = Multiple of 3.
L2 Old
Casts Old on Enemies with Level = Multiple of 2.
Ignores Aging immunity.
GOBLIN PUNCH
Damage = Weapon Goblin Punch Damage (if 2-Handed, add GP Damage from
each hand. Dbl Grip has no effect)
Damage = Damage - Defense
If Target Level = Attacker Level, Defense = 0
Damage = Damage * M
M = (Strength*Level)/128 + 2
If Target Level = Attacker Level, M = M * 8
No Back Row Modifications
Hit% = 100%
Attack Element becomes None
FUSION
Fully heals target HP and MP.
Reduces HP to Critical on Undead (doesn't work on Undead and Heavy)
Inflicts Dead status on caster, ignoring Dead Immunity.
VAMPIRE
If Hit is successful then Damage drained = (MAX HP - HP)/2
On Undead, target is healed and caster is damaged.
HAMMER
Damage = Spell Attack Fraction * (Target's Current MP)
Damage is done to Target's MP.
EXPLODER
Damage dealt = Caster Current HP
Inflicts Dead status on caster, ignoring Dead Immunity.
????
Damage = MAX HP - Current HP
BLOWFISH
Damage = 1000
Defense = 0
Hit% = 100
No Back Row Modifications
WHITE WIND
Healing = Current HP
OK on Undead
6.9) OTHER COMMANDS
GUARD
Physical Damage taken = 0.
DBL GRP
M = M * 2
COVER
If an another party member is Near Death and is physically attacked by
someone not from their own party, a character with the Cover ability
will intercede and be the target of the attack instead. The Covering
character's stats (i.e. Defense, Evade, Back Row etc.) are used to determine
hit success and damage received.
A character cannot Cover another party member if they are Stone, Zombie, Dead,
Sleep, Paralyze, Charm, Berserk, Stop, Hidden, Erased or Jumping, or if the
physical attack was made by another party member.
KICK
Attacks all Enemies
Use Damage formula (HEX: 30) to determine whether each
hit connects and the damage done.
Hit% = 100, Evade% = Target Evade%
Damage = (2*Level + (0..((2*Level)/8)) - Defense) * M
M = 2 + (Strength*Level/256)
with Kaiser Knuckles:
Damage = (50 + 2*Level + (0..((2*Level)/8)) - Defense) * M
BUILDUP
M = M * 2
Weapons will not cast spells.
MANTRA
Use Damage formula (HEX: 42)
Heals HP and remove Darkness and Poison statuses.
COUNTER
Counters physical attacks.
Chance to counterattack = 50%
STEAL
Chance to Steal = 40%
w/ Thief Glove, Chance to Steal = 80%
Enemy cannot evade Steal attempts
Chance to Steal rare = 10/256
CAPTURE
Attempt to Steal after attacking
Weapons will not cast spells.
CAUTION
Chance for back attack decreased from 16/256 to 0
JUMP
M = M * 2 only for Weapon types 33 and 73 (Spears)
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
No Back Row Modifications
No Criticals
Weapons will not cast spells.
IMAGE
Gives Image (2) status effect
THROW
Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2
Damage = Damage - Defense
Damage = Damage * M
M = (Strength*Level)/128 + (Agility*Level)/128 + 2
No Back Row Modifications
Hit% = 100
If throwing a Flame, Water or Thunder Scroll, use Attack Type HEX:06
instead.
2-HANDED
Each hand makes an independent attack.
Use appropriate Damage Formulas for each hand.
Apply right hand results first, then the left hand results.
Same principle applies to other attacking commands like Capture, Aim, X-Fight,
BuildUp, Jump amd Sword Dance. For X-Fight, right hand and left hand results
are applied one after another for each of the 4 attacks (i.e. right hand, left
hand, right hand, left hand, right hand, left hand, right hand, left hand).
Weapons that can cast spells after attacking do so immediately after that hand
makes its attack.
Weapons that execute commands instead of attacking are checked for each hand
first. The right hand weapon is checked before the left hand weapon. If both
hands fail to execute a command, each hand attacks normally. If either hand
successfully executes its command, it is done so immediately and neither hands
make their regular attacks.
SWDSLAP
Issues a regular Fight command, but it will not dispel Sleep, Charm or
Controlled status on their targets (thanks to Silktail for this).
It does not seem to have any other effect (perhaps due to a bug?)
GILTOSS
Damage = (10 + Level - Defense) * 150 to each enemy
Gil Cost = Level * 50 per enemy per throw
No Back Row Modifications
Hit% = 100%
SLASH
Use Damage formula HEX: 18
Spell Hit% = 85
Follow Hit Determination for Magical Attacks steps to determine if each hit
succeeds.
Instantly Kills all Enemies.
Bypasses Dead status immunity.
Does not work against Heavy type creatures.
PRE-EMPTIVE
Chance for pre-emptive increases from 32/256 to 64/256
BERSERK
Attack = (Attack * 3) / 2
ANIMALS
1) Let N1 = (0..Level)
2) If N1 = 0, cast Mysidian Rabbit
3) If 0 < N1 < 5, cast Squirrel
4) If 5 <= N1 < 10, cast Bee Swarm
5) If 10 <= N1 < 20, cast Nightingale
6) If 20 <= N1 < 30, cast Momonga
7) If 30 <= N1 < 40, cast Falcon
8) If 40 <= N1 < 50, cast Skunk
9) If 50 <= N1 < 60, cast Wild Boar
10) If N1 >= 60, cast Unicorn
AIM
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
X-FIGHT
4 Attacks, M = M / 2 and Defense = 0
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
Weapons will not cast spells.
Subsequent hits after the first two seem to follow different rules
in that they do not dispel Sleep, Charm or Controlled status on
their targets (thanks to Silktail for this), nor do they seem to
provoke counterattacks from "React:Physical" in the Monster AI scripts.
BARRIER
Upon taking HP damage that leaves the character below 1/16 HP, they will automatically cast Magic Barrier
on themselves (inflicts Shell status, M = M / 2 vs. Magic attacks).
OBSERVE
Scans a monster's HP and Weakness. If the monster is immune to HP Scan,
?????/????? is displayed instead of its HP.
Note: Due to a bug, Observe will only scan a monster's HP (see Section 12.5)
ANALYZE
Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
If the monster is immune to HP Scan, ?????/????? is displayed instead of its
HP. Note that only the following Status Effects will be displayed:
Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk,
Charm, Paralyze, Sleep and Aging. Also note that since Analyze cannot target
Stone or Dead targets, you basically will never see those Status Effects
displayed either.
Doesn't work in most Boss battles (see Monster Formations Section 11.5)
TAME
Inflicts Stop status on Creature type monsters
CONTROL
Chance to Control = 40%
w/ Coronet, Chance to Control = 75%
Enemy cannot evade Control attempts
Does not work against enemies immune to Control
CATCH
Catches monsters if their HP <= (MAX HP)/8.
When wearing Corna Jar, will Catch when HP <= (MAX HP)/2
Does not work against enemies immune to Catch
RELEASE
Attacks a random target using the spell or attack specified under "Catch"
parameter in the Monster Data Reference section. The released monster
is considered the attacker, so use its parameters (Level, Attack Power,
Attack Multiplier, Magic Attack Multiplier etc.) where appropriate when
determining damage.
MEDICINE
Healing amount is doubled for Potions and Ethers (Magic Types 25 and 26)
Applies only in battle.
PRAY
Targets all allies.
Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep,
and Aging statuses
REVIVE
Targets all allies.
Revives and sets Current HP = 1/16 MAX HP to dead allies.
TERRAIN
1) Let N1 = (0..Level)
2) If N1 < 11, cast Spell 1
3) If 11 <= N1 < 21, cast Spell 2
4) If 21 <= N1 < 51, cast Spell 3
5) If N1 >= 51, cast Spell 4
The following is a table of possible spells that will be cast, depending
on the terrain type the party is currently on. I have not, at this time,
identified which entry corresponds to which terrain type.
Spell 1 Spell 2 Spell 3 Spell 4
Terrain 1 Gust Earthquake Gale Cut Tornado
Terrain 2 Branch Arrow Leaf Dance Branch Spear Vine Hell
Terrain 3 Dust Storm Quicksand Desert Storm Heat Sand
Terrain 4 Will-o-Wisp Bottmlss Swmp Poison Mist Bottmlss Swamp
Terrain 5 Tsunami Faen Fantom Whirlpool Big Tsunami
Terrain 6 Will-o-Wisp Will-o-Wisp Will-o-Wisp Sonic Boom
Terrain 7 Will-o-Wisp Stalactite Gale Cut Cave-in
Terrain 8 Will-o-Wisp Stalactite Whirlpool Cave-in
Terrain 9 Gale Cut Gale Cut Sonic Boom Tornado
Terrain 10 Gust Gale Cut Sonic Boom Tornado
Terrain 11 Gust Gale Cut Sonic Boom Tornado
Terrain 12 Gust Gale Cut Sonic Boom Tornado
Terrain 13 Gust Gale Cut Tornado Tornado
Terrain 14 Will-o-Wisp Will-o-Wisp Will-o-Wisp Sonic Boom
Terrain 15 Gust Sonic Boom Tornado Tornado
Terrain 16 Branch Arrow Leaf Dance Branch Spear Vine Hell
Terrain 17 Gust Earthquake Cave-in Tornado
Terrain 18 Will-o-Wisp Poison Mist Sonic Boom Cave-in
Terrain 19 Gale Cut Gale Cut Sonic Boom Tornado
Terrain 20 Branch Arrow Leaf Dance Branch Spear Vine Hell
Terrain 21 Gust Gale Cut Sonic Boom Sonic Boom
Terrain 22 Tsunami Whirlpool Big Tsunami Waterfall
Terrain 23 Gust Earthquake Tornado Tornado
Terrain 24 Gale Cut Sonic Boom Tornado Tornado
Terrain 25 Gale Cut Gale Cut Sonic Boom Tornado
Terrain 26 Tsunami Whirlpool Big Tsunami Waterfall
Terrain 27 Gust Gale Cut Sonic Boom Sonic Boom
Terrain 28 Gale Cut Tornado Sonic Boom Tornado
Terrain 29 Gale Cut Gale Cut Gale Cut Gale Cut
Terrain 30 Tsunami Faen Fantom Whirlpool Big Tsunami
Terrain 31 Dust Storm Quicksand Desert Storm Heat Sand
Terrain 32 Gale Cut Gale Cut Gale Cut Gale Cut
Terrain 33 Tornado Gale Cut Sonic Boom Tornado
Terrain 34 Tornado Earthquake Gale Cut Tornado
FLIRT
Use Damage formula HEX: 49
Spell Hit% = 50
If successful, "....grrr" message will appear and target's next action is
replaced
with a "Throbbing" message (thanks to Silktail for this).
Does not work against Heavy type creatures.
DANCE
1) If attacker has Sword Dance Up, Let N1 = (0..99);
if N1 < 50, use Sword Dance;
if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet;
if N2 >= 50, use Mystery Waltz
2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
if N1 = 0, use Jitterbug Duet;
if N1 = 1, use Mystery Waltz;
if N1 = 2, use Sword Dance;
if N1 = 3, use Tempting Tango
SWORD DANCE
Attack = Attack * 2 and M = M * 2
For Bells, Rods, No effect.
Stacks with Critical Hit and Magic Sword
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
Weapons will not cast spells.
6.10) STATUS EFFECTS
Here is a overview of the various status effects that can be inflicted in
Final Fantasy V:
Resting at an inn or using a Tent or Cabin will remove status effects
that aren't cured after battle, except for Zombie.
Note that the "Immunity granted by" parameter is for characters. Monsters
inherently have their own status immunities (check the Monster Reference
Section). Note that Monsters cannot be immune to HP Leak or False Image.
Also, the statuses Near Death, Hidden, Singing and Erased do not apply to
monsters. Unlike characters, monsters can be immune to Image, Shell, Armour
or Wall.
NEAR DEATH
Character that are Near Death will crouch.
If the character has the Barrier Ability, they will cast Magic Barrier on
themselves.
If the character is physically attacked by someone not from their own party
and another party member has the Cover Ability, that party member will intercept
the attack and become the target instead.
Inflicted by: (Current HP) < (MAX HP) / 8
Cured by: (Current HP) >= (MAX HP) / 8
Immunity granted by: None
DARKNESS
For physical attacks, Hit% = Hit%/4
Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Dance, Dust Storm,
Dark Sigh, Dark Gas, Darkness Bow, Grand Cross
Cured by: Heal, Medicine, Nightingale, Cure Blind, Pancea, Eyedrop, Mantra,
Pray
Immunity granted by: Ribbon, Glasses, Bone Mail, Zombie Status
ZOMBIE
Target has 0 HP and is uncontrollable in battle.
Damage inflicted on the target has no effect. HP remains zero.
Will always attack a random party member with Fight.
Immune to Darkness, Zombie, Float, Mini, Toad, Stone and Dead.
Cannot protect other party members with Cover.
Inflicted by: Spirit, Dance of the Dead, Zombie Powder, Zombie Breath,
Grand Cross
Cured by: Revivify, Holy Water
Immunity granted by: Angel Ring, Zombie Status
POISON
Poison Rate = (MAX HP)/16
Inflicted by: Venom, Venom (Magic Sword), Spore, Poison Breath, Skunk, Poison
Mist, Failure (Revivify+Dark Matter), Poison, Venom Axe,
Grand Cross
Cured by: Heal, Medicine, Nightingale, Neutralize, Pancea, Antidote, Pray,
Dead Status
Immunity granted by: Ribbon, Angel Suit, Bone Mail, Resist Poison,
Zombie Status
FLOAT
Attack Type HEX: 2D (ground attacks) will always miss targets with Float
status.
Inflicted by: Float, Mighty Guard, Levitate
Note: Mighty Guard ignores Float status immunity.
Cured by: Dispel, Gravity 100, Dead Status
Immunity granted by: Zombie Status
MINI
Defense = 0, Evade% = Evade% * 2
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
Inflicted by: Size, TinySong, Grand Cross
Cured by: Size, Heal, Medicine, Pancea, Luck Mallet, Pray
Immunity granted by: Genji Shield, Genji Helmet, Giant's Glove,
Zombie Status
TOAD
Defense = 0, Evade% = 0, Magic Defense = 0
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
Cannot cast spells, other than Toad
Inflicted by: Toad, FrogSong, Kurururu!, Toad's Kiss, Grand Cross
Cured by: Toad, Heal, Kurururu!, Medicine, Maiden's Kiss, Pancea, Toad's Kiss,
Pray
Immunity granted by: Ribbon, Genji Armor, Genji Glove, Zombie Status
STONE
Kills enemies if successfully inflicted.
On party members, they cannot perform any actions, do not receive EXP or AP
after battle and can only be targetted by attacks that can target Stone or
Dead targets.
Immune to Dead Status.
Cannot protect other party members with Cover.
Inflicted by: Break, Break (Magic Sword), Delta Attack, Beak, Hug, White Hole,
Demon's Eye, Grand Cross
Cured by: Heal, Medicine, Pancea, Soft, Pray
Immunity granted by: Aegis Shield, Ribbon, Zombie Status
DEAD
Dead party members cannot perform any actions, do not receive EXP or AP
after battle and can only be targetted by attacks that can target Stone or
Dead targets.
If you die, all status effects are removed except for Darkness, Mini
and Toad.
Inflicted by: Reducing HP to 0, Blaster, White Hole, Grand Cross, Killer Bow,
Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin
Dagger, Doom Axe, Fusion, Exploder, Explosive, L5 Doom, No Clue,
Darkness, Punishment, X-Zone (enemy magic), Countdown reaching
zero, Slash, X-Zone, True Edge, Quicksand, Bottomless Swamp,
Life, Life2, Resurrection, Fire of Resurrection, Reincarnation,
Fenix Down, Kiss of Life and Revive
Notes:
i) Fusion, Exploder and Explosive inflict Dead status on the caster and
ignores Dead status immunity
ii) Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin Dagger and
Doom Axe will fully heal the target instead of killing it if it is Undead.
iii) L5 Doom, No Clue, Darkness, Punishment, X-Zone (enemy magic) and
Countdown reaching zero ignore Dead status immunity.
iv) Slash, X-Zone, True Edge, Quicksand and Bottomless Swamp ignore Dead
status immunity but do not work against Heavy type creatures.
v) Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down,
Kiss of Life and Revive inflict Dead status on Undead targets, ignores
Dead status immunity but do not work against Undead and Heavy type creatures.
Cured by: Life, Life2, Fire of Resurrection, Resurrection, Reincarnation,
Fenix Down, Kiss of Life, Revive
Immunity granted by: Ribbon, Bone Mail, Life Shield, Zombie Status, Stone
Status
Note: Dragon's Kiss will grant immunity to Slash, X-Zone, True Edge, Quicksand
and Bottomless Swamp. Dragon's Kiss on an Undead target will grant immunity
to Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down,
Kiss of Life and Revive.
IMAGE
The next physical attack that would otherwise succeed against the target will
convert to a miss, but the target will lose one Image.
Can either have one Image or two Images (notation: Image(1) and Image(2))
Inflicted by: Image, Image (enemy magic), Image (Command), Kiss of Blessing,
Mirage Vest
Note: Mirage Vest grants one Image. All others grant two. Kiss of Blessing
ignores Image status immunity.
Cured by: Dispel, otherwise successfully physically hitting the target for
each Image, Dead Status, end of battle.
Immunity granted by: None
MUTE
White, Black, Time, Summon, MgcSword and Song Magic cannot be used.
Blue Magic is still OK and spells cast by Weapons is still OK.
Note that Enemy Magic is considered Blue and will still be OK.
Inflicted by: Mute, Mute (Magic Sword), Rainbow Wind, Needle, Grand Cross,
Mage Masher, Anti-Magic Bow, Void
Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
Dead Status, end of battle
Immunity granted by: Ribbon, Bard's Clothes
Note: Void affects all targets, ignores Mute status immunity and cannot be
cured other than by end of battle. Void cannot be used during certain battles
(most boss battles)
BERSERK
Attack = Attack * 3 / 2
The target is uncontrollable in battle and will always issue a Fight command
against a random enemy target.
On monsters, it overrides their AI script. They will not follow any React
scripts or Condition scripts and overrides being Flirted as well. This, in
conjuction with Kiss of Blessing ignoring Berserk status immunity can cause
numerous glitches with bosses that are supposed to execute certain scripts
(Exdeath (tree) -> NeoExdeath for example).
Cannot protect other party members with Cover.
Inflicted by: Berserk, Berserk (Ability), being a Berserker, Moon Flute, Kiss
of Blessing, Bacchus' Wine, Grand Cross, Power Staff
Note: Kiss of Blessing, Berserk (Ability) and being a Berserker ignore
Berserk status immunity.
Cured by: Dispel, Medicine, Pancea, Restorative, Dead Status, end of battle
Note: Berserk (Ability) and being a Berserker cannot be dispelled.
Immunity granted by: Ribbon, Bone Mail, Berserk Status, Charm Status,
Controlled Status
CHARM
On characters, the target is uncontrollable in battle and will always issue a
Fight command against a random party member. If the character has either the
White, Red, or Black command equipped, he may also cast a random spell against
a random party member (healing spells will be cast on a random enemy target).
Physical attacks against the target will automatically hit. Cannot evade
attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf
Cape. Cannot protect other party members with Cover.
On monsters, it overrides their AI script. They will not follow any React
scripts or Condition scripts and overrides being Flirted as well. They will
randomly do one of the attacks that are listed under "Control" in the Monster
Data section. They will target a random enemy (healing spells will be cast
on a random party member).
Inflicted by: Charm, Charm Song, Lamia Harp, Tempting Tango, Allure, Rocket
Punch, Will-o-Wisp, Lamia's Kiss, Failure (Turtle Shell+Dragon
Fang), Dark Sigh, Grand Cross, Dancing Dagger
Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical
attack (damage can be zero), Dead status, end of battle
Immunity granted by: Lamia's Tiara, Genji Helmet, Rainbow Suit, Genji Armor,
Bone Mail, Red Shoes, Berserk Status, Charm Status,
Controlled Status
PARALYZE
Cannot perform any actions. Physical attacks against the target will
automatically hit. Cannot evade attacks with Aegis Shield, Evade Ability,
Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members
with Cover.
Inflicted by: Latch On, Death Claw, Mind Blast, Blaster, Entangle, Momonga,
Tame (whip magic), Whip, Chain Whip, Beastkiller, Dragon Whip,
Grand Cross
Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
Dead Status, end of battle
Immunity granted by: Genji Shield, Running Shoes, Genji Glove
SLEEP
Cannot perform any actions. Physical attacks against the target will
automatically hit and remove Sleep status. Cannot evade attacks with Aegis
Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape. Cannot
protect other party members with Cover.
Inflicted by: Sleep, Sleep (Magic Sword), Dream Harp, Time Slip, Strange
Dance, Slumber Sword, Grand Cross
Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical
attack (damage can be zero), Dead Status, end of battle
Immunity granted by: Thornlet, Running Shoes
AGING
Aging vs Characters: All stats decrease to 1 (not Level)
Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects
their Magic Attack Multiplier.
Inflicted by: Old, L2 Old, Time Slip, Ancient Sword, Valiant Attack, Grand
Cross
Note: L2 Old ignores Aging status immunity
Cured by: Heal, Medicine, Pancea, Restorative, Pray, Dead Status, end of
battle
Immunity granted by: Ribbon, Bone Mail, Angel Ring
REGEN
Regen Rate = (Vitality*Level)/16
Inflicted by: Regen, Vitality Song, Water of Life, Dragon Armor, Guard Ring
Note: Dragon Armor and Guard Ring ignore Regen status immunity.
Cured by: Dispel, Dead Status, end of battle
Immunity granted by: Bone Mail
INVUL
Immune to all attacks.
This status is only used by Necrofobia at the beginning of battle. The
status is dispelled after killing the four Barriers.
SLOW
ATB takes twice as long to fill.
Inflicted by: Slow, Slow2, Thread, Mucus, Vine Hell
Cured by: Dispel, Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink,
Pancea, Dead Status, end of battle
Immunity granted by: Running Shoes
HASTE
ATB takes half as long to fill.
Inflicted by: Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink,
Running Shoes, use Masamune as Item
Cured by: Dispel, Slow, Slow2, Thread, Mucus, Vine Hell, Dead Status, end of
battle
Note: Running Shoes cannot be dispelled.
Immunity granted by: None
STOP
Cannot perform any actions. Does not get an evade check against physical
attacks. Cannot evade attacks with Aegis Shield, Evade Ability,
Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members
with Cover.
Timers associated with the target will not increase: ATB, Countdown timer,
status duration timers, Regen rates, Poison damage rates. Note that the target
will still lose HP due to HP Leak status.
Inflicted by: Stop, Love Song, Tame (Mediator command) Electromagnetic Field,
Grand Cross
Note: Tame (Mediator command) will only work on Creature type monsters.
Cured by: Dispel, Pancea, status duration elapsed, Dead Status, end of battle
Immunity granted by: Running Shoes.
SHELL
For magical attacks against the target, M = M / 2 and Hit% = Hit% / 2
Inflicted by: Shell, Magic Barrier, Mighty Guard, Dragon Armor, Protect Drink
(mix Protect Drink+Protect Drink only)
Note: Dragon Armor and Mighty Guard ignore Shell status immunity.
Cured by: Dispel, Dead Status, end of battle
Immunity granted by: None
ARMOR
For physical attacks against the target, M = M / 2
Inflicted by: Armor, Mighty Guard, Dragon Armor, Protect Drink, use Defender
as Item
Note: Dragon Armor and Mighty Guard ignore Armor status immunity.
Cured by: Dispel, Dead Status, end of battle
Immunity granted by: None
WALL
Reflectable spells cast against the target will be redirected back towards the
caster's party and target a random party member.
Inflicted by: Wall, Ruby Light, Dragon Armor, Wall Ring
Note: Dragon Armor ignores Wall status immunity.
Cured by: Dispel, status duration elasped, Dead Status, end of battle
Note: Wall Ring cannot be dispelled.
Immunity granted by: None
HIDDEN
Target is hidden from the screen and cannot take any actions other than Show.
Cannot be targetted by any attacks.
If all party members Hide, they will escape from battle, unless the battle
does not allow Running.
Inflicted by: Hide
Cured by: Show, end of battle
Immunity granted by: None
SINGING
Party's appropriate stat will continue to increase as long as the caster
sings.
Cannot perform any actions.
Inflicted by: Singing Power Song, Magic Song, Speed Song or Hero Song
Cured by: Successful physical attack (damage can be zero), Dead Status,
end of battle
Immunity granted by: None
HP LEAK
Target's HP gradually decreases
Inflicted by: Bio, Requiem, Mind Blast, Grand Cross, Rainbow Wind, Stomach
Acid, Mustard Bomb, Almagest, Quicksand, Blaze, Mucus, Surge
Beam, Failure (Elixir+Eyedrop), Failure (Elixir+Turtle Shell),
Dark Sigh, Shadow Flare, Thornlet
Cured by: Status duration elapsed, Dead Status, end of battle
Note: Thornlet cannot be cured.
Immunity granted by: None
COUNTDOWN
Timer appears above the target's head and begins at 30. When timer reaches
zero, Dead status will be inflicted. Ignores Dead status immunity.
Inflicted by: Condemn, Grand Cross, Cursed Ring
Note: Condemn does not work against Heavy type creatures.
Cured by: Dead Status, end of battle
Immunity granted by: Dragon's Kiss
CONTROLLED
Monster's AI script is overridden. They will not follow any React
scripts or Condition scripts and overrides being Flirted as well. When the
controller's ATB fills up, they can make the monster issue one of the attacks
that are listed under "Control" in the Monster Data section. The controller
can choose who to target with the attack as well.
Inflicted by: Control
Note: Certain monsters cannot be controlled
Cured by: Successful physical attack (damage can be zero), Dead Status,
end of battle
Immunity granted by: None
FALSE IMAGE
The target cannot be damaged by physical attacks. This status is used only by
the false images of Stalker and Pantera.
ERASED
Target is removed from the screen and the battle entirely. Does not receive
EXP or AP after battle.
Inflicted by: Circle, Wormhole, Possess
Cured by: End of battle
Immunity granted by: Dragon's Kiss
6.11) ATB CALCULATION
1) Everyone's ATB is a measure between 0 and 255.
2) Initial values at the start of battle = ??
3) Eveyone's ATB increases at a constant rate (unlike FF6-9).
4) Once someone's ATB reaches 255, they can perform an action.
5) After performing an action, their ATB gets "reset" and is calculated as
follows:
i) Let N1 = 120 - Agility + (Equipment Weight/8). Minimum value = 1.
For Monsters, use Speed instead of Agility, Equipment Weight = 0.
ii) If they have Haste status, N1 = N1 / 2. Minimum value = 1.
iii) If they have Slow status, N1 = N1 * 2. Maximum value = 255.
Note that Haste and Slow are mutually exclusive statuses. You can only
have one or the other, but never both at the same time.
iv) ATB = 255 - N1
7) CHARACTER STATS
7.1) BASE STATS
These are the base stats of each job. Each character receives specific
bonuses to various stats as well.
Str Agl Vit Mag
Butz +4 +1 +3 +1
Lenna +1 +2 +1 +4
Galuf +3 0 +4 0
Faris +3 +3 +2 +2
Cara +1 +4 0 +3
Str Agl Vit Mag
Normal/Mimic 24 24 24 24
Knight 47 25 44 10
Monk 50 25 50 1
Thief 25 40 26 18
Dragoon 42 29 39 12
Ninja 39 38 27 14
Samurai 43 26 43 12
Berserker 45 15 49 1
Hunter 40 36 25 19
Mystic Knight 38 38 38 25
White Mage 17 25 24 49
Black Mage 15 24 22 55
Time Mage 19 26 21 48
Summoner 14 23 23 57
Blue Mage 16 25 27 47
Red Mage 32 29 18 32
Mediator 37 25 32 21
Chemist 26 27 30 20
Geomancer 28 26 28 48
Bard 16 32 15 35
Dancer 29 29 14 19
7.2) ABILITIES THAT MODIFY STATS
Note that none of these modifiers are applied if it ends up lowering a
character's stat (i.e. Knight with Equip Whip will retain his own Strength
value and not the Mediator's Strength).
WHITE
Magic Power = White Mage Magic Power - 2 * (6 - White Mage Job Level)
BLACK
Magic Power = Black Mage Magic Power - 3 * (6 - Black Mage Job Level)
SUMMON
Magic Power = Summoner Magic Power - 4 * (5 - Summoner Job Level)
TIME
Magic Power = Time Mage Magic Power - 2 * (6 - Time Mage Job Level)
BLUE
Magic Power = Blue Mage Magic Power
RED
Magic Power = Red Mage Magic Power - (3 - Red Mage Job Level)
If Red Mage Job Level = 4, Magic Power = Red Mage Magic Power
X-MAGIC
Magic Power = Red Mage Magic Power
MAGIC SWORD
Magic Power = Mystic Knight Magic Power - 2 * (7 - Mystic Knight Job Level)
Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)
EQUIP SWORD
Strength = Knight Strength
EQUIP SPEAR
Strength = Dragoon Strength
EQUIP KATANA
Strength = Samurai Strength
EQUIP AXE
Strength = Berserker Strength
EQUIP BOW
Strength = Hunter Strength
Agility = Hunter Agility
EQUIP WHIP
Strength = Mediator Strength
Agility = Mediator Agility
EQUIP HARP
Magic Power = Bard Magic Power
Agility = Bard Agility
BRAWL
Strength = Monk Strength
DBL GRIP
Strength = 37 (applied before Character bonuses)
AGILITY
Agility = Thief Agility
7.3) EXPERIENCE, HP AND MP TABLE
This table lists the experience required to reach each level and also gives a
base value for HP and MP for each level. To calculate your actual HP and MP:
HP = (Base HP * (Vitality+32)) / 32
MP = (Base MP * (Magic Power+32)) / 32
Bonuses to Vitality or Magic Power due to equipment are not added.
The location of this table in the ROM and the formula for HP and MP are from
Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo (the website is in
Japanese). Thanks to Zach Keene for translating and bringing this info to my
attention.
LEVEL EXP BASE HP BASE MP
\\1 0 20 2
2 10 25 5
3 33 30 8
4 74 40 11
5 140 50 14
6 241 60 17
7 389 70 20
8 599 80 23
9 888 90 26
10 1276 100 29
11 1786 120 32
12 2441 140 35
13 3269 160 38
14 4299 180 41
15 5564 200 44
16 7097 220 47
17 8936 240 50
18 11120 260 53
19 13691 280 56
20 16693 300 59
21 20173 320 62
22 24180 340 65
23 28765 360 68
24 33983 380 71
25 39890 400 74
26 46546 420 77
27 54012 440 80
28 62352 460 83
29 71632 480 86
30 81921 500 89
31 93291 530 92
32 105815 560 95
33 119569 590 98
34 134633 620 101
35 151087 650 104
36 169015 690 107
37 188503 730 110
38 209640 770 113
39 232517 810 116
40 257227 850 119
41 283867 900 122
42 312534 950 125
43 343330 1000 128
44 376357 1050 131
45 411722 1100 134
46 449533 1160 137
47 489900 1220 140
48 532937 1280 143
49 578759 1340 146
50 627485 1400 149
51 679235 1460 152
52 734131 1520 155
53 792300 1580 158
54 853869 1640 161
55 918969 1700 164
56 987732 1760 167
57 1060294 1820 170
58 1136793 1880 173
59 1217368 1940 176
60 1302163 2000 179
61 1391323 2050 182
62 1484995 2100 185
63 1583329 2150 188
64 1686478 2200 191
65 1794597 2250 194
66 1907843 2300 197
67 2026376 2350 200
68 2150358 2400 203
69 2279955 2450 206
70 2415333 2500 209
71 2556663 2550 212
72 2704116 2600 215
73 2857867 2650 218
74 3018093 2700 221
75 3184974 2750 224
76 3358692 2800 227
77 3539432 2850 230
78 3727380 2900 233
79 3922726 2950 236
80 4125661 3000 239
81 4336381 3050 242
82 4555081 3100 245
83 4781961 3150 248
84 5017223 3200 251
85 5261071 3250 254
86 5513712 3300 257
87 5775354 3350 260
88 6046210 3400 263
89 6326493 3450 266
90 6616420 3500 269
91 6916210 3550 272
92 7226084 3600 275
93 7546266 3650 278
94 7876982 3700 281
95 8218461 3750 284
96 8570934 3800 287
97 8934635 3850 290
98 9309800 3900 293
99 9696668 3950 296
8) WEAPON DATA
8.1) GLOSSARY
WEAPON: Weapon Name
ATTACK: Weapon Attack Power. In the Weapon Damage Formula section, this value
is used for "Attack".
HIT%: Weapon Hit%
GB PUNCH/THROW ATTACK: Attack Power when using either the Throw command or
Goblin Punch command. See appropriate damage formulas for more details.
DAMAGE FORMULA: Which damage formula the weapon uses (i.e. ATTACK TYPE hex
value in the damage formula section)
CRITICAL%: Critical Hit rate. Critical hits result in target Defense = 0
and M = M * 2.
THROWABLE?: Whether the weapon can be thrown.
PRICE: Buying price (although not all weapons can be bought)
SELL: Selling price.
STATS: Any stat bonuses that are granted when the weapon is equipped.
ATTACK CATEGORY: The type of attack the weapon is considered to be.
If a monster's "Can't Evade" parameter matches the weapons attack category,
attacks against that monster will never miss. Note that this does not effect
whether an attack will provoke "React:Physical" in a Monster's AI script.
Provocation depends on the command used, not the weapon used.
MAGIC ELEMENT UP: While the weapon is equipped, the caster will be given a
bonus to Magic Damage whenever using a Spell with that particular Element
(Damage = Damage * 3/2, applied before subtracting Magic Defense)
STRONG VS.: Creature type weapon is strong against. For Damage Formulas 72
and 73, all hits against this creature type will be critical hits. For
Damage formula 6C, hits against this creature type will do approx 8x damage
(see Magic Damage Formula, Magic Type 6C)
ATTACK ELEMENT: Element associated with the weapon. If attacking targets
that are weak vs specified element, Defense = 0 and Attack = Attack * 2.
SPECIAL: Double Grip OK: Whether the weapons can be double gripped with the
Knight's DBL GRIP command. DBL GRIP: M = M * 2
Double Grip Only: Weapon must be wielded with two hands.
Back Row OK: No back row modifications to M.
Magic Sword OK: Whether the Mystic Knight's ability will work with that
weapon.
Weapon Block: Gives wielder a 25% chance evade physical attacks.
Equipping either Hardened or Defender will give one independent check.
Equipping Guardian will give another independent check.
Jump for 2x: Using the Dragoon's Jump command will result in M = M * 2
Initiative: Wielder begins the battle with their ATB full (always gets the
first chance to act)
SPELL/COMMAND: Spell or command that is invoked occuring x% of the time as
indicated. Spells are invoked after attacking, while commands are invoked
instead of attacking. Invocation can only occur when using Fight or Aim.
Invocation will never occur when using BuildUp, X-Fight, Jump, Capture or
Sword Dance. With Harps, invocation can occur with Counter.
Attacking with the Wonder Rod begins with it casting Cure. Every time you
attack with the Wonder Rod, it casts the next White spell (Scan is skipped).
Once all White spells are cast, it will start with Fire and proceed through
the list of all Black spells. Once the Black spells are exhausted, it will
start again with Cure and the White spells. Note that you do not actually
need to have learned/bought any of the White of Black spells for the Wonder
Rod to work.
STATUS ADDED: Status effect that may be inflicted on the target. Chance of
inflicting indicated in parenthesis. Killerbow can inflict Dead on Undead.
USED AS ITEM: What spell is cast when the weapon is used in the Item
command. Weapons must be equipped in either hand before it can be used as an
item. The targetting parameters are indicated in parenthesis:
SA = Single Target, Default Ally
SE = Single Target, Default Enemy
AE = All Enemies only
JOB EQUIPPABLE: Which jobs can equip the weapon.
8.2) FISTS
WEAPON: Empty
ATTACK: 3 DAMAGE FORMULA: 30
HIT%: 100 CRITICAL%: 8
GB PUNCH/THROW ATTACK: 3 THROWABLE?: N
PRICE: 0 SELL: 0
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: All
8.3) KNIVES
WEAPON: Knife
ATTACK: 7 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 7 THROWABLE?: Y
PRICE: 150 SELL: 75
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Dagger
ATTACK: 14 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 14 THROWABLE?: Y
PRICE: 300 SELL: 150
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Mythril Dagger
ATTACK: 23 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y
PRICE: 450 SELL: 225
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Kunai
ATTACK: 29 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 29 THROWABLE?: Y
PRICE: 600 SELL: 300
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Ninja
WEAPON: Mage Masher
ATTACK: 31 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y
PRICE: 900 SELL: 450
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND: Mute (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Guardian
ATTACK: 36 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 36 THROWABLE?: Y
PRICE: 2600 SELL: 1300
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Weapon Block, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Orihalcon Dagger
ATTACK: 41 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 41 THROWABLE?: Y
PRICE: 3400 SELL: 1700
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Kodachi
ATTACK: 46 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 46 THROWABLE?: Y
PRICE: 5100 SELL: 2550
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Ninja
WEAPON: Dancing Dagger
ATTACK: 51 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 51 THROWABLE?: N
PRICE: 5800 SELL: 2900
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility, Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND: Dance (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Air Lancet
ATTACK: 56 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 56 THROWABLE?: Y
PRICE: 6800 SELL: 3400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP: Air
ATTACK ELEMENT: Air
SPECIAL: Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Thief's Knife
ATTACK: 66 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 66 THROWABLE?: N
PRICE: 6800 SELL: 3400
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND: Capture (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Assassin Dagger
ATTACK: 81 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 81 THROWABLE?: Y
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND: Doom (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
WEAPON: Man Eater
ATTACK: 89 DAMAGE FORMULA: 73
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 89 THROWABLE?: N
PRICE: 2 SELL: 1
ATTACK CATEGORY: Physical STRONG VS.: Human
STATS: Strength+2, Agility+2, Vitality+2, Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dancer
WEAPON: Hardened Dagger
ATTACK: 99 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Weapon Block, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Ninja
WEAPON: Chicken Knife
ATTACK: 1 DAMAGE FORMULA: 64
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 1 THROWABLE?: N
PRICE: 2 SELL: 1
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+5
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Magic Sword OK
SPELL/COMMAND: Escape (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter,
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator,
Chemist, Geomancer, Bard, Dancer, Mimic
8.4) SWORDS
WEAPON: Sabre
ATTACK: 0 DAMAGE FORMULA: 00
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0 THROWABLE?: N
PRICE: 100 SELL: 50
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: None
WEAPON: Broad Sword
ATTACK: 15 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 15 THROWABLE?: Y
PRICE: 280 SELL: 140
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Regal Cutlass
ATTACK: 22 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 22 THROWABLE?: Y
PRICE: 480 SELL: 240
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Mythril Sword
ATTACK: 31 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y
PRICE: 880 SELL: 440
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Coral Sword
ATTACK: 37 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 37 THROWABLE?: Y
PRICE: 2800 SELL: 1400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Ancient Sword
ATTACK: 43 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43 THROWABLE?: Y
PRICE: 4200 SELL: 2100
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: Old (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Slumber Sword
ATTACK: 49 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 49 THROWABLE?: Y
PRICE: 5600 SELL: 2800
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: Sleep (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Rune Edge
ATTACK: 50 + 20 (8 MP) DAMAGE FORMULA: 3C
HIT%: 99 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50 THROWABLE?: N
PRICE: 19000 SELL: 9500
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Epee
ATTACK: 57 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 57 THROWABLE?: Y
PRICE: 8400 SELL: 4200
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Flame Toungue
ATTACK: 63 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 63 THROWABLE?: N
PRICE: 10000 SELL: 5000
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Fire
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
WEAPON: Ice Brand
ATTACK: 65 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 65 THROWABLE?: N
PRICE: 11000 SELL: 5500
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Ice
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
WEAPON: Drain Sword
ATTACK: 84 DAMAGE FORMULA: 0D
HIT%: 25 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 84 THROWABLE?: N
PRICE: 16000 SELL: 8000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+5
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Drain
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
WEAPON: Defender
ATTACK: 99 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y
PRICE: 11000 SELL: 5500
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Weapon Block, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Armor (SA)
JOB EQUIPPABLE: Knight
WEAPON: Excailber
ATTACK: 1 DAMAGE FORMULA: 28
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 100 THROWABLE?: Y
PRICE: 2 SELL: 1
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Enhancer
ATTACK: 102 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 102 THROWABLE?: N
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
WEAPON: Excalibur
ATTACK: 110 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 110 THROWABLE?: Y
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
WEAPON: Ragnarok
ATTACK: 140 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 140 THROWABLE?: Y
PRICE: 30000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
WEAPON: Brave Blade
ATTACK: 150 DAMAGE FORMULA: 6E
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 150 THROWABLE?: N
PRICE: 30000 SELL: 15000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Knight
8.5) SPEARS
WEAPON: Spear
ATTACK: 25 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y
PRICE: 100 SELL: 50
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Mythril Spear
ATTACK: 30 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 30 THROWABLE?: Y
PRICE: 790 SELL: 395
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Trident
ATTACK: 38 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y
PRICE: 2700 SELL: 1350
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Wind Spear
ATTACK: 44 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y
PRICE: 5400 SELL: 2700
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Air
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Gungnir
ATTACK: 54 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 54 THROWABLE?: Y
PRICE: 8100 SELL: 4050
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Javelin
ATTACK: 55 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55 THROWABLE?: Y
PRICE: 100 SELL: 50
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Strength+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Double Lance
ATTACK: 61 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 61 THROWABLE?: Y
PRICE: 10800 SELL: 5400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND: 2x Hit (100%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Thief, Ninja, Mimic
WEAPON: Partisan
ATTACK: 62 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 62 THROWABLE?: Y
PRICE: 10200 SELL: 5100
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Holy Spear
ATTACK: 109 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 109 THROWABLE?: Y
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Strength+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
WEAPON: Dragoon Spear
ATTACK: 119 DAMAGE FORMULA: 73
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 119 THROWABLE?: Y
PRICE: 30000 SELL: 15000
ATTACK CATEGORY: Physical STRONG VS.: Dragon
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Jump for 2x
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Dragoon
8.6) AXES & HAMMERS
WEAPON: Battle Axe
ATTACK: 23 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y
PRICE: 650 SELL: 325
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Mythril Hammer
ATTACK: 28 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 28 THROWABLE?: N
PRICE: 1050 SELL: 525
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Ogre Axe
ATTACK: 33 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 33 THROWABLE?: N
PRICE: 3200 SELL: 1600
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: War Hammer
ATTACK: 38 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y
PRICE: 6400 SELL: 3200
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Doom Axe
ATTACK: 43 DAMAGE FORMULA: 34
HIT%: 85 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43 THROWABLE?: N
PRICE: 5900 SELL: 2950
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND: Doom (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Venom Axe
ATTACK: 48 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 48 THROWABLE?: Y
PRICE: 9600 SELL: 4800
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND: Venom (67%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Earth Hammer
ATTACK: 58 DAMAGE FORMULA: 3A
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y
PRICE: 12800 SELL: 6400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP: Earth
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND: Quake (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Rune Axe
ATTACK: 71 + 10 (5 MP) DAMAGE FORMULA: 3C
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 71 THROWABLE?: Y
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Black STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Thor's Hammer
ATTACK: 81 DAMAGE FORMULA: 3A
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 81 THROWABLE?: N
PRICE: 30000 SELL: 5
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
WEAPON: Giant's Axe
ATTACK: 91 DAMAGE FORMULA: 34
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 91 THROWABLE?: N
PRICE: 40000 SELL: 20000
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Berserker
8.7) KATANAS
WEAPON: Katana
ATTACK: 42 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 12
GB PUNCH/THROW ATTACK: 42 THROWABLE?: Y
PRICE: 5800 SELL: 2900
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: AirBlade
ATTACK: 44 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 12
GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y
PRICE: 100 SELL: 50
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP: Air
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND: Gale Cut (12%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: Kotetsu Sword
ATTACK: 58 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 12
GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y
PRICE: 11800 SELL: 5900
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: Bizen Sword
ATTACK: 51 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 12
GB PUNCH/THROW ATTACK: 51 THROWABLE?: Y
PRICE: 8800 SELL: 4400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: Forged Sword
ATTACK: 87 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 12
GB PUNCH/THROW ATTACK: 87 THROWABLE?: Y
PRICE: 14800 SELL: 7400
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: Murasame
ATTACK: 97 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 25
GB PUNCH/THROW ATTACK: 97 THROWABLE?: Y
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
WEAPON: Masamune
ATTACK: 107 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 15
GB PUNCH/THROW ATTACK: 107 THROWABLE?: Y
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Initiative
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Haste (SA)
JOB EQUIPPABLE: Samurai
WEAPON: Tempest Sword
ATTACK: 117 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 20
GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y
PRICE: 30000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Samurai
8.8) RODS
WEAPON: Rod
ATTACK: 8 DAMAGE FORMULA: 3B
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 8 THROWABLE?: N
PRICE: 200 SELL: 100
ATTACK CATEGORY: Black STRONG VS.:
STATS: Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Fire Rod
ATTACK: 16 DAMAGE FORMULA: 3B
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16 THROWABLE?: N
PRICE: 750 SELL: 375
ATTACK CATEGORY: Black STRONG VS.:
STATS:
MAGIC ELEMENT UP: Fire
ATTACK ELEMENT: Fire
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Fire3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Ice Rod
ATTACK: 16 DAMAGE FORMULA: 3B
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16 THROWABLE?: N
PRICE: 750 SELL: 375
ATTACK CATEGORY: Black STRONG VS.:
STATS:
MAGIC ELEMENT UP: Ice
ATTACK ELEMENT: Ice
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Ice3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Thunder Rod
ATTACK: 16 DAMAGE FORMULA: 3B
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16 THROWABLE?: N
PRICE: 750 SELL: 375
ATTACK CATEGORY: Black STRONG VS.:
STATS:
MAGIC ELEMENT UP: Lightning
ATTACK ELEMENT: Lightning
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Bolt3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Venom Rod
ATTACK: 32 DAMAGE FORMULA: 3B
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 32 THROWABLE?: N
PRICE: 1500 SELL: 750
ATTACK CATEGORY: Black STRONG VS.:
STATS:
MAGIC ELEMENT UP: Poison
ATTACK ELEMENT: Poison
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Bio (SE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Lillith Rod
ATTACK: 30 DAMAGE FORMULA: 49
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 30 THROWABLE?: N
PRICE: 3000 SELL: 1500
ATTACK CATEGORY: Black STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Psych (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Wizard Rod
ATTACK: 40 DAMAGE FORMULA: 3B
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 40 THROWABLE?: N
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Black STRONG VS.:
STATS:
MAGIC ELEMENT UP: Air, Earth, Poison, Lightning, Ice, Fire
ATTACK ELEMENT: Lightning, Ice, Fire
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
WEAPON: Wonder Rod
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0 THROWABLE?: N
PRICE: 10000 SELL: 5000
ATTACK CATEGORY: Black STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: White/Black Magic List (99%)
STATUS ADDED:
USED AS ITEM: Reset (SE)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
8.9) STAVES
WEAPON: Staff
ATTACK: 9 DAMAGE FORMULA: 34
HIT%: 95 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 9 THROWABLE?: N
PRICE: 200 SELL: 100
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Mythril Staff
ATTACK: 19 DAMAGE FORMULA: 34
HIT%: 95 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 19 THROWABLE?: N
PRICE: 500 SELL: 250
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Power Staff
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0 THROWABLE?: N
PRICE: 1800 SELL: 900
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND: Bersk (99%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Healing Staff
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0 THROWABLE?: N
PRICE: 900 SELL: 450
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND: Cure2 (100%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Light Staff
ATTACK: 30 DAMAGE FORMULA: 06
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45 THROWABLE?: N
PRICE: 2700 SELL: 1350
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Holy (SE, break after use)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Sage Staff
ATTACK: 45 DAMAGE FORMULA: 6C
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 53 THROWABLE?: N
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Physical STRONG VS.: Undead
STATS:
MAGIC ELEMENT UP: Holy
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Life (SA)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Staff of Judgement
ATTACK: 45 DAMAGE FORMULA: 06
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 60 THROWABLE?: N
PRICE: 30000 SELL: 15000
ATTACK CATEGORY: Physical STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM: Dispel (SE)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
8.10) BOWS
WEAPON: Silver Bow
ATTACK: 38 DAMAGE FORMULA: 35
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38 THROWABLE?: N
PRICE: 1500 SELL: 750
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Fire Bow
ATTACK: 39 DAMAGE FORMULA: 36
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39 THROWABLE?: N
PRICE: 2500 SELL: 1250
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Fire
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Ice Bow
ATTACK: 39 DAMAGE FORMULA: 36
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39 THROWABLE?: N
PRICE: 2500 SELL: 1250
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Ice
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Thunder Bow
ATTACK: 39 DAMAGE FORMULA: 36
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39 THROWABLE?: N
PRICE: 2500 SELL: 1250
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Darkness Bow
ATTACK: 43 DAMAGE FORMULA: 35
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43 THROWABLE?: N
PRICE: 3800 SELL: 1900
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED: Darkness (66%)
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Killer Bow
ATTACK: 49 DAMAGE FORMULA: 35
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 49 THROWABLE?: N
PRICE: 5000 SELL: 2500
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED: Dead (8%)
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Elven Bow
ATTACK: 56 DAMAGE FORMULA: 36
HIT%: 90 CRITICAL%: 15
GB PUNCH/THROW ATTACK: 56 THROWABLE?: N
PRICE: 7500 SELL: 3750
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Gale Bow
ATTACK: 69 DAMAGE FORMULA: 38
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 69 THROWABLE?: N
PRICE: 8500 SELL: 4250
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: X-Fight (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Aviskiller
ATTACK: 91 DAMAGE FORMULA: 72
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 91 THROWABLE?: N
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Aerial STRONG VS.: Avis
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Yoichi Bow
ATTACK: 101 DAMAGE FORMULA: 36
HIT%: 90 CRITICAL%: 30
GB PUNCH/THROW ATTACK: 101 THROWABLE?: N
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Aerial STRONG VS.:
STATS: Strength, Agility+3
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Artemis's Bow
ATTACK: 111 DAMAGE FORMULA: 72
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 111 THROWABLE?: N
PRICE: 30000 SELL: 5
ATTACK CATEGORY: Aerial STRONG VS.: Creature
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
WEAPON: Anti-Magic Bow
ATTACK: 0 DAMAGE FORMULA: 00
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0 THROWABLE?: N
PRICE: 10000 SELL: 5000
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Mute (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Hunter
8.11) HARPS
WEAPON: Silver Harp
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 15 THROWABLE?: N
PRICE: 800 SELL: 400
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Silver Harp (harp magic) (100%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Bard
WEAPON: Dream Harp
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25 THROWABLE?: N
PRICE: 1600 SELL: 800
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Dream Harp (harp magic) (99%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Bard
WEAPON: Lamia Harp
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35 THROWABLE?: N
PRICE: 3200 SELL: 1600
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Lamia Harp (harp magic) (99%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Bard
WEAPON: Apollo Harp
ATTACK: 0 DAMAGE FORMULA: 7F
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45 THROWABLE?: N
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Apollo Harp (harp magic) (99%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Bard
8.12) WHIPS
WEAPON: Whip
ATTACK: 26 DAMAGE FORMULA: 38
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 26 THROWABLE?: N
PRICE: 1100 SELL: 550
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
WEAPON: Chain Whip
ATTACK: 52 DAMAGE FORMULA: 38
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 52 THROWABLE?: N
PRICE: 3300 SELL: 1650
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
WEAPON: Thunder Whip
ATTACK: 42 DAMAGE FORMULA: 38
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 42 THROWABLE?: N
PRICE: 2200 SELL: 1100
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Bolt (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
WEAPON: Beastkiller
ATTACK: 72 DAMAGE FORMULA: 72
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 72 THROWABLE?: N
PRICE: 15000 SELL: 7500
ATTACK CATEGORY: Aerial STRONG VS.: Creature
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
WEAPON: Flame Whip
ATTACK: 82 DAMAGE FORMULA: 38
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 82 THROWABLE?: N
PRICE: 20000 SELL: 10000
ATTACK CATEGORY: Aerial STRONG VS.:
STATS: Strength, Agility+2
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Fire3 (33%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
WEAPON: Dragon Whip
ATTACK: 92 DAMAGE FORMULA: 72
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 92 THROWABLE?: N
PRICE: 4400 SELL: 2200
ATTACK CATEGORY: Aerial STRONG VS.: Dragon
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Mediator
8.13) BELLS
WEAPON: Giyaman's Bell
ATTACK: 24 DAMAGE FORMULA: 39
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 24 THROWABLE?: N
PRICE: 500 SELL: 250
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Geomancer
WEAPON: Earth Bell
ATTACK: 35 DAMAGE FORMULA: 3A
HIT%: 99 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35 THROWABLE?: N
PRICE: 9000 SELL: 4500
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP: Earth
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND: Quake (25%)
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Geomancer
WEAPON: Rune Bell
ATTACK: 45 + 10 (5 MP) DAMAGE FORMULA: 3C
HIT%: 99 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45 THROWABLE?: N
PRICE: 20000 SELL: 5
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP: Air, Earth, Holy, Poison, Lightning, Ice, Fire
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Geomancer
WEAPON: Tinker Bell
ATTACK: 55 DAMAGE FORMULA: 39
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55 THROWABLE?: N
PRICE: 1500 SELL: 750
ATTACK CATEGORY: Song STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Geomancer
8.14) LONG REACH
WEAPON: Flail
ATTACK: 16 DAMAGE FORMULA: 3A
HIT%: 70 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16 THROWABLE?: N
PRICE: 780 SELL: 390
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Full Moon
ATTACK: 35 DAMAGE FORMULA: 38
HIT%: 95 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35 THROWABLE?: N
PRICE: 1100 SELL: 550
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Thief, Ninja, Mimic
WEAPON: Morning Star
ATTACK: 50 DAMAGE FORMULA: 3A
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50 THROWABLE?: N
PRICE: 7800 SELL: 3900
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
WEAPON: Rising Sun
ATTACK: 71 DAMAGE FORMULA: 38
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 71 THROWABLE?: N
PRICE: 11000 SELL: 5500
ATTACK CATEGORY: Aerial STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL: Back Row OK
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: Thief, Ninja, Mimic
8.15) THROWN WEAPONS
WEAPON: Soot
ATTACK: 0 DAMAGE FORMULA: 00
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y
PRICE: 2 SELL: 1
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: None
WEAPON: Shuriken
ATTACK: 0 DAMAGE FORMULA: 00
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50 THROWABLE?: Y
PRICE: 2500 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: None
WEAPON: Pinwheel
ATTACK: 0 DAMAGE FORMULA: 00
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y
PRICE: 25000 SELL: 5
ATTACK CATEGORY: Physical STRONG VS.:
STATS:
MAGIC ELEMENT UP:
ATTACK ELEMENT:
SPECIAL:
SPELL/COMMAND:
STATUS ADDED:
USED AS ITEM:
JOB EQUIPPABLE: None
9) ARMOUR DATA
9.1) GLOSSARY
ARMOUR: Armour name
DEFENSE: Armour Defense
MAGIC DEFENSE: Armour Magic Defense
EVADE%: Armour Evade%
MAGIC EVADE%: Armour Magic Evade%
WEIGHT: Armour Weight
PRICE: Buying price (not all armour can be bought). Selling price = PRICE/2
STATS: Any stat bonuses that are granted when the armour is equipped.
ELEMENTAL ABSORB: These Elements heal instead of causing damage.
ELEMENTAL IMMUNITY: These Elements will never hit.
ELEMENTAL HALF: These Elements do half damage (Attack = Attack/2)
ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic
Defense
INITIAL STATUS: Start the battle with these status effects.
(Always) indicate that these effects will never wear off and cannot be
dispelled.
STATUS IMMUNITY: These Statuses will never be successfully inflicted.
MAGIC ELEMENT UP: While the armour is equipped, the caster will be given a
bonus to Magic Damage whenever using a Spell with that particular Element
(Damage = Damage * 3/2, applied before subtracting Magic Defense)
SPECIAL: Evade magic: Gives a 33% chance to evade a magic attack. This is an
independent check. Many types of magic can be evaded, even those that normally
automatically hit.
Evade physical: Gives a 33% chance to evade a physical attack. This is an
independent check.
Catch Up: Can Catch monsters when their HP is 1/2 instead of 1/8 MAX HP
Become Undead: Healing spells will damage and drain and osmose will heal.
Sword Dance Up: Sword Dance has a 50% chance of being used when Dance is used.
Jitterbug Duet and Mystery Waltz have a 25% chance of being used. Tempting
Tango will not be used. Also, when using Flirt, Hit% = Hit% * 2
Half MP: Spells cost half MP in battle (not in the menu)
Steal Up: Steal success rate is increased from 40% to 80%.
Brawl Up: Brawl and Kick damage is increased (Attack = Attack + 50)
Control Rate Up: Control success rate is increased from 40% to 75%.
JOB EQUIPPABLE: Which jobs can equip the armour.
9.2) SHIELDS
ARMOUR: Leather Shield
DEFENSE: 0 MAGIC DEFENSE: 0
EVADE%: 10 MAGIC EVADE%: 0
WEIGHT: 2 PRICE: 90
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Bronze Shield
DEFENSE: 1 MAGIC DEFENSE: 0
EVADE%: 15 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 290
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Iron Shield
DEFENSE: 2 MAGIC DEFENSE: 0
EVADE%: 20 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 390
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Mythril Shield
DEFENSE: 3 MAGIC DEFENSE: 0
EVADE%: 25 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 590
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Gold Shield
DEFENSE: 4 MAGIC DEFENSE: 0
EVADE%: 30 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 3000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Aegis Shield
DEFENSE: 5 MAGIC DEFENSE: 0
EVADE%: 33 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 4500
STATS: Magic Power+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Stone
MAGIC ELEMENT UP:
SPECIAL: Evade magic
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Diamond Shield
DEFENSE: 6 MAGIC DEFENSE: 0
EVADE%: 35 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 6000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Flame Shield
DEFENSE: 7 MAGIC DEFENSE: 5
EVADE%: 40 MAGIC EVADE%: 5
WEIGHT: 5 PRICE: 40000
STATS:
ELEMENTAL ABSORB: Fire
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Ice Shield
DEFENSE: 7 MAGIC DEFENSE: 5
EVADE%: 40 MAGIC EVADE%: 5
WEIGHT: 5 PRICE: 40000
STATS:
ELEMENTAL ABSORB: Ice
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Crystal Shield
DEFENSE: 8 MAGIC DEFENSE: 0
EVADE%: 45 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 9000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Genji Shield
DEFENSE: 9 MAGIC DEFENSE: 1
EVADE%: 50 MAGIC EVADE%: 0
WEIGHT: 6 PRICE: 20000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Mini, Paralyze
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
ARMOUR: Cursed Shield
DEFENSE: 15 MAGIC DEFENSE: 5
EVADE%: 1 MAGIC EVADE%: 10
WEIGHT: 5 PRICE: 2
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage,
Mimic
9.3) HEADGEAR
ARMOUR: Gold Hairpin
DEFENSE: 0 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 30000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Half MP
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Leather Helmet
DEFENSE: 1 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 1 PRICE: 50
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Bronze Helmet
DEFENSE: 2 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 250
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Plumed Hat
DEFENSE: 2 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 350
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Green Beret
DEFENSE: 3 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 2 PRICE: 2500
STATS: Strength+1, Agility+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator,
Chemist, Dancer, Mimic
ARMOUR: Lamia's Tiara
DEFENSE: 3 MAGIC DEFENSE: 7
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 2 PRICE: 2500
STATS: Magic Power+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP:
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Iron Helmet
DEFENSE: 4 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 350
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Tricorn
DEFENSE: 4 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 1500
STATS: Magic Power+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Coronet
DEFENSE: 5 MAGIC DEFENSE: 4
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 8 PRICE: 75000
STATS: Magic Power+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Control Rate Up
JOB EQUIPPABLE: All
ARMOUR: Mythril Helmet
DEFENSE: 6 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 550
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Magus Hat
DEFENSE: 6 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 3000
STATS: Magic Power+2
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Bandana
DEFENSE: 6 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 2 PRICE: 3500
STATS: Strength+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator,
Chemist, Dancer, Mimic
ARMOUR: Gold Helmet
DEFENSE: 8 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 3500
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Tiger Mask
DEFENSE: 9 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 2 PRICE: 5000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator,
Chemist, Dancer, Mimic
ARMOUR: Diamond Helmet
DEFENSE: 10 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 7000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Circlet
DEFENSE: 10 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 4500
STATS: Magic Power+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Ribbon
DEFENSE: 12 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 2
STATS: Strength+5, Agility+5, Vitality+5, Magic Power+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Mute
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Dancer
ARMOUR: Dark Hood
DEFENSE: 12 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 0 PRICE: 6500
STATS: Agility+2
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator,
Chemist, Dancer, Mimic
ARMOUR: Crystal Helmet
DEFENSE: 13 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 10500
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Genji Helmet
DEFENSE: 15 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 25000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Mini, Charm
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Thornlet
DEFENSE: 20 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 4 PRICE: 2
STATS: Magic Power-5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: (Always) HP Leak
STATUS IMMUNITY: Sleep
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
9.4) BODYWEAR
ARMOUR: Leather Clothes
DEFENSE: 1 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 2 PRICE: 80
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Cotton Suit
DEFENSE: 2 MAGIC DEFENSE: 4
EVADE%: 0 MAGIC EVADE%: 15
WEIGHT: 2 PRICE: 300
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Copper Armor
DEFENSE: 3 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 350
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Bronze Armor
DEFENSE: 4 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 400
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Silk Robe
DEFENSE: 4 MAGIC DEFENSE: 6
EVADE%: 0 MAGIC EVADE%: 16
WEIGHT: 2 PRICE: 500
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Training Suit
DEFENSE: 5 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 3 PRICE: 450
STATS: Strength+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Iron Armor
DEFENSE: 6 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 500
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Bard's Clothes
DEFENSE: 6 MAGIC DEFENSE: 8
EVADE%: 0 MAGIC EVADE%: 17
WEIGHT: 2 PRICE: 1000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Mute
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Silver Armor
DEFENSE: 7 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 600
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Gaia Gear
DEFENSE: 8 MAGIC DEFENSE: 10
EVADE%: 0 MAGIC EVADE%: 18
WEIGHT: 2 PRICE: 2000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP: Earth
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Mythril Armor
DEFENSE: 9 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 700
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Stealth Robe
DEFENSE: 9 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 3 PRICE: 3000
STATS: Agility+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Angel Suit
DEFENSE: 10 MAGIC DEFENSE: 11
EVADE%: 0 MAGIC EVADE%: 25
WEIGHT: 2 PRICE: 3000
STATS: Vitality+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY: Poison
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Poison
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Chemist, Mimic
ARMOUR: Lumina Suit
DEFENSE: 11 MAGIC DEFENSE: 12
EVADE%: 0 MAGIC EVADE%: 19
WEIGHT: 2 PRICE: 4000
STATS: Magic Power+2
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Strength Suit
DEFENSE: 11 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 0 PRICE: 4500
STATS: Strength+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Gold Armor
DEFENSE: 12 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 4000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Diamond Plate
DEFENSE: 13 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 4 PRICE: 6000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Black Suit
DEFENSE: 14 MAGIC DEFENSE: 14
EVADE%: 0 MAGIC EVADE%: 20
WEIGHT: 2 PRICE: 8000
STATS: Magic Power+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: White Suit
DEFENSE: 14 MAGIC DEFENSE: 14
EVADE%: 0 MAGIC EVADE%: 20
WEIGHT: 2 PRICE: 8000
STATS: Vitality, Magic Power+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red
Mage, Chemist, Geomancer, Bard, Dancer, Mimic
ARMOUR: Mirage Vest
DEFENSE: 14 MAGIC DEFENSE: 4
EVADE%: 0 MAGIC EVADE%: 3
WEIGHT: 3 PRICE: 100
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: Image (1)
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Diamond Armor
DEFENSE: 15 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 8000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Dark Suit
DEFENSE: 17 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 3 PRICE: 9000
STATS: Strength+1, Agility+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
ARMOUR: Rainbow Suit
DEFENSE: 18 MAGIC DEFENSE: 3
EVADE%: 0 MAGIC EVADE%: 4
WEIGHT: 3 PRICE: 5800
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP:
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: Dancer
ARMOUR: Crystal Armor
DEFENSE: 20 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 8 PRICE: 12000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Genji Armor
DEFENSE: 22 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 9 PRICE: 30000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Toad, Charm
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Bone Mail
DEFENSE: 30 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 3 PRICE: 2
STATS: Vitality-5
ELEMENTAL ABSORB: Poison
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Ice
ELEMENTAL WEAKNESS: Holy, Fire
INTIAL STATUS:
STATUS IMMUNITY: Dead, Poison, Darkness, Aging, Charm, Berserk, Regen
MAGIC ELEMENT UP:
SPECIAL: Become Undead
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker,
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
9.5) ACCESORIES
ARMOUR: Elf Cape
DEFENSE: 0 MAGIC DEFENSE: 3
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 1 PRICE: 4000
STATS: Agility+1, Magic Power+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Evade Physical
JOB EQUIPPABLE: All
ARMOUR: Running Shoes
DEFENSE: 0 MAGIC DEFENSE: 3
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 1 PRICE: 50000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: (Always) Haste
STATUS IMMUNITY: Sleep, Paralyze, Stop, Slow
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Corna Jar
DEFENSE: 0 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 15 PRICE: 10000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Catch Up
JOB EQUIPPABLE: All
ARMOUR: Wall Ring
DEFENSE: 0 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 1 PRICE: 20000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: (Always) Wall
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Glasses
DEFENSE: 1 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 3
WEIGHT: 1 PRICE: 250
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Darkness
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Leather Shoes
DEFENSE: 1 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 1 PRICE: 70
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Silver Ring
DEFENSE: 2 MAGIC DEFENSE: 3
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 3 PRICE: 500
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage,
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer,
Mimic
ARMOUR: Mythril Glove
DEFENSE: 3 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 600
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Power Ring
DEFENSE: 3 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 0 PRICE: 2500
STATS: Strength+3
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage,
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer,
Mimic
ARMOUR: Thief Glove
DEFENSE: 4 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 1 PRICE: 3000
STATS: Agility+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Steal Up
JOB EQUIPPABLE: Thief, Mimic
ARMOUR: Diamond Ring
DEFENSE: 4 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 3 PRICE: 4000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage,
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer,
Mimic
ARMOUR: Angel Ring
DEFENSE: 5 MAGIC DEFENSE: 10
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 1 PRICE: 50000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Zombie, Aging
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Flame Ring
DEFENSE: 5 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 1 PRICE: 50000
STATS:
ELEMENTAL ABSORB: Fire
ELEMENTAL IMMUNITY: Ice
ELEMENTAL HALF:
ELEMENTAL WEAKNESS: Water
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Coral Ring
DEFENSE: 5 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 1 PRICE: 50000
STATS:
ELEMENTAL ABSORB: Water
ELEMENTAL IMMUNITY: Fire
ELEMENTAL HALF:
ELEMENTAL WEAKNESS: Lightning
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Gauntlet
DEFENSE: 6 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 5 PRICE: 3000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Kaiser Knuckles
DEFENSE: 8 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 1 PRICE: 15000
STATS: Strength+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL: Brawl Up
JOB EQUIPPABLE: All
ARMOUR: Giant's Glove
DEFENSE: 9 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 10 PRICE: 5000
STATS: Strength+5, Vitality+5, Agility-5, Magic Power-5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Mini
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Guard Ring
DEFENSE: 10 MAGIC DEFENSE: 10
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 1 PRICE: 30000
STATS: Vitality+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: Regen
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
ARMOUR: Red Shoes
DEFENSE: 11 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 3
WEIGHT: 1 PRICE: 9800
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP:
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: Dancer
ARMOUR: Genji Glove
DEFENSE: 12 MAGIC DEFENSE: 1
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 6 PRICE: 15000
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Toad, Paralyze
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
ARMOUR: Cursed Ring
DEFENSE: 25 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 1 PRICE: 2
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: Countdown
STATUS IMMUNITY:
MAGIC ELEMENT UP:
SPECIAL:
JOB EQUIPPABLE: All
10) MAGIC DATA
10.1) ABBREVIATIONS
SPELL: Spell name.
ATT: Spell Attack Power. ??/16 refers to Spell Attack Fraction
MP: MP Cost
HT%: Spell Hit%. "A" means that the spell will always hit, regardless
ELEM: Attack Element
STAT: Status effects inflicted:
Dk = Darkness Zo = Zombie
Po = Poison Fl = Float
Mi = Mini To = Toad
St = Stone De = Dead
Im = Image Mu = Mute
Be = Berserk Ch = Charm
Pz = Paralyze Sl = Sleep
Ag = Aging Re = Regen
Sw = Slow Ha = Haste
Sp = Stop Sh = Shell
Ar = Armor Wa = Wall
(n%) indicates Status Hit% (only certain Damage Formulas use this. Most
will use Spell Hit%)
DUR: Duration of inflicted Status effects. "A" means the status will always
remain until dispelled. "0" usually means there is no relevant status
effect. A "*" after the number indicates that it ignores target modifiers
to duration. Wall and Ruby Light use a slower timer than the other
statuses.
TAR: Targetting: (* indicates that you can target and hit targets that have
Dead or Stone status)
S = Self Only
A = Single or Multiple Targets, Default Ally
E = Single or Multiple Targets, Default Enemy
SA = Single Target, Default Ally
SE = Single Target, Default Enemy
AA = All Allies only
AE = All Enemies only
SEO = Single Target, can only target Enemies
SAO = Single Target, can only target Allies
R: Reflectable, Y = Yes, N = No
SPECIAL: Special effects, refer to Damage Formula Magic Type for more details
DF: Damage Formula, refers to Attack Type, indicating which Damage formula
to use
10.2) MAGIC SWORD
SPELL ATT MP HT% ELEM STAT DUR TAR R
Fire 0 2 A Fire A S N
Ice 0 2 A Ice A S N
Bolt 0 2 A Lit A S N
Venom 0 1 A Pois Pois A S N
Mute 0 1 A Mute A S N
Sleep 0 2 A Sleep A S N
Fire2 0 5 A Fire A S N
Ice 2 0 5 A Ice A S N
Bolt2 0 5 A Lit A S N
Drain 0 6 A A S N
Break 0 8 A Stone A S N
Bio 0 3 A Pois A S N
Fire3 0 15 A Fire A S N
Ice 3 0 15 A Ice A S N
Bolt3 0 15 A Lit A S N
Holy 0 10 A Holy A S N
Flare 0 30 A A S N
Psych 0 1 A A S N
Durations refer to the duration the caster will have the Magic Sword effect,
not the duration of statuses inflicted with Magic Sword. The duration of a
successfully inflicted Mute status with Magic Sword Mute seems to be 167.
I have not yet determined whether or not this is affected by attacker or
target level.
10.3) WHITE MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF
Cure 15 4 A 0 A Y Heal HP 180 10
Scan 0 1 A 0 SE Y Scan Monster 80 1D
Antdt 0 2 A Pois 0 SA Y Remove Status 90 19
Mute 0 2 75 Mute 180 E Y 280 13
Armor 0 3 A Armor A SA Y 280 14
Size 0 5 90 Mini A E Y Toggle Status 300 15
Cure2 45 9 A 0 A Y Heal HP 620 10
Life 1/16 29 50 0 SA* Y Revive with % HP 700 1A
Charm 0 4 75 Charm A SE Y 650 13
Image 0 6 A Image(2) A SA Y 3000 13
Shell 0 5 A Shell A SA Y 3000 14
Heal 0 10 A Dk,Po,Mi, 0 SA* Y Remove Status 3000 19
To,St,Mu,
Ch,Pz,Sl,
Ag
Cure3 180 27 A 0 A Y Heal MAX HP on S 6000 11
Wall 0 15 A Wall 52* SA Y 6000 14
Bersk 0 8 A Bersk A SA Y 6000 13
Life2 16/16 50 99 0 SA* Y Revive with % HP 10000 1A
Holy 241 20 A Holy 0 SE Y 10000 06
Dispel 0 12 A Fl,Im,Be, 0 SE N Remove Status 10000 19
Re,Sw,Ha,
Sp,Sh,Ar,
Wa
10.4) BLACK MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF
Fire 15 4 A Fire 0 E Y 150 06
Ice 15 4 A Ice 0 E Y 150 06
Bolt 15 4 A Lit 0 E Y 150 06
Venom 0 2 99 Pois A SE Y 290 12
Sleep 0 3 90 Sleep A E Y 300 13
Toad 0 8 80 Toad A E Y 300 15
Fire2 50 10 A Fire 0 E Y 600 06
Ice 2 50 10 A Ice 0 E Y 600 06
Bolt2 50 10 A Lit 0 E Y 600 06
Drain 45 13 75 0 SE N Drain 3000 0D
Break 0 15 75 Stone A SE Y 3000 12
Bio 105 16 A Pois A E Y HP Leak 3000 0C
Fire3 185 25 A Fire 0 E Y 6000 06
Ice 3 185 25 A Ice 0 E Y 6000 06
Bolt3 185 25 A Lit 0 E Y 6000 06
Flare 254 39 A 0 SE Y Pierce MDef 10000 08
Doom 0 29 80 Dead A SE Y 10000 17
Psych 8 1 99 0 SE N Osmose 10000 0E
10.5) TIME MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF
Drag 0 1 A 0 S N Extra time 30 1E
Slow 0 3 95 Slow A SE Y 80 16
Regen 0 3 A Regen A SA Y 100 14
Void 0 3 A 0 AA N No Magic 320 1F
Haste 0 5 A Haste A SA Y 320 16
Float 0 10 A Float A A Y 300 12
Demi 8/16 9 99 0 SE Y % Current HP 620 07
Stop 0 8 90 Stop 180 SE Y 580 14
Exit 0 15 A 0 S N Exit Battle 600 20
Comet 8 7 A 0 SE N (50..200)*ATT 3000 09
Slow2 0 9 80 Slow A AE Y 3000 16
Reset 0 1 A 0 S N Reset Battle 3000 21
Qrter 14/16 18 99 0 SE Y % Current HP 6000 07
Hast2 0 15 A Haste A AA Y 6000 16
Old 0 4 90 Aging A SE Y 6000 13
Meteo 14 42 A 0 AE N (50..200)*ATT,4x 10000 09
Quick 0 77 A 0 S N Double Commands 10000 22
XZone 0 20 50 0 SE Y Destroy 10000 18
10.6) SUMMON MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF
Chocobo 4 300
Chocobo Kick 30 100 0 SEO N Physical 0A
Fat Chocobo 75 A 0 SEO N Physical 0A
Sylph 8 350
Whispering Wind 30 A 0 SEO N Drain to All 1B
Remora 2 250
Latch On 0 100 Parlyz 240 SEO N 13
Shiva 10
Diamond Dust 38 A Ice 0 AE N 06
Ramuh 12
Bolt of Judgement 53 A Lit 0 AE N 06
Ifrit 11
Hellfire 45 A Fire 0 AE N 06
Titan 25
Rage of the Earth 110 A Earth 0 AE N Ground Att 2D
Golem 18
Earth Wall 0 A 0 AA N Damage Wall 23
Shoat 33
Demon's Eye 0 99 Stone A SEO N 12
Carbunkle 45
Ruby Light 0 A Wall 52* AA N 14
Syldra 32
Thunderstorm 165 A Air 0 AE N 06
Odin 48
True Edge 0 A 0 AE N Destroy 18
Gungnir 255 A 0 AE N Physical 0A
Phoenix 99
Fire of Resurr. 105 A Fire 0 AE N 06
Fire of Resurr. 16/16 A 0 SAO* N Rv,%HP,full MP 1A
Leviathan 39
Big Wave 195 A Water 0 AE N 06
Bahamut 66
Mega Flare 250 A 0 AE N 06
10.7) SONG MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Power 0 0 A 0 S N Increase Party Stat 5E
Speed 0 0 A 0 S N Increase Party Stat 5E
Vitality 0 0 A Regen A AA N 14
Magic 0 0 A 0 S N Increase Party Stat 5E
Heroic 0 0 A 0 S N Increase Party Stat 5E
Requiem 225 0 A 0 AE N Damage Undead 5F
Love 0 0 99 Stop 240 AE N 14
Charm 0 0 99 Charm A AE N 13
10.8) DANCE MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Mystery Waltz 8 0 A 0 SE N Osmose 0E
Jitterbug Duet 45 0 A 0 SE N Drain 0D
Tempting Tango 0 0 A Charm A SE N 13
10.9) BLUE MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Condemn 0 10 A 0 SE N Countdown 29
Roulette 0 1 99 Dead A SE* N Random Target 17
AquaRake 75 38 A 0 AE N Bonus to Desert 6C
L5 Doom 0 22 A Dead A AE Y L5 only 4B
L4 Qrter 12/16 9 A 0 AE Y L4 only,% curr HP 4D
L2 Old 0 11 A Aging A AE Y L2 only 4C
L3 Flare 254 18 A 0 AE Y L3 only 4E
FrogSong 0 5 66 Toad A SE N 12
TinySong 0 5 66 Mini A SE N 12
Flash 0 7 75 Darkness A AE N 12
Time Slip 0 9 90 Aging, Sleep A SE N 13
MoonFlute 0 3 A Berserk A AA N 13
DeathClaw 0 21 66 Paralyze 240 SE N Reduce HP to Crit 3D
Aero 20 4 A Air 0 E Y 06
Aero 2 50 10 A Air 0 E Y 06
Aero 3 140 24 A Air 0 E Y 06
Emission 50 5 A Fire 0 SE N 06
GblinPnch 0 0 A 0 SE N Bonus if EqLevel 50
DarkShock 0 27 66 0 SE Y Level = 1/2 51
Guard Off 0 19 80 0 SE Y Df,Mdef = 1/2 51
Fusion 0 13 A Dead A SAO N Heal Target 55
MindBlast 80 6 A Paralyze 90 SE Y HP Leak 58
Vampire 0 2 99 0 SE N Dr, (Max HP-HP)/2 6D
Hammer 8/16 3 75 0 SE N Damage % curr. MP 53
MghtyGrd 0 72 A Float, Armor, A AA Y 27
Shell
Exploder 16/16 1 A Dead 0 SEO N D=%Curr HP (Self) 2B
???? 0 3 99 0 SE N Dam=Max HP - HP 54
Blowfish 1000 25 A 0 SE N Ignore Defense 28
WhiteWind 0 28 A 0 AA N Heal Current HP 5A
Missile 12/16 7 75 0 SE N % on Currrent HP 07
10.10) ENEMY MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Kurururu! 0 5 A Toad A SA N 15
Level Down 0 0 A 0 S* N 71
Escape 0 0 A 0 S* N Exits Battle 44
Stalker Attack 0 0 A 0 E* N 61
Byblos Attack 0 0 A 0 E* N 62
No Clue 0 0 A Dead 0 S N Cast on Self 27
Grand Cross 0 0 A 0 AE N Any Neg. Stat 63
& HP Crit
Delta Attack 100 30 A St(99%) A E Y Lvl based Dam. 0B
Interceptor Rocket 0 0 A 0 E* N 65
Barrier Change 0 0 A 0 S N 00
Nothing 0 0 A 0 SE N 00
Wind Slash 50 0 A Air 0 AE N 06
No-Damage Magic 0 0 A 0 S* N 00
Targeting 0 0 A 0 E Y 66
Gravity 100 0 10 A Float 0 AE Y Remove Status 19
Darkness 0 0 A Dead A S* N 27
Reaper's Sword 75 0 99 Dead 0 SE N 2E
Punishment 0 0 A Dead 0 E N Cast on Self 27
Blaster 0 10 A D, Pz 240 SE Y 2C
Beak 0 0 50 Stone A SE N 12
Hug 0 0 66 Stone A SE N 5C
Spore 0 0 75 Pois A E N 12
Poison Breath 100 0 A Pois Pois(75%) A AE N Lvl based Dam. 0B
Dance of the Dead 0 0 A 0 SEO* N Zombie 5D
Zombie Powder 0 0 A 0 SEO* N Zombie 5D
Zombie Breath 5 0 0 0 AE N (50..200)*ATT 3F
Spirit 2/16 0 A Zo(50%) 0 SE* N Rev % HP + Zo 4F
Allure 0 0 75 Charm A E N 13
Entangle 0 0 75 Parlyz 240 SE N 13
Rainbow Wind 0 0 A Drk, M 254 E N HP Leak 57
Strange Dance 0 0 75 Sleep A SE N 13
Electromagn Field 0 0 75 Stop 180 E Y 14
White Hole 0 99 99 D, St A SE N 12
Needle 0 0 A Drk,M 240 SE N 2C
Maelstrom 0 0 99 0 AE N HP to Critical 0F
Bone 0 0 50 0 SE N HP to Critical 0F
Tailscrew 0 0 99 0 SEO N HP to Critical 0F
Stomach Acid 30 0 A 240 SE N HP Leak 0C
Rocket Punch 8/16 0 99 Charm A SE N % Current HP 07
Mustard Bomb 75 0 A 240 SE N HP Leak 0C
Almagest 180 50 A Holy 240 AE N HP Leak 0C
Quicksand 15 0 A Earth 255* AE N HP Leak 0C
Atomic Ray 68 0 A Fire 0 AE Y 06
Mini Blaze 20 0 A Ice 0 AE Y 06
Snowstorm 140 0 A Ice 0 AE N 06
Blaze 60 0 A Ice 240 AE N HP Leak 0C
Electric Shock 20 0 A Lit 0 SE Y 06
Earth Shaker 120 0 A Earth 0 AE N Ground Attack 2D
True Edge 8 0 A 0 AE N (50..200)*ATT 09
Tidal Wave 195 0 A Water 0 AE N 06
Mega Flare 240 0 A 0 AE Y 06
Sonic Wave 0 0 80 0 E N Level = 1/2 51
Thread 0 0 99 Slow A E N 16
Mucus 0 0 99 Slow A E N HP Leak 52
Quake 155 0 A Earth 0 AE N Ground Attack 2D
Strong Fight 0 0 A 0 SE N Physical 6F
Medicine 0 0 A Dk,Po,Mi, 0 A N Remove Status 19
To,St,Mu,
Be,Ch,Pz,
Sl,Ag
Image 0 0 A Image(2) A SAO N 13
Breath Wing 4/16 0 A Air 0 AE N % Max HP 2A
Flame 4/16 0 A Fire 0 AE N % Max HP 2A
Thunder 4/16 0 A Lit 0 AE N % Max HP 2A
Surge Beam 8/16 0 A 0 AE N % Max HP 2A
& HP Leak
Fight 0 0 A 0 SE N Physical 01
Remedy 135 0 A 0 A N Heal Max HP 11
Valiant Attack 8/16 0 75 Aging A SEO N % on Curr. HP 07
Giga Flare 255 0 A 0 AE N Pierce MDef 08
Circle 0 5 66 0 SEO N Erase 29
Wormhole 0 0 A 0 E* N Erase 70
Possess 0 0 99 0 SEO N Erase 29
Dynamo 0 0 99 0 AE N Change Row 40
Magnet 0 0 99 0 EO N Change Row 40
Reverse Polarity 0 0 A 0 E N 00
Jump 105 0 A 0 SE N Physical 0A
X-Zone 0 0 A Dead 0 S N 27
Hurricane 0 0 99 0 SE N HP to Critical 0F
Demon's Eye 0 0 99 Stone A SE N 12
Pull 0 0 A 0 SE* N Move 67
Terminate 0 0 A 0 E* N 68
10.11) ANIMAL MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Mysidian Rabbit 0 0 A 0 S N 7F
Squirrel 45 0 A 0 SEO N Ground Attack 2D
Bee Swarm 100 0 A A AE N Lvl Based Dam. 0B
Nightingale 60 0 A Po,Dk 0 AA N HP & Status 42
Momonga 0 0 A Parlyz 240 AE N 13
Falcon 12/16 0 A 0 SE N % on Curr. HP 07
Skunk 0 0 A Po,Dk A AE N 12
Wild Boar 180 0 A 0 SEO N Ground Attack 2D
Unicorn 0 0 A 0 AA N Full Heal HP 26
10.12) TERRAIN MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Gust 38 0 A Air 0 SE N 06
Earthquake 90 0 A Earth 0 AE N Ground Attack 2D
Gale Cut 90 0 A Air 0 AE N 06
Tornado 0 0 99 0 SE N HP to Crit. 0F
Branch Arrow 53 0 A 0 SE N Physical 0A
Leaf Dance 100 0 A Air Dk(99%) A AE N Lvl Based Dam. 0B
Branch Spear 150 0 A 0 SE N Physical 0A
Vine Hell 0 0 A Slow A AE N 16
Dust Storm 100 0 A E,A Dk(50%) A AE N Lvl Based Dam. 0B
Quicksand 0 0 A 0 SE N Destroy 18
Desert Storm 90 0 A E,A 0 AE N 06
Heat Sand 150 0 A F,E 0 AE N 06
Tsunami 38 0 A 0 AE N 06
Whirlpool 0 0 99 0 SE N HP to Crit. 0F
Big Tsunami 90 0 A 0 AE N 06
Big Tsunami 120 0 A 0 AE N 06
Faen Fantom 0 0 100 Dead A SE N 17
Will-o-Wisp 100 0 A Fire Mini(50%) A SEO N Lvl Based Dam. 0B
Bottomless Swamp 0 0 66 0 AE N Destroy 18
Poison Mist 100 0 A Poison Po(99%) A AE N Lvl Based Dam. 0B
Waterfall 120 0 A Water 0 SE N 06
Stalactite 120 0 A 0 SE N 06
Cave-in 12 0 A 0 SE N (0..200)*ATTx4 09
Sonic Boom 12/16 0 A 0 SEO N % on Curr. HP 07
10.13) CHEMIST MAGIC
SPELL: Potion
DAMAGE: 90 DAMAGE FORMULA: 24
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Heal HP
MIX: Potion, Potion
Potion, Revivify
SPELL: Water of Life
DAMAGE: 0 DAMAGE FORMULA: 14
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Regen
STATUS DURATION: A
SPECIAL: None
MIX: Potion, HiPotion
SPELL: X-Potion
DAMAGE: 0 DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Full Heal HP
MIX: Potion, Ether
Ether, Turtle Shell
SPELL: Elixir
DAMAGE: 0 DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Full Heal HP & MP
MIX: Potion, Elixir
HiPotion, Elixir
Ether, Elixir
Elixir, Elixir
Elixir, Revivify
Elixir, Antidote
Elixir, Eyedrop
SPELL: Resurrection
DAMAGE: 16/16 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP & full MP
MIX: Potion, Phoenix Down
HiPotion, Phoenix Down
SPELL: Maiden's Kiss
DAMAGE: 30 DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Toad
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Maiden's Kiss
HiPotion, Maiden's Kiss
Maiden's Kiss, Maiden's Kiss
SPELL: Ether
DAMAGE: 80 DAMAGE FORMULA: 25
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Heal MP
MIX: Potion, Turtle Shell
Ether, Ether
Ether, Revivify
SPELL: Neutralize
DAMAGE: 30 DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Antidote
HiPotion, Antidote
SPELL: Cure Blind
DAMAGE: 30 DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Darkness
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Eyedrop
HiPotion, Eyedrop
SPELL: Dragon Power
DAMAGE: 20 DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Add to Level
MIX: Potion, Dragon Fang
HiPotion, Dragon Fang
SPELL: Dark Potion
DAMAGE: 666 DAMAGE FORMULA: 28
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Ignore Defense
MIX: Potion, Dark Matter
HiPotion, Dark Matter
SPELL: HiPotion
DAMAGE: 900 DAMAGE FORMULA: 24
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Heal HP
MIX: HiPotion, HiPotion
HiPotion, Revivify
SPELL: Half Elixir
DAMAGE: 0 DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Full Heal MP
MIX: HiPotion, Ether
SPELL: Ether Dry
DAMAGE: 160 DAMAGE FORMULA: 25
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Heal MP
MIX: HiPotion, Turtle Shell
SPELL: Reincarnation
DAMAGE: 16/16 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP and full MP
MIX: Ether, Phoenix Down
Elixir, Phoenix Down
SPELL: Lillith's Kiss
DAMAGE: 45 DAMAGE FORMULA: 0E
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Osmose
MIX: Ether, Maiden's Kiss
Elixir, Maiden's Kiss
SPELL: Resist Poison
DAMAGE: 0 DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Status Immunity
MIX: Ether, Antidote
SPELL: Resist Fire
DAMAGE: 0 DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Fire
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Ether, Eyedrop
SPELL: Dragon Shield
DAMAGE: 0 DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning, Ice, Fire
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Immune to Element
MIX: Ether, Dragon Fang
SPELL: Dark Ether
DAMAGE: 12/16 DAMAGE FORMULA: 53
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage % on Current MP
MIX: Ether, Dark Matter
SPELL: Failure
DAMAGE: 0 DAMAGE FORMULA: 3E
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Reduce HP to critical (25%) or HP Leak (75%)
MIX: Elixir, Turtle Shell
SPELL: Giant Drink
DAMAGE: 0 DAMAGE FORMULA: 59
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Max HP = Max HP * 2
MIX: Elixir, Dragon Fang
SPELL: Dark Elixir
DAMAGE: 0 DAMAGE FORMULA: 0F
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Reduce HP to Critical
MIX: Elixir, Dark Matter
SPELL: Fenix Down
DAMAGE: 4/16 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP
MIX: Phoenix Down, Phoenix Down
SPELL: Kiss of Life
DAMAGE: 8/16 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP and full MP
MIX: Phoenix Down, Maiden's Kiss
SPELL: Life Shield
DAMAGE: 0 DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Dead
STATUS DURATION: 0
SPECIAL: Status Immunity
MIX: Phoenix Down, Revivify
SPELL: Panacea
DAMAGE: 0 DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Stop, Slow
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Phoenix Down, Turtle Shell
SPELL: Resist Ice
DAMAGE: 0 DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Ice
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Phoenix Down, Antidote
SPELL: Resist Thunder
DAMAGE: 0 DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Phoenix Down, Eyedrop
SPELL: Dragon Armor
DAMAGE: 0 DAMAGE FORMULA: 27
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Wall, Armor, Shell, Regen
STATUS DURATION: A
SPECIAL: None
MIX: Phoenix Down, Dragon Fang
SPELL: Death Potion
DAMAGE: 0 DAMAGE FORMULA: 17
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Dead
STATUS DURATION: A
SPECIAL: None
MIX: Phoenix Down, Dark Matter
SPELL: Kiss of Blessing
DAMAGE: 0 DAMAGE FORMULA: 27
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Berserk, Image (2), Haste
STATUS DURATION: A
SPECIAL: Bypasses Status Immunities
MIX: Maiden's Kiss, Revivify
SPELL: Drain Kiss
DAMAGE: 255 DAMAGE FORMULA: 0D
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Drain
MIX: Maiden's Kiss, Turtle Shell
SPELL: Levitate
DAMAGE: 0 DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Float
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Antidote
SPELL: Lamia's Kiss
DAMAGE: 0 DAMAGE FORMULA: 13
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Charm
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Eyedrop
SPELL: Dragon's Kiss
DAMAGE: 0 DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Set Creature type = Dragon and Heavy
MIX: Maiden's Kiss, Dragon Fang
SPELL: Toad's Kiss
DAMAGE: 0 DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Toad
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Dark Matter
SPELL: Holywater
DAMAGE: 75 DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Zombie
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Revivify, Revivify
SPELL: Bacchus' Wine
DAMAGE: 0 DAMAGE FORMULA: 13
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Berserk
STATUS DURATION: A
SPECIAL: None
MIX: Revivify, Turtle Shell
SPELL: Sampson Power
DAMAGE: 10 DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Add to Level
MIX: Revivify, Antidote
SPELL: Elemental Power
DAMAGE: 0 DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Magic Element Up
MIX: Revivify, Eyedrop
SPELL: Holy Breath
DAMAGE: 16/16 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Holy
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP
MIX: Revivify, Dragon Fang
SPELL: Failure
DAMAGE: 0 DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Poison
STATUS DURATION: A
SPECIAL: None
MIX: Revivify, Dark Matter
SPELL: Protect Drink
DAMAGE: 0 DAMAGE FORMULA: 14
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Armor, Shell
STATUS DURATION: A
SPECIAL: None
MIX: Turtle Shell, Turtle Shell
SPELL: Split Shell
DAMAGE: 0 DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Defense and Magic Defense = 1/2
MIX: Turtle Shell, Antidote
SPELL: Haste Drink
DAMAGE: 0 DAMAGE FORMULA: 16
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Haste
STATUS DURATION: A
SPECIAL: None
MIX: Turtle Shell, Eyedrop
SPELL: Failure
DAMAGE: 4/16 DAMAGE FORMULA: 07
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Charm
STATUS DURATION: A
SPECIAL: Damage % on Current HP
MIX: Turtle Shell, Dragon Fang
SPELL: Explosive
DAMAGE: 16/16 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP, kills caster
MIX: Turtle Shell, Dark Matter
SPELL: Antidote
DAMAGE: 0 DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Antidote, Antidote
SPELL: Restorative
DAMAGE: 0 DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Aging, Sleep, Paralyze, Charm, Berserk, Mute
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Antidote, Eyedrop
SPELL: Poison Breath
DAMAGE: 8/16 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Poison
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP
MIX: Antidote, Dragon Fang
SPELL: Poison
DAMAGE: 0 DAMAGE FORMULA: 12
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Poison
STATUS DURATION: A
SPECIAL: None
MIX: Antidote, Dark Matter
SPELL: Eyedrop
DAMAGE: 0 DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Darkness
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Eyedrop, Eyedrop
SPELL: Dark Sigh
DAMAGE: 0 DAMAGE FORMULA: 57
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Darkness, Charm
STATUS DURATION: A
SPECIAL: HP Leak
MIX: Eyedrop, Dragon Fang
SPELL: Dark Gas
DAMAGE: 0 DAMAGE FORMULA: 12
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT: Darkness
STATUS DURATION: A
SPECIAL: None
MIX: Eyedrop, Dark Matter
SPELL: Dragon Breath
DAMAGE: 16/16 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning, Ice, Fire
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage Based on Caster Current HP
MIX: Dragon Fang, Dragon Fang
SPELL: Dark Breath
DAMAGE: 0 DAMAGE FORMULA: 54
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 0
SPECIAL: Damage = Max HP - Current HP
MIX: Dragon Fang, Dark Matter
SPELL: Shadow Flare
DAMAGE: 240 DAMAGE FORMULA: 0C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT:
STATUS EFFECT:
STATUS DURATION: 255
SPECIAL: HP Leak
MIX: Dark Matter, Dark Matter
10.14) MONK COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Mantra 30 0 A Dk, Po 0 S N HP & Status 42
10.15) DRAGOON COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
DragonSword 45 0 A 0 SE N Drain 0D
DragonSword 4 0 A 0 SE N Osmose 0E
10.16) SAMURAI COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Slash 0 0 85 0 AE N Destroy 18
10.17) MYSTIC KNIGHT COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Magic Barrier 0 0 A Shell 0 S N 14
10.18) MEDIATOR COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Tame 0 0 A Stop 60 SE N Creature type only 47
10.19) CHEMIST COMMAND
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Pray 0 0 A Dk,Po,Mi, 0 AA N Remove Status 19
To,St,Mu,
Ch,Pz,Sl,
Ag
Revive 1/16 0 A 0 AA N Revive & %HP 1A
10.20) HARP MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Silver Harp 1/16 0 99 0 SE N % on Current HP 07
Dream Harp 2/16 0 99 Sleep A SE N % on Current HP 07
Lamia Harp 3/16 0 99 Charm A SE N % on Current HP 07
Apollo Harp 75 0 A 0 SE N Bonus to Dragon 6C
& Undead
10.21) WHIP MAGIC
SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF
Tame 0 0 A Parlyz 240 SE N 13
10.22) ITEMS
ITEM ATT HT% ELEM STAT TAR R SPECIAL BUY SELL DF
Potion 50 A SA N Heal HP 40 20 24
Hi-Potion 500 A SA N Heal HP 360 180 24
Ether 40 A SA N Heal Mp 1500 750 25
Elixir 0 A SA N Full HP & MP 50000 5 26
Phoenix Dn 4/16 75 SA* N Revive and %HP 1000 500 1A
Maiden's Kiss 0 A Toad SA* N Remove Status 60 30 19
Revivify 30 A Zombie SA N Heal HP & Stat 150 75 42
Turtle Shell 0 A SA N 150 75 19
Antidote 0 A Poison SA* N Remove Status 30 15 19
Eyedrop 0 A Darkness SA* N Remove Status 20 10 19
Dragon Fang 0 A N/A N 5000 2500 00
Dark Matter 0 A N/A N 100000 5 00
Soft 0 A Stone SA* N Remove Status 150 75 19
Luck Mallet 0 A Mini SA* N Remove Status 50 25 19
Dummy 0 A SA N 0 0 00
Magic Lamp 0 A SEO N Summon 10000 5000 7F
Tent 0 A M N 250 125 00
Cabin 0 A M N 600 300 00
Giant Drink 0 A S N Doubles Max HP 110 55 59
Power Drink 20 A S N Add to Power 110 55 51
Speed Drink 0 A Haste S N 110 55 16
Protect Drink 0 A Armor S N 110 55 14
Hero Drink 10 A S N Add to Level 110 55 51
Dragon Crest 0 A N/A N 2 Can't 00
Omega Medal 0 A N/A N 2 Can't 00
Ramuh 0 A N/A N 5000 Can't 00
Shoat 0 A N/A N 5000 Can't 00
Golem 0 A N/A N 5000 Can't 00
Flame Scroll 120 A Fire AE N 200 100 06
Water Scroll 120 A Water AE N 200 100 06
Thunder Scll 120 A Lit AE N 200 100 06
10.23 MAGIC LAMP
Using the Magic Lamp in battle casts a Summon spell. Starting with Bahamut,
each subsequent use causes the Lamp to use the next less powerful summon (i.e.
Leviathan, Phoenix, Odin etc.) Once it reaches Chocobo, it will continue to
summon Chocobo on subsequent uses. After 20 Chocobo summons, it will then cast
Egg Chop on use, which essentially does nothing (thanks to Not Dave for
confirming the number of Chocobo Summons before Egg Chop appears).
11) MONSTER DATA
11.1) GLOSSARY
Name: Monster Name
Level: Monster Level
HP: Monster Hit Points
MP: Monster Magic Points
EXP: Experience Received after Victory
GIL: Gil Received after Victory
ATTACK: Monster Attack Power
ATT. MULT: Monster Attack Multiplier. Note that unlike characters, this is
set, specific value and not a calculated value, nor is it modified by Level.
EVADE%: Monster Evade%
DEFENSE: Monster Defense
MAGIC POWER: Monster Magic Power
MAGIC MULT: Monster Magic Multiplier calculated from
M = (Level*Magic Power)/256 + 4. Note that although most Attack Types for
magic spells use this formula for M, some do not. Use the appropriate values
for M indicated in the Attack Types for the corresponding spells that are
used by the monster.
MAGIC EVADE%: Monster Magic Evade%
MAGIC DEFENSE: Monster Magic Defense
ELEMENTAL IMMUNITY: These Elements will never hit.
STATUS IMMUNITY: These Status will never be successfully inflicted.
ELEMENTAL ABSORB: These Elements heal instead of causing damage.
CAN'T EVADE: Attacks of these types will never miss. Aerial type refers to
Bows, Whips, Rising Sun and Thor's Hammer.
ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic
Defense
CREATURE TYPE: Monster Creature Type. Undead types are healed by Drain and
Osmose (Attack Types 0D, 6D and 0E), automatically get fully healed after Doom
(Attack Type 17 and 4B), are immune to Roulette (but not the KillerBow), are
hurt by Healing (Attack Types 10, 11, 24 and 42, but not Attack Types 1B and
5A), are killed by Revive (Attack Type 1A) and have their HP reduced to
Critical by Full Healing (Attack Types 26, 55 and 5C) (not for Heavy and
Undead). Heavy types are immune to Gravity type attacks (Attack Type: 07),
attacks that reduce HP to critical (Attack Type: 0F and 3D) and attacks that
Destroy, Erase, Kill but not those that specifically inflict Dead status
(Attack Type: 18 and 29). Examples would be X-Zone, Samurai's Slash, Condemn,
Odin's True Edge. Casting Odin on Heavy types will result in Gungnir instead
of True Edge. Note that Heavy types are NOT immune to Attack type: 2A (Breath
Wing, Flame, Thunder, Surge Beam).
IMMUNITY: Immunity to either HP Scan, Control or Catch
INITIAL STATUS: Monsters start the battle with these status effects.
(Always) indicate that these effects will never wear off and cannot be
dispelled. The exception is Stop which will always wear off after the
appropriate during has passed.
SPECIALTY: The name of the Monster's Specialty Attack
SPECIALTY EFFECT: Additional effects from the Specialty Attack. 1.5 * Damage
modifies damage before Defense is subtracted in the Damage Formula
SPELLS: Summary of the Spells that the monster can cast, either on its own or
via Control.
CONTROL: A list of commands that are available if you Control the Monster.
Also, if the Monster becomes Charmed, it will randomly choose one of these
actions to do while Charmed.
CATCH: Spell or action that is used when this monster is Released after being
Caught.
BLUE MAGIC: List of Learnable Blue Magic that this monster can cast either on
its own or via Control.
DROP (ALWAYS): Monster will always drop this Item, unless it drops a Rare Item
DROP (RARE): Monster has a 16/256 chance to drop this Item.
STEAL (COMMON): What you will Steal from this Monster (246/256 chance).
STEAL (RARE): What you will Steal from this Monster (10/256 chance).
11.2) AI SCRIPT
[NOTE: There are a few things I haven't deciphered yet. Anything with ??
indicates this. Also note that ???? denotes the learnable Blue Magic Spell,
not something unknown]
This denotes a list of commands that the monster will follow during battle.
After each command, the monster must wait until his ATB fills again before he
can execute the next command. The exceptions are Change Target and Set
Variable which do not take up any time. Also, commands executed due to React:
occur immediately. Note that "Nothing" indicates that no action is taken that
round, but the ATB must still fill up before executing the next command. Once
the end of the list is reached, the AI goes to the beginning of the list and
continues the cycle.
Note that the monster will not follow its AI script if it has Berserk, Charm
or Controlled Status and will not execute any React: scripts if it has
Stop, Paralyze or Sleep Status.
Notations for AI script:
{Command1,Command2,Command3}: The AI will randomly do one of the three
Commands that turn.
Example: The Goblin has an AI script of {Fight,Fight,GblinPnch}, meaning he
has a 66% to use Fight and a 33% chance to use GblinPnch every round.
Condition:Condition Parameters{
Command List
}
If the Condition Parameters are met, then instead of going through the Default
command list, the AI will cycle through the Command List indicated within the
Condition braces. If there are multiple conditions then ALL conditions must
be met.
Condition Parameters can be:
Condition:Alone: If the Monster is only Enemy still Alive.
Example: When the Elf Toad is Alone, his AI script will follow
{Fight,FrogSong,Fight} instead of just Fight.
Condition:Status:Target:Status Effect: If the indicated Target has the
indicated Status Effect inflicted.
Example: the Fairie Orc has:
Condition:Status:Party Member:Dead{
Change Target:Single Party Member
Spirit
}
This means that if a Party member dies, the Fairie Orc will cast Spirit on
that Dead Character.
Condition:HP < Number: If the Monster's HP is less than Number.
Example: If the Necromancr's HP is less than 3000, its AI script will change
from {Fight,Zombie Powder,Specialty} to {Zombie Powder,Zombie Powder,Fight}.
Condition:Vn=Number: Variables (Vn) can be set and changed during battle with
the Set Vn=Number command. This Condition checks whether the variable Vn is
equal to Number. By default, all variables start being equal to 0.
Example: The Sol Cannon begins with seven rounds of displaying text followed
by nothing and then uses the Surge Beam. After this, V00 is set to 01. From
then on, it follows the command list inside Condition:V00=01 where there are
only four rounds of displaying text followed by nothing before using Surge
Beam.
React:Parameter{
Command
}
The AI will execute Command immediately in Reaction to the specified
parameter. In most cases, this is done after Parameter has occurred. The
exception is React:Death, where Command is executed before dying.
React Parameters can be:
React:Physical: Will react to the following commands: Item, Fight, Kick,
BuildUp, Steal, Capture, DrgnSwd, Jump, Throw, SwdSlap, Gil Toss, Animals,
Aim, X-Fight, Conjure, Observe, Analyze, Release, Combine, Terrain and Dance.
Will React to each hand if 2-handed is used. Will react twice to DrgnSwd.
Note that the attacker must successfully hit the monster in order for it to
execute its React: Script (e.g. an unsuccessful Steal attempt or Stealing when
the monster has nothing left to Steal will not provoke React: Physical).
React:Magic: Will react to the following commands: White, Black, Time,
Summon, Blue, Red and X-Magic. Note that the attacker must successfully hit
the monster in order for it to execute its React: Script. Will react twice to
X-Magic.
React:Magic:Spell: React only to a specific Spell (must successfully hit
the monster with it).
React:Item:Item Name: React to a specific Item being used or thrown at it
(must successfully hit the monster with it).
React:Fight: React to the Fight command only (must successfully hit the
monster with it).
React:HP Damage: Any time the Monster loses HP, regardless if the attack is
physical or magical. Will React to each instance if 2-handed is used or
X-Magic is used.
React:Death: When Monster dies. Actions occur just before Death.
React:Elemental Attack:Element: Any time Element is used against the Monster.
No Interrupt{
Command List
}
No Interrupt indicates that the entire Command List is executed with no pauses
in between each command.
Example: Every other round Sekmet will execute two consecutive Specialty
attacks without interruption in a single round.
Unhide Monster: In some encounters, not all enemies are seen at once.
Example: Motor Traps are initially not shown when fighting Defeaters. Unhide
Monster reveals these monsters. At this time, I haven't differentiated among
various ways this happens: sometimes the revealed monster replaces an
existing one (Example: Metamorpha).
11.3) MONSTERS
Although this list is not alphabetized, it is listed generally in the order in
which you'll encounter them from the beginning to the end of the game. Bosses
are listed at the end, also in the general order that you'll encounter them.
NAME: Goblin
LEVEL: 6 EXP: 10
HP: 16 GIL: 20
MP: 3 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GblinPnch
CONTROL: Fight, GblinPnch, Escape
BLUE MAGIC: GblinPnch
CATCH: Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Leather Helmet STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,GblinPnch}
NAME: Killer Bee
LEVEL: 1 EXP: 15
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Needle
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Nut Eater
LEVEL: 1 EXP: 10
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: Regen
SPECIALTY: Front Teeth
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Stray Cat
LEVEL: 2 EXP: 15
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Steel Bat
LEVEL: 2 EXP: 9
HP: 20 GIL: 20
MP: 10000 SPEED: 5
ATTACK: 3 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
Fight
{Vampire,Fight,Specialty}
NAME: Dearo
LEVEL: 3 EXP: 7
HP: 16 GIL: 20
MP: 0 SPEED: 7
ATTACK: 4 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 3 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scissor
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
{Fight,Specialty,Fight}
NAME: Stroper
LEVEL: 3 EXP: 8
HP: 20 GIL: 20
MP: 0 SPEED: 7
ATTACK: 4 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
Fight
NAME: Black Goblin
LEVEL: 7 EXP: 20
HP: 20 GIL: 21
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: GblinPnch
CONTROL: Fight, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Leather Shoes STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,GblinPnch}
NAME: White Snake
LEVEL: 4 EXP: 20
HP: 25 GIL: 24
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle
CONTROL: Fight, Entangle
BLUE MAGIC: None
CATCH: Entangle
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
{Fight,Entangle,Specialty}
NAME: Mold Wind
LEVEL: 1 EXP: 20
HP: 20 GIL: 27
MP: 5 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Air
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero
CONTROL: Fight, Aero
BLUE MAGIC: Aero
CATCH: Aero 2
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Specialty,Aero}
NAME: ManiWizard
LEVEL: 5 EXP: 20
HP: 20 GIL: 30
MP: 7 SPEED: 7
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Physical
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rod
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire, Ice, Bolt
CONTROL: Fight, Flare, Doom, Psych
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Rod STEAL (RARE): Potion
AI SCRIPT:
{Specialty,Specialty,Fight}
{Specialty,Fight,Fight}
Change Target:Whole party
{Fire,Ice,Bolt}
NAME: Sucker
LEVEL: 6 EXP: 21
HP: 50 GIL: 40
MP: 0 SPEED: 20
ATTACK: 7 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: 10 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:No Females Alive{
Nothing
}
Change Target:Single Female
{Fight,Fight,Specialty}
NAME: Octoraken
LEVEL: 7 EXP: 21
HP: 60 GIL: 45
MP: 0 SPEED: 20
ATTACK: 8 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: 8 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Electric Shock
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:No Females Alive{
Nothing
}
Change Target:Single Female
{Fight,Fight,Specialty}
Change Target:Single Female
{Electric Shock,Fight,Specialty}
NAME: Gatlings
LEVEL: 7 EXP: 30
HP: 80 GIL: 42
MP: 0 SPEED: 20
ATTACK: 9 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soft STEAL (RARE): Soft
AI SCRIPT:
Fight
React:Fight{
{Specialty,Specialty,Nothing}
}
NAME: Bighorn
LEVEL: 8 EXP: 40
HP: 90 GIL: 50
MP: 0 SPEED: 20
ATTACK: 10 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Horn
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Potion
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
React:Elemental Attacks:Fire{
Escape
}
NAME: Tatu
LEVEL: 8 EXP: 50
HP: 100 GIL: 70
MP: 0 SPEED: 20
ATTACK: 11 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 3 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Tent STEAL (RARE): Potion
AI SCRIPT:
Fight
{Specialty,Fight,Fight}
NAME: Bander S.
LEVEL: 9 EXP: 60
HP: 120 GIL: 100
MP: 0 SPEED: 15
ATTACK: 14 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Blaster
BLUE MAGIC: None
CATCH: Blaster
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Galura
LEVEL: 9 EXP: 0
HP: 500 GIL: 0
MP: 0 SPEED: 10
ATTACK: 12 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Nothing STEAL (RARE): Maiden's Kiss
AI SCRIPT:
Nothing
Nothing
Nothing
Escape
NAME: Skeleton
LEVEL: 10 EXP: 38
HP: 70 GIL: 57
MP: 0 SPEED: 15
ATTACK: 8 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Mute, Image(2), Image(1), Regen
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy, Fire
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Bolt2
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Dagger STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Specialty,Fight,Fight}
NAME: Carcurser
LEVEL: 10 EXP: 38
HP: 75 GIL: 60
MP: 50 SPEED: 15
ATTACK: 8 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Fire
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Hug
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Potion
AI SCRIPT:
Fight
NAME: UndeadRusk
LEVEL: 11 EXP: 46
HP: 130 GIL: 63
MP: 0 SPEED: 20
ATTACK: 10 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 1 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: White
ELEMENTAL WEAKNESS: Air, Lightning
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Break
BLUE MAGIC: None
CATCH: Break
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Ether
AI SCRIPT:
{Fight,Fight,Specialty}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: PsychoHead
LEVEL: 11 EXP: 46
HP: 90 GIL: 66
MP: 100 SPEED: 10
ATTACK: 9 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell,
Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tongue
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS:
CONTROL: Fight, Charm
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Flame Scroll STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: RockGarter
LEVEL: 11 EXP: 46
HP: 120 GIL: 69
MP: 0 SPEED: 10
ATTACK: 13 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Mucus
BLUE MAGIC: None
CATCH: Mucus
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
NAME: Gala Cat
LEVEL: 12 EXP: 55
HP: 100 GIL: 72
MP: 20 SPEED: 15
ATTACK: 12 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 15 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Cat Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Float
BLUE MAGIC: None
CATCH: Float
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Cockatrice
LEVEL: 12 EXP: 55
HP: 100 GIL: 75
MP: 0 SPEED: 15
ATTACK: 15 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Beak
CONTROL: Fight, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Specialty,Beak}
NAME: Blocks
LEVEL: 12 EXP: 55
HP: 50 GIL: 78
MP: 0 SPEED: 10
ATTACK: 13 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 8 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Water, Air, Earth, Poison, Ice, Fire
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flash
CONTROL: Fight, Specialty, Flash
BLUE MAGIC: Flash
CATCH: Flash
DROP (ALWAYS): Nothing STEAL (COMMON): Glasses
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Flash,Specialty}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Garkimasra
LEVEL: 20 EXP: 0
HP: 666 GIL: 1
MP: 5000 SPEED: 35
ATTACK: 50 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 7
EVADE%: 50 MAGIC EVADE%: 50
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, Circle
BLUE MAGIC: MoonFlut
CATCH: Condemn
DROP (ALWAYS): Nothing STEAL (COMMON): Protect Drink
DROP (RARE): Phoenix Down STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,Specialty}
React:HP Damage{
MoonFlut
}
NAME: Elf Toad
LEVEL: 13 EXP: 65
HP: 160 GIL: 81
MP: 50 SPEED: 10
ATTACK: 15 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Fight, Specialty, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
{Fight,FrogSong,Fight}
}
Fight
NAME: IceSoldier
LEVEL: 13 EXP: 65
HP: 160 GIL: 84
MP: 20 SPEED: 15
ATTACK: 17 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: Ice
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Ice
CONTROL: Fight, Specialty, Fire2
BLUE MAGIC: None
CATCH: Ice 2
DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword
DROP (RARE): Regal Cutlass STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,Ice}
NAME: RikaldMage
LEVEL: 10 EXP: 75
HP: 100 GIL: 87
MP: 70 SPEED: 15
ATTACK: 17 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sleep, Slow, Stop, Cure, Drain
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Rod
DROP (RARE): Fire Rod STEAL (RARE): Nothing
AI SCRIPT:
{Sleep,Slow,Stop}
{Cure,Drain,Fight}
NAME: Wyvern
LEVEL: 14 EXP: 160
HP: 200 GIL: 90
MP: 0 SPEED: 18
ATTACK: 17 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Potion STEAL (COMMON): Mythril Dagger
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
{Fight,Breath Wing,Breath Wing}
}
Fight
NAME: Padosule
LEVEL: 14 EXP: 100
HP: 280 GIL: 93
MP: 50 SPEED: 15
ATTACK: 19 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Fin
SPECIALTY EFFECT: Adds Poison
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
NAME: Aegil
LEVEL: 14 EXP: 120
HP: 180 GIL: 99
MP: 0 SPEED: 15
ATTACK: 19 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tentacle
SPECIALTY EFFECT: Adds Aging
SPELLS:
CONTROL: Fight, Specialty, Sonic Wave, Spore
BLUE MAGIC: None
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight
NAME: Zuu
LEVEL: 15 EXP: 360
HP: 850 GIL: 150
MP: 0 SPEED: 15
ATTACK: 22 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS:
CONTROL: Fight, Breath Wing
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Wild Nack
LEVEL: 15 EXP: 70
HP: 95 GIL: 125
MP: 100 SPEED: 10
ATTACK: 20 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: ????
CONTROL: Fight, Escape
BLUE MAGIC: ????
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,????}
{Fight,Fight,Specialty}
NAME: GrassTurtle
LEVEL: 15 EXP: 230
HP: 250 GIL: 100
MP: 0 SPEED: 10
ATTACK: 20 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 11 MAGIC DEFENSE: 4
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Turtle Shell STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Turtle Shell
AI SCRIPT:
{Fight,Fight,Specialty}
Fight
NAME: Silent Bee
LEVEL: 16 EXP: 120
HP: 220 GIL: 111
MP: 50 SPEED: 15
ATTACK: 20 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Needle
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Needle
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soft STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Needle,Fight}
NAME: Mithril Drgn
LEVEL: 16 EXP: 270
HP: 600 GIL: 114
MP: 200 SPEED: 15
ATTACK: 28 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 15 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tail
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Fusion
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Blaze
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Mythril Glove STEAL (RARE): Mythril Armor
AI SCRIPT:
{Fight,Fight,Specialty}
Condition:HP < 300{
Change Target:Single Enemy, Not self
Fusion
}
NAME: Crew Dust
LEVEL: 17 EXP: 130
HP: 240 GIL: 120
MP: 100 SPEED: 15
ATTACK: 21 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop,
Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: Song, Blue
ELEMENTAL WEAKNESS: Water, Air, Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Flash
CONTROL: Fight, Flash
BLUE MAGIC: Flash
CATCH: Flash
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Eyedrop
AI SCRIPT:
Condition:Alone{
{Flash,Flash,Fight}
}
{Fight,Fight,Specialty}
NAME: Poltergeist
LEVEL: 17 EXP: 135
HP: 240 GIL: 123
MP: 100 SPEED: 20
ATTACK: 21 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell,
Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tongue
SPECIALTY EFFECT: Adds Charm
SPELLS:
CONTROL: Fight, Drain, Charm
BLUE MAGIC: None
CATCH: Drain
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight
NAME: Motor Trap
LEVEL: 17 EXP: 150
HP: 240 GIL: 126
MP: 100 SPEED: 20
ATTACK: 24 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Electromagnetic Field, Exploder
CONTROL: Fight, Missile, Electromagnetic Field
BLUE MAGIC: Exploder, Missile
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Electromagnetic Field,Specialty}
React:Elemental Attacks:Thunder{
Exploder
}
NAME: Defeater
LEVEL: 18 EXP: 150
HP: 260 GIL: 129
MP: 100 SPEED: 20
ATTACK: 22 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Electromagnetic Field, Aero
BLUE MAGIC: Aero
CATCH: Electric Shock
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Speed Drink STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Death & Condition:Alone{
Unhide Monster: Motor Trap & Motor Trap
}
NAME: Sergeant
LEVEL: 0 EXP: 160
HP: 400 GIL: 132
MP: 100 SPEED: 20
ATTACK: 25 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Paralyze
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Escape
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Silver Armor STEAL (RARE): Potion
AI SCRIPT:
Condition:Alone{
Display Text: 'Crap! You stubborn...!!
Escape
}
No Interrupt{
Display Text: Sergeant: Attack them!
Change Target:All Enemies, Not self
No-Damage Magic
}
NAME: Sorcerer
LEVEL: 18 EXP: 180
HP: 350 GIL: 138
MP: 500 SPEED: 20
ATTACK: 20 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm, Toad
CONTROL: Fight, Size, Toad
BLUE MAGIC: None
CATCH: Wall
DROP (ALWAYS): Nothing STEAL (COMMON): Mage Masher
DROP (RARE): Ether STEAL (RARE): Gaia Gear
AI SCRIPT:
{Charm,Fight,Fight}
{Toad,Fight,Fight}
NAME: Karnak
LEVEL: 19 EXP: 140
HP: 140 GIL: 141
MP: 0 SPEED: 10
ATTACK: 20 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 20
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Magic:No-Damage Magic{
Specialty
}
NAME: Gigas
LEVEL: 19 EXP: 350
HP: 760 GIL: 144
MP: 35 SPEED: 20
ATTACK: 28 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Elbow
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Aero 2, Aero
CONTROL: Fight, Aero 2
BLUE MAGIC: Aero 2
CATCH: Aero 3
DROP (ALWAYS): Giant Drink STEAL (COMMON): Elixir
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Aero 2,Fight,Fight}
{Aero 2,Fight,Specialty}
React:HP Damage{
Change Target:Whole party
{Aero,Aero,Nothing}
}
NAME: Page 32
LEVEL: 19 EXP: 180
HP: 480 GIL: 147
MP: 500 SPEED: 30
ATTACK: 27 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2
CONTROL: Fight, Aero 2
BLUE MAGIC: Aero 2
CATCH: XZone
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Green Beret
AI SCRIPT:
{Aero 2,Fight,Fight}
React:Death{
Unhide Monster: Next Page
}
NAME: Page 64
LEVEL: 20 EXP: 200
HP: 500 GIL: 150
MP: 500 SPEED: 35
ATTACK: 27 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 1 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: L5 Doom
CONTROL: Fight, Fire2, L5 Doom
BLUE MAGIC: L5 Doom
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Phoenix Down STEAL (RARE): Glasses
AI SCRIPT:
{L5 Doom,Fight,Fight}
React:Death{
Unhide Monster: Next Page
}
NAME: Page 128
LEVEL: 20 EXP: 190
HP: 700 GIL: 153
MP: 500 SPEED: 35
ATTACK: 28 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mucus
CONTROL: Fight, Mucus, Stomach Acid
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Mucus,Fight,Fight}
React:Death{
Unhide Monster: Next Page
}
NAME: Page 256
LEVEL: 21 EXP: 210
HP: 900 GIL: 156
MP: 500 SPEED: 35
ATTACK: 29 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, GuardOff
BLUE MAGIC: MoonFlut, GuardOff
CATCH: Comet
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Mythril Shield STEAL (RARE): Stealth Robe
AI SCRIPT:
Fight
Change Target:Whole party
MoonFlut
React:Death{
Unhide Monster: Next Page
}
NAME: Bomb
LEVEL: 21 EXP: 230
HP: 440 GIL: 162
MP: 50 SPEED: 15
ATTACK: 29 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Exploder
CONTROL: Fight, Exploder
BLUE MAGIC: Exploder
CATCH: Exploder
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Specialty,Exploder}
NAME: TwinLizard (1st form)
LEVEL: 21 EXP: 260
HP: 700 GIL: 165
MP: 0 SPEED: 15
ATTACK: 29 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Fight
Reverse Polarity
Specialty
Reverse Polarity
NAME: TwinLizard (2nd form)
LEVEL: 33 EXP: 720
HP: 1500 GIL: 360
MP: 0 SPEED: 35
ATTACK: 54 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
Reverse Polarity
Specialty
Reverse Polarity
NAME: BioSoldier
LEVEL: 18 EXP: 320
HP: 540 GIL: 168
MP: 500 SPEED: 15
ATTACK: 30 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bio
CONTROL: Fight, Bio, Venom
BLUE MAGIC: None
CATCH: Bio
DROP (ALWAYS): Nothing STEAL (COMMON): Battle Axe
DROP (RARE): Antidote STEAL (RARE): War Hammer
AI SCRIPT:
Fight
Condition:Alone & HP Damage{
Change Target:Whole party
Bio
}
NAME: Crescent
LEVEL: 22 EXP: 300
HP: 580 GIL: 171
MP: 0 SPEED: 20
ATTACK: 30 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scythe
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Wind Slash
BLUE MAGIC: None
CATCH: Wind Slash
DROP (ALWAYS): Nothing STEAL (COMMON): Silver Bow
DROP (RARE): Doom Axe STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: BlackFlame
LEVEL: 22 EXP: 290
HP: 220 GIL: 174
MP: 100 SPEED: 20
ATTACK: 28 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Sleep
ELEMENTAL ABSORB: Air, Earth, Holy, Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: DrkShock
CONTROL: Fight, DrkShock
BLUE MAGIC: DrkShock
CATCH: DrkShock
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Speed Drink STEAL (RARE): Speed Drink
AI SCRIPT:
{DrkShock,Fight,Fight}
NAME: StoneGolem
LEVEL: 22 EXP: 550
HP: 1000 GIL: 177
MP: 0 SPEED: 20
ATTACK: 32 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Earth, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Head Butt
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Break
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: MiniDragon
LEVEL: 22 EXP: 900
HP: 1000 GIL: 180
MP: 100 SPEED: 20
ATTACK: 30 MAGIC POWER: 50
ATT. MULT: 6 MAGIC MULT: 8
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Float, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mini Blaze
CONTROL: Fight, Flame
BLUE MAGIC: None
CATCH: Holy
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Dragon Fang
AI SCRIPT:
{Mini Blaze,Fight,Fight}
NAME: Prototype
LEVEL: 23 EXP: 2000
HP: 5000 GIL: 0
MP: 1000 SPEED: 20
ATTACK: 33 MAGIC POWER: 10
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 100 MAGIC DEFENSE: 100
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Missile, Mustard Bomb, Blaster, Emission
CONTROL: Fight, Missile, Exploder, Blaster
BLUE MAGIC: Missile, Emission, Exploder
CATCH: Mega Flare
DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Missile,Mustard Bomb,Blaster}
{Fight,Specialty,Emission}
NAME: D.Chimera
LEVEL: 23 EXP: 1000
HP: 1000 GIL: 186
MP: 150 SPEED: 40
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: AquaRake
CONTROL: Fight, AquaRake
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Trident
AI SCRIPT:
{AquaRake,Fight,Specialty}
NAME: Sand Porky
LEVEL: 23 EXP: 260
HP: 420 GIL: 189
MP: 0 SPEED: 20
ATTACK: 33 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Spore
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Spore,Fight,Fight}
NAME: Sand Killer
LEVEL: 23 EXP: 300
HP: 620 GIL: 192
MP: 0 SPEED: 20
ATTACK: 34 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Quicksand
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Antidote STEAL (RARE): Nothing
AI SCRIPT:
{Escape,Fight,Fight}
{Quicksand,Fight,Fight}
NAME: Sand Bear
LEVEL: 24 EXP: 360
HP: 1000 GIL: 195
MP: 0 SPEED: 35
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Right Arm
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Antidote STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Javelin
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
NAME: Ra Mage
LEVEL: 19 EXP: 370
HP: 760 GIL: 198
MP: 200 SPEED: 25
ATTACK: 25 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Ice 2, Fire2, Bolt2
CONTROL: Fight, Fire2, Ice 2, Bolt2
BLUE MAGIC: None
CATCH: Break
DROP (ALWAYS): Nothing STEAL (COMMON): Bard's Clothes
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
Change Target:Whole party
{Ice 2,Fire2,Nothing}
Change Target:Whole party
{Fire2,Bolt2,Nothing}
Change Target:Whole party
{Bolt2,Ice 2,Nothing}
NAME: LonkaKnght
LEVEL: 24 EXP: 380
HP: 860 GIL: 201
MP: 0 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Poison, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Swing
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Mythril Shield STEAL (RARE): Power Drink
AI SCRIPT:
Fight
{Fight,Specialty,Nothing}
Fight
{Fight,Fight,Specialty}
NAME: StonedMask
LEVEL: 24 EXP: 320
HP: 450 GIL: 204
MP: 20 SPEED: 25
ATTACK: 34 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Aging, Sleep,
Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Flash, Wall
BLUE MAGIC: Flash
CATCH: Wall
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
{Fight,Specialty,Nothing}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Whirl Demon
LEVEL: 24 EXP: 470
HP: 1000 GIL: 207
MP: 200 SPEED: 30
ATTACK: 35 MAGIC POWER: 10
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 2 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2, WhiteWind
CONTROL: Fight, Aero 2, WhiteWind
BLUE MAGIC: Aero 2, WhiteWind
CATCH: Snowstorm
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Darkness Bow STEAL (RARE): Elixir
AI SCRIPT:
Change Target:Whole party
{Aero 2,Nothing,Nothing}
{Aero 2,Fight,Fight}
Change Target:All Enemies
WhiteWind
NAME: Lamia
LEVEL: 24 EXP: 490
HP: 900 GIL: 210
MP: 100 SPEED: 35
ATTACK: 35 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 3
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Mini, Charm
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slap
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Allure
CONTROL: Fight, Charm, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Nothing STEAL (RARE): Lamia's Tiara
AI SCRIPT:
{Fight,Fight,Nothing}
Change Target:Single Male
Allure
{Fight,Fight,Specialty}
NAME: ArchaeToad
LEVEL: 25 EXP: 390
HP: 800 GIL: 213
MP: 100 SPEED: 25
ATTACK: 34 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: 0
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Fight, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Nothing,Nothing}
{FrogSong,Fight,Nothing}
Fight
{FrogSong,Fight,Fight}
NAME: Hyudora
LEVEL: 25 EXP: 1800
HP: 2000 GIL: 216
MP: 1000 SPEED: 45
ATTACK: 38 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Paralyze
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thunder
CONTROL: Fight, Quake, Poison Breath
BLUE MAGIC: None
CATCH: Thunder
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Dragon Fang STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
{Thunder,Fight,Fight}
NAME: Hydra
LEVEL: 26 EXP: 3108
HP: 3000 GIL: 219
MP: 1000 SPEED: 50
ATTACK: 42 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Sleep, Charm, Stop
ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: Control
INITIAL STATUS: (Always) Wall
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath, Thunder, L4 Qrter
CONTROL: Can't
BLUE MAGIC: L4 Qrter
CATCH: Earth Shaker
DROP (ALWAYS): Phoenix Down STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Killer Bow
AI SCRIPT:
{Poison Breath,Fight,Specialty}
{Thunder,Fight,Fight}
React:Death{
L4 Qrter
}
NAME: Water Buzz
LEVEL: 26 EXP: 330
HP: 600 GIL: 222
MP: 50 SPEED: 25
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Stomach Acid
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Fusion
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Ether
AI SCRIPT:
{Fight,Stomach Acid,Fight}
NAME: Torrent
LEVEL: 26 EXP: 330
HP: 700 GIL: 225
MP: 50 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bersk, DeathClaw
CONTROL: Fight, Bersk
BLUE MAGIC: DeathClaw
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Potion STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Bersk}
{DeathClaw,DeathClaw,Nothing}
NAME: Rock Brain
LEVEL: 26 EXP: 330
HP: 600 GIL: 228
MP: 100 SPEED: 30
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: DrkShock
CONTROL: Fight, DeathClaw
BLUE MAGIC: DrkShock, DeathClaw
CATCH: DeathClaw
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,DrkShock}
NAME: Tarantula
LEVEL: 27 EXP: 88
HP: 200 GIL: 231
MP: 0 SPEED: 20
ATTACK: 35 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thread
CONTROL: Fight, Thread
BLUE MAGIC: None
CATCH: Thread
DROP (ALWAYS): Potion STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Thread,Fight}
NAME: Jail Bear
LEVEL: 27 EXP: 89
HP: 380 GIL: 334
MP: 0 SPEED: 20
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Spear
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Lunenta
LEVEL: 27 EXP: 353
HP: 1000 GIL: 237
MP: 100 SPEED: 30
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Sleep, Paralyze, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sonic Wave
CONTROL: Fight, Sonic Wave
BLUE MAGIC: None
CATCH: Sonic Wave
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Ether STEAL (RARE): Phoenix Down
AI SCRIPT:
Fight
{Fight,Sonic Wave,Fight}
NAME: Dilure
LEVEL: 27 EXP: 353
HP: 1000 GIL: 240
MP: 500 SPEED: 25
ATTACK: 35 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fusion
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Fusion
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
{Fight,Fight,Specialty}
}
Condition:HP < 300{
Change Target:Single Enemy, Not self
Fusion
}
{Fight,Fight,Specialty}
NAME: Faerie Orc
LEVEL: 28 EXP: 385
HP: 1000 GIL: 243
MP: 1000 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Holy
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Spear
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spirit, Cure3
CONTROL: Fight, Cure2, Heal
BLUE MAGIC: None
CATCH: Cure3
DROP (ALWAYS): Nothing STEAL (COMMON): Revivify
DROP (RARE): Hi-Potion STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Condition:Status:Party Member:Dead{
Change Target:Single Party Member
Spirit
}
React:Magic:Cure{
Change Target:Whole party
Cure3
}
NAME: Devourer
LEVEL: 28 EXP: 385
HP: 1000 GIL: 246
MP: 100 SPEED: 25
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: 10 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Mucus,Specialty}
NAME: Mandrake
LEVEL: 28 EXP: 385
HP: 1000 GIL: 249
MP: 100 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Stomach Acid
CONTROL: Fight, Specialty, Spore
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop
DROP (RARE): Nothing STEAL (RARE): Antidote
AI SCRIPT:
{Fight,Stomach Acid,Specialty}
Fight
NAME: Kuzar
LEVEL: 28 EXP: 1000
HP: 5000 GIL: 1000
MP: 1000 SPEED: 35
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Aging, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Air
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: ????
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
????
NAME: Cactus
LEVEL: 29 EXP: 419
HP: 1000 GIL: 255
MP: 50 SPEED: 25
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Needle, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Soft
AI SCRIPT:
{Fight,Fight,Specialty}
React:Fight{
Specialty
}
NAME: Sand Crawl
LEVEL: 29 EXP: 1000
HP: 15000 GIL: 1000
MP: 1000 SPEED: 35
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Maelstrom
CONTROL: Fight, Electric Shock
BLUE MAGIC: None
CATCH: Maelstrom
DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Tent
AI SCRIPT:
{Maelstrom,Fight,Specialty}
NAME: ShieldDrgn
LEVEL: 29 EXP: 10000
HP: 19999 GIL: 1000
MP: 20000 SPEED: 40
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 25 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 40 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: None
INITIAL STATUS: (Always) Wall, Armor, Shell
SPECIALTY: Hard Hit
SPECIALTY EFFECT: Adds Charm
SPELLS: Zombie Breath
CONTROL: Fight, Flame
BLUE MAGIC: None
CATCH: Almagest
DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Shield
DROP (RARE): Gold Shield STEAL (RARE): Gold Shield
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,Nothing}
{Fight,Fight,Zombie Breath}
Condition:HP < 10000 & HP Damage{
Escape
}
React:Fight{
Specialty
}
NAME: Blood Slime
LEVEL: 29 EXP: 365
HP: 600 GIL: 264
MP: 100 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 39 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial, Song, Summon, Time, Black, White, Blue
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: Poison
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing STEAL (COMMON): Revivify
DROP (RARE): Revivify STEAL (RARE): Nothing
AI SCRIPT:
{Vampire,Vampire,Nothing}
NAME: Acrophese
LEVEL: 30 EXP: 410
HP: 900 GIL: 267
MP: 0 SPEED: 25
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scissor
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: MooglEater
LEVEL: 23 EXP: 665
HP: 1000 GIL: 270
MP: 50 SPEED: 30
ATTACK: 39 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: 8 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Stomach Acid
BLUE MAGIC: None
CATCH: AquaRake
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Lopros
LEVEL: 32 EXP: 888
HP: 2300 GIL: 273
MP: 200 SPEED: 39
ATTACK: 42 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Wing
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing, Blaze
CONTROL: Fight, Breath Wing
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Breath Wing,Specialty}
{Fight,Fight,Specialty}
{Fight,Specialty,Blaze}
NAME: Skull Eater
LEVEL: 32 EXP: 300
HP: 1 GIL: 100
MP: 100 SPEED: 50
ATTACK: 50 MAGIC POWER: 90
ATT. MULT: 30 MAGIC MULT: 15
EVADE%: 90 MAGIC EVADE%: 90
DEFENSE: 90 MAGIC DEFENSE: 90
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Front Teeth
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Charm
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Tent
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Escape}
Condition:Alone & React:Magic{
Unhide Monster: Skull Eater (All)
}
NAME: Aquathone
LEVEL: 31 EXP: 490
HP: 800 GIL: 279
MP: 100 SPEED: 30
ATTACK: 39 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Antidote STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Mucus,Specialty}
NAME: Weresnake
LEVEL: 31 EXP: 490
HP: 900 GIL: 282
MP: 20 SPEED: 30
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: Poison
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle
CONTROL: Fight, Entangle
BLUE MAGIC: None
CATCH: Entangle
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Entangle,Specialty}
NAME: Conago
LEVEL: 31 EXP: 512
HP: 1000 GIL: 285
MP: 300 SPEED: 30
ATTACK: 38 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: FrogSong
CONTROL: Fight, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Eyedrop STEAL (RARE): Nothing
AI SCRIPT:
Condition:HP < 300{
Escape
}
Fight
{Fight,FrogSong,Fight}
NAME: Ridicule
LEVEL: 31 EXP: 900
HP: 1380 GIL: 288
MP: 200 SPEED: 35
ATTACK: 41 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dance of the Dead
CONTROL: Fight, Hast2, Slow2
BLUE MAGIC: None
CATCH: Hammer
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Hero Drink STEAL (RARE): Nothing
AI SCRIPT:
Condition:Status:Enemy:Dead{
Change Target:Single Party Member
Dance of the Dead
}
{Fight,Fight,Specialty}
NAME: Andagranda
LEVEL: 24 EXP: 520
HP: 1450 GIL: 291
MP: 200 SPEED: 30
ATTACK: 42 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Earth
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quake
CONTROL: Fight, Quake
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Protect Drink STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Quake,Specialty}
NAME: Drippy
LEVEL: 32 EXP: 540
HP: 900 GIL: 294
MP: 100 SPEED: 35
ATTACK: 35 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Poison
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Axe
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Hammer
CONTROL: Fight, Reset, Hammer
BLUE MAGIC: Hammer
CATCH: Void
DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Hammer
DROP (RARE): Tent STEAL (RARE): Bard's Clothes
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Hammer,Specialty}
NAME: Likaon
LEVEL: 32 EXP: 300
HP: 500 GIL: 200
MP: 0 SPEED: 30
ATTACK: 36 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Revivify STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: BoneDragon
LEVEL: 32 EXP: 890
HP: 2590 GIL: 300
MP: 10000 SPEED: 28
ATTACK: 39 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: Adds Paralyze
SPELLS:
CONTROL: Fight, Bone
BLUE MAGIC: None
CATCH: Bone
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Ether STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Bone,Specialty}
{Fight,Fight,Nothing}
NAME: Sting Eagle
LEVEL: 32 EXP: 500
HP: 100 GIL: 303
MP: 0 SPEED: 35
ATTACK: 37 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth, Poison
STATUS IMMUNITY: Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Poison
SPELLS:
CONTROL: Fight, Beak, Venom, Float
BLUE MAGIC: None
CATCH: Float
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Antidote STEAL (RARE): Gale Bow
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: ZombieDrgn
LEVEL: 24 EXP: 1650
HP: 4590 GIL: 500
MP: 0 SPEED: 29
ATTACK: 46 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath
CONTROL: Fight, Poison Breath
BLUE MAGIC: None
CATCH: Poison Breath
DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Dark Matter
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
{Fight,Poison Breath,Specialty}
NAME: ????
LEVEL: 33 EXP: 5000
HP: 2000 GIL: 1
MP: 500 SPEED: 50
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Fight
Escape
}
React:Death{
Escape
}
NAME: Golem (1st form)
LEVEL: 3 EXP: 0
HP: 2500 GIL: 0
MP: 1000 SPEED: 10
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Nothing STEAL (RARE): Soft
AI SCRIPT:
Condition:Alone{
Unhide Monster: Golem (2nd form)
}
Display Text: Golem: Help me!
Nothing
NAME: Golem (2nd form)
LEVEL: 71 EXP: 0
HP: 30000 GIL: 0
MP: 1000 SPEED: 60
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor,
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Golem STEAL (COMMON): Soft
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Display Text: Golem: Thank you!
Display Text: 'Hey, can I go with you?
No Clue
NAME: BoneDragon (Golem Battle)
LEVEL: 37 EXP: 0
HP: 3000 GIL: 0
MP: 500 SPEED: 30
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 40 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bone
CONTROL: Fight, Bone, Poison Breath
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=02{
{Bone,Bone,Specialty}
}
Condition:Enemy,Back Row:Dead{
{
Set V00=02
Reverse Polarity
}
Condition:Enemy,Back Row:?{
{
Set V00=02
Reverse Polarity
}
Condition:V00=01{
Change Target:Single Enemy Back Row
{Fight,Fight,Specialty}
Change Target:Single Enemy Back Row
{Fight,Fight,Specialty}
Change Target:Single Enemy Back Row
{Fight,Bone,Specialty}
}
Set V00=01
Reverse Polarity
NAME: ZombieDrgn (Golem Battle)
LEVEL: 37 EXP: 0
HP: 4000 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 47 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Poison Breath, Vampire
CONTROL: Fight, Quake
BLUE MAGIC: Vampire
CATCH: Earth Shaker
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V01=02{
{Poison Breath,Poison Breath,Specialty}
}
Condition:Enemy,Back Row:Dead{
{
Set V01=02
Reverse Polarity
}
Condition:Enemy,Back Row:?{
{
Set V01=02
Reverse Polarity
}
Condition:V01=01{
Change Target:Single Enemy Back Row
{Fight,Fight,Specialty}
Change Target:Single Enemy Back Row
{Fight,Fight,Specialty}
Change Target:Single Enemy Back Row
{Fight,Vampire,Specialty}
}
Set V01=01
Reverse Polarity
NAME: Neon
LEVEL: 33 EXP: 600
HP: 700 GIL: 312
MP: 100 SPEED: 25
ATTACK: 44 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flash
CONTROL: Fight, Flash
BLUE MAGIC: Flash
CATCH: Wall
DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink
DROP (RARE): Speed Drink STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
React:Physical{
{Flash,Nothing,Nothing}
}
NAME: Magnetes
LEVEL: 33 EXP: 610
HP: 1200 GIL: 315
MP: 100 SPEED: 35
ATTACK: 43 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 40 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Magnet
CONTROL: Fight, Electromagnetic Field
BLUE MAGIC: None
CATCH: Electromagnetic Field
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
Fight
}
Magnet
NAME: Wall Knight
LEVEL: 33 EXP: 700
HP: 1600 GIL: 318
MP: 200 SPEED: 30
ATTACK: 47 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Wall
SPECIALTY: Stab
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Wall
BLUE MAGIC: None
CATCH: ????
DROP (ALWAYS): Nothing STEAL (COMMON): War Hammer
DROP (RARE): Wall Ring STEAL (RARE): Venom Axe
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Traveler
LEVEL: 33 EXP: 580
HP: 1400 GIL: 321
MP: 100 SPEED: 35
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Time Slip
CONTROL: Fight, Time Slip
BLUE MAGIC: Time Slip
CATCH: Time Slip
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Dream Harp STEAL (RARE): Dream Harp
AI SCRIPT:
{Fight,Time Slip,Specialty}
Fight
NAME: Tricker
LEVEL: 34 EXP: 710
HP: 1300 GIL: 324
MP: 100 SPEED: 30
ATTACK: 41 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L4 Qrter
CONTROL: Fight, L2 Old, L5 Doom
BLUE MAGIC: L4 Qrter, L2 Old, L5 Doom
CATCH: L4 Qrter
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,L4 Qrter,Nothing}
NAME: Gravido
LEVEL: 34 EXP: 720
HP: 1800 GIL: 327
MP: 200 SPEED: 35
ATTACK: 38 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demi, Qrter
CONTROL: Fight, Demi, Qrter
BLUE MAGIC: None
CATCH: Qrter
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Gaia Gear STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Demi,Specialty}
Fight
{Fight,Qrter,Specialty}
NAME: Ziggurat
LEVEL: 34 EXP: 1200
HP: 2420 GIL: 330
MP: 500 SPEED: 31
ATTACK: 49 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 20
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Knee Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GuardOff, Hurricane
CONTROL: Fight, Fight, Strong Fight, Fight
BLUE MAGIC: GuardOff
CATCH: Hurricane
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Giant Drink STEAL (RARE): Partisan
AI SCRIPT:
{Fight,GuardOff,Nothing}
{Fight,Hurricane,Specialty}
NAME: Cure Beast
LEVEL: 34 EXP: 620
HP: 1000 GIL: 333
MP: 100 SPEED: 35
ATTACK: 42 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Cure2
CONTROL: Fight, Cure3, Heal, Dispel
BLUE MAGIC: None
CATCH: Cure3
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:All Enemies, Not self
Cure2
NAME: Land Turtle
LEVEL: 34 EXP: 790
HP: 1300 GIL: 336
MP: 0 SPEED: 25
ATTACK: 42 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Turtle Shell STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Bold Mani
LEVEL: 35 EXP: 660
HP: 1300 GIL: 339
MP: 0 SPEED: 30
ATTACK: 43 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: L3 Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Revivify STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Specialty,Nothing}
NAME: MiniMage
LEVEL: 11 EXP: 600
HP: 1100 GIL: 345
MP: 10 SPEED: 30
ATTACK: 30 MAGIC POWER: 1
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Psych, TinySong
CONTROL: Fight, Reset, Old, Void
BLUE MAGIC: TinySong
CATCH: Fire3
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Tricorn STEAL (RARE): Tricorn
AI SCRIPT:
{Psych,Nothing,Nothing}
{Psych,TinySong,Nothing}
TinySong
NAME: GajraGajri
LEVEL: 34 EXP: 750
HP: 75 GIL: 348
MP: 100 SPEED: 25
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Water, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Spirit Power
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Rainbow Wind
CONTROL: Fight, Rainbow Wind, Aero 2
BLUE MAGIC: Aero 2
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop
DROP (RARE): Ether STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Rainbow Wind,Fight,Fight}
NAME: Mammon
LEVEL: 35 EXP: 700
HP: 1700 GIL: 351
MP: 100 SPEED: 30
ATTACK: 46 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bersk
CONTROL: Fight, Bersk
BLUE MAGIC: None
CATCH: Bersk
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:Single Enemy, Not self
Bersk
NAME: Imp
LEVEL: 36 EXP: 840
HP: 2000 GIL: 354
MP: 200 SPEED: 30
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Dead, Stone, Poison
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Charm
CONTROL: Fight, Charm, Allure
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Diamond Ring STEAL (RARE): Nothing
AI SCRIPT:
{Charm,Fight,Specialty}
NAME: Wyrm
LEVEL: 36 EXP: 2200
HP: 2700 GIL: 357
MP: 100 SPEED: 35
ATTACK: 55 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Breath Wing, Flame
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Dragon Fang STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Breath Wing,Specialty}
NAME: Blind Wolf
LEVEL: 33 EXP: 500
HP: 900 GIL: 363
MP: 0 SPEED: 25
ATTACK: 54 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 30
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: (Always) Darkness
SPECIALTY: Fang
SPECIALTY EFFECT: Adds Blind
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Eyedrop STEAL (RARE): Eyedrop
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Arage
LEVEL: 34 EXP: 750
HP: 1050 GIL: 366
MP: 100 SPEED: 30
ATTACK: 49 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Life2
CONTROL: Fight, WhiteWind, Medicine, Life2
BLUE MAGIC: WhiteWind
CATCH: WhiteWind
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:Death{
Change Target:Single Enemy
Life2
}
NAME: Wall Mage
LEVEL: 36 EXP: 900
HP: 1300 GIL: 369
MP: 100 SPEED: 28
ATTACK: 52 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Wall
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire2, Bolt, Ice 2, Fire, Bolt2, Ice
CONTROL: Fight, Bolt3, Wall, Slow2
BLUE MAGIC: None
CATCH: Bolt3
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Ether STEAL (RARE): Wall Ring
AI SCRIPT:
Change Target:Single Enemy with Wall
{Fire2,Bolt,Nothing}
Change Target:Single Enemy with Wall
{Ice 2,Fire,Nothing}
Change Target:Single Enemy with Wall
{Bolt2,Ice,Nothing}
NAME: Magic Drgn
LEVEL: 36 EXP: 1200
HP: 2900 GIL: 372
MP: 300 SPEED: 27
ATTACK: 58 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Air, Poison
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3, GuardOff, L2 Old
CONTROL: Fight, L2 Old, Ice 3, Bio
BLUE MAGIC: Aero 3, GuardOff, L2 Old
CATCH: Flame
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Aero 3,Fight,Specialty}
Fight
{GuardOff,L2 Old,Nothing}
NAME: DarkWizard
LEVEL: 36 EXP: 950
HP: 1999 GIL: 375
MP: 500 SPEED: 30
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 1 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Poison, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Charm, Drain, Stop, Slow2, Doom, XZone, Break
CONTROL: Fight, Doom, Break, XZone
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing STEAL (COMMON): Venom Rod
DROP (RARE): Power Staff STEAL (RARE): Staff of Judgement
AI SCRIPT:
Condition:Alone{
{Doom,Break,Nothing}
{Break,XZone,Nothing}
}
{Charm,Drain,Nothing}
{Charm,Stop,Nothing}
{Drain,Slow2,Nothing}
NAME: AdamaGolem
LEVEL: 37 EXP: 1100
HP: 3650 GIL: 378
MP: 0 SPEED: 35
ATTACK: 62 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Fight, Fight, Strong Fight
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Imp (ExDeath Castle)
LEVEL: 52 EXP: 0
HP: 1000 GIL: 0
MP: 500 SPEED: 40
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm
CONTROL: Fight, Charm
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
{Charm,Fight,Specialty}
NAME: Owazoral (ExDeath Castle)
LEVEL: 53 EXP: 0
HP: 1000 GIL: 0
MP: 500 SPEED: 40
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm
CONTROL: Fight, Hammer, Charm
BLUE MAGIC: Hammer
CATCH: Blaster
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Ether STEAL (RARE): Hi-Potion
AI SCRIPT:
Nothing
Change Target:Whole party
Charm
React:HP Damage{
Charm
}
NAME: Garkimasra (ExDeath Castle)
LEVEL: 54 EXP: 0
HP: 666 GIL: 1
MP: 5000 SPEED: 40
ATTACK: 60 MAGIC POWER: 60
ATT. MULT: 10 MAGIC MULT: 16
EVADE%: 50 MAGIC EVADE%: 50
DEFENSE: 65 MAGIC DEFENSE: 60
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth, Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, Charm, Drain
BLUE MAGIC: MoonFlut
CATCH: Old
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:HP Damage{
Change Target:Whole party
MoonFlut
}
NAME: BandelKuar
LEVEL: 37 EXP: 1150
HP: 2600 GIL: 381
MP: 100 SPEED: 35
ATTACK: 59 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Blaster
CONTROL: Fight, Blaster
BLUE MAGIC: None
CATCH: Blaster
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Phoenix Down
AI SCRIPT:
Condition:Alone{
{Blaster,Fight,Fight}
}
Fight
{Fight,Specialty,Fight}
Fight
{Blaster,Specialty,Fight}
NAME: Motordrive
LEVEL: 38 EXP: 1300
HP: 3300 GIL: 384
MP: 0 SPEED: 32
ATTACK: 63 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 50
DEFENSE: 15 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning, Ice, Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Counter
SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
SPELLS:
CONTROL: Fight, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hero Drink STEAL (RARE): Beastkiller
AI SCRIPT:
{Fight,Fight,Nothing}
React:Fight{
{Specialty,Nothing,Nothing}
}
NAME: BlueDragon
LEVEL: 38 EXP: 2500
HP: 6900 GIL: 500
MP: 1000 SPEED: 35
ATTACK: 64 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: Control
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Blaze, Snowstorm
CONTROL: Can't
BLUE MAGIC: None
CATCH: Snowstorm
DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang STEAL (RARE): Cabin
AI SCRIPT:
Condition:Alone{
{Fight,Snowstorm,Snowstorm}
{Fight,Snowstorm,Fight}
}
{Fight,Blaze,Specialty}
{Fight,Snowstorm,Specialty}
NAME: Red Dragon
LEVEL: 30 EXP: 3000
HP: 7500 GIL: 500
MP: 1000 SPEED: 34
ATTACK: 65 MAGIC POWER: 50
ATT. MULT: 9 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 5
DEFENSE: 12 MAGIC DEFENSE: 8
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Earth, Ice
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray
CONTROL: Fight, Atomic Ray, Flame, L3 Flare
BLUE MAGIC: L3 Flare
CATCH: Atomic Ray
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Elixir STEAL (RARE): Flame Ring
AI SCRIPT:
{Fight,Atomic Ray,Specialty}
{Fight,Atomic Ray,Fight}
{Fight,Fight,Specialty}
NAME: Yellow Drgn
LEVEL: 38 EXP: 2600
HP: 8500 GIL: 500
MP: 1000 SPEED: 35
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thunder
CONTROL: Fight, Thunder, Hurricane, Quake
BLUE MAGIC: None
CATCH: Thunder
DROP (ALWAYS): Nothing STEAL (COMMON): Thunder Rod
DROP (RARE): Coral Ring STEAL (RARE): Ether
AI SCRIPT:
{Fight,Thunder,Specialty}
NAME: Sleepy
LEVEL: 36 EXP: 700
HP: 1600 GIL: 396
MP: 100 SPEED: 30
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Sleep
CONTROL: Fight, Sleep
BLUE MAGIC: None
CATCH: Sleep
DROP (ALWAYS): Nothing STEAL (COMMON): Healing Staff
DROP (RARE): Leather Helmet STEAL (RARE): Hi-Potion
AI SCRIPT:
Condition:Alone{
{Fight,Fight,Specialty}
}
{Sleep,Sleep,Fight}
NAME: Treeman
LEVEL: 37 EXP: 825
HP: 2200 GIL: 399
MP: 100 SPEED: 35
ATTACK: 52 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bersk
CONTROL: Fight, Specialty, Bersk
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink
DROP (RARE): Speed Drink STEAL (RARE): Protect Drink
AI SCRIPT:
{Bersk,Fight,Specialty}
NAME: Hedgehog
LEVEL: 37 EXP: 850
HP: 1000 GIL: 402
MP: 0 SPEED: 28
ATTACK: 54 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 25 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Needle
CONTROL: Fight, Needle, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Soft STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Fight{
Needle
}
NAME: Python
LEVEL: 39 EXP: 680
HP: 1800 GIL: 405
MP: 0 SPEED: 24
ATTACK: 49 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Pierce
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle, Vampire
CONTROL: Fight, Specialty, Entangle
BLUE MAGIC: Vampire
CATCH: Entangle
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Eyedrop STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Nothing}
React:Fight{
{Entangle,Vampire,Nothing}
}
NAME: Shadow
LEVEL: 40 EXP: 880
HP: 1000 GIL: 408
MP: 0 SPEED: 26
ATTACK: 57 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 25 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Vampire, DrkShock, GuardOff
BLUE MAGIC: Vampire, DrkShock, GuardOff
CATCH: Vampire
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Revivify STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
NAME: Elm Gigas
LEVEL: 39 EXP: 810
HP: 4170 GIL: 411
MP: 5000 SPEED: 37
ATTACK: 62 MAGIC POWER: 30
ATT. MULT: 10 MAGIC MULT: 8
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 5 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Poison, Zombie
ELEMENTAL ABSORB: Air
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: Float, Sleep
SPECIALTY: Left Straight
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3
CONTROL: Fight, Specialty, Hurricane, Aero 3
BLUE MAGIC: Aero 3
CATCH: Hurricane
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Giant Drink STEAL (RARE): Hero Drink
AI SCRIPT:
{Aero 3,Fight,Specialty}
NAME: Pao
LEVEL: 27 EXP: 0
HP: 500 GIL: 0
MP: 0 SPEED: 20
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Escape
BLUE MAGIC: None
CATCH: Medicine
DROP (ALWAYS): Tent STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
NAME: Radiator
LEVEL: 40 EXP: 800
HP: 900 GIL: 417
MP: 1000 SPEED: 5
ATTACK: 47 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Mucus, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Potion
AI SCRIPT:
Nothing
{Fight,Fight,Specialty}
React:HP Damage{
{Vampire,Nothing,Nothing}
}
NAME: Metamorpha
LEVEL: 43 EXP: 20
HP: 7000 GIL: 777
MP: 10000 SPEED: 33
ATTACK: 40 MAGIC POWER: 10
ATT. MULT: 10 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Aging, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Old, Ice 3, Shell
BLUE MAGIC: None
CATCH: Old
DROP (ALWAYS): Nothing STEAL (COMMON): Staff
DROP (RARE): Light Staff STEAL (RARE): Hi-Potion
AI SCRIPT:
Nothing
Display Text: Metamorpha: Change!!
Unhide Monster: Metamorpha (Random shape?)
NAME: Shiva (Metamorpha)
LEVEL: 51 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 0 MAGIC POWER: 50
ATT. MULT: 0 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Ice 2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Water Scroll STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Change Target:Whole party
Ice 2
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Ifrit (Metamorpha)
LEVEL: 1 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 0 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Flame
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Flame Scroll STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Flame
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Ramuh (Metamorpha)
LEVEL: 1 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 0 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thunder
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Thunder Scroll STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Thunder
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Gala Cat (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 55 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Cat Kick
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Ether STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Specialty
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Wyvern (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Breath Wing
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Elf Toad (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Can't
BLUE MAGIC: FrogSong
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
FrogSong
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Crew Dust (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Flash
CONTROL: Can't
BLUE MAGIC: Flash
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Eyedrop STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Flash
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Whirl Demon (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 3
CONTROL: Can't
BLUE MAGIC: Aero 3
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Aero 3
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: ZombieDrgn (Metamorpha)
LEVEL: 47 EXP: 0
HP: 7000 GIL: 0
MP: 10000 SPEED: 25
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Zombie Breath
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Dragon Fang STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Zombie Breath
Display Text: 'Change back!!
Unhide Monster: Metamorpha
}
NAME: Desertpede
LEVEL: 40 EXP: 900
HP: 2150 GIL: 426
MP: 0 SPEED: 22
ATTACK: 59 MAGIC POWER: 250
ATT. MULT: 6 MAGIC MULT: 43
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS:
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Dark Matter STEAL (RARE): Antidote
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Specialty,Nothing}
NAME: Barette
LEVEL: 41 EXP: 1050
HP: 1000 GIL: 429
MP: 0 SPEED: 21
ATTACK: 61 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 55 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
{Fight,Fight,Specialty}
NAME: Sekmet
LEVEL: 41 EXP: 3
HP: 6000 GIL: 10
MP: 0 SPEED: 43
ATTACK: 70 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Swing
SPECIALTY EFFECT: Adds Blind
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Crystal Armor STEAL (RARE): Thief Glove
AI SCRIPT:
{Fight,Fight,Specialty}
No Interrupt{
Specialty
Specialty
}
React:Death{
Display Text: Sekmet: Even if you defeat me...
Display Text: 'My brother at the tower... Ugh!
Nothing
}
NAME: BlandLamia
LEVEL: 40 EXP: 700
HP: 2100 GIL: 435
MP: 600 SPEED: 27
ATTACK: 54 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Human, Creature, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Allure, Blowfish
CONTROL: Fight, Allure, Strange Dance
BLUE MAGIC: Blowfish
CATCH: Allure
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Lamia's Tiara STEAL (RARE): Thornlet
AI SCRIPT:
{Fight,Specialty,Nothing}
Change Target:Butz
{Allure,Allure,Nothing}
{Fight,Blowfish,Nothing}
NAME: Pyra Layer
LEVEL: 41 EXP: 800
HP: 2200 GIL: 438
MP: 1000 SPEED: 26
ATTACK: 61 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 5
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Creature, Undead
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Fin
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS:
CONTROL: Fight, Thunder
BLUE MAGIC: None
CATCH: AquaRake
DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
Fight
NAME: Nile
LEVEL: 38 EXP: 480
HP: 1200 GIL: 441
MP: 10 SPEED: 21
ATTACK: 51 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 35 MAGIC DEFENSE: 6
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GuardOff, DrkShock
CONTROL: Fight, Specialty
BLUE MAGIC: GuardOff, DrkShock
CATCH: Flash
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Protect Drink STEAL (RARE): Nothing
AI SCRIPT:
{Fight,GuardOff,Nothing}
{DrkShock,Specialty,Nothing}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Archaesaur
LEVEL: 35 EXP: 1800
HP: 9960 GIL: 444
MP: 1000 SPEED: 33
ATTACK: 67 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk,
Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Earth, Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Poison
SPELLS: Poison Breath, Zombie Breath
CONTROL: Fight, Poison Breath, L3 Flare, Hurricane
BLUE MAGIC: L3 Flare
CATCH: Blaze
DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Phoenix Down
AI SCRIPT:
Fight
{Fight,Fight,Nothing}
{Poison Breath,Fight,Nothing}
{Fight,Fight,Nothing}
{Zombie Breath,Fight,Specialty}
NAME: ZephyrZone
LEVEL: 53 EXP: 2000
HP: 3780 GIL: 500
MP: 5000 SPEED: 30
ATTACK: 55 MAGIC POWER: 60
ATT. MULT: 10 MAGIC MULT: 16
EVADE%: 30 MAGIC EVADE%: 30
DEFENSE: 25 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Cure2, Shell, Armor, Haste, Image(2)
CONTROL: Fight, XZone, Cure3, Armor
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Elixir
AI SCRIPT:
Condition:Alone{
Display Text: 'Come forth! Evil one!!
Unhide Monster: Random Summoned Monster??
}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Shell}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Armor}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Haste}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Image(2)}
NAME: D.Chimera (Zephyr Zone)
LEVEL: 45 EXP: 0
HP: 2700 GIL: 0
MP: 1000 SPEED: 40
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: AquaRake
CONTROL: Fight, AquaRake
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Protect Drink STEAL (RARE): Nothing
AI SCRIPT:
{Fight,AquaRake,Nothing}
NAME: AdamaGolem (Zephyr Zone)
LEVEL: 44 EXP: 0
HP: 2000 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Soft STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Ziggurat (Zephyr Zone)
LEVEL: 43 EXP: 0
HP: 3000 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: GuardOff
CONTROL: Fight, Aero 3
BLUE MAGIC: GuardOff, Aero 3
CATCH: Aero 3
DROP (ALWAYS): Giant Drink STEAL (COMMON): Power Drink
DROP (RARE): Nothing STEAL (RARE): Diamond Armor
AI SCRIPT:
{Fight,GuardOff,Specialty}
NAME: LonkaKnght (Zephyr Zone)
LEVEL: 42 EXP: 0
HP: 2000 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 70 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink
DROP (RARE): Flame Scroll STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
NAME: BioSoldier (Zephyr Zone)
LEVEL: 41 EXP: 0
HP: 2000 GIL: 0
MP: 5000 SPEED: 50
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bio
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Flame
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Venom Axe STEAL (RARE): Diamond Helmet
AI SCRIPT:
{Bio,Fight,Specialty}
React:Death{
Change Target:Whole party
Bio
}
NAME: Lunenta (Zephyr Zone)
LEVEL: 40 EXP: 0
HP: 1600 GIL: 0
MP: 10000 SPEED: 45
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sonic Wave, L3 Flare
CONTROL: Fight, ????, Sonic Wave
BLUE MAGIC: L3 Flare, ????
CATCH: ????
DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop
DROP (RARE): Antidote STEAL (RARE): Nothing
AI SCRIPT:
{Sonic Wave,L3 Flare,Nothing}
NAME: ExdethSoul
LEVEL: 1 EXP: 0
HP: 20000 GIL: 0
MP: 20000 SPEED: 40
ATTACK: 77 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 0
DEFENSE: 40 MAGIC DEFENSE: 45
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Human, Heavy, Undead
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Reaper's Sword, Doom, XZone
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Dark Matter STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Doom,Fight,Reaper's Sword}
{XZone,Fight,Reaper's Sword}
NAME: Slug
LEVEL: 42 EXP: 1100
HP: 1820 GIL: 453
MP: 100 SPEED: 20
ATTACK: 62 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Mucus
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Mucus,Fight,Specialty}
NAME: GloomWidow
LEVEL: 42 EXP: 1100
HP: 1820 GIL: 456
MP: 0 SPEED: 20
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Thread
CONTROL: Fight, Thread, Escape
BLUE MAGIC: None
CATCH: Thread
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Thread,Specialty}
NAME: Mukare
LEVEL: 42 EXP: 1200
HP: 2000 GIL: 459
MP: 200 SPEED: 25
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire2, MoonFlut, Aero
CONTROL: Fight, MoonFlut, Blowfish, TinySong
BLUE MAGIC: MoonFlut, Aero, Blowfish, TinySong
CATCH: Time Slip
DROP (ALWAYS): Nothing STEAL (COMMON): Silk Robe
DROP (RARE): Lumina Suit STEAL (RARE): Doom Axe
AI SCRIPT:
Change Target:Whole party
{Fire2,MoonFlut,Aero}
{Fight,Specialty,Fight}
NAME: Ixecrator
LEVEL: 42 EXP: 1300
HP: 2000 GIL: 462
MP: 10000 SPEED: 35
ATTACK: 52 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L5 Doom, L4 Qrter, L2 Old, L3 Flare
CONTROL: Fight, L2 Old, L3 Flare, L4 Qrter
BLUE MAGIC: L5 Doom, L4 Qrter, L2 Old, L3 Flare
CATCH: L5 Doom
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Diamond Ring STEAL (RARE): Ether
AI SCRIPT:
{L5 Doom,L4 Qrter,L2 Old}
{L3 Flare,Fight,Specialty}
NAME: Owazoral
LEVEL: 43 EXP: 1250
HP: 1900 GIL: 465
MP: 100 SPEED: 24
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Charm
CONTROL: Fight, Charm, Bersk, Size
BLUE MAGIC: None
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Revivify STEAL (RARE): Mirage Vest
AI SCRIPT:
{Charm,Fight,Specialty}
NAME: Tote Avis
LEVEL: 47 EXP: 0
HP: 33090 GIL: 0
MP: 1000 SPEED: 50
ATTACK: 70 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 20 MAGIC EVADE%: 60
DEFENSE: 10 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Berserk, Stop
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Beak, Breath Wing
CONTROL: Fight, Breath Wing, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing STEAL (COMMON): Aviskiller
DROP (RARE): Aviskiller STEAL (RARE): Ether
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
Fight
{Fight,Fight,Beak}
{Breath Wing,Fight,Breath Wing}
NAME: ShdwDancer
LEVEL: 43 EXP: 1550
HP: 4480 GIL: 468
MP: 100 SPEED: 30
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Darkness
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Toe Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Strange Dance
CONTROL: Fight, Rainbow Wind, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Power Ring
DROP (RARE): Luck Mallet STEAL (RARE): Dancing Dagger
AI SCRIPT:
{Fight,Strange Dance,Specialty}
NAME: Cursed One
LEVEL: 44 EXP: 1200
HP: 1980 GIL: 471
MP: 0 SPEED: 20
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 5
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Poison, Aging
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Condemn, GuardOff
BLUE MAGIC: Condemn, GuardOff
CATCH: Condemn
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Revivify STEAL (RARE): Revivify
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Slownin
LEVEL: 43 EXP: 1400
HP: 2400 GIL: 474
MP: 0 SPEED: 35
ATTACK: 81 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 40
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Darkness, Sleep, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Sword Slap
SPECIALTY EFFECT: Adds Paralyze
SPELLS:
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Reaper's Sword
DROP (ALWAYS): Nothing STEAL (COMMON): Katana
DROP (RARE): Kotetsu Sword STEAL (RARE): Ice Shield
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: TinyMage
LEVEL: 43 EXP: 780
HP: 1540 GIL: 477
MP: 500 SPEED: 20
ATTACK: 80 MAGIC POWER: 0
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 15 MAGIC EVADE%: 0
DEFENSE: 40 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Size, Cure2, Charm, Shell, Scan, Dispel, Circle
CONTROL: Fight, Life, Scan, Mute
BLUE MAGIC: None
CATCH: Bolt3
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Ether
AI SCRIPT:
{Size,Cure2,Nothing}
{Charm,Shell,Nothing}
{Scan,Dispel,Nothing}
React:Physical{
Circle
}
NAME: Dim Master
LEVEL: 43 EXP: 900
HP: 2600 GIL: 480
MP: 1000 SPEED: 20
ATTACK: 82 MAGIC POWER: 20
ATT. MULT: 16 MAGIC MULT: 7
EVADE%: 20 MAGIC EVADE%: 30
DEFENSE: 45 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Paralyze, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Qrter, Slow, Regen, Float, Demi, Comet, Old, XZone, Hast2, Meteo
CONTROL: Fight, Invul, Haste, Old
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Healing Staff
AI SCRIPT:
{Qrter,Slow,Regen}
{Float,Demi,Nothing}
{Comet,Slow2,Nothing}
{Old,XZone,Hast2}
React:Physical{
Meteo
}
NAME: Flare
LEVEL: 44 EXP: 1100
HP: 3000 GIL: 486
MP: 1000 SPEED: 21
ATTACK: 89 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 35 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Venom, Toad, Fire2, Bolt2, Ice 2, Fire3, Bio, Break, Ice 3, Bolt3
CONTROL: Fight, Fire3, Ice 3, Bolt3
BLUE MAGIC: None
CATCH: Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Elixir
DROP (RARE): Magus Hat STEAL (RARE): Thunder Whip
AI SCRIPT:
{Venom,Toad,Nothing}
{Fire2,Bolt2,Nothing}
{Ice 2,Fire3,Nothing}
{Bio,Break,Nothing}
{Ice 3,Bolt3,Nothing}
React:Physical{
No Interrupt{
Strong Fight
Strong Fight
}
}
NAME: DuelKnight
LEVEL: 44 EXP: 1100
HP: 2140 GIL: 489
MP: 0 SPEED: 1
ATTACK: 78 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Counter
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink
DROP (RARE): Power Drink STEAL (RARE): Flame Shield
AI SCRIPT:
Fight
React:Physical{
Specialty
}
React:Magic{
No Interrupt{
Display Text: 'Here...magic is useless!
Fight
Fight
Fight
Fight
}
NAME: Ion
LEVEL: 44 EXP: 1200
HP: 2140 GIL: 492
MP: 0 SPEED: 20
ATTACK: 80 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 25 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Earth Shaker
DROP (ALWAYS): Nothing STEAL (COMMON): Giant Drink
DROP (RARE): Giant Drink STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Berserker
LEVEL: 44 EXP: 1000
HP: 2140 GIL: 495
MP: 0 SPEED: 20
ATTACK: 77 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Bersk
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink
DROP (RARE): Doom Axe STEAL (RARE): Elven Bow
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Druid
LEVEL: 44 EXP: 1500
HP: 2200 GIL: 501
MP: 900 SPEED: 30
ATTACK: 60 MAGIC POWER: 30
ATT. MULT: 11 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thread, Sonic Wave, Image(2), Magnet, Circle
CONTROL: Fight, Circle, DrkShock
BLUE MAGIC: DrkShock
CATCH: Circle
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Phoenix Down STEAL (RARE): Angel Ring
AI SCRIPT:
{Thread,Sonic Wave,Image(2)}
{Magnet,Circle,Fight}
NAME: Iron Dress
LEVEL: 44 EXP: 1300
HP: 2200 GIL: 504
MP: 0 SPEED: 30
ATTACK: 70 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 50 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Tent STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Statue
LEVEL: 45 EXP: 100
HP: 3300 GIL: 507
MP: 20 SPEED: 26
ATTACK: 76 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Lunge
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Break
CONTROL: Fight, Specialty, DeathClaw
BLUE MAGIC: DeathClaw
CATCH: Break
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Soft STEAL (RARE): Double Lance
AI SCRIPT:
{Fight,Nothing,Nothing}
{Fight,Break,Nothing}
{Fight,Break,Break}
React:Item:Soft{
Change Target:Self
Darkness
}
NAME: Blizzard
LEVEL: 45 EXP: 1200
HP: 2300 GIL: 510
MP: 0 SPEED: 20
ATTACK: 77 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 10 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Horn
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Snowstorm, Blaze
BLUE MAGIC: None
CATCH: Snowstorm
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
React:Elemental Attacks:Fire{
Escape
}
NAME: Isteritos
LEVEL: 45 EXP: 2000
HP: 2300 GIL: 513
MP: 0 SPEED: 25
ATTACK: 85 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 90
DEFENSE: 30 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mini Blaze
CONTROL: Fight, Comet, Flame
BLUE MAGIC: None
CATCH: Atomic Ray
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Dragon Fang STEAL (RARE): Staff of Judgement
AI SCRIPT:
{Fight,Mini Blaze,Specialty}
NAME: Spizner
LEVEL: 39 EXP: 1250
HP: 2300 GIL: 516
MP: 0 SPEED: 20
ATTACK: 71 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quicksand
CONTROL: Fight, Stomach Acid, Quicksand
BLUE MAGIC: None
CATCH: Wind Slash
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Quicksand,Specialty}
NAME: Unknown (Blob)
LEVEL: 47 EXP: 1080
HP: 3500 GIL: 519
MP: 500 SPEED: 20
ATTACK: 61 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 40 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Poison, Aging, Sleep, Paralyze, Charm, Mute, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Water, Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Mucus, Possess, No Clue
CONTROL: Fight, Specialty, Fusion
BLUE MAGIC: Fusion
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Giant Drink STEAL (RARE): Hi-Potion
AI SCRIPT:
{Mucus,Fight,Specialty}
React:Fight{
No Interrupt{
Possess
No Clue
}
}
NAME: Unknown (Worm)
LEVEL: 46 EXP: 1350
HP: 2500 GIL: 522
MP: 500 SPEED: 20
ATTACK: 62 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Poison, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Stomach Acid, Mucus, Entangle
CONTROL: Fight, Stomach Acid, Entangle
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Power Drink STEAL (RARE): Hi-Potion
AI SCRIPT:
{Stomach Acid,Fight,Specialty}
React:Fight{
{Mucus,Entangle,Nothing}
}
NAME: Unknown (Spore, 1st form)
LEVEL: 41 EXP: 1200
HP: 2500 GIL: 525
MP: 500 SPEED: 20
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 25 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Dynamo, Spore
CONTROL: Fight, Mucus, Exploder
BLUE MAGIC: Exploder
CATCH: Mucus
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Speed Drink STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Fight,Dynamo}
{Fight,Fight,Specialty}
React:Fight{
{Spore,Spore,Nothing}
}
NAME: Unknown (Spore, 2nd form)
LEVEL: 41 EXP: 1200
HP: 2500 GIL: 525
MP: 0 SPEED: 22
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 25 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Delta Attack
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Beastkiller
AI SCRIPT:
Condition:Status:Ally:Dead{
Unhide Monster:
Delta Attack
}
Fight
NAME: Unknown (Skeleton)
LEVEL: 47 EXP: 2000
HP: 6500 GIL: 528
MP: 500 SPEED: 20
ATTACK: 67 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 35 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Condemn
CONTROL: Fight, Condemn, Bone
BLUE MAGIC: Condemn
CATCH: Condemn
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Protect Drink STEAL (RARE): Hi-Potion
AI SCRIPT:
{Condemn,Fight,Specialty}
React:Fight{
Condemn
}
NAME: MercuryBat
LEVEL: 46 EXP: 1020
HP: 500 GIL: 531
MP: 500 SPEED: 20
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Aging
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Vampire,Specialty}
NAME: Coral
LEVEL: 46 EXP: 1268
HP: 2150 GIL: 534
MP: 100 SPEED: 25
ATTACK: 66 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Darkness, Sleep, Paralyze
ELEMENTAL ABSORB: Water, Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spore
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Protect Drink
AI SCRIPT:
{Fight,Spore,Specialty}
NAME: Tonberi
LEVEL: 46 EXP: 1268
HP: 39393 GIL: 537
MP: 100 SPEED: 49
ATTACK: 119 MAGIC POWER: 0
ATT. MULT: 14 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 90
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Cleaver!
SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat
DROP (RARE): Mirage Vest STEAL (RARE): Elixir
AI SCRIPT:
Condition:Enemy Position = 08{
No Interrupt{
Specialty
Specialty
Specialty
Unhide Monster: Tonberi Position:40
}
}
Condition:Enemy Position = 10{
Unhide Monster: Tonberi Position:08
}
Condition:Enemy Position = 20{
Unhide Monster: Tonberi Position:10
}
Condition:Enemy Position = 40{
Unhide Monster: Tonberi Position:20
}
Unhide Monster: Tonberi Position:40
NAME: Gel Water
LEVEL: 46 EXP: 1268
HP: 3300 GIL: 540
MP: 100 SPEED: 22
ATTACK: 67 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tear
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, AquaRake, Hug
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Speed Drink STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Fall Guard
LEVEL: 47 EXP: 1335
HP: 4000 GIL: 543
MP: 100 SPEED: 20
ATTACK: 60 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Vacuum Blade
SPECIALTY EFFECT: Adds Aging, HP Leak
SPELLS:
CONTROL: Fight, Strong Fight, Specialty, Rocket Punch
BLUE MAGIC: None
CATCH: Rocket Punch
DROP (ALWAYS): Nothing STEAL (COMMON): Bandana
DROP (RARE): Kaiser Knuckles STEAL (RARE): Hero Drink
AI SCRIPT:
Condition:Alone{
Display Text: Charging up!
Nothing
Strong Fight
}
Fight
React:Fight{
Specialty
}
NAME: Alcumia
LEVEL: 47 EXP: 1000
HP: 4500 GIL: 546
MP: 3900 SPEED: 35
ATTACK: 70 MAGIC POWER: 90
ATT. MULT: 11 MAGIC MULT: 20
EVADE%: 50 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Kurururu!, Darkness, Doom
CONTROL: Fight, Toad
BLUE MAGIC: None
CATCH: Kurururu!
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Elixir STEAL (RARE): Man Eater
AI SCRIPT:
Condition:Alone{
Doom
}
Display Text: 'Narrrrrr Torrrrrr
Nothing
Display Text: 'Kirrrrrr Sarrrrrr
Nothing
No Interrupt{
Change Target:Single Enemy Front Row
Kurururu!
Darkness
}
NAME: Red Dragon (Alcumia)
LEVEL: 44 EXP: 2000
HP: 7500 GIL: 549
MP: 0 SPEED: 35
ATTACK: 83 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Atomic Ray
DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll
DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
Nothing
}
{Fight,Atomic Ray,Specialty}
NAME: Hydra (Alcumia)
LEVEL: 46 EXP: 2000
HP: 6000 GIL: 552
MP: 0 SPEED: 35
ATTACK: 85 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath, Tidal Wave
CONTROL: Fight, Quake
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing STEAL (COMMON): Thunder Scroll
DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
Nothing
}
{Poison Breath,Tidal Wave,Fight}
NAME: BoneDragon (Alcumia)
LEVEL: 44 EXP: 2000
HP: 5800 GIL: 555
MP: 0 SPEED: 35
ATTACK: 85 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bone
CONTROL: Fight, Bone
BLUE MAGIC: None
CATCH: Bone
DROP (ALWAYS): Nothing STEAL (COMMON): Water Scroll
DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
Nothing
}
{Fight,Bone,Specialty}
NAME: Grenade
LEVEL: 47 EXP: 1100
HP: 3000 GIL: 558
MP: 500 SPEED: 25
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Exploder
CONTROL: Fight, Exploder
BLUE MAGIC: Exploder
CATCH: Exploder
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Hi-Potion STEAL (RARE): Flame Shield
AI SCRIPT:
{Fight,Fight,Specialty}
React:Magic{
Exploder
}
NAME: Bardandels
LEVEL: 48 EXP: 1380
HP: 3000 GIL: 564
MP: 100 SPEED: 25
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3
CONTROL: Fight, Aero 3, Bio
BLUE MAGIC: Aero 3
CATCH: Aero 3
DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell
DROP (RARE): Rune Bell STEAL (RARE): Angel Ring
AI SCRIPT:
{Fight,Aero 3,Specialty}
NAME: DoomDealer
LEVEL: 63 EXP: 1400
HP: 3000 GIL: 567
MP: 100 SPEED: 25
ATTACK: 75 MAGIC POWER: 90
ATT. MULT: 12 MAGIC MULT: 26
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Roulette
CONTROL: Fight, Life2, Stop
BLUE MAGIC: Roulette
CATCH: Condemn
DROP (ALWAYS): Nothing STEAL (COMMON): Revivify
DROP (RARE): Phoenix Down STEAL (RARE): Magus Hat
AI SCRIPT:
Roulette
NAME: Anku Heggu
LEVEL: 48 EXP: 1250
HP: 2780 GIL: 570
MP: 100 SPEED: 25
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 25
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quake
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Quake,Specialty}
NAME: Ammona
LEVEL: 48 EXP: 1170
HP: 2780 GIL: 573
MP: 0 SPEED: 25
ATTACK: 71 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Stomach Acid
CONTROL: Fight, Spore, Sonic Wave
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Revivify STEAL (RARE): Potion
AI SCRIPT:
Condition:Alone{
{Fight,Stomach Acid,Nothing}
}
{Fight,Fight,Nothing}
NAME: Land Crawl
LEVEL: 48 EXP: 3270
HP: 22000 GIL: 576
MP: 500 SPEED: 25
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 33
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Crush
SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
SPELLS: Maelstrom
CONTROL: Fight, Strong Fight, Specialty, Demon's Eye
BLUE MAGIC: None
CATCH: Maelstrom
DROP (ALWAYS): Nothing STEAL (COMMON): Ancient Sword
DROP (RARE): Elixir STEAL (RARE): Defender
AI SCRIPT:
{Fight,Maelstrom,Specialty}
{Maelstrom,Fight,Maelstrom}
NAME: Chamcubia
LEVEL: 49 EXP: 1500
HP: 3800 GIL: 579
MP: 300 SPEED: 20
ATTACK: 77 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spore, Hug, FrogSong
CONTROL: Fight, Allure, Blowfish, FrogSong
BLUE MAGIC: Blowfish, FrogSong
CATCH: Allure
DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring
DROP (RARE): Lamia Harp STEAL (RARE): Ribbon
AI SCRIPT:
{Fight,Spore,Specialty}
React:Fight{
{Hug,FrogSong,Nothing}
}
NAME: Bella Donna
LEVEL: 49 EXP: 1500
HP: 3900 GIL: 582
MP: 300 SPEED: 20
ATTACK: 76 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Roulette, Dynamo, Allure
CONTROL: Fight, Spore, Flash, Medicine
BLUE MAGIC: Roulette, Flash
CATCH: WhiteWind
DROP (ALWAYS): Nothing STEAL (COMMON): Rainbow Suit
DROP (RARE): Wall Ring STEAL (RARE): Coral Ring
AI SCRIPT:
{Fight,Roulette,Specialty}
React:Fight{
{Dynamo,Allure,Nothing}
}
NAME: Cherie
LEVEL: 49 EXP: 1500
HP: 4000 GIL: 585
MP: 300 SPEED: 20
ATTACK: 78 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Strange Dance, Dance of the Dead, TinySong
CONTROL: Fight, Aero 3, TinySong, Time Slip
BLUE MAGIC: Aero 3, TinySong, Time Slip
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Red Shoes
DROP (RARE): Running Shoes STEAL (RARE): Elf Cape
AI SCRIPT:
{Fight,Strange Dance,Strange Dance}
{Fight,Strange Dance,Specialty}
React:Fight{
{Dance of the Dead,TinySong,Nothing}
}
NAME: Magic Pot
LEVEL: 91 EXP: 10000
HP: 65255 GIL: 10000
MP: 50000 SPEED: 2
ATTACK: 70 MAGIC POWER: 90
ATT. MULT: 25 MAGIC MULT: 36
EVADE%: 95 MAGIC EVADE%: 99
DEFENSE: 255 MAGIC DEFENSE: 255
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Remedy
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Hi-Potion
AI SCRIPT:
Display Text: 'Gimme an Elixir pleeease!
Remedy
React:Item:Elixir{
Display Text: 'Yay!! Yay!! Thanks!!
{Escape,Nothing,Nothing}
}
NAME: White Flame
LEVEL: 49 EXP: 1430
HP: 1600 GIL: 588
MP: 100 SPEED: 25
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 33 MAGIC EVADE%: 10
DEFENSE: 50 MAGIC DEFENSE: 35
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: WhiteWind
CONTROL: Fight, WhiteWind, Rainbow Wind, Mini Blaze
BLUE MAGIC: WhiteWind
CATCH: WhiteWind
DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop
DROP (RARE): Ether STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Nothing,Nothing}
{Fight,Fight,Specialty}
{WhiteWind,Fight,Nothing}
{WhiteWind,Fight,Fight}
NAME: MossFungus
LEVEL: 48 EXP: 1520
HP: 5000 GIL: 591
MP: 200 SPEED: 25
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 66
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Hard Hit
SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
SPELLS: Thread, Spore, Rainbow Wind
CONTROL: Fight, Rainbow Wind, Spore
BLUE MAGIC: None
CATCH: X-Zone
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Antidote STEAL (RARE): Air Lancet
AI SCRIPT:
Condition:Alone{
{Fight,Spore,Fight}
}
{Fight,Thread,Specialty}
Fight
React:DragonSword{
{Rainbow Wind,Rainbow Wind,Nothing}
}
NAME: Orcat
LEVEL: 49 EXP: 1350
HP: 2100 GIL: 594
MP: 0 SPEED: 22
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 33 MAGIC DEFENSE: 16
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Earth
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demon's Eye
CONTROL: Fight, Flash, Reset
BLUE MAGIC: Flash
CATCH: Demon's Eye
DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter
DROP (RARE): Phoenix Down STEAL (RARE): Soft
AI SCRIPT:
Condition:Alone{
{Fight,Demon's Eye,Specialty}
}
{Fight,Fight,Specialty}
NAME: Iron Giant
LEVEL: 61 EXP: 10000
HP: 18000 GIL: 597
MP: 10000 SPEED: 55
ATTACK: 100 MAGIC POWER: 50
ATT. MULT: 13 MAGIC MULT: 15
EVADE%: 0 MAGIC EVADE%: 90
DEFENSE: 50 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Swing Down
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Rocket Punch, Hurricane
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Giant Drink STEAL (COMMON): Iron Helmet
DROP (RARE): Nothing STEAL (RARE): Iron Armor
AI SCRIPT:
{Fight,Fight,Fight}
{Rocket Punch,Hurricane,Fight}
{Fight,Rocket Punch,Fight}
{Rocket Punch,Hurricane,Fight}
React:Fight{
{Specialty,Specialty,Nothing}
}
NAME: SwrdDancer
LEVEL: 48 EXP: 2400
HP: 3000 GIL: 561
MP: 0 SPEED: 25
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: High Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dance of the Dead
CONTROL: Fight, Strong Fight, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Helmet
DROP (RARE): Ice Brand STEAL (RARE): Enhancer
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:Single Party Member
Dance of the Dead
{Fight,Fight,Specialty}
NAME: Death Claw
LEVEL: 51 EXP: 1700
HP: 4000 GIL: 600
MP: 200 SPEED: 25
ATTACK: 70 MAGIC POWER: 50
ATT. MULT: 9 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 29 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Press
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: DeathClaw
CONTROL: Can't
BLUE MAGIC: DeathClaw
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink
DROP (RARE): Soft STEAL (RARE): Thor's Hammer
AI SCRIPT:
{DeathClaw,DeathClaw,Fight}
NAME: K.Behemoth
LEVEL: 82 EXP: 0
HP: 18000 GIL: 1000
MP: 300 SPEED: 25
ATTACK: 95 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 75
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Giga Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down
DROP (RARE): Double Lance STEAL (RARE): Drain Sword
AI SCRIPT:
Nothing
Nothing
Fight
Nothing
React:Magic{
Meteo
}
React:Physical{
{Fight,Fight,Specialty}
}
NAME: Farfarerro
LEVEL: 48 EXP: 1390
HP: 2580 GIL: 606
MP: 485 SPEED: 25
ATTACK: 90 MAGIC POWER: 70
ATT. MULT: 2 MAGIC MULT: 17
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Poison
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Rod
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Psych, FrogSong, Drain, TinySong
CONTROL: Fight, Psych, Drain, Antdt
BLUE MAGIC: FrogSong, TinySong
CATCH: Psych
DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink
DROP (RARE): Eyedrop STEAL (RARE): Lillith Rod
AI SCRIPT:
Nothing
{Psych,FrogSong,Nothing}
Fight
{Drain,TinySong,Nothing}
NAME: Necromancr
LEVEL: 54 EXP: 0
HP: 6900 GIL: 1000
MP: 300 SPEED: 27
ATTACK: 79 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 15 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Zombie Powder, Armor, Shell
CONTROL: Fight, Blaster
BLUE MAGIC: None
CATCH: WhiteWind
DROP (ALWAYS): Nothing STEAL (COMMON): Revivify
DROP (RARE): Revivify STEAL (RARE): Bone Mail
AI SCRIPT:
Condition:HP < 3000{
{Zombie Powder,Zombie Powder,Fight}
}
{Fight,Zombie Powder,Specialty}
React:Magic{
Shell
}
React:Physical{
Armor
}
NAME: Ninja
LEVEL: 52 EXP: 1800
HP: 5000 GIL: 612
MP: 200 SPEED: 26
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 70 MAGIC EVADE%: 90
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Wild Bull
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Image(2)
CONTROL: Fight, Specialty, Image(2)
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Shuriken
DROP (RARE): Pinwheel STEAL (RARE): Forged Sword
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
React:Fight{
{Image(2),Nothing,Nothing}
}
NAME: Great Drgn
LEVEL: 51 EXP: 1900
HP: 10000 GIL: 615
MP: 1000 SPEED: 20
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 33
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flame, Emission, Quake
CONTROL: Fight, Specialty, Flame
BLUE MAGIC: Emission
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang STEAL (RARE): Power Drink
AI SCRIPT:
{Fight,Flame,Specialty}
{Fight,Emission,Specialty}
React:Physical{
{Quake,Nothing,Nothing}
}
NAME: AvisDragon
LEVEL: 49 EXP: 2020
HP: 7000 GIL: 618
MP: 1000 SPEED: 22
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 33
DEFENSE: 15 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Breath Wing, Thunder, Blaze
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Dragon Fang STEAL (COMMON): Trident
DROP (RARE): Nothing STEAL (RARE): Artemis's Bow
AI SCRIPT:
{Fight,Breath Wing,Nothing}
{Fight,Breath Wing,Specialty}
NAME: Gorchimera
LEVEL: 51 EXP: 0
HP: 10000 GIL: 900
MP: 1000 SPEED: 20
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 15 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray, Blaze, Electric Shock
CONTROL: Fight, Blaze, Flame, Thunder
BLUE MAGIC: None
CATCH: Tidal Wave
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Circlet STEAL (RARE): Aegis Shield
AI SCRIPT:
Condition:Alone{
{Atomic Ray,Blaze,Electric Shock}
}
{Fight,Fight,Specialty}
NAME: LevelCheck
LEVEL: 54 EXP: 1520
HP: 5000 GIL: 624
MP: 500 SPEED: 20
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L5 Doom, L3 Flare, L4 Qrter, L2 Old, Targeting
CONTROL: Fight, L2 Old, L4 Qrter, L5 Doom
BLUE MAGIC: L5 Doom, L3 Flare, L4 Qrter, L2 Old
CATCH: L3 Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Elixir STEAL (RARE): Ether
AI SCRIPT:
Targeting
{L5 Doom,L4 Qrter,L2 Old}
Targeting
{L4 Qrter,L2 Old,L3 Flare}
Targeting
{L2 Old,L3 Flare,L5 Doom}
Targeting
{L3 Flare,L5 Doom,L2 Old}
NAME: Mind Mage
LEVEL: 53 EXP: 0
HP: 4700 GIL: 800
MP: 500 SPEED: 20
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 66
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Drill
SPECIALTY EFFECT: Adds Aging
SPELLS: MindBlst
CONTROL: Fight, MindBlst, Emission, Blaster
BLUE MAGIC: MindBlst, Emission
CATCH: MindBlst
DROP (ALWAYS): Nothing STEAL (COMMON): Green Beret
DROP (RARE): White Suit STEAL (RARE): Guardian
AI SCRIPT:
{Fight,MindBlst,Nothing}
React:HP Damage{
{MindBlst,MindBlst,Nothing}
}
NAME: Fury
LEVEL: 50 EXP: 2250
HP: 5000 GIL: 630
MP: 1000 SPEED: 20
ATTACK: 80 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Doom, Bersk, Stop, Drain, Fire3, Bolt3, Ice 3, Mute, Toad, Size,
Comet, Slow2, Bio
CONTROL: Fight, Flare, Holy, Qrter
BLUE MAGIC: None
CATCH: Flare
DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring
DROP (RARE): Black Suit STEAL (RARE): Cursed Ring
AI SCRIPT:
Condition:Alone{
No Interrupt{
{Fire3,Bolt3,Ice 3}
{Fire3,Bolt3,Ice 3}
{Mute,Toad,Size}
{Comet,Slow2,Bio}
}
}
No Interrupt{
{Doom,Bersk,Nothing}
{Stop,Drain,Nothing}
}
NAME: Thing
LEVEL: 52 EXP: 0
HP: 3 GIL: 2000
MP: 500 SPEED: 20
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 50 MAGIC EVADE%: 33
DEFENSE: 50 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dynamo
CONTROL: Fight, Armor, Shell, Float
BLUE MAGIC: None
CATCH: MghtyGrd
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Crystal Helmet STEAL (RARE): Crystal Shield
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Dynamo,Specialty}
NAME: Mover
LEVEL: 52 EXP: 0
HP: 10000 GIL: 50000
MP: 500 SPEED: 35
ATTACK: 128 MAGIC POWER: 0
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 40 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Terminate, Circle, Delta Attack
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Delta Attack
DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll
DROP (RARE): Thunder Scroll STEAL (RARE): Water Scroll
AI SCRIPT:
Condition:V00=01{
{Terminate,Nothing,Nothing}
No Interrupt{
{Circle,Circle,Fight}
Set V00=00
Unhide Monster: Mover Position 1
}
}
Nothing
No Interrupt{
{Delta Attack,Delta Attack,Fight}
Set V00=01
Unhide Monster: Mover Position 2
}
NAME: CrysDragon
LEVEL: 62 EXP: 0
HP: 17500 GIL: 10000
MP: 10000 SPEED: 50
ATTACK: 128 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 40 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: Air, Lightning, Ice, Fire
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: Control
INITIAL STATUS: Float, Regen
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Elixir
DROP (RARE): Crystal Armor STEAL (RARE): Dragoon Spear
AI SCRIPT:
{Breath Wing,Breath Wing,Fight}
NAME: Achelone
LEVEL: 52 EXP: 1480
HP: 3200 GIL: 642
MP: 0 SPEED: 20
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 70 MAGIC EVADE%: 33
DEFENSE: 70 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demon's Eye, Sonic Wave
CONTROL: Fight, Demon's Eye, Poison Breath, Vampire
BLUE MAGIC: Vampire
CATCH: Snowstorm
DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell
DROP (RARE): Elixir STEAL (RARE): Flame Toungue
AI SCRIPT:
{Fight,Fight,Nothing}
React:HP Damage{
{Demon's Eye,Sonic Wave,Nothing}
}
NAME: Bodyguard
LEVEL: 52 EXP: 2000
HP: 3960 GIL: 645
MP: 0 SPEED: 20
ATTACK: 109 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 50
DEFENSE: 5 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Squeeze
SPECIALTY EFFECT: Adds Poison, Adds Blind, Adds Paralyze
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Reaper's Sword
DROP (ALWAYS): Nothing STEAL (COMMON): Cabin
DROP (RARE): Strength Suit STEAL (RARE): Tempest Sword
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Sahagin
LEVEL: 20 EXP: 180
HP: 550 GIL: 100
MP: 10 SPEED: 26
ATTACK: 27 MAGIC POWER: 0
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Th.Anemone
LEVEL: 21 EXP: 160
HP: 600 GIL: 100
MP: 100 SPEED: 25
ATTACK: 27 MAGIC POWER: 10
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Electric Shock, Bolt2
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Thunder Scroll STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Sea Avis
LEVEL: 19 EXP: 200
HP: 25 GIL: 100
MP: 100 SPEED: 50
ATTACK: 30 MAGIC POWER: 10
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 90 MAGIC EVADE%: 80
DEFENSE: 10 MAGIC DEFENSE: 35
ELEMENTAL IMMUNITY: Water, Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soft STEAL (RARE): Soft
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Corvette
LEVEL: 29 EXP: 0
HP: 2800 GIL: 1000
MP: 0 SPEED: 35
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Fin
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Tailscrew
BLUE MAGIC: None
CATCH: Tailscrew
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Trident
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Breath Wing,Specialty}
NAME: Armon
LEVEL: 25 EXP: 0
HP: 1500 GIL: 740
MP: 300 SPEED: 25
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 35 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Wind Slash
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: SeaScorpio
LEVEL: 26 EXP: 0
HP: 500 GIL: 680
MP: 0 SPEED: 35
ATTACK: 59 MAGIC POWER: 0
ATT. MULT: 18 MAGIC MULT: 4
EVADE%: 80 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: Adds Paralyze
SPELLS:
CONTROL: Fight, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Silvune
LEVEL: 27 EXP: 0
HP: 19000 GIL: 10000
MP: 10000 SPEED: 59
ATTACK: 77 MAGIC POWER: 10
ATT. MULT: 19 MAGIC MULT: 5
EVADE%: 40 MAGIC EVADE%: 90
DEFENSE: 40 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water, Air, Earth, Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, FrogSong, TinySong, Comet
BLUE MAGIC: FrogSong, TinySong
CATCH: Almagest
DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss
DROP (RARE): Angel Ring STEAL (RARE): Glasses
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Gel Fish
LEVEL: 28 EXP: 0
HP: 1000 GIL: 540
MP: 0 SPEED: 30
ATTACK: 0 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Mucus, ????
BLUE MAGIC: ????
CATCH: X-Zone
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Giant Bird
LEVEL: 29 EXP: 0
HP: 9000 GIL: 5000
MP: 500 SPEED: 55
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 19 MAGIC MULT: 4
EVADE%: 5 MAGIC EVADE%: 50
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing, Zombie Breath
CONTROL: Fight, Breath Wing, Beak
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Giant Drink STEAL (RARE): Murasame
AI SCRIPT:
{Breath Wing,Fight,Breath Wing}
{Breath Wing,Fight,Zombie Breath}
NAME: Sea Devil
LEVEL: 30 EXP: 0
HP: 5000 GIL: 3000
MP: 1000 SPEED: 20
ATTACK: 71 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 15 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Fight, Specialty, Entangle
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Turtle Shell STEAL (RARE): Defender
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Stingray
LEVEL: 93 EXP: 0
HP: 30000 GIL: 0
MP: 1000 SPEED: 70
ATTACK: 66 MAGIC POWER: 70
ATT. MULT: 16 MAGIC MULT: 29
EVADE%: 40 MAGIC EVADE%: 10
DEFENSE: 60 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Fin
SPECIALTY EFFECT: Adds Poison
SPELLS:
CONTROL: Fight, Tidal Wave, MghtyGrd
BLUE MAGIC: MghtyGrd
CATCH: Tidal Wave
DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter
DROP (RARE): Dragon Whip STEAL (RARE): Rune Edge
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Chimera
LEVEL: 0 EXP: 0
HP: 100 GIL: 0
MP: 0 SPEED: 20
ATTACK: 0 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Belfegor
LEVEL: 55 EXP: 0
HP: 6000 GIL: 950
MP: 500 SPEED: 40
ATTACK: 73 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 14
EVADE%: 15 MAGIC EVADE%: 70
DEFENSE: 30 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Hurricane
BLUE MAGIC: None
CATCH: Hurricane
DROP (ALWAYS): Nothing STEAL (COMMON): Full Moon
DROP (RARE): Ice Shield STEAL (RARE): Rising Sun
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Gil Turtle
LEVEL: 57 EXP: 0
HP: 32768 GIL: 5000
MP: 8000 SPEED: 66
ATTACK: 115 MAGIC POWER: 90
ATT. MULT: 13 MAGIC MULT: 24
EVADE%: 40 MAGIC EVADE%: 40
DEFENSE: 40 MAGIC DEFENSE: 55
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Heavy, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: TurtleShell
SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Blind, Adds Paralyze, Adds
Charm, HP Leak
SPELLS: Quake
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
React:Death{
Quake
}
React:HP Damage{
No Interrupt{
Specialty
Specialty
}
}
NAME: Big Boss
LEVEL: 13 EXP: 0
HP: 3 GIL: 0
MP: 10000 SPEED: 28
ATTACK: 250 MAGIC POWER: 250
ATT. MULT: 10 MAGIC MULT: 16
EVADE%: 99 MAGIC EVADE%: 99
DEFENSE: 250 MAGIC DEFENSE: 250
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor,
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy, Undead
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Nothing
NAME:
LEVEL: 0 EXP: 0
HP: 100 GIL: 0
MP: 0 SPEED: 20
ATTACK: 0 MAGIC POWER: 0
ATT. MULT: 0 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
11.4) BOSSES
NAME: Goblin (Butz Solo Battles)
LEVEL: 2 EXP: 3
HP: 1 GIL: 10
MP: 2 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Physical
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Fight
NAME: WingRaptor (1st form)
LEVEL: 1 EXP: 0
HP: 250 GIL: 0
MP: 25 SPEED: 25
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Breath Wing,Fight,Breath Wing}
{Breath Wing,Fight,Breath Wing}
Unhide Monster: WingRaptor (2nd form)
NAME: WingRaptor (2nd form)
LEVEL: 2 EXP: 0
HP: 250 GIL: 0
MP: 0 SPEED: 25
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 3 MAGIC MULT: 4
EVADE%: 40 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Nothing
Nothing
No Interrupt{
Unhide Monster: WingRaptor (1st form)
Breath Wing
}
React:Fight & V00=01{
Specialty
}
React:Fight{
Display Text: Attack when its wings are closed,
Display Text: and it'll respond with its claws!!
Set V00=01
Specialty
}
NAME: Karlabos
LEVEL: 5 EXP: 0
HP: 650 GIL: 0
MP: 100 SPEED: 30
ATTACK: 10 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Tentacle
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Tailscrew
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Tent STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Specialty}
{Fight,Tailscrew,Specialty}
{Fight,Tailscrew,Specialty}
NAME: Siren (1st form)
LEVEL: 2 EXP: 0
HP: 900 GIL: 0
MP: 200 SPEED: 35
ATTACK: 15 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mute, Slow, Haste, Cure, Ice, Scan, Armor, Sleep, Bolt
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Bronze Armor STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Mute,Slow,Haste}
{Cure,Ice,Scan}
{Armor,Sleep,Bolt}
No Interrupt{
Display Text: Changes to an Undead!
Unhide Monster: Siren (2nd form)
}
NAME: Siren (2nd form)
LEVEL: 2 EXP: 0
HP: 900 GIL: 0
MP: 200 SPEED: 35
ATTACK: 14 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 12 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk,
Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Heavy, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Bear Hug
SPECIALTY EFFECT: Adds Poison
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Bronze Shield STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Fight}
{Fight,Specialty,Fight}
{Fight,Specialty,Specialty}
Unhide Monster: Siren (1st form)
NAME: Forza
LEVEL: 8 EXP: 0
HP: 850 GIL: 0
MP: 100 SPEED: 37
ATTACK: 14 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 3 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Fight}
NAME: Magisa
LEVEL: 8 EXP: 0
HP: 650 GIL: 0
MP: 200 SPEED: 30
ATTACK: 14 MAGIC POWER: 1
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm,
Berserk, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fire, Ice, Bolt, Aero, Drain, Regen
CONTROL: Can't
BLUE MAGIC: Aero
CATCH: Can't
DROP (ALWAYS): Whip STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=00 & HP < 300{
No Interrupt{
Display Text: Magisa: Honey, a job for you!
Unhide Monster: Forza
No Interrupt{
Change Target:Single Enemy, Not self
Regen
Set V00=01
}
}
{Fire,Ice,Bolt}
{Aero,Specialty,Drain}
NAME: Galura (Waltz Tower)
LEVEL: 3 EXP: 0
HP: 1200 GIL: 0
MP: 100 SPEED: 31
ATTACK: 15 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 7 MAGIC DEFENSE: 4
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rush
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Toad
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
Condition:Status:Self:Toad{
Change Target:Self
Toad
}
Fight
Condition:HP < 800 & HP Damage{
No Interrupt{
Fight
{Specialty,Fight,Nothing}
}
}
NAME: Commander
LEVEL: 4 EXP: 0
HP: 600 GIL: 0
MP: 200 SPEED: 25
ATTACK: 21 MAGIC POWER: 10
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword
DROP (RARE): Regal Cutlass STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Shiva
LEVEL: 11 EXP: 0
HP: 1500 GIL: 0
MP: 1000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep,
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Ice 2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Ice Rod STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Phoenix Down
AI SCRIPT:
Change Target:Whole Front Row Party
Ice 2
Change Target:Whole Back Row Party
Ice 2
NAME: LiquiFlame (Human form)
LEVEL: 19 EXP: 0
HP: 3000 GIL: 0
MP: 100 SPEED: 35
ATTACK: 18 MAGIC POWER: 10
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: Water, Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste,
Slow, Invul, Regen
ELEMENTAL ABSORB: Air, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Flame
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Flame Scroll STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Flame}
React:HP Damage{
No Interrupt{
Flame
Unhide Monster: LiquiFlame (Randomly Hand or Whirlwind form)
}
}
NAME: LiquiFlame (Hand form)
LEVEL: 19 EXP: 0
HP: 3000 GIL: 0
MP: 30 SPEED: 35
ATTACK: 18 MAGIC POWER: 30
ATT. MULT: 5 MAGIC MULT: 6
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste,
Slow, Invul, Regen
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Fingertips
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Fire2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Fire Rod STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
React:HP Damage{
No Interrupt{
Fire2
Unhide Monster: LiquiFlame (Randomly Human or Whirlwind form)
}
}
NAME: LiquiFlame (Whirlwind form)
LEVEL: 19 EXP: 0
HP: 3000 GIL: 0
MP: 50 SPEED: 35
ATTACK: 18 MAGIC POWER: 20
ATT. MULT: 5 MAGIC MULT: 5
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: Water, Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste,
Slow, Invul, Regen
ELEMENTAL ABSORB: Air, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire2, Magnet
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Fire Bow STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Change Target:Self
Fire2
React:HP Damage{
No Interrupt{
Magnet
Unhide Monster: LiquiFlame (Randomly Human or Hand form)
}
}
NAME: Iron Claw
LEVEL: 39 EXP: 40
HP: 900 GIL: 100
MP: 150 SPEED: 40
ATTACK: 21 MAGIC POWER: 1
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: DeathClaw
CONTROL: Fight, DeathClaw
BLUE MAGIC: DeathClaw
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink
DROP (RARE): Glasses STEAL (RARE): Nothing
AI SCRIPT:
{Fight,DeathClaw,Specialty}
{DeathClaw,DeathClaw,Specialty}
NAME: Sergeant (Iron Claw Battle)
LEVEL: 0 EXP: 40
HP: 1000 GIL: 100
MP: 25 SPEED: 20
ATTACK: 7 MAGIC POWER: 5
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Eyedrop STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
Display Text: 'Th- this guy's....
Display Text: 'He's not just a Sergeant!
Display Text: 'Show your true colors!
Display Text: 'Duhahahahaha
Display Text: 'Me? I am the great
Display Text: 'Bounty hunter...
Display Text: 'Iron Claw!!
Display Text: 'Change form!!
Unhide Monster: Iron Claw
}
No Interrupt{
Display Text: Sergeant: Attack them!
Change Target:All Enemies, Not self
No-Damage Magic
}
NAME: Karnak (Iron Claw Battle)
LEVEL: 19 EXP: 140
HP: 140 GIL: 141
MP: 25 SPEED: 10
ATTACK: 18 MAGIC POWER: 0
ATT. MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone?{
Escape
}
Nothing
React:Magic:No-Damage Magic{
{Fight,Fight,Specialty}
}
NAME: Ifrit
LEVEL: 22 EXP: 0
HP: 3000 GIL: 0
MP: 1000 SPEED: 40
ATTACK: 29 MAGIC POWER: 32
ATT. MULT: 6 MAGIC MULT: 6
EVADE%: 20 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Ice
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: High Kick
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Flame, Fire2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Flame Scroll STEAL (COMMON): Phoenix Down
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Flame,Fire2,Fire2}
{Flame,Fight,Specialty}
React:Death{
Display Text: Ifrit: You are strong...!
Display Text: 'I have decided to grant my
Display Text: 'powers to you...
Nothing
}
NAME: Byblos
LEVEL: 24 EXP: 0
HP: 3600 GIL: 0
MP: 1000 SPEED: 40
ATTACK: 30 MAGIC POWER: 20
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 30 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Aging, Sleep, Charm, Mute,
Stop
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy, Fire
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Armor, Toad, Drain
CONTROL: Can't
BLUE MAGIC: Hammer
CATCH: Can't
DROP (ALWAYS): Protect Drink STEAL (COMMON): Luck Mallet
DROP (RARE): Nothing STEAL (RARE): Dark Matter
AI SCRIPT:
{Thread,Hammer,Fight}
{Fight,Charm,Wind Slash}
{Hammer,Fight,Thread}
{Sonic Wave,Wind Slash,Fight}
React:Death & React:Magic:Ifrit{
No Interrupt{
Display Text: Byblos: I, Ifrit...
Display Text: 'You fools! The seal...
Display Text: 'But the seal of my master
Display Text: 'Still lives!!!
Nothing
}
}
React:Death{
No Interrupt{
Display Text: Byblos: Uggh!!!
Display Text: 'This is the end....
Display Text: 'But the seal of my master
Display Text: 'Still lives!!!
Nothing
}
React:HP < 800 & HP Damage{
{Drain,Drain,Nothing}
}
React:Physical{
{Armor,Nothing,Nothing}
}
React:Magic{
{Toad,Nothing,Nothing}
}
NAME: Sandworm
LEVEL: 18 EXP: 0
HP: 3000 GIL: 0
MP: 10125 SPEED: 50
ATTACK: 25 MAGIC POWER: 1
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Fang
SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Charm
SPELLS: Quicksand
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Quicksand,Quicksand}
Condition:??{
Change Target:Self
??
}
React:Magic:No-Damage Magic{
Fight
}
NAME: Hole
LEVEL: 18 EXP: 0
HP: 3000 GIL: 0
MP: 10125 SPEED: 1
ATTACK: 25 MAGIC POWER: 1
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Demi
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Nothing
React:Physical{
Demi
}
NAME:
LEVEL: 18 EXP: 0
HP: 3000 GIL: 0
MP: 10125 SPEED: 98
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Unhide Monster: Sandworm (Random Position?)
Unhide Monster: Sandworm (Random Position?)
Unhide Monster: Sandworm (Random Position?)
Change Target:All Enemies, Not self
No-Damage Magic
NAME: Crayclaw
LEVEL: 43 EXP: 0
HP: 2000 GIL: 0
MP: 500 SPEED: 40
ATTACK: 37 MAGIC POWER: 1
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 25 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Tailscrew, Mucus
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Ice Bow STEAL (COMMON): Coral Sword
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Tailscrew,Tailscrew,Fight}
{Tailscrew,Tailscrew,Fight}
{Tailscrew,Mucus,Fight}
NAME: Ramuh
LEVEL: 21 EXP: 0
HP: 4000 GIL: 0
MP: 300 SPEED: 45
ATTACK: 27 MAGIC POWER: 50
ATT. MULT: 8 MAGIC MULT: 8
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Poison, Aging, Sleep, Paralyze, Charm, Mute
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rod
SPECIALTY EFFECT: Adds Aging, HP Leak
SPELLS: Bolt2, Electric Shock, Flash, Thunder, Psych, Size
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Ramuh STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Bolt2,Electric Shock}
{Bolt2,Flash,Fight}
{Fight,Bolt2,Electric Shock}
React:Death{
Display Text: Ramuh: Huh? Ifrit...?
Display Text: 'What are you...?
Display Text: Ifrit: Ramuh!
Display Text: 'You're getting better!
Display Text: 'If it were possible...
Display Text: Ramuh: Stop, Ifrit!
Display Text: 'This isn't between us!
Nothing
}
React:Magic:Size{
Change Target:Whole party
Size
}
NAME: AdamanTiMi
LEVEL: 20 EXP: 0
HP: 2000 GIL: 0
MP: 125 SPEED: 30
ATTACK: 31 MAGIC POWER: 0
ATT. MULT: 18 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 25 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Float, Zombie, Sleep, Paralyze, Charm,
Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Turtle Shell STEAL (COMMON): Protect Drink
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
Fight
Fight
}
{Fight,Fight,Specialty}
No Interrupt{
Specialty
Specialty
}
{Fight,Fight,Specialty}
NAME: Flamegun
LEVEL: 22 EXP: 0
HP: 2400 GIL: 0
MP: 125 SPEED: 35
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 15 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Emission
CONTROL: Can't
BLUE MAGIC: Emission
CATCH: Can't
DROP (ALWAYS): Speed Drink STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Ether
AI SCRIPT:
Emission
NAME: Rocket
LEVEL: 23 EXP: 0
HP: 2500 GIL: 0
MP: 200 SPEED: 33
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Missile, Rocket Punch
CONTROL: Can't
BLUE MAGIC: Missile
CATCH: Can't
DROP (ALWAYS): Protect Drink STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Ether
AI SCRIPT:
{Missile,Rocket Punch,Nothing}
{Missile,Missile,Rocket Punch}
NAME: Launcher
LEVEL: 50 EXP: 0
HP: 10800 GIL: 0
MP: 1000 SPEED: 20
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Water, Air, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Valiant Attack
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Valiant Attack
React:HP Damage & HP < 10000{
Change Target:Self
Punishment
}
NAME: Launcher
LEVEL: 50 EXP: 0
HP: 10800 GIL: 0
MP: 1000 SPEED: 20
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Water, Air, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Valiant Attack
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Valiant Attack
React:HP Damage & HP < 10000{
Change Target:Self
Punishment
}
NAME: Sol Cannon
LEVEL: 36 EXP: 40
HP: 22500 GIL: 100
MP: 1000 SPEED: 55
ATTACK: 7 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 5 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Water, Air, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Surge Beam, Punishment
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Elixir
AI SCRIPT:
Condition:V00=01{
Display Text: Filling Multi-Surge Beam energy
Nothing
Display Text: Explosives pressure increased
Nothing
Display Text: Energy Level 128-
Nothing
Display Text: Fire!!!
Surge Beam
}
Display Text: Filling Multi-Surge Beam energy
Nothing
Display Text: Cross Gauge luminosity set to 20
Nothing
Display Text: Safety Lock released
Nothing
Display Text: Explosives pressure increased
Nothing
Display Text: Anti-Shock Anti-Flash Shield on
Nothing
Display Text: Energy Level 128-
Nothing
Display Text: Fire!!!
Surge Beam
Set V00=01
Nothing
Condition:HP Damage & HP < 10000{
Change Target:All Enemies
Punishment
}
NAME: ArchaeAvis (1st form)
LEVEL: 21 EXP: 0
HP: 1600 GIL: 0
MP: 2000 SPEED: 30
ATTACK: 39 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 6
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Air
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Giant Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Breath Wing,Specialty}
React:Death{
Unhide Monster: ArchaeAvis (2nd form)
}
NAME: ArchaeAvis (2nd form)
LEVEL: 19 EXP: 0
HP: 1600 GIL: 0
MP: 2000 SPEED: 30
ATTACK: 39 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 24 MAGIC DEFENSE: 12
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Ice
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Wing
SPECIALTY EFFECT: Adds Poison
SPELLS: Blaze
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Blaze,Specialty}
React:Death{
Unhide Monster: ArchaeAvis (3rd form)
}
NAME: ArchaeAvis (3rd form)
LEVEL: 23 EXP: 0
HP: 1600 GIL: 0
MP: 2000 SPEED: 30
ATTACK: 39 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 18 MAGIC DEFENSE: 18
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Fire
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Tail
SPECIALTY EFFECT: Adds Blind
SPELLS: Flame
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Speed Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Flame,Specialty}
React:Death{
Unhide Monster: ArchaeAvis (4th form)
}
NAME: ArchaeAvis (4th form)
LEVEL: 24 EXP: 0
HP: 1600 GIL: 0
MP: 2000 SPEED: 30
ATTACK: 39 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 12 MAGIC DEFENSE: 24
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Thunder
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Protect Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Thunder,Specialty}
React:Death{
No Interrupt{
Unhide Monster: ArchaeAvis (Undead)
Display Text: ArchaeoAvis revived!
Display Text: King Tycoon: Astounding!
Display Text: 'What life force!!
Display Text: 'The power of the Crystals...?
Nothing
}
}
NAME: ArchaeAvis (Undead)
LEVEL: 20 EXP: 0
HP: 2500 GIL: 0
MP: 2000 SPEED: 35
ATTACK: 42 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 6 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Air, Earth, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Fang
SPECIALTY EFFECT: Adds Charm
SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hero Drink STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Breath Wing,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Flame,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Thunder,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Blaze,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
NAME: Chim.Brain
LEVEL: 19 EXP: 0
HP: 3300 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 40 MAGIC POWER: 1
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: AquaRake, Blaze
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Phoenix Down STEAL (COMMON): Dragon Fang
DROP (RARE): Nothing STEAL (RARE): Wind Spear
AI SCRIPT:
{AquaRake,Fight,Specialty}
{AquaRake,Blaze,Blaze}
NAME: Titan
LEVEL: 1 EXP: 0
HP: 2500 GIL: 0
MP: 2000 SPEED: 25
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging,
Sleep, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Earth Shaker
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Earth Hammer
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Earth Shaker,Specialty}
React:Death{
Earth Shaker
}
NAME: Puroboros
LEVEL: 22 EXP: 0
HP: 1500 GIL: 0
MP: 100 SPEED: 20
ATTACK: 45 MAGIC POWER: 10
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Exploder, Cure2, Life2
CONTROL: Fight, Exploder
BLUE MAGIC: Exploder
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Eyedrop
AI SCRIPT:
Nothing,Nothing
{Fight,Specialty,Exploder}
React:Death{
Change Target:All Dead Enemies
Life2
}
React:Summon Magic{
Change Target:Self
Cure2
}
NAME: Abductor (Butz Solo Battle)
LEVEL: 22 EXP: 0
HP: 1500 GIL: 0
MP: 2000 SPEED: 25
ATTACK: 40 MAGIC POWER: 10
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Hurricane
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Ether STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Gaia Gear
AI SCRIPT:
{Fight,Hurricane,Fight}
{Fight,Fight,Specialty}
NAME: Gilgamesh (Dungeon)
LEVEL: 26 EXP: 0
HP: 11500 GIL: 0
MP: 2000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Elixir STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Display Text: Gilgamesh: Hah!
{Fight,Fight,Specialty}
Display Text: Gilgamesh: Hah!
{Fight,Fight,Specialty}
Condition:HP < 10000 & HP Damage{
Display Text: Gilgamesh: Crap!
Display Text: Alright.. for today
Display Text: I'll let you go...
Display Text: Lucky for you!
Escape
}
NAME: Fishman
LEVEL: 25 EXP: 300
HP: 400 GIL: 200
MP: 0 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: FlyingKillr
LEVEL: 26 EXP: 300
HP: 300 GIL: 200
MP: 0 SPEED: 28
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Antidote STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Lil'Chariot
LEVEL: 8 EXP: 300
HP: 480 GIL: 200
MP: 100 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mustard Bomb
CONTROL: Fight, Mustard Bomb
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Mustard Bomb,Specialty}
NAME: NeoGalura
LEVEL: 27 EXP: 300
HP: 980 GIL: 500
MP: 1000 SPEED: 25
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Water Scroll STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Gilgamesh (Bridge)
LEVEL: 28 EXP: 0
HP: 6500 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 49 MAGIC POWER: 0
ATT. MULT: 7 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 14 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Jump, Electric Shock, GblinPnch, Aero 2, Wind Slash, Haste, Armor,
Shell
CONTROL: Can't
BLUE MAGIC: GblinPnch, Aero 2
CATCH: Can't
DROP (ALWAYS): Tricorn STEAL (COMMON): Hero Drink
DROP (RARE): Nothing STEAL (RARE): Trident
AI SCRIPT:
Condition:V00=01{
{Fight,Jump,Electric Shock}
{Fight,Fight,Jump}
}
Fight
{Fight,GblinPnch,Specialty}
{Fight,Aero 2,Fight}
{Fight,Wind Slash,Specialty}
React:Death & V00=01{
Display Text: Gilgamesh: Hey!
Display Text: I remembered urgent business!
Display Text: I'll be back!!
Escape
}
React:HP < 2500 & HP Damage & V00=00{
No Interrupt{
Display Text: I was wrong...
Haste
Display Text: I can't fight four people...
Armor
Display Text: I don't stand a chance...
Shell
Display Text: ...did you believe me!!?
Jump
Set V00=01
}
NAME: Tyrasaurus
LEVEL: 29 EXP: 0
HP: 5000 GIL: 0
MP: 1000 SPEED: 50
ATTACK: 45 MAGIC POWER: 0
ATT. MULT: 8 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Dragon, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Poison Breath
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Gold Shield
AI SCRIPT:
{Fight,Fight,Specialty}
React:??{
Poison Breath
}
React:Physical{
{Fight,Specialty,????}
}
NAME: Abductor (Val Castle)
LEVEL: 29 EXP: 0
HP: 2500 GIL: 0
MP: 1000 SPEED: 35
ATTACK: 40 MAGIC POWER: 0
ATT. MULT: 6 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Hurricane, Vampire
CONTROL: Can't
BLUE MAGIC: Vampire
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Potion STEAL (RARE): Power Ring
AI SCRIPT:
{Fight,Hurricane,Specialty}
{Fight,Vampire,Specialty}
NAME: HiryuuPlant
LEVEL: 33 EXP: 0
HP: 12000 GIL: 0
MP: 1000 SPEED: 39
ATTACK: 40 MAGIC POWER: 50
ATT. MULT: 6 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 40
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Elixir STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=01 & Alone{
Unhide Monster: HiryuuFlowr (All)
}
Condition:V00=01{
Nothing
Nothing
Nothing
Nothing
Nothing
Unhide Monster: HiryuuFlowr (All)
}
Unhide Monster: HiryuuFlowr (1,4,5)
Unhide Monster: HiryuuFlowr (1,3,4)
Unhide Monster: HiryuuFlowr (2,3,5)
Unhide Monster: HiryuuFlowr (All)
Set V00=01
Nothing
NAME: HiryuuFlowr (1)
LEVEL: 31 EXP: 0
HP: 100 GIL: 0
MP: 1000 SPEED: 22
ATTACK: 5 MAGIC POWER: 50
ATT. MULT: 20 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 0 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Aging
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Specialty,Specialty,Nothing}
NAME: HiryuuFlowr (2)
LEVEL: 31 EXP: 0
HP: 100 GIL: 0
MP: 1000 SPEED: 17
ATTACK: 5 MAGIC POWER: 50
ATT. MULT: 20 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 0 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Specialty,Specialty,Nothing}
NAME: HiryuuFlowr (3)
LEVEL: 33 EXP: 0
HP: 100 GIL: 0
MP: 1000 SPEED: 27
ATTACK: 5 MAGIC POWER: 50
ATT. MULT: 20 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 0 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Blind
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Specialty,Specialty,Nothing}
NAME: HiryuuFlowr (4)
LEVEL: 31 EXP: 0
HP: 100 GIL: 0
MP: 1000 SPEED: 22
ATTACK: 5 MAGIC POWER: 50
ATT. MULT: 20 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 0 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Specialty,Specialty,Nothing}
NAME: HiryuuFlowr (5)
LEVEL: 35 EXP: 0
HP: 100 GIL: 0
MP: 1000 SPEED: 18
ATTACK: 5 MAGIC POWER: 50
ATT. MULT: 20 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 0 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Charm
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Specialty,Specialty,Nothing}
NAME: Gabbldegak
LEVEL: 24 EXP: 890
HP: 1200 GIL: 1000
MP: 100 SPEED: 25
ATTACK: 39 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 15 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: GblinPnch
CONTROL: Fight, Mustard Bomb
BLUE MAGIC: GblinPnch
CATCH: Mustard Bomb
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,GblinPnch}
NAME: Gilgamesh (Ship)
LEVEL: 31 EXP: 0
HP: 8888 GIL: 0
MP: 888 SPEED: 45
ATTACK: 50 MAGIC POWER: 50
ATT. MULT: 5 MAGIC MULT: 10
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Missile, DeathClaw
CONTROL: Can't
BLUE MAGIC: Missile, DeathClaw
CATCH: Can't
DROP (ALWAYS): Gold Shield STEAL (COMMON): Genji Glove
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=01{
{Fight,Missile,Fight}
{Fight,Fight,Specialty}
{Fight,DeathClaw,Fight}
}
Condition:HP < 6000{
No Interrupt{
Unhide Monster: Enkidou
Display Text: Gilgamesh: What took you so long?
Display Text: Enkidou: That old man...
Display Text: Gave me a bit of trouble...
Display Text: Gilgamesh: First aid...please!
Change Target: Enkidou
No-Damage Magic
}
}
{Fight,Fight,Specialty}
{Fight,Missile,Fight}
{Fight,Fight,Specialty}
{Fight,DeathClaw,Fight}
React:Death & Alone{
No Interrupt{
Display Text: Gilgamesh: Enkidou!
Display Text: I'll leave the rest to you!
Reverse Polarity
Display Text: Enkidou...
Display Text: Hey, don't leave me!!
Nothing
}
NAME: Enkidou
LEVEL: 29 EXP: 0
HP: 4000 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 50 MAGIC POWER: 40
ATT. MULT: 5 MAGIC MULT: 8
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2, Missile, Thread, Slow2, WhiteWind, Vampire, Wind Slash
CONTROL: Fight, Hurricane
BLUE MAGIC: Aero 2, Missile, WhiteWind, Vampire
CATCH: Can't
DROP (ALWAYS): Trident STEAL (COMMON): Green Beret
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Aero 2,Specialty}
{Vampire,Missile,Wind Slash}
{Fight,Fight,Specialty}
{Vampire,Thread,Wind Slash}
{Fight,Sonic Wave,WhiteWind}
React:Magic:No-Damage Magic{
Set V00=01
WhiteWind
}
NAME: Atmos
LEVEL: 41 EXP: 0
HP: 19997 GIL: 0
MP: 10000 SPEED: 36
ATTACK: 10 MAGIC POWER: 80
ATT. MULT: 10 MAGIC MULT: 16
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 14 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell,
Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Haste
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Wormhole, Pull, Slow2, Old, Demi, Qrter, Comet
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether
DROP (RARE): Nothing STEAL (RARE): Flail
AI SCRIPT:
Condition:Status:Party Member1:Dead & Party Member1 Position=80{
Change Target:Party Member1
Wormhole
}
Condition:Status:Party Member2:Dead & Party Member2 Position=40{
Change Target:Party Member2
Wormhole
}
Condition:Status:Party Member3:Dead & Party Member3 Position=20{
Change Target:Party Member3
Wormhole
}
Condition:Status:Party Member4:Dead & Party Member4 Position=10{
Change Target:Party Member4
Wormhole
}
Condition:Status:Party Member:Dead{
{Pull,Pull,Pull}
Pull
Pull
{Pull,Pull,Slow2}
Pull
{Pull,Pull,Demi}
Pull
{Pull,Pull,Qrter}
Pull
{Pull,Pull,Old}
Pull
{Pull,Pull,Pull}
Pull
{Pull,Pull,Demi}
Pull
{Pull,Pull,Qrter}
Pull
}
{Comet,Comet,Nothing}+{Comet,Comet,Nothing}
NAME: Shoat
LEVEL: 38 EXP: 0
HP: 5000 GIL: 0
MP: 500 SPEED: 45
ATTACK: 55 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell,
Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Drain, Demon's Eye
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Shoat STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Phoenix Down
AI SCRIPT:
{Fight,Fight,Drain}
React:HP Damage{
Change Target:Last Attacker
Demon's Eye
}
NAME: Seal Guardian (Fire)
LEVEL: 77 EXP: 0
HP: 7777 GIL: 0
MP: 10000 SPEED: 40
ATTACK: 40 MAGIC POWER: 15
ATT. MULT: 10 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fire3
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soot STEAL (RARE): Elixir
AI SCRIPT:
Condition:HP < 3000{
Change Target:Whole party
Fire3
}
{Fight,Fight,Specialty}
NAME: Seal Guardian (Earth)
LEVEL: 77 EXP: 0
HP: 7777 GIL: 0
MP: 10000 SPEED: 45
ATTACK: 40 MAGIC POWER: 1
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Earth Shaker
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soot STEAL (RARE): Elixir
AI SCRIPT:
Condition:HP < 3000{
Earth Shaker
}
{Fight,Fight,Specialty}
NAME: Seal Guardian (Water)
LEVEL: 77 EXP: 0
HP: 7777 GIL: 0
MP: 10000 SPEED: 50
ATTACK: 40 MAGIC POWER: 15
ATT. MULT: 10 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: AquaRake
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soot STEAL (RARE): Elixir
AI SCRIPT:
Condition:HP < 3000{
AquaRake
}
{Fight,Fight,Specialty}
NAME: Seal Guardian (Air)
LEVEL: 77 EXP: 0
HP: 7777 GIL: 0
MP: 10000 SPEED: 55
ATTACK: 40 MAGIC POWER: 10
ATT. MULT: 10 MAGIC MULT: 7
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 3
CONTROL: Can't
BLUE MAGIC: Aero 3
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Soot STEAL (RARE): Elixir
AI SCRIPT:
Condition:HP < 3000{
Change Target:Whole party
Aero 3
}
{Fight,Fight,Specialty}
NAME: Exdeath (Solo battle vs. Galuf)
LEVEL: 63 EXP: 0
HP: 50000 GIL: 0
MP: 65000 SPEED: 35
ATTACK: 60 MAGIC POWER: 30
ATT. MULT: 20 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 1
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop, Slow
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:HP < 1{
Terminate
}
Condition:V01=01{
Fight
}
Condition:HP < 43000{
Display Text: Exdeath: Take this!!
Specialty
No Interrupt{
Display Text: 'You've made me mad!
Display Text: 'To the world of Death with you!!
Flare
Holy
Meteo
}
No Interrupt{
Display Text: Exdeath: Wh-, why won't you die!?
Display Text: Galuf: Not yet...
Display Text: 'I can't die yet!
Display Text: Galuf: Even if my life
Display Text: 'burns out...I will defeat you!!
Set V00=01
Set V01=01
Nothing
}
}
{Ice 3,Fire3,Bolt3}
{Fight,Fight,Qrter}
Fight
Condition:V00=03 & React:HP Damage{
No Interrupt{
Display Text: Exdeath: Then what is it...?
Change Target:Self
No Clue
}
}
Condition:V00=02 & React:HP Damage{
Display Text: Galuf: This isn't anger...
Display Text: '... nor is it hatred...!!
Set V00=03
Nothing
}
Condition:V00=01 & React:HP Damage{
Display Text: Exdeath: I cannot be defeated by
Display Text: 'anger or hatred...
Set V00=02
Nothing
}
NAME: Carbunkle (1st form)
LEVEL: 44 EXP: 0
HP: 15000 GIL: 0
MP: 10000 SPEED: 50
ATTACK: 50 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 12
EVADE%: 70 MAGIC EVADE%: 50
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float, Wall
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Break, XZone, Doom, Bio, Stop, Charm, Ice 2, Fire2, Bolt2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring
DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink
AI SCRIPT:
Condition:HP < 3000{
Change Target:Self
{Break,XZone,Doom}
Change Target:Self
{Break,XZone,Doom}
Change Target:Self
{Break,XZone,Doom}
Unhide Monster: Carbunkle (2nd form)
}
Condition:HP < 10000{
Change Target:Self
{Bio,Stop,Charm}
Change Target:Self
{Bio,Stop,Charm}
Change Target:Self
{Bio,Stop,Charm}
Unhide Monster: Carbunkle (2nd form)
}
Change Target:Self
{Ice 2,Fire2,Bolt2}
Change Target:Self
{Ice 2,Fire2,Bolt2}
Change Target:Self
{Ice 2,Fire2,Bolt2}
Unhide Monster: Carbunkle (2nd form)
NAME: Carbunkle (2nd form)
LEVEL: 1 EXP: 0
HP: 15000 GIL: 0
MP: 1000 SPEED: 25
ATTACK: 7 MAGIC POWER: 10
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Berserk, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Cure2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring
DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink
AI SCRIPT:
Cure2
Unhide Monster: Carbunkle (1st form)
NAME: Merugene
LEVEL: 41 EXP: 0
HP: 15000 GIL: 0
MP: 10000 SPEED: 50
ATTACK: 75 MAGIC POWER: 50
ATT. MULT: 15 MAGIC MULT: 12
EVADE%: 20 MAGIC EVADE%: 15
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fire3, Bolt3, Ice 3, Allure
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring
DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink
AI SCRIPT:
{Fire3,Fight,Allure}
{Bolt3,Fight,Specialty}
{Ice 3,Allure,Specialty}
React:Death{
Display Text: Ramuh: Oh!? Ifrit...
Escape
}
NAME: Gilgamesh (ExDeath Castle)
LEVEL: 53 EXP: 0
HP: 55000 GIL: 0
MP: 2000 SPEED: 65
ATTACK: 60 MAGIC POWER: 1
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging,
Sleep, Paralyze, Charm, Berserk, Mute, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Hurricane, FrogSong, Time Slip, Sonic Wave, TinySong, Strange Dance,
Flash, Rocket Punch, Flash
CONTROL: Can't
BLUE MAGIC: FrogSong, Time Slip, TinySong, Flash
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Gauntlet
AI SCRIPT:
Condition:V00=01{
Display Text: 'Makes me kinda happy...
{Hurricane,Fight,FrogSong}
Display Text: Gilgamesh: By the way...
Display Text: 'Where's that jolly old man?
Display Text: Cara: Exdeath...
Display Text: Gilgamesh: ... I see...
{Time Slip,Fight,Specialty}
Display Text: Gilgamesh: ...........
{Sonic Wave,Fight,TinySong}
Display Text: Gilgamesh: OK, this is
Display Text: 'the end of my warm-up!
Display Text: 'Gilgamesh Change!!
Unhide Monster: Gilgamesh (Morphed)
}
{Sonic Wave,Fight,TinySong}
{Strange Dance,Fight,Specialty}
{Flash,Fight,Specialty}
{Hurricane,Fight,FrogSong}
{Time Slip,Fight,Specialty}
{Rocket Punch,Fight,FrogSong}
Condition:HP < 42000 & V00=00 & HP Damage{
No Interrupt{
Display Text: Gilgamesh: So...
Display Text: 'Let's see...
Display Text: 'This is our fourth time, huh...
Set V00=01
{Flash,Fight,Specialty}
}
}
NAME: Gilgamesh (Morphed)
LEVEL: 67 EXP: 0
HP: 60000 GIL: 0
MP: 9000 SPEED: 75
ATTACK: 50 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: Regen
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Excailber STEAL (COMMON): Genji Helmet
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=02{
Display Text: Exdeath: You worthless...
Display Text: 'To the Cleft of Dimension!!
Display Text: Gilgamesh: D..don't!
Display Text: 'Forgive me!
Display Text: Exdeath: Silence!
X-Zone
}
No Interrupt{
Display Text: 'Excalibur...
Display Text: 'Let me see your strength!
Fight
}
No Interrupt{
Fight
Display Text: 'Huh?
Nothing
}
No Interrupt{
Fight
Display Text: 'What the...?
Nothing
}
No Interrupt{
Fight
Display Text: 'Isn't it the strongest sword!?
Nothing
}
Change Music
Display Text: Exdeath: Gilgamesh!
Display Text: Gilgamesh: ...
Set V00=02
Nothing
React:Death & Magic:X-Zone{
Display Text: Gilgamesh: Aaahh!!
Nothing
}
NAME: Exdeath (Exdeath Castle)
LEVEL: 66 EXP: 0
HP: 32768 GIL: 0
MP: 32768 SPEED: 50
ATTACK: 58 MAGIC POWER: 0
ATT. MULT: 20 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 85
DEFENSE: 25 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Regen
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: HP Leak, 1.5 * Damage
SPELLS: Fire3, Bolt3, Ice 3, Dispel, Slow, Slow2, Haste, Meteo, Condemn,
Dynamo, Earth Shaker, Hurricane, Zombie Breath, L3 Flare, Gravity 100, Demi,
Flame, Bio
CONTROL: Can't
BLUE MAGIC: Condemn, L3 Flare
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Elixir
DROP (RARE): Nothing STEAL (RARE): Staff of Judgement
AI SCRIPT:
Condition:HP < 16000{
No Interrupt{
{Fight,Specialty,Nothing}
{Fire3,Bolt3,Fight}
}
No Interrupt{
{Fire3,Fight,Specialty}
{Ice 3,Fight,Nothing}
}
No Interrupt{
{Ice 3,Fight,Nothing}
{Bolt3,Fight,Specialty}
}
}
Condition:HP < 7000{
{Meteo,Meteo,Fight}
{Fire3,Ice 3,Bolt3}
{Fight,Fight,Specialty}
}
{Fight,Condemn,Condemn}
{Dynamo,Dynamo,Specialty}
{Gravity 100,Demi,Fight}
{Fight,Fight,Specialty}
{Earth Shaker,Earth Shaker,Fight}
{Flame,Fight,Specialty}
{Hurricane,Hurricane,Fight}
{Zombie Breath,Zombie Breath,Specialty}
{Fight,Bio,Fight}
{L3 Flare,L3 Flare,Specialty}
React:Physical{
Change Target:?
{Dispel,Nothing,Nothing}
}
React:Magic:Slow{
Haste
}
React:Magic:Slow2{
Haste
}
NAME: Antlion
LEVEL: 34 EXP: 0
HP: 8100 GIL: 3000
MP: 1000 SPEED: 50
ATTACK: 48 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sonic Wave, Stomach Acid
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Cabin STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Sonic Wave,Specialty}
{Fight,Sonic Wave,Specialty}
{Fight,Sonic Wave,Specialty}
{Fight,Sonic Wave,Specialty}
Stomach Acid
React:Death{
Escape
}
NAME: Mummy
LEVEL: 27 EXP: 0
HP: 2900 GIL: 500
MP: 50 SPEED: 50
ATTACK: 48 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 25 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Undead
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Dance of the Dead
CONTROL: Fight, Cure3
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Revivify STEAL (RARE): Hi-Potion
AI SCRIPT:
Condition:Alone{
{Fight,Dance of the Dead,Specialty}
}
{Fight,Fight,Specialty}
NAME: Aspis
LEVEL: 35 EXP: 800
HP: 1280 GIL: 0
MP: 50 SPEED: 42
ATTACK: 57 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Undead
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Entangle, Psych
CONTROL: Fight, Entangle
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Antidote
DROP (RARE): Antidote STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Entangle,Specialty}
{Psych,Entangle,Specialty}
NAME: GrandMummy
LEVEL: 0 EXP: 0
HP: 6000 GIL: 0
MP: 300 SPEED: 34
ATTACK: 55 MAGIC POWER: 5
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 30 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm,
Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Strange Dance
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Revivify
AI SCRIPT:
{Fight,Strange Dance,Specialty}
{Fight,Strange Dance,Specialty}
NAME: MachinHead
LEVEL: 37 EXP: 0
HP: 7210 GIL: 0
MP: 5000 SPEED: 37
ATTACK: 59 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 36
DEFENSE: 28 MAGIC DEFENSE: 18
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Lightning
CREATURE TYPE: Creature
IMMUNITY: Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Missile, Emission, Mustard Bomb, Surge Beam, Dynamo
CONTROL: Fight, ????
BLUE MAGIC: Missile, Emission, ????
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Speed Drink STEAL (RARE): Gauntlet
AI SCRIPT:
Condition:Status:Butz:Jumping{
Change Target:Butz
Interceptor Rocket
}
Condition:Status:Lenna:Jumping{
Change Target:Lenna
Interceptor Rocket
}
Condition:Status:Galuf:Jumping{
Change Target:Galuf
Interceptor Rocket
}
Condition:Status:Faris:Jumping{
Change Target:Faris
Interceptor Rocket
}
Condition:Status:Cara:Jumping{
Change Target:Cara
Interceptor Rocket
}
{Missile,Emission,Nothing}
{Mustard Bomb,Surge Beam,Nothing}
{Missile,Emission,Nothing}
{Mustard Bomb,Dynamo,Nothing}
Fight
NAME: Merugene (1st form)
LEVEL: 29 EXP: 0
HP: 20000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 49 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 90 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
ELEMENTAL ABSORB: Lightning, Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bolt3, Ice 3, Barrier Change
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Clothes
DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Nothing}
{Bolt3,Fight,Nothing}
{Ice 3,Fight,Nothing}
{Fight,No-Damage Magic,Nothing}
{Bolt3,No-Damage Magic,Nothing}
{Ice 3,No-Damage Magic,Nothing}
{Fight,No-Damage Magic,No-Damage Magic}
{Bolt3,No-Damage Magic,No-Damage Magic}
{Ice 3,No-Damage Magic,No-Damage Magic}
React:Magic:No-Damage Magic{
Change Target:Whole party
Ice 3
Barrier Change
Unhide Monster: Merugene (Random form)
}
NAME: Merugene (2nd form)
LEVEL: 29 EXP: 0
HP: 20000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 49 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 90 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
ELEMENTAL ABSORB: Lightning, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bolt3, Fire3, Barrier Change
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Helmet
DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Nothing,Nothing}
{Bolt3,Nothing,Nothing}
{Fire3,Nothing,Nothing}
{Fight,No-Damage Magic,Nothing}
{Bolt3,No-Damage Magic,Nothing}
{Fire3,No-Damage Magic,Nothing}
{Fight,No-Damage Magic,No-Damage Magic}
{Bolt3,No-Damage Magic,No-Damage Magic}
{Fire3,No-Damage Magic,No-Damage Magic}
React:Magic:No-Damage Magic{
Change Target:Whole party
Bolt3
Barrier Change
Unhide Monster: Merugene (Random form)
}
NAME: Merugene (3rd form)
LEVEL: 29 EXP: 0
HP: 20000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 49 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 90 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
ELEMENTAL ABSORB: Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Ice 3, Fire3, Barrier Change
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes
DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Nothing,Nothing}
{Ice 3,Nothing,Nothing}
{Fire3,Nothing,Nothing}
{Fight,No-Damage Magic,Nothing}
{Ice 3,No-Damage Magic,Nothing}
{Fire3,No-Damage Magic,Nothing}
{Fight,No-Damage Magic,No-Damage Magic}
{Ice 3,No-Damage Magic,No-Damage Magic}
{Fire3,No-Damage Magic,No-Damage Magic}
React:Magic:No-Damage Magic{
Change Target:Whole party
Fire3
Barrier Change
Unhide Monster: Merugene (Random form)
}
NAME: Merugene (4th form)
LEVEL: 33 EXP: 0
HP: 20000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 65 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 90
DEFENSE: 0 MAGIC DEFENSE: 90
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
ELEMENTAL ABSORB: Lightning, Ice, Fire
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fire3, Ice 3, Bolt3, Allure, Barrier Change
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shield
DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing
AI SCRIPT:
{Fire3,Nothing,Nothing}
{Ice 3,Nothing,Nothing}
{Bolt3,Nothing,Nothing}
{Fire3,No-Damage Magic,Nothing}
{Ice 3,No-Damage Magic,Nothing}
{Bolt3,No-Damage Magic,Nothing}
{Fire3,No-Damage Magic,No-Damage Magic}
{Ice 3,No-Damage Magic,No-Damage Magic}
{Bolt3,No-Damage Magic,No-Damage Magic}
React:Magic:No-Damage Magic{
Allure
Barrier Change
Unhide Monster: Merugene (Random form)
}
NAME: Odin
LEVEL: 2 EXP: 0
HP: 17000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 60 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 80
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Poison, Charm
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: True Edge
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Flame Shield STEAL (RARE): Guard Ring
AI SCRIPT:
Nothing
True Edge
{Fight,Fight,Specialty}
React:Death{
Display Text: Odin: This is it!
Terminate
}
NAME: Gargoyle
LEVEL: 33 EXP: 0
HP: 5000 GIL: 0
MP: 300 SPEED: 34
ATTACK: 58 MAGIC POWER: 50
ATT. MULT: 9 MAGIC MULT: 10
EVADE%: 10 MAGIC EVADE%: 35
DEFENSE: 13 MAGIC DEFENSE: 12
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Charm
ELEMENTAL ABSORB: Holy
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fusion
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Hi-Potion STEAL (RARE): Phoenix Down
AI SCRIPT:
Condition:Alone{
Unhide Monster: Gargoyle
}
{Fight,Fight,Specialty}
{Fight,Fight,Specialty}
{Fight,Fight,Specialty}
{Fight,Fight,Specialty}
{Fusion,Fight,Specialty}
NAME: Pantera
LEVEL: 42 EXP: 0
HP: 18000 GIL: 0
MP: 1000 SPEED: 30
ATTACK: 61 MAGIC POWER: 0
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 5 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Blaster
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down
DROP (RARE): Nothing STEAL (RARE): Elixir
AI SCRIPT:
{
Condition:Status:All Allies:??{
Escape
}
Condition:V00=01{
{Fight,Specialty,Blaster}
}
{Fight,Blaster,Specialty}
No Interrupt{
Display Text: 'Image!!
Unhide Monster: Pantera (1st, 2nd, 3rd positions)
Stalker Attack
Set V00=01
}
}
NAME: Triton
LEVEL: 37 EXP: 0
HP: 13333 GIL: 0
MP: 10000 SPEED: 35
ATTACK: 55 MAGIC POWER: 20
ATT. MULT: 11 MAGIC MULT: 6
EVADE%: 0 MAGIC EVADE%: 60
DEFENSE: 0 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Delta Attack, Fire3, Emission
CONTROL: Can't
BLUE MAGIC: Emission
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Protect Drink STEAL (RARE): Elixir
AI SCRIPT:
Condition:Status:Enemy:Dead{
Unhide Monster:
Delta Attack
}
{Fight,Fight,Nothing}
Change Target:Whole party
{Fire3,Fire3,Nothing}
{Fight,Fight,Emission}
{Fight,Fire3,Fight}
NAME: Neregeid
LEVEL: 20 EXP: 0
HP: 13333 GIL: 0
MP: 10000 SPEED: 40
ATTACK: 54 MAGIC POWER: 20
ATT. MULT: 11 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 60
DEFENSE: 0 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Delta Attack, Snowstorm, Blaze, Ice 3
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Power Drink STEAL (RARE): Elixir
AI SCRIPT:
Condition:Status:Enemy:Dead{
Unhide Monster:
Delta Attack
}
{Fight,Fight,Nothing}
{Snowstorm,Snowstorm,Nothing}
{Fight,Fight,Blaze}
{Fight,Ice 3,Fight}
NAME: Phobos
LEVEL: 39 EXP: 0
HP: 13333 GIL: 0
MP: 10000 SPEED: 45
ATTACK: 55 MAGIC POWER: 20
ATT. MULT: 11 MAGIC MULT: 7
EVADE%: 0 MAGIC EVADE%: 60
DEFENSE: 0 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Earth
CREATURE TYPE: Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Delta Attack, Bio, Rainbow Wind
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Giant Drink STEAL (RARE): Elixir
AI SCRIPT:
Condition:Status:Enemy:Dead{
Unhide Monster:
Delta Attack
}
{Fight,Fight,Nothing}
Change Target:Whole party
{Bio,Bio,Nothing}
{Fight,Fight,Rainbow Wind}
{Fight,Bio,Fight}
NAME: Omniscient
LEVEL: 53 EXP: 0
HP: 16999 GIL: 0
MP: 30000 SPEED: 26
ATTACK: 100 MAGIC POWER: 20
ATT. MULT: 20 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 8
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Air
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell, Regen
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bolt3, Fire3, Ice 3, Reset, Flare, Cure, Fire, Slow, Scan, Ice, Regen,
Mute, Venom, Haste, Size, Float, Cure2, Toad, Demi, Charm, Fire2, Stop, Bolt2,
Ice 2, Qrter, Wall, Drain, Bio
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Nothing STEAL (RARE): Corna Jar
AI SCRIPT:
Condition:HP < 4000{
{Bolt3,Fire3,Ice 3}
}
{Cure,Fire,Slow}
{Scan,Ice,Regen}
{Mute,Venom,Haste}
{Size,Float,Nothing}
{Cure2,Toad,Demi}
{Charm,Fire2,Stop}
{Bolt2,Ice 2,Qrter}
{Wall,Drain,Bio}
React:Death{
Flare
}
React:Physical (exception:Steal) {
Reset
}
NAME: Minotauros
LEVEL: 37 EXP: 0
HP: 19850 GIL: 0
MP: 0 SPEED: 35
ATTACK: 99 MAGIC POWER: 0
ATT. MULT: 9 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Earth, Holy, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor,
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: Water, Earth, Holy, Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Holy
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes
DROP (RARE): Nothing STEAL (RARE): Pinwheel
AI SCRIPT:
{Fight,Fight,Specialty}
React:Death{
Display Text: Minotaur: Holy...the magic
Display Text: 'of strength...See its power!
Holy
}
React:Item:Assassin Dagger{
No Clue
}
React:Physical{
{Specialty,Nothing,Nothing}
}
NAME: Leviathan
LEVEL: 37 EXP: 0
HP: 40000 GIL: 0
MP: 2000 SPEED: 49
ATTACK: 85 MAGIC POWER: 1
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 70
DEFENSE: 25 MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: Earth, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Stop
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy, Dragon
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Tail
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Tidal Wave, AquaRake, Entangle
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Wall Ring STEAL (COMMON): Elixir
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,Specialty}
No Interrupt{
{Fight,Specialty,Tidal Wave}
{Fight,Tidal Wave,Tidal Wave}
}
{Fight,Fight,Specialty}
{Fight,Tidal Wave,Specialty}
{Fight,AquaRake,AquaRake}
No Interrupt{
{Tidal Wave,Tidal Wave,Specialty}
{Specialty,Fight,Tidal Wave}
}
{Fight,Tidal Wave,Specialty}
{Fight,Fight,Specialty}
No Interrupt{
{Fight,Specialty,Tidal Wave}
{Fight,Specialty,Tidal Wave}
}
React:Magic{
{Tidal Wave,Nothing,Nothing}
}
React:Physical{
{Entangle,Nothing,Nothing}
}
NAME: Stalker
LEVEL: 7 EXP: 0
HP: 20000 GIL: 0
MP: 8192 SPEED: 40
ATTACK: 65 MAGIC POWER: 10
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Paralyze, Charm,
Berserk, Mute, Stop
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MindBlst, Hurricane, Charm, Blaze
CONTROL: Can't
BLUE MAGIC: MindBlst
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:Status:All Enemies:??{
No Clue
}
{MindBlst,Nothing,Nothing}
{Fight,Nothing,Nothing}
{Hurricane,Nothing,Nothing}
{Fight,Nothing,Nothing}
{Charm,Nothing,Nothing}
{Fight,Nothing,Nothing}
Stalker Attack
Condition:?? & Status:Self:?? & React:Magic??{
Blaze
}
React:HP Damage{
Stalker Attack
}
NAME: Gogo
LEVEL: 77 EXP: 0
HP: 47714 GIL: 0
MP: 60000 SPEED: 50
ATTACK: 120 MAGIC POWER: 35
ATT. MULT: 25 MAGIC MULT: 14
EVADE%: 30 MAGIC EVADE%: 99
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep,
Paralyze, Charm, Berserk, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Meteo, Maelstrom, Snowstorm, AquaRake, Blaze, Holy, Flare
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Clothes
DROP (RARE): Tiger Mask STEAL (RARE): Gold Hairpin
AI SCRIPT:
Condition:V01=02{
No Interrupt{
Meteo
Meteo
Meteo
}
No Interrupt{
Maelstrom
Snowstorm
AquaRake
}
No Interrupt{
Blaze
Snowstorm
AquaRake
}
}
Condition:V00=02{
Display Text: Gogo: I give up!
Display Text: 'That's the way!
Display Text: 'I'm not doing anything...
Display Text: 'So you did nothing!
Display Text: 'You copied me!
Display Text: 'Good job!
Display Text: 'That is the art of the mimic!
Display Text: 'You're graduates now!
Display Text: 'Goodbye!!
Change Target: Self
X-Zone
}
Condition:V00=01{
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Set V00=02
Nothing
}
Display Text: Gogo: My name is Gogo!
Display Text: 'The famous mimic...
Display Text: 'The trick to mimicking...
Display Text: 'Is to imitate...
Display Text: 'So I'll watch you and
Display Text: 'Do what you do...
Display Text: 'If you fight, I fight...
Display Text: 'If you use magic, so will I!
Display Text: 'If you do what I do,
Display Text: 'You'll surely win!
Set V00=01
Nothing
Condition:HP < 33000 & HP Damage{
Display Text: Gogo: You guys...
Display Text: 'You didn't get the point!
Display Text: 'No more imitation...
Change Music
Display Text: 'Let's do it some other time!
Set V01=02
Meteo
}
React:Magic{
Set V01=01
{Holy,Flare,Meteo}
}
React:Physical{
Set V01=01
{Fight,Specialty,Strong Fight}
}
React:HP Damage{
Set V01=01
Remedy
}
NAME: Bahamut
LEVEL: 99 EXP: 0
HP: 40000 GIL: 0
MP: 10000 SPEED: 40
ATTACK: 69 MAGIC POWER: 20
ATT. MULT: 16 MAGIC MULT: 11
EVADE%: 5 MAGIC EVADE%: 33
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial, Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mega Flare, Poison Breath, Zombie Breath, Maelstrom, Snowstorm,
AquaRake, Thunder, Flame, Earth Shaker, Atomic Ray, Blaze
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:HP < 10000{
{Mega Flare,Mega Flare,Fight}
}
Condition:HP < 15000{
{Poison Breath,Poison Breath,Fight}
{Zombie Breath,Zombie Breath,Fight}
}
Condition:HP < 20000{
{Maelstrom,Maelstrom,Fight}
{Snowstorm,Snowstorm,Fight}
}
Condition:HP < 25000{
{AquaRake,AquaRake,Fight}
{Thunder,Thunder,Fight}
}
Condition:HP < 30000{
{Flame,Flame,Fight}
{Earth Shaker,Earth Shaker,Fight}
}
Condition:HP < 35000{
{Atomic Ray,Atomic Ray,Fight}
{Blaze,Blaze,Fight}
}
{Nothing,Nothing,Mega Flare}
Condition:HP < 10000 & Magic:Mega Flare{
Mega Flare
}
NAME: Calotisteri
LEVEL: 68 EXP: 0
HP: 18000 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 66 MAGIC POWER: 20
ATT. MULT: 16 MAGIC MULT: 9
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 50 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Berserk,
Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Haste, Armor, Regen, Cure2, Shell, Heal, Drain, Bio, Venom, Old, Stop,
Wall
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat
DROP (RARE): Diamond Plate STEAL (RARE): Wall Ring
AI SCRIPT:
Condition:Status:Party Member:Wall{
Change Target:Single party member
{Haste,Armor,Regen}
}
Condition:Self:Wall{
Change Target:Self
{Wall,Bio,Venom}
Change Target:Self
{Wall,Old,Stop}
}
{Wall,Old,Stop}
React:HP Damage{
Drain
}
NAME: Omega
LEVEL: 119 EXP: 0
HP: 55530 GIL: 50000
MP: 60700 SPEED: 76
ATTACK: 115 MAGIC POWER: 199
ATT. MULT: 25 MAGIC MULT: 96
EVADE%: 95 MAGIC EVADE%: 90
DEFENSE: 190 MAGIC DEFENSE: 150
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep,
Paralyze, Charm, Berserk, Mute
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Ice, Fire
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Wall, Shell, Stop
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Atomic Ray, Rainbow Wind, Delta Attack, Blaster, Emission, Surge Beam,
Maelstrom, Quake, Targeting, Rocket Punch, Circle
CONTROL: Can't
BLUE MAGIC: Emission
CATCH: Can't
DROP (ALWAYS): Omega Medal STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Atomic Ray,Delta Attack,Blaster}
Surge Beam
{Rainbow Wind,Emission,Atomic Ray}
Surge Beam
No Interrupt{
{Delta Attack,Blaster,Surge Beam}
{Maelstrom,Quake,Rainbow Wind}
}
Targeting
{Rainbow Wind,Emission,Atomic Ray}
Surge Beam
React:HP Damage{
No Interrupt{
{Rocket Punch,Rocket Punch,Mustard Bomb}
{Rocket Punch,Rocket Punch,Circle}
}
}
NAME: Apanda
LEVEL: 59 EXP: 0
HP: 22200 GIL: 0
MP: 1000 SPEED: 51
ATTACK: 73 MAGIC POWER: 50
ATT. MULT: 18 MAGIC MULT: 15
EVADE%: 20 MAGIC EVADE%: 30
DEFENSE: 23 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Medicine, Armor, Drain,
Toad
CONTROL: Can't
BLUE MAGIC: Hammer
CATCH: Can't
DROP (ALWAYS): Soot STEAL (COMMON): Soot
DROP (RARE): Nothing STEAL (RARE): Soot
AI SCRIPT:
Condition:V00=01{
No Interrupt{
Display Text: Apanda: -shiver- -tremble-
Change Target:Self
Medicine
Reverse Polarity
Set V00=00
}
}
{Thread,Hammer,Fight}
{Fight,Charm,Wind Slash}
{Hammer,Fight,Thread}
{Sonic Wave,Wind Slash,Fight}
React:Magic:Ifrit{
No Interrupt{
Reverse Polarity
Display Text: Apanda: Eek eek it's Ifrit
Set V00=01
Nothing
}
}
Condition:V00=00 & React:Physical{
{Armor,Drain,Nothing}
}
Condition:V00=00 & React:Magic{
{Toad,Drain,Nothing}
}
NAME: Alte Roite
LEVEL: 58 EXP: 0
HP: 6000 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 45 MAGIC POWER: 5
ATT. MULT: 20 MAGIC MULT: 5
EVADE%: 70 MAGIC EVADE%: 60
DEFENSE: 45 MAGIC DEFENSE: 60
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Circle, Remedy
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Potion
DROP (RARE): Healing Staff STEAL (RARE): Revivify
AI SCRIPT:
{Fight,Circle,Specialty}
React:Death{
Display Text: Alte Roite shows its true form!
Unhide Monster: Jura Avis
}
React:Item:Soft{
Display Text: Arute Roite: Aahh!
Display Text: 'Really works...
Remedy
}
NAME: Jura Avis
LEVEL: 61 EXP: 0
HP: 15000 GIL: 0
MP: 1000 SPEED: 40
ATTACK: 65 MAGIC POWER: 45
ATT. MULT: 10 MAGIC MULT: 14
EVADE%: 20 MAGIC EVADE%: 10
DEFENSE: 35 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Sleep, Charm, Berserk, Stop
ELEMENTAL ABSORB: Air, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Avis
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Dragon Fang STEAL (COMMON): Turtle Shell
DROP (RARE): Nothing STEAL (RARE): Dragoon Spear
AI SCRIPT:
{Breath Wing,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Flame,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Thunder,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
{Blaze,Maelstrom,Specialty}
{Entangle,Fight,Specialty}
NAME: Halicarnaso
LEVEL: 97 EXP: 0
HP: 33333 GIL: 0
MP: 5000 SPEED: 40
ATTACK: 65 MAGIC POWER: 250
ATT. MULT: 12 MAGIC MULT: 99
EVADE%: 0 MAGIC EVADE%: 66
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Sleep, Paralyze, Charm, Berserk,
Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Dynamo, Dispel, Haste, Shell, Holy, Kurururu!
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Light Staff
DROP (RARE): Elf Cape STEAL (RARE): Aegis Shield
AI SCRIPT:
Condition:V00=01{
{Fight,Dynamo,Specialty}
{Fight,Fight,Dispel}
{Fight,Dynamo,Specialty}
{Fight,Fight,Haste}
{Fight,Dynamo,Specialty}
{Fight,Fight,Shell}
Set V00=00
Holy
}
Set V00=01
Change Target:Whole party
Kurururu!
React:Summon Magic{
Display Text: focusing power!
Change Music??
Strong Fight
}
NAME: NeoExdeath
LEVEL: 97 EXP: 0
HP: 55500 GIL: 0
MP: 55500 SPEED: 1
ATTACK: 1 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Zombie, Invul
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Nothing
NAME: NeoExdeath
LEVEL: 97 EXP: 0
HP: 55500 GIL: 0
MP: 55500 SPEED: 1
ATTACK: 1 MAGIC POWER: 0
ATT. MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Zombie, Sleep, Invul
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Nothing
NAME: NeoGoblin
LEVEL: 0 EXP: 40
HP: 100 GIL: 100
MP: 25 SPEED: 40
ATTACK: 15 MAGIC POWER: 1
ATT. MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
NAME: Apocalypse
LEVEL: 57 EXP: 0
HP: 27900 GIL: 0
MP: 50000 SPEED: 45
ATTACK: 65 MAGIC POWER: 50
ATT. MULT: 21 MAGIC MULT: 15
EVADE%: 10 MAGIC EVADE%: 33
DEFENSE: 30 MAGIC DEFENSE: 70
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Mute, Stop, Slow
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Poison
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Toad, L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3,
Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd,
Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile,
Hammer, Time Slip, DeathClaw, WhiteWind, Exploder
CONTROL: Can't
BLUE MAGIC: L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3,
Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd,
Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile,
Hammer, Time Slip, DeathClaw, WhiteWind, Exploder
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Elixir
DROP (RARE): Dark Hood STEAL (RARE): Giant's Glove
AI SCRIPT:
Condition:V00=01 & Status:Self:Toad{
Change Target:Self
Toad
}
Condition:V00=01{
{L3 Flare,L3 Flare,DrkShock}
{L3 Flare,L3 Flare,GuardOff}
{L3 Flare,L3 Flare,GblinPnch}
Set V00=00
{L3 Flare,L3 Flare,MindBlst}
}
Condition:V00=02{
{Aero 3,Aero 3,Condemn}
{Aero 3,Aero 3,Roulette}
{Aero 3,Aero 3,Aero}
Set V00=00
{Aero 3,Aero 3,L2 Old}
}
Condition:V00=03{
{Blowfish,Blowfish,L5 Doom}
{Blowfish,Blowfish,L4 Qrter}
Set V00=00
{Blowfish,Blowfish,MghtyGrd}
}
Condition:V00=04{
{Vampire,Vampire,TinySong}
{Vampire,Vampire,Flash}
Set V00=00
{Vampire,Vampire,????}
}
Condition:V00=05{
{AquaRake,AquaRake,Aero 2}
{AquaRake,AquaRake,Emission}
{AquaRake,AquaRake,FrogSong}
Set V00=00
{AquaRake,AquaRake,Missile}
}
Condition:V00=06{
{Hammer,Hammer,Time Slip}
{Hammer,Hammer,DeathClaw}
Set V00=00
{Hammer,Hammer,WhiteWind}
}
Condition:V00=07{
Exploder
}
{DrkShock,GuardOff,MindBlst}
{Condemn,Roulette,L2 Old}
{L5 Doom,L4 Qrter,MghtyGrd}
{TinySong,Flash,????}
{Aero 2,Emission,Missile}
{Time Slip,DeathClaw,WhiteWind}
React:Magic:L3 Flare{
Display Text: Learned L.3 Flare!
Set V00=01
Nothing
}
React:Magic:Aero 3{
Display Text: Learned Aero 3!
Set V00=02
Nothing
}
React:Magic:Blowfish{
Display Text: Learned Blowfish!
Set V00=03
Nothing
}
React:Magic:Vampire{
Display Text: Learned Vampire!
Set V00=04
Nothing
}
React:Magic:AquaRake{
Display Text: Learned Aqua Rake!
Set V00=05
Nothing
}
React:Magic:Hammer{
Display Text: Learned Magic Hammer!
Set V00=06
Nothing
}
React:Magic:Exploder{
Display Text: Learned Exploder!
Set V00=07
Nothing
}
NAME: Catastroph
LEVEL: 71 EXP: 0
HP: 19997 GIL: 0
MP: 19997 SPEED: 45
ATTACK: 67 MAGIC POWER: 20
ATT. MULT: 18 MAGIC MULT: 9
EVADE%: 15 MAGIC EVADE%: 33
DEFENSE: 40 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm, Berserk, Mute,
Stop
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Gravity 100, Earth Shaker, Demon's Eye
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Soft STEAL (COMMON): Elixir
DROP (RARE): Nothing STEAL (RARE): Cabin
AI SCRIPT:
Condition:Status:Party Member:Float{
Gravity 100
}
{Earth Shaker,Earth Shaker,Demon's Eye}
{Fight,Earth Shaker,Specialty}
NAME: Twin Tania (1st form)
LEVEL: 39 EXP: 0
HP: 50000 GIL: 0
MP: 10000 SPEED: 35
ATTACK: 90 MAGIC POWER: 7
ATT. MULT: 14 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 30 MAGIC DEFENSE: 16
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Holy
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Atomic Ray, Snowstorm, MindBlst, Wind Slash, Tidal Wave, Mega Flare
CONTROL: Can't
BLUE MAGIC: MindBlst
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down
DROP (RARE): Tinker Bell STEAL (RARE): Flame Shield
AI SCRIPT:
{Atomic Ray,Snowstorm,Fight}
{Atomic Ray,Snowstorm,Fight}
Change Target:Whole party
MindBlst
Wind Slash
Wind Slash
Unhide Monster: Twin Tania (2nd form)
React:Physical{
{Tidal Wave,Nothing,Nothing}
}
React:Magic{
{Mega Flare,Nothing,Nothing}
}
NAME: Twin Tania (2nd form)
LEVEL: 30 EXP: 0
HP: 50000 GIL: 0
MP: 10000 SPEED: 81
ATTACK: 90 MAGIC POWER: 72
ATT. MULT: 13 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Holy
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Giga Flare
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Giant's Axe
DROP (RARE): Murasame STEAL (RARE): Nothing
AI SCRIPT:
Display Text: Charging up for Giga Flare!
Nothing
Giga Flare
Unhide Monster: Twin Tania (1st form)
NAME: Invisible
LEVEL: 52 EXP: 0
HP: 7000 GIL: 0
MP: 1000 SPEED: 47
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 25 MAGIC EVADE%: 60
DEFENSE: 10 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Charm, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Wind Slash, Flame
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Stealth Robe
DROP (RARE): Nothing STEAL (RARE): Dark Hood
AI SCRIPT:
{Fight,Wind Slash,Nothing}
{Fight,Flame,Specialty}
React:Death & Condition:Alone & V00=01{
Display Text: 'This is the end!!
Nothing
}
React:Death & V00=01{
Nothing
}
React:Death{
No Interrupt{
Display Text: 'Image!!
Set V00=01
Unhide Monster: Invisible (2nd & 3rd position)
}
}
NAME: Abductor (ExDeath Castle)
LEVEL: 5 EXP: 500
HP: 5000 GIL: 0
MP: 100 SPEED: 50
ATTACK: 80 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 5 MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2, Hurricane
CONTROL: Can't
BLUE MAGIC: Aero 2
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Gale Bow STEAL (RARE): Shuriken
AI SCRIPT:
{Aero 2,Fight,Specialty}
{Hurricane,Fight,Specialty}
NAME: BandelKuar
LEVEL: 63 EXP: 2500
HP: 8000 GIL: 0
MP: 1000 SPEED: 30
ATTACK: 80 MAGIC POWER: 0
ATT. MULT: 11 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Blaster
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Soft
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Blaster,Specialty}
NAME: LiquiFlame (Phoenix Tower)
LEVEL: 63 EXP: 2500
HP: 9000 GIL: 0
MP: 1000 SPEED: 30
ATTACK: 81 MAGIC POWER: 20
ATT. MULT: 11 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Stop
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Ice
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Fingertips
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Fire2, Flame, Fire3
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Luck Mallet
DROP (RARE): Flame Scroll STEAL (RARE): Nothing
AI SCRIPT:
{Fire2,Flame,Specialty}
Change Target:Self
Fire3
{Fire2,Flame,Specialty}
{Fire2,Flame,Specialty}
NAME: Kuzar (Phoenix Tower)
LEVEL: 63 EXP: 2500
HP: 10000 GIL: 0
MP: 1000 SPEED: 30
ATTACK: 75 MAGIC POWER: 0
ATT. MULT: 15 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 33
DEFENSE: 30 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: ????
CONTROL: Can't
BLUE MAGIC: ????
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Phoenix Down STEAL (RARE): Nothing
AI SCRIPT:
{Fight,????,Specialty}
NAME: Sol Cannon (Phoenix Tower)
LEVEL: 61 EXP: 2500
HP: 10000 GIL: 0
MP: 60000 SPEED: 30
ATTACK: 1 MAGIC POWER: 25
ATT. MULT: 1 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 40 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Missile, Surge Beam, Electromagnetic Field
CONTROL: Can't
BLUE MAGIC: Missile
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Ether
DROP (RARE): Hi-Potion STEAL (RARE): Guard Ring
AI SCRIPT:
{Missile,Surge Beam,Electromagnetic Field}
NAME: Gilgamesh (X-Zone)
LEVEL: 59 EXP: 0
HP: 37000 GIL: 15
MP: 0 SPEED: 47
ATTACK: 109 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 5 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 35
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Genji Shield
DROP (RARE): Anti-Magic Bow STEAL (RARE): Nothing
AI SCRIPT:
Condition:HP < 30000{
Display Text: '...Butz...?
Display Text: 'It's you isn't it!!
Display Text: 'Why didn't you say so?
Display Text: 'The monsters here are scary,
Display Text: 'And I can't find my way out...
Display Text: 'I'm about to cry...
Display Text: 'By the way, how'd you get here?
Display Text: Butz explains what happened
Display Text: 'I see...now I can get home!
Change Target:Self,No-Damage Magic
}
Condition:V00=01{
No Interrupt{
Display Text: Gilgamesh: Hah!
{Fight,Fight,Nothing}
{Fight,Fight,Nothing}
}
No Interrupt{
Display Text: Gilgamesh: Hah!
{Fight,Fight,Nothing}
{Fight,Fight,Nothing}
}
}
Display Text: Gilgamesh: Another monster!
Set V00=01
Fight
React:Magic:No-Danage Magic{
Display Text: 'How'd you like to escape?
Display Text: '...
Display Text: 'Oh..yeah...that's right...
Display Text: 'Well if we live, let's meet again...
Display Text: 'I know we will...
Display Text: 'At that time we'll be friends...
Display Text: 'N... never mind!
Display Text: 'Later!
}
NAME: Shinryuu
LEVEL: 97 EXP: 0
HP: 55500 GIL: 0
MP: 51000 SPEED: 87
ATTACK: 175 MAGIC POWER: 128
ATT. MULT: 38 MAGIC MULT: 52
EVADE%: 20 MAGIC EVADE%: 95
DEFENSE: 60 MAGIC DEFENSE: 60
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Stop
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Maelstrom, Roulette, Snowstorm, Atomic Ray, Thunder, Bolt2, MghtyGrd,
L2 Old, L3 Flare, Demon's Eye, Poison Breath, Tidal Wave, Zombie Breath
CONTROL: Can't
BLUE MAGIC: Roulette, MghtyGrd, L2 Old, L3 Flare
CATCH: Can't
DROP (ALWAYS): Dragon Crest STEAL (COMMON): Dragon Fang
DROP (RARE): Nothing STEAL (RARE): Dragon Whip
AI SCRIPT:
Condition:V00=01{
{Maelstrom,Fight,Roulette}
{Snowstorm,Atomic Ray,Thunder}
No Interrupt{
{Maelstrom,Fight,Roulette}
{MghtyGrd,L2 Old,L3 Flare}
}
No Interrupt{
{Fight,Fight,Demon's Eye}
{Fight,Fight,Poison Breath}
}
}
Nothing
No Interrupt{
Set V00=01
Tidal Wave
}
React:Magic:No-Damage Magic{
Set V00=00
Zombie Breath
}
Condition:HP < 20000 & HP Damage{
{No-Damage Magic,Nothing,Nothing}
}
NAME: Barrier
LEVEL: 44 EXP: 0
HP: 8800 GIL: 0
MP: 300 SPEED: 1
ATTACK: 100 MAGIC POWER: 5
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 30 MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep,
Paralyze, Charm, Berserk, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: (Always) Wall
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Flare, Holy, Fire3, Bolt3, Ice 3
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing STEAL (RARE): Wall Ring
AI SCRIPT:
Change Target:Single Enemy with Wall
{Flare,Holy,Flare}
Change Target:All Allies
{Fire3,Bolt3,Ice 3}
Change Target:Single Enemy with Wall
{Holy,Flare,Holy}
Change Target:All Allies
{Fire3,Bolt3,Ice 3}
NAME: Necrofobia
LEVEL: 66 EXP: 0
HP: 44044 GIL: 0
MP: 10000 SPEED: 47
ATTACK: 99 MAGIC POWER: 50
ATT. MULT: 16 MAGIC MULT: 16
EVADE%: 10 MAGIC EVADE%: 75
DEFENSE: 50 MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Invul
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: HP Leak, 1.5 * Damage
SPELLS: Hurricane, Doom, Flash
CONTROL: Can't
BLUE MAGIC: Flash
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Elixir
DROP (RARE): Lumina Suit STEAL (RARE): Thief Glove
AI SCRIPT:
Condition:V02=01{
No Interrupt{
Display Text: Necrofobia: Die!!
Change Target: Gilgamesh
Flare
Change Target: Gilgamesh
No-Damage Magic
}
}
Condition:V01=01 & Alone{
Terminate
}
Condition:V01=01{
Change Target: Gilgamesh
{Specialty,Fire3,Bolt3}
Change Target: Gilgamesh
{Specialty,Ice 3,Strong Fight}
}
Condition:V00=02{
No Interrupt{
{Fight,Fight,Hurricane}
{Fight,Fight,Specialty}
}
No Interrupt{
{Fight,Fight,Specialty}
{Fight,Fight,Specialty}
}
No Interrupt{
{Fight,Fight,Hurricane}
{Fight,Fight,Specialty} }
No Interrupt{
{Fight,Fight,Specialty}
{Fight,Fight,Doom}
}
}
Condition:Alone{
Display Text: 'M... my invincible barrier...
Display Text: 'Then I have no choice...
Display Text: 'Have a taste of...
Display Text: 'My real power!!
Set V00=02
Flash
}
Condition:V00=01{
Nothing
}
Display Text: 'With these four barriers...
Display Text: 'I am now invincible!
Display Text: 'Can you defeat me?
Set V00=01
Nothing
React:Death & Condition:Alone{
Display Text: 'E... Ex... !!!
Nothing }
Condition:HP < 9999 & V01=00 & HP Damage & React:??{
No Interrupt{
Change Music
Unhide Monster: Gilgamesh (Necrofobia)
Display Text: 'Gil... Gilgamesh!!
Display Text: Gilgamesh: Phew! I made it!
Display Text: 'If I go home right now,
Display Text: 'I'll remain in history
Display Text: 'as a weakling!
Display Text: Necrofobia: Heh...
Display Text: 'Blabbermouth...
Display Text: 'I'll get rid of you first!
Set V01=01
Nothing
}
}
NAME: Gilgamesh (Necrofobia)
LEVEL: 93 EXP: 0
HP: 55000 GIL: 0
MP: 60000 SPEED: 88
ATTACK: 115 MAGIC POWER: 0
ATT. MULT: 25 MAGIC MULT: 4
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 35 MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor,
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS:
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Genji Armor
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:V02=01{
Nothing
}
Condition:V03=01{
Display Text: Gilgamesh: Lenna!
Display Text: 'Never forget your
Display Text: 'love for animals...
Display Text: Lenna: ...
Display Text: Gilgamesh: Butz!
Display Text: 'I would've liked to have a
Display Text: 'one on one battle with you!
Display Text: 'You were such good friends...
Display Text: '... Gilgamesh....
Change Target:Self
Remedy
Set V02=01 Change Target:Self
Remedy
}
Display Text: Gilgamesh: You're pretty good!
Display Text: 'You can even defeat...
Display Text: 'The great Gilgamesh?!
Reverse Polarity
Display Text: Gilgamesh: Cara!
Display Text: 'Your grandfather...
Display Text: 'He was a strong man!
Display Text: Cara: ... Grandpa....
Display Text: Gilgamesh: Faris!
Display Text: 'Go fall in love...
Display Text: 'Then you'd be more feminine!
Display Text: Faris: ...
Set V03=01
Change Target:Self
Remedy
React:Magic:No-Damage Magic{
No Interrupt{
Display Text: Gilgamesh: That's...!
Display Text: 'my line!!
Change Target:Single Enemy Back Row
Exploder
Terminate
}
}
NAME: Exdeath (Final)
LEVEL: 77 EXP: 0
HP: 49001 GIL: 0
MP: 30000 SPEED: 44
ATTACK: 111 MAGIC POWER: 25
ATT. MULT: 17 MAGIC MULT: 11
EVADE%: 10 MAGIC EVADE%: 15
DEFENSE: 35 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Meteo, Flare, Holy, Condemn, White Hole
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down
DROP (RARE): Nothing STEAL (RARE): Wonder Rod
AI SCRIPT:
Condition:HP < 10000{
{Meteo,Fight,Nothing}
}
Condition:HP < 30000{
{Flare,Holy,Fight}
{Fight,Fight,White Hole}
{Fight,White Hole,Nothing}
{Fight,Condemn,White Hole}
}
{Fight,White Hole,Nothing}
{Fight,White Hole,Fight}
React:Death{
No Interrupt{
Change Music
Display Text: The Void begins to
Display Text: devour Exdeath!!
Display Text: Exdeath: W H Y?
Display Text: 'I had the power of 'Void'!
Display Text: 'What IS 'Void'...? Arrrgh!!
Unhide Monster: NeoExdeath (All 5 parts)
}
}
NAME: Neo X-Death (part1)
LEVEL: 83 EXP: 0
HP: 55000 GIL: 0
MP: 65000 SPEED: 27
ATTACK: 99 MAGIC POWER: 10
ATT. MULT: 19 MAGIC MULT: 7
EVADE%: 10 MAGIC EVADE%: 75
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Charm,
Berserk, Slow
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo, Comet, Almagest, Grand Cross, Dispel
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Dragoon Spear
AI SCRIPT:
Condition:??{
No Interrupt{
{Meteo,Almagest,Specialty}
{Comet,Specialty,Specialty}
}
No Interrupt{
{Meteo,Almagest,Specialty}
{Maelstrom,Almagest,Specialty}
}
No Interrupt{
{Meteo,Fight,Specialty}
{Comet,Almagest,Specialty}
}
Grand Cross
}
Condition:V00=01{
Fight
{Meteo,Fight,Nothing}
Nothing
}
Condition:HP < 15000{
Display Text: The laws of physics are broken!
Change Music??
Nothing
Change Music??
Grand Cross
Set V00=01
Nothing
}
Condition:HP < 30000{
Display Text: The laws of physics are broken!
Nothing
Grand Cross
Nothing
Nothing
Fight
Dispel
Nothing
Nothing
}
Nothing
Display Text: The laws of physics are broken!
Nothing
Grand Cross
Nothing
Nothing
Dispel
Nothing
NAME: Neo X-Death (part2)
LEVEL: 67 EXP: 0
HP: 55000 GIL: 0
MP: 65000 SPEED: 35
ATTACK: 99 MAGIC POWER: 21
ATT. MULT: 19 MAGIC MULT: 9
EVADE%: 10 MAGIC EVADE%: 80
DEFENSE: 30 MAGIC DEFENSE: 19
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk,
Slow
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo, Comet, Almagest
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Pinwheel
DROP (RARE): Nothing STEAL (RARE): Nothing
AI SCRIPT:
Condition:??{
No Interrupt{
{Meteo,Almagest,Specialty}
{Comet,Specialty,Specialty}
}
No Interrupt{
{Meteo,Almagest,Specialty}
{Maelstrom,Almagest,Specialty}
}
No Interrupt{
{Meteo,Fight,Specialty}
{Comet,Almagest,Specialty}
}
}
Nothing
Almagest
Nothing
Nothing
NAME: Neo X-Death (part3)
LEVEL: 81 EXP: 0
HP: 50000 GIL: 0
MP: 65000 SPEED: 55
ATTACK: 99 MAGIC POWER: 10
ATT. MULT: 19 MAGIC MULT: 7
EVADE%: 10 MAGIC EVADE%: 76
DEFENSE: 30 MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo, Comet, Maelstrom, Almagest, Dispel
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Tempest Sword
AI SCRIPT:
Condition:??{
No Interrupt{
{Meteo,Meteo,Specialty}
{Comet,Specialty,Specialty}
}
No Interrupt{
{Meteo,Meteo,Specialty}
{Maelstrom,Maelstrom,Specialty}
}
No Interrupt{
{Meteo,Fight,Specialty}
{Comet,Almagest,Specialty}
}
}
{Fight,Specialty,Nothing}
{Fight,Fight,Specialty}
{Fight,Specialty,Dispel}
NAME: Neo X-Death (part4)
LEVEL: 86 EXP: 0
HP: 60000 GIL: 0
MP: 65000 SPEED: 35
ATTACK: 99 MAGIC POWER: 15
ATT. MULT: 19 MAGIC MULT: 9
EVADE%: 10 MAGIC EVADE%: 66
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm,
Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo, Comet, Maelstrom, Almagest Aero 3, Delta Attack, Ice 3,
Dispel, Flare, Fire3, Holy, Bolt3
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Nothing STEAL (RARE): Ragnarok
AI SCRIPT:
Condition:??{
No Interrupt{
{Meteo,Meteo,Specialty}
{Comet,Specialty,Specialty}
}
No Interrupt{
{Meteo,Meteo,Specialty}
{Maelstrom,Maelstrom,Specialty}
}
No Interrupt{
{Meteo,Fight,Specialty}
{Comet,Almagest,Specialty}
}
}
{Aero 3,Delta Attack,Fight}
{Ice 3,Fight,Dispel}
{Flare,Fire3,Fight}
{Holy,Bolt3,Nothing}
11.5) MONSTER FORMATIONS
Here is a list of all possible Monster formations that can be encountered in
the game.
Glossary:
INDEX: Formation number, cross reference to section 11.6, monster encounter
groups
AP: AP earned if victorious in battle
ESC: % chance to escape from battle by holding down L and R. This chance is
checked every few seconds. N/A indicates that you cannot run from this
battle
V?: Whether Void can be successfully cast in battle or not
BP?: Whether it is possible to have a Back Attack or Pre-emptive Attack for
this battle. It also indicates whether or not the !Analyze command will
work as well.
Notes: Formation F434 (Byblos): Back Attack is possible, but not
Pre-emptive
Formation F496 (Garkimasra): Will always be a Back Attack unless a
party member has Caution
MONSTERS: (B) Indicates the monster is in the Back Row
(H) Indicates the monster is initially Hidden and will only Unhide
under certain conditions in a monster's AI script
(HB) Indicates hidden and Back Row
[B] Indicates the monster is Front Row but will become Back Row if
another monster Unhides
INDEX AP ESC V? BP? MONSTERS
F0 1 100 Y Y Goblin
F1 1 100 Y Y Killer Bee, Killer Bee (B)
F2 1 100 Y Y Goblin, Goblin (B), Goblin (B)
F3 1 100 Y Y Killer Bee, Killer Bee (B), Goblin
F4 2 100 Y Y Nut Eater, Nut Eater (B), Nut Eater (B)
F5 1 100 Y Y Stray Cat, Stray Cat, Stray Cat (B), Stray Cat (B)
F6 1 100 Y Y Stray Cat (B), Killer Bee (B), Nut Eater
F7 1 70 Y Y Steel Bat, Steel Bat (B)
F8 1 70 Y Y Steel Bat, Steel Bat (B), Dearo
F9 1 70 Y Y Dearo, Dearo
F10 1 70 Y Y Steel Bat, Steel Bat (B), Steel Bat
F11 1 70 Y Y Stroper, Stroper (B)
F12 1 70 Y Y Stroper, Stroper (B), Steel Bat
F13 1 70 Y Y Black Goblin, Black Goblin (B)
F14 1 70 Y Y White Snake
F15 1 70 Y Y White Snake (B), Black Goblin
F16 1 70 Y Y Mold Wind, Black Goblin, White Snake (B)
F17 1 70 Y Y Mold Wind, Mold Wind (B), Mold Wind
F18 1 70 Y Y ManiWizard (B), Mold Wind (B), Black Goblin
F19 1 70 Y Y ManiWizard (B), White Snake
F20 2 70 Y Y ManiWizard (B), ManiWizard, ManiWizard
F21 1 70 Y Y Octoraken, Octoraken (B)
F22 1 70 Y Y Sucker, Sucker (B)
F23 2 70 Y Y Sucker, Sucker, Octoraken (B)
F24 2 70 Y Y Octoraken, Octoraken, Sucker (B)
F25 1 100 Y Y Gatlings
F26 1 100 Y Y Gatlings, Gatlings, Bighorn (B)
F27 1 100 Y Y Tatu, Tatu (B)
F28 1 100 Y Y Bighorn, Gatlings, Tatu (B)
F29 2 100 Y Y Tatu, Tatu, Gatlings (B)
F30 1 100 Y Y Bighorn, Bighorn (B)
F31 1 100 Y Y Bander S.
F32 1 100 Y Y Bander S., Bighorn (B)
F33 3 100 Y Y Bander S., Bander S. (B), Bander S. (B)
F34 1 100 Y Y Galura
F35 1 70 Y Y Skeleton
F36 1 70 Y Y Skeleton, Skeleton, Skeleton (B)
F37 2 70 Y Y Carcurser (B), Carcurser (B), Skeleton (B), Skeleton
F38 1 70 Y Y UndeadRusk
F39 1 70 Y Y UndeadRusk (B), Skeleton, Carcurser
F40 1 70 Y Y UndeadRusk (B), PsychoHead
F41 1 70 Y Y Skeleton, Skeleton (B), Skeleton, PsychoHead (B)
F42 1 70 Y Y PsychoHead (B), PsychoHead, UndeadRusk
F43 2 70 Y Y PsychoHead, Carcurser, Skeleton (B)
F44 3 70 Y Y UndeadRusk (B), UndeadRusk
F45 1 70 Y Y RockGarter, RockGarter (B)
F46 1 70 Y Y Gala Cat
F47 1 70 Y Y RockGarter, RockGarter (B), Gala Cat (B)
F48 2 70 Y Y Gala Cat, Gala Cat, Gala Cat (B)
F49 1 70 Y Y Cockatrice
F50 1 70 Y Y Cockatrice (B), RockGarter, RockGarter
F51 1 70 Y Y Cockatrice (B), Cockatrice
F52 2 70 Y Y Blocks, Blocks, Blocks, Blocks (B), Blocks (B)
F53 1 70 Y Y Blocks (B), Blocks, RockGarter, RockGarter
F54 1 70 Y Y Elf Toad (B), Elf Toad, Elf Toad (B)
F55 1 70 Y Y IceSoldier, IceSoldier (B)
F56 1 70 Y Y Elf Toad, Elf Toad, IceSoldier (B)
F57 2 70 Y Y RikaldMage (B), IceSoldier, IceSoldier
F58 3 70 Y Y RikaldMage, RikaldMage, RikaldMage (B)
F59 1 70 Y Y Wyvern
F60 1 70 Y Y Wyvern, Padosule (B)
F61 1 70 Y Y Padosule
F62 1 70 Y Y Padosule, RikaldMage (B), IceSoldier
F63 1 70 Y Y Padosule (B), Padosule
F64 2 70 Y Y Wyvern, Wyvern (B)
F65 1 100 Y Y Aegil, Aegil (B), Aegil (B)
F66 1 100 Y Y Zuu
F67 1 100 Y Y Zuu (B), Aegil, Aegil (B)
F68 1 100 Y Y Wild Nack, Wild Nack, Wild Nack, Wild Nack (B),
Wild Nack (B)
F69 1 100 Y Y GrassTurtle, GrassTurtle (B)
F70 1 100 Y Y Aegil, Aegil (B), GrassTurtle (B)
F71 1 100 Y Y Zuu (B), GrassTurtle, Aegil (B)
F72 1 100 Y Y Silent Bee, Silent Bee, Silent Bee, Silent Bee (B)
F73 2 100 Y Y Mithril Drgn (B), Silent Bee, GrassTurtle
F74 1 100 Y Y Mithril Drgn
F75 2 100 Y Y Mithril Drgn, Mithril Drgn, Mithril Drgn (B)
F76 3 100 Y Y Ramuh
F77 1 70 Y Y Crew Dust, Crew Dust (B)
F78 2 70 Y Y Crew Dust, Crew Dust (B), Crew Dust, Crew Dust (B)
F79 1 70 Y Y Crew Dust, Crew Dust (B), Defeater, Motor Trap (H),
Motor Trap (HB)
F80 1 70 Y Y Poltergeist (B), Defeater, Motor Trap (HB),
Motor Trap (H)
F81 1 70 Y Y Crew Dust, Crew Dust (B), Poltergeist
F82 2 70 Y Y Poltergeist, Poltergeist (B)
F83 2 70 Y Y Crew Dust, Crew Dust (B), Defeater, Defeater (B),
Motor Trap (H), Motor Trap (HB)
F84 1 70 Y Y Defeater, Motor Trap (HB), Motor Trap (H)
F85 2 70 Y Y Crew Dust, Defeater, Defeater (B), Defeater (B),
Motor Trap (H), Motor Trap (HB)
F86 3 1 Y Y Sergeant (B), Karnak, Karnak, Karnak
F87 3 5 Y Y Sorcerer (B), Sorcerer
F88 3 5 Y Y Sorcerer (B), Karnak, Karnak
F89 2 5 Y Y Karnak
F90 3 5 Y Y Gigas
F91 3 5 Y Y Gigas, Sorcerer (B), Karnak (B)
F92 1 80 Y Y Page 32, Page 64 (H)
F93 1 80 Y Y Page 64, Page 32 (H), Page 64 (H)
F94 1 80 Y Y Page 64, Page 64 (H), Page 64 (H)
F95 1 80 Y Y Page 32, Page 32 (H), Page 128 (H), Page 128 (H)
F96 1 80 Y Y Page 64, Page 128 (H), Page 128 (H), Page 32 (H)
F97 1 80 Y Y Page 32, Page 64 (H), Page 128 (H)
F98 2 80 Y Y Page 64, Page 256 (H), Page 32 (H)
F99 2 80 Y Y Page 128, Page 128 (H), Page 256 (H)
F100 2 80 Y Y Page 128, Page 64 (H), Page 256 (H), Page 128 (H)
F101 4 80 Y Y Page 32, Page 64 (H), Page 128 (H), Page 256 (H),
Page 128 (H), Page 64 (H), Page 32 (H)
F102 1 100 Y Y Bomb (B), Bomb
F103 1 100 Y Y Bomb, Bomb, TwinLizard (B)
F104 1 100 Y Y TwinLizard (B), TwinLizard (B), TwinLizard
F105 2 100 Y Y Bomb (B), Bomb, Bomb, Bomb (B)
F106 2 100 Y Y BioSoldier, BioSoldier (B)
F107 1 100 Y Y BioSoldier (B), TwinLizard, Crescent
F108 1 100 Y Y Crescent, Crescent, TwinLizard (B)
F109 1 100 Y Y Crescent, Crescent (B), BlackFlame (B), BlackFlame
F110 3 100 Y Y BlackFlame, BlackFlame (B), BlackFlame, BlackFlame,
BlackFlame (B)
F111 2 100 Y Y StoneGolem, BlackFlame (B), BlackFlame
F112 3 100 Y Y MiniDragon (B), MiniDragon (B), MiniDragon, MiniDragon,
MiniDragon
F113 4 50 Y Y Prototype
F114 3 100 Y Y D.Chimera
F115 1 10 Y Y Sand Porky, Sand Porky, Sand Porky (B)
F116 2 10 Y Y Sand Porky, Sand Porky, Sand Porky, Sand Porky (B),
Sand Porky (B)
F117 1 10 Y Y Sand Killer (B), Sand Killer
F118 2 10 Y Y Sand Killer (B), Sand Porky, Sand Porky
F119 1 10 Y Y Sand Bear
F120 2 10 Y Y Sand Bear (B), Sand Killer, Sand Porky
F121 1 60 Y Y Ra Mage (B), LonkaKnght
F122 2 60 Y Y LonkaKnght, LonkaKnght (B), LonkaKnght (B)
F123 1 60 Y Y Ra Mage, Ra Mage (B), StonedMask (B), StonedMask,
StonedMask (B)
F124 1 60 Y Y LonkaKnght, LonkaKnght, StonedMask (B), StonedMask (B)
F125 1 60 Y Y Whirl Demon
F126 2 60 Y Y Whirl Demon, Whirl Demon (B)
F127 3 60 Y Y Whirl Demon (B), LonkaKnght, LonkaKnght
F128 1 60 Y Y Lamia
F129 1 60 Y Y Lamia (B), StonedMask, StonedMask, StonedMask (B)
F130 2 60 Y Y ArchaeToad, ArchaeToad (B), ArchaeToad (B)
F131 2 60 Y Y ArchaeToad (B), Whirl Demon, Lamia (B)
F132 2 60 Y Y Hyudora
F133 3 60 Y Y Hyudora (B), Ra Mage, LonkaKnght
F134 4 5 Y Y Hydra
F135 1 90 Y Y Water Buzz (B), Water Buzz, Water Buzz (B)
F136 1 90 Y Y Torrent, Torrent, Torrent (B)
F137 1 90 Y Y Rock Brain, Rock Brain, Rock Brain (B)
F138 1 90 Y Y Rock Brain (B), Torrent, Water Buzz
F139 2 90 Y Y Rock Brain, Rock Brain (B), Torrent (B), Torrent
F140 1 100 Y Y Tarantula (B), Tarantula
F141 1 100 Y Y Tarantula (B), Tarantula (B), Tarantula, Tarantula
F142 1 100 Y Y Jail Bear
F143 1 100 Y Y Jail Bear (B), Tarantula, Tarantula
F144 1 80 Y Y Lunenta, Lunenta (B)
F145 1 80 Y Y Lunenta (B), Dilure, Dilure
F146 1 80 Y Y Dilure, Dilure, Dilure (B), Dilure (B), Dilure
F147 2 80 Y Y Faerie Orc, Faerie Orc (B), Faerie Orc
F148 1 80 Y Y Faerie Orc, Lunenta, Dilure (B)
F149 2 80 Y Y Devourer, Faerie Orc, Faerie Orc (B)
F150 1 80 Y Y Mandrake (B), Devourer, Devourer
F151 1 80 Y Y Mandrake (B), Lunenta, Dilure (B)
F152 1 80 Y Y Devourer, Lunenta (B), Lunenta (B)
F153 3 30 Y Y Kuzar
F154 1 N/A Y Y Cactus (B), Cactus, Cactus (B)
F155 2 N/A Y Y Sand Crawl
F156 4 N/A Y Y Sand Crawl (B), Cactus, Cactus
F157 5 1 Y Y ShieldDrgn
F158 1 60 Y Y Blood Slime, Blood Slime (B), Blood Slime
F159 2 60 Y Y Blood Slime, Blood Slime, Blood Slime (B), Blood Slime,
Blood Slime, Blood Slime (B)
F160 1 60 Y Y Acrophese (B), Acrophese, Acrophese, Acrophese (B)
F161 1 60 Y Y MooglEater, MooglEater (B)
F162 2 60 Y Y MooglEater (B), Acrophese, Blood Slime
F163 1 60 Y Y Lopros
F164 2 60 Y Y Lopros, Lopros (B)
F165 3 100 Y Y Shoat
F166 5 70 Y Y Skull Eater, Skull Eater (H), Skull Eater (H),
Skull Eater (H), Skull Eater (HB), Skull Eater (HB)
F167 1 100 Y Y Pao
F168 1 80 Y Y Aquathone
F169 1 80 Y Y Weresnake (B), Weresnake
F170 1 80 Y Y Conago (B), Conago, Conago (B)
F171 2 80 Y Y Conago, Weresnake, Aquathone (B)
F172 1 80 Y Y Ridicule (B), Aquathone
F173 1 80 Y Y Ridicule (B), Conago, Conago
F174 2 80 Y Y Ridicule (B), Ridicule, Weresnake (B), Conago
F175 1 10 Y Y Andagranda
F176 3 10 Y Y Andagranda (B), Andagranda (B), Andagranda, Andagranda
F177 1 70 Y Y Drippy (B), Drippy
F178 1 70 Y Y Likaon
F179 2 70 Y Y Likaon (B), Likaon (B), Likaon, Likaon, Likaon
F180 2 70 Y Y BoneDragon (B), Drippy, Drippy
F181 1 70 Y Y Sting Eagle, Sting Eagle (B)
F182 1 70 Y Y Sting Eagle, Drippy (B), Drippy (H)
F183 2 70 Y Y BoneDragon (B), Sting Eagle, Likaon, Likaon
F184 2 70 Y Y BoneDragon (B), BoneDragon
F185 2 70 Y Y ZombieDrgn
F186 3 70 Y Y ZombieDrgn (B), Sting Eagle, Drippy
F187 3 100 Y Y Golem (1st Form) (B), BoneDragon (Golem Battle),
ZombieDrgn (Golem Battle), Golem (2nd Form) (HB)
F188 1 60 Y Y Neon
F189 2 60 Y Y Neon, Neon (B), Neon (B)
F190 2 60 Y Y Traveler (B), Neon, Neon
F191 2 60 Y Y Magnetes (B), Magnetes, Wall Knight, Wall Knight (B)
F192 1 60 Y Y Wall Knight
F193 2 60 Y Y Traveler (B), Gravido
F194 2 60 Y Y Traveler (B), Wall Knight, Magnetes (B)
F195 2 60 Y Y Tricker, Tricker (B), Tricker
F196 2 60 Y Y Tricker, Tricker, Traveler (B)
F197 2 60 Y Y Gravido (B), Wall Knight, Magnetes (B)
F198 2 60 Y Y Gravido, Wall Knight (B), Tricker (B)
F199 2 50 Y Y Ziggurat
F200 3 50 Y Y Ziggurat (B), Magnetes, Magnetes
F201 4 50 Y Y Ziggurat (B), Ziggurat, Magnetes (B)
F202 1 80 Y Y Cure Beast (B), Cure Beast (B), Cure Beast, Cure Beast
F203 1 80 Y Y Land Turtle
F204 1 80 Y Y Cure Beast (B), Land Turtle, Land Turtle
F205 2 80 Y Y Land Turtle (B), Land Turtle, Land Turtle
F206 1 80 Y Y Bold Mani, Bold Mani (B), Cure Beast, Cure Beast (B)
F207 3 80 Y Y Bold Mani (B), Bold Mani (B), Bold Mani, Bold Mani,
Bold Mani
F208 2 80 Y Y Bold Mani (B), Land Turtle, Cure Beast, Cure Beast (B)
F209 3 70 Y Y MiniMage (B), MiniMage, MiniMage, MiniMage,
MiniMage (B), MiniMage (B)
F210 2 70 Y Y GajraGajri (B), GajraGajri, GajraGajri
F211 3 70 Y Y GajraGajri, GajraGajri, MiniMage (B), MiniMage (B)
F212 2 70 Y Y Mammon, Mammon, Mammon (B), MiniMage (B), MiniMage
F213 3 70 Y Y Mammon, Mammon, GajraGajri (B), GajraGajri, MiniMage (B)
F214 3 70 Y Y Imp (B), Imp
F215 4 70 Y Y Imp, Mammon, Mammon (B), GajraGajri (B)
F216 4 70 Y Y Imp (B), Imp (B), GajraGajri, MiniMage
F217 2 70 Y Y Wyrm
F218 3 70 Y Y Wyrm (B), MiniMage (B), MiniMage
F219 3 30 Y Y TwinLizard (B), TwinLizard
F220 4 50 Y Y Blind Wolf, Blind Wolf, Blind Wolf, Blind Wolf (B),
Blind Wolf (B)
F221 3 20 Y Y TwinLizard (B), TwinLizard, Blind Wolf, Arage (B)
F222 4 20 Y Y Wall Mage (B), Blind Wolf, Blind Wolf, TwinLizard
F223 4 20 Y Y Wall Mage, Wall Mage (B), Wall Mage
F224 3 20 Y Y Magic Drgn
F225 4 5 Y Y Magic Drgn, TwinLizard (B), Wall Mage (B)
F226 6 20 Y Y Magic Drgn, Magic Drgn, Magic Drgn (B), Arage (B),
Blind Wolf
F227 4 30 Y Y DarkWizard, DarkWizard (B)
F228 4 20 Y Y DarkWizard, DarkWizard, Wall Mage (B)
F229 4 20 Y Y AdamaGolem, Arage, Arage (B), Arage (B)
F230 4 20 Y Y AdamaGolem, AdamaGolem (B)
F231 4 5 Y Y AdamaGolem, DarkWizard (B), Wall Mage (B)
F232 7 50 Y Y BandelKuar, BandelKuar, DarkWizard (B)
F233 4 30 Y Y BandelKuar (B), Blind Wolf, Blind Wolf
F234 4 30 Y Y Motordrive (B), Motordrive
F235 5 20 Y Y Motordrive, Motordrive (B), DarkWizard
F236 6 5 Y Y Red Dragon
F237 6 5 Y Y Yellow Drgn
F238 15 20 Y Y BlueDragon, BlueDragon (B), BlueDragon (B)
F239 13 20 Y Y Red Dragon, BlueDragon (B)
F240 9 5 Y Y Yellow Drgn (B), Yellow Drgn
F241 5 80 Y Y Sleepy, Sleepy (B), Sleepy (B), Sleepy (B)
F242 3 80 Y Y Treeman, Treeman, Treeman (B)
F243 3 80 Y Y Treeman, Sleepy, Shadow (B)
F244 3 80 Y Y Hedgehog (B), Shadow (B), Shadow, Shadow
F245 3 80 Y Y Hedgehog, Sleepy (B), Treeman, Treeman (B)
F246 3 80 Y Y Python, Hedgehog, Treeman (B)
F247 4 80 Y Y Python, Python (B), Treeman (B), Treeman
F248 3 80 Y Y Shadow, Shadow, Treeman (B)
F249 3 80 Y Y Shadow, Shadow (B), Python (B), Hedgehog (B)
F250 3 80 Y Y Elm Gigas
F251 4 80 Y Y Elm Gigas (B), Shadow, Python
F252 4 80 Y Y Elm Gigas (B), Hedgehog, Sleepy
F253 1 100 Y Y Pao
F254 2 80 Y Y Radiator (B), Radiator
F255 3 80 Y Y Radiator (B), Radiator (B), Radiator, Radiator
F256 3 30 Y Y Metamorpha, Shiva (Metamorpha) (H), Ifrit (Metamorpha)
(H), Ramuh (Metamorpha) (H)
F257 3 30 Y Y Metamorpha, Shiva (Metamorpha) (H), Gala Cat
(Metamorpha) (H), Elf Toad (Metamorpha) (H)
F258 3 30 Y Y Metamorpha, Ifrit (Metamorpha) (H), Wyvern (Metamorpha)
(H), Whirl Demon (Metamorpha) (H)
F259 3 30 Y Y Metamorpha, Ramuh (Metamorpha) (H), Crew Dust
(Metamorpha) (H), ZombieDrgn (Metamorpha) (H)
F260 4 50 Y Y Desertpede, Desertpede (B), Desertpede (B), Desertpede
F261 4 50 Y Y Barette (B), Desertpede, Desertpede
F262 3 50 Y Y Barette
F263 4 50 Y Y Barette (B), Barette
F264 7 10 Y Y Sekmet
F265 3 60 Y Y BlandLamia
F266 4 60 Y Y BlandLamia, BlandLamia (B)
F267 4 60 Y Y BlandLamia (B), Pyra Layer
F268 4 60 Y Y Pyra Layer (B), Nile, BlandLamia
F269 3 60 Y Y Nile, Nile, Nile (B)
F270 4 60 Y Y Nile, Nile, Nile, Nile, Nile (B), Nile (B)
F271 4 60 Y Y Nile, Nile, Nile, BlandLamia (B)
F272 4 60 Y Y Archaesaur
F273 5 60 Y Y Archaesaur, Nile (B), Nile (B)
F274 4 60 Y Y BlandLamia (B), BlandLamia, Nile, Nile (B)
F275 4 1 Y Y ZephyrZone [B], D.Chimera (ZephyrZone) (H), LonkaKnght
(ZephyrZone) (H)
F276 4 1 Y Y ZephyrZone [B], AdamaGolem (ZephyrZone) (H), BioSoldier
(ZephyrZone) (H)
F277 4 1 Y Y ZephyrZone [B], Ziggurat (ZephyrZone) (H), Lunenta
(ZephyrZone) (H)
F278 7 50 Y Y ExdethSoul
F279 3 90 Y Y Slug, Slug, Slug (B), Slug (B)
F280 3 90 Y Y Slug, Slug (B), GloomWidow, GloomWidow (B)
F281 3 90 Y Y GloomWidow, GloomWidow (B), GloomWidow (B)
F282 3 90 Y Y Mukare, Mukare (B)
F283 4 90 Y Y Mukare (B), GloomWidow, Slug
F284 4 90 Y Y Mukare (B), Slug, Slug, Slug
F285 3 20 Y Y Ixecrator
F286 5 20 Y Y Ixecrator, Ixecrator, Ixecrator (B)
F287 3 20 Y Y Owazoral, Owazoral (B)
F288 8 20 Y Y Owazoral, Owazoral, Owazoral (B), Owazoral (B), Owazoral
F289 5 20 Y Y Ixecrator, Ixecrator, Ixecrator (B), Owazoral
F290 3 20 Y Y ShdwDancer
F291 5 20 Y Y ShdwDancer (B), Ixecrator, Owazoral
F292 3 20 Y Y Cursed One (B), Owazoral
F293 5 20 Y Y Cursed One, Cursed One, Cursed One (B), Cursed One (B)
F294 5 20 Y Y Cursed One, Ixecrator (B), ShdwDancer (B)
F295 3 20 Y Y Slownin
F296 5 20 Y Y Slownin, Slownin (B)
F297 4 5 Y Y TinyMage, TinyMage
F298 4 5 Y Y TinyMage, TinyMage, TinyMage (B), TinyMage (B)
F299 4 5 Y Y Dim Master
F300 4 5 Y Y Dim Master, Dim Master, TinyMage (B)
F301 4 5 Y Y Flare
F302 4 5 Y Y Flare (B), Flare
F303 4 5 Y Y Flare, Dim Master (B), TinyMage
F304 4 5 Y Y DuelKnight
F305 4 5 Y Y DuelKnight, DuelKnight (B)
F306 4 5 Y Y Ion
F307 4 5 Y Y Ion, DuelKnight (B)
F308 4 5 Y Y Berserker
F309 4 5 Y Y Berserker, Ion (B), DuelKnight
F310 4 5 Y Y Berserker, Berserker, Berserker (B)
F311 5 80 Y Y Druid (B), Druid (B), Druid
F312 4 80 Y Y Druid (B), Iron Dress
F313 4 80 Y Y Iron Dress, Iron Dress, Iron Dress (B)
F314 4 50 Y Y Statue, Statue (B)
F315 8 50 Y Y Statue, Statue, Statue (B), Statue, Statue
F316 3 90 Y Y Blizzard
F317 3 90 Y Y Blizzard (B), Blizzard
F318 4 90 Y Y Isteritos
F319 9 90 Y Y Isteritos, Isteritos (B), Isteritos (B), Isteritos,
Isteritos
F320 4 90 Y Y Spizner (B), Spizner
F321 4 90 Y Y Spizner, Spizner, Spizner (B)
F322 4 90 Y Y Spizner (B), Blizzard, Blizzard
F323 4 10 Y Y Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form)
(B), Unknown (Spore, 2nd form)
F324 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form)
(B), Unknown (Spore, 1st form), Unknown (Spore, 1st
form) (H)
F325 4 10 Y Y Unknown (Blob) (B), Unknown (Blob)
F326 4 10 Y Y Unknown (Blob) (B), Unknown (Worm), Unknown (Worm) (B)
F327 4 10 Y Y Unknown (Worm), Unknown (Worm), Unknown (Worm) (B),
Unknown (Worm)
F328 4 10 Y Y Unknown (Blob), Unknown (Blob), Unknown (Spore, 1st
form) (B)
F329 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form)
(B), Unknown (Worm), Unknown (Blob)
F330 5 10 Y Y Unknown (Blob), Unknown (Worm) (B), Unknown (Skeleton)
(B), Unknown (Skeleton)
F331 5 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Blob), Unknown
(Skeleton) (B)
F332 6 10 Y Y Unknown (Skeleton) (B), Unknown (Skeleton), Unknown
(Skeleton)
F333 5 20 Y Y MercuryBat, MercuryBat, MercuryBat (B)
F334 6 20 Y Y MercuryBat, MercuryBat, MercuryBat, MercuryBat,
MercuryBat (B)
F335 5 20 Y Y Coral, MercuryBat, MercuryBat (B)
F336 6 20 Y Y Coral, Coral (B), Coral (B), Coral
F337 15 40 Y Y Tonberi, Tonberi (H), Tonberi (H), Tonberi (H),
Tonberi (H)
F338 5 20 Y Y Gel Water
F339 6 20 Y Y Gel Water, Gel Water, Gel Water (B)
F340 6 20 Y Y Gel Water, Gel Water, Coral (B), Coral (B)
F341 5 20 Y Y Fall Guard
F342 6 20 Y Y Fall Guard, MercuryBat, MercuryBat, MercuryBat (B)
F343 7 20 Y Y Fall Guard (B), Fall Guard, Fall Guard
F344 6 15 Y Y Alcumia (B), Red Dragon (Alcumia)
F345 6 15 Y Y Alcumia (B), Hydra (Alcumia)
F346 6 15 Y Y Alcumia (B), BoneDragon (Alcumia)
F347 3 100 Y Y LevelCheck (B), Prototype
F348 3 100 Y Y D.Chimera (B), Drippy, Torrent
F349 3 100 Y Y Elf Toad, MiniMage (B), Crew Dust (B)
F350 3 100 Y Y Traveler (B), Garkimasra, Mold Wind
F351 3 100 Y Y Whirl Demon (B), Goblin, BlackFlame
F352 3 100 Y Y Dilure (B), Magic Drgn (B), Blood Slime
F353 3 100 Y Y Bomb (B), Wild Nack, BlandLamia
F354 4 50 Y Y Anku Heggu (B), Ammona, Ammona, Ammona
F355 4 50 Y Y Ammona, Ammona, Ammona, Ammona (B), Ammona (B)
F356 4 50 Y Y Anku Heggu, Anku Heggu, Anku Heggu (B)
F357 7 1 Y Y Land Crawl
F358 3 N/A Y Y Chamcubia, Bella Donna (B)
F359 3 N/A Y Y Bella Donna, Cherie (B)
F360 3 N/A Y Y Cherie, Chamcubia (B)
F361 4 N/A Y Y Chamcubia (B), Chamcubia, Chamcubia
F362 4 N/A Y Y Bella Donna, Bella Donna (B), Bella Donna (B)
F363 4 N/A Y Y Cherie, Cherie (B), Cherie
F364 5 N/A Y Y Chamcubia (B), Bella Donna, Cherie
F365 3 15 Y Y Grenade, Grenade (B), DoomDealer
F366 3 15 Y Y LevelCheck (B), LevelCheck, LevelCheck, LevelCheck (B)
F367 3 15 Y Y LevelCheck, LevelCheck, Grenade (B)
F368 4 15 Y Y Bardandels
F369 4 15 Y Y Bardandels, LevelCheck (B)
F370 4 15 Y Y Bardandels (B), Bardandels, Grenade
F371 4 15 Y Y DoomDealer (B), DoomDealer, LevelCheck (B), Bardandels
F372 6 15 Y Y DoomDealer, DoomDealer (B), DoomDealer (B), DoomDealer
F373 4 20 Y Y White Flame, White Flame (B), MossFungus, Farfarerro (B)
F374 4 20 Y Y MossFungus, MossFungus, MossFungus (B)
F375 4 20 Y Y MossFungus, White Flame (B), White Flame, White Flame,
White Flame (B)
F376 7 20 Y Y Farfarerro, Farfarerro (B), Farfarerro, Farfarerro,
Farfarerro
F377 4 16 Y Y Orcat, Orcat (B), Orcat (B), Orcat
F378 4 16 Y Y Orcat, Orcat, Achelone (B)
F379 4 16 Y Y Great Drgn
F380 5 16 Y Y Achelone, Achelone (B), Achelone (B)
F381 6 16 Y Y Great Drgn (B), Achelone (B), Orcat
F382 4 7 Y Y AvisDragon
F383 5 7 Y Y AvisDragon, AvisDragon (B)
F384 5 7 Y Y AvisDragon, Ninja (B)
F385 5 7 Y Y Ninja (B), Ninja
F386 4 10 Y Y Iron Giant
F387 5 10 Y Y Iron Giant (B), Death Claw, Death Claw, Death Claw
F388 5 10 Y Y Death Claw, Death Claw (B), SwrdDancer, SwrdDancer (B)
F389 5 10 Y Y SwrdDancer (B), Fury, Fury
F390 6 10 Y Y Iron Giant, Iron Giant (B)
F391 5 10 Y Y SwrdDancer, SwrdDancer (B)
F392 5 10 Y Y Fury, Fury (B), Death Claw
F393 5 10 Y Y Bodyguard (B), Ninja
F394 6 10 Y Y Bodyguard (B), Bodyguard
F395 5 10 Y Y Death Claw, Fury, SwrdDancer (B)
F396 20 7 Y Y K.Behemoth
F397 33 7 Y Y K.Behemoth, K.Behemoth (B)
F398 26 7 Y Y Necromancr, Gorchimera (B)
F399 22 7 Y Y Gorchimera, Gorchimera (B)
F400 29 7 Y Y Mind Mage (B), Thing, Thing
F401 35 7 Y Y Mind Mage, Mind Mage (B), Mind Mage, Mind Mage (B)
F402 30 7 Y Y Thing, Necromancr, Mind Mage (B)
F403 29 7 Y Y Gorchimera, K.Behemoth (B)
F404 32 7 Y Y CrysDragon
F405 0 N/A Y Y Gilgamesh (X-Zone)
F406 1 100 Y Y Sahagin (B), Sahagin, Sahagin
F407 1 100 Y Y Th.Anemone, Th.Anemone, Sahagin (B)
F408 1 100 Y Y Sea Avis, Sahagin, Sahagin (B)
F409 2 100 Y Y Sea Avis, Sea Avis, Sea Avis (B)
F410 1 100 Y Y Sea Avis, Th.Anemone, Th.Anemone (B)
F411 2 100 Y Y Sahagin, Th.Anemone (B), Corvette (B)
F412 3 100 Y Y Corvette, Corvette (B)
F413 3 100 Y Y Armon, Armon (B)
F414 7 100 Y Y Armon (B), SeaScorpio, SeaScorpio, SeaScorpio
F415 4 100 Y Y SeaScorpio, SeaScorpio (B)
F416 25 100 Y Y Silvune
F417 8 100 Y Y Gel Fish, Gel Fish, Gel Fish (B), Gel Fish (B)
F418 8 100 Y Y Giant Bird
F419 13 100 Y Y Giant Bird (B), Sea Devil (B), Sea Devil
F420 6 100 Y Y Sea Devil, Sea Devil (B), Sea Devil
F421 20 100 Y Y Stingray
F422 7 10 Y Y Tote Avis
F423 1 N/A Y Y Imp (Exdeath Castle)
F424 2 N/A Y Y Owazoral (Exdeath Castle)
F425 2 N/A Y Y Garkimasra (Exdeath Castle)
F426 2 N/A Y N Abductor (Exdeath Castle)
F427 5 100 Y N Pantera, Pantera (H), Pantera (HB)
F428 5 100 Y N Invisible, Invisible (HB), Invisible (HB)
F429 3 N/A Y Y Gil Turtle
F430 21 7 Y Y Belfegor, Belfegor (B)
F431 28 7 Y Y Belfegor, Thing, Thing (B), Mind Mage (B)
F432 199 100 Y Y Mover (B), Mover, Mover (B), Mover (H), Mover (H),
Mover (HB)
F433 0 100 Y N Exdeath (Exdeath Castle)
F434 0 100 Y Y Byblos
F435 0 100 Y N Gilgamesh (Bridge)
F436 0 100 Y N Merugene (1st form)
F437 100 100 Y N Shinryuu
F438 0 N/A Y N Goblin (Butz Solo Battles), Goblin (Butz Solo Battles)
(B)
F439 5 N/A Y N WingRaptor (1st form), WingRaptor (2nd form) (H)
F440 5 N/A Y N Karlabos
F441 5 N/A Y N Siren (1st form), Siren (2nd form) (H)
F442 6 N/A Y N Forza (H), Magisa [B]
F443 5 N/A Y N Galura (Waltz Tower)
F444 6 N/A N N LiquiFlame (Human Form), LiquiFlame (Hand form) (H),
LiquiFlame (Whirlwind Form) (H)
F445 3 N/A Y N Sergeant (Iron Claw Battle) (B), Karnak (Iron Claw
Battle), Karnak (Iron Claw Battle), Karnak (Iron Claw
Battle), Iron Claw (HB)
F446 7 N/A N Y Byblos
F447 5 N/A N N Hole (B), Hole, Hole, Sandworm (HB), Sandworm (H),
Sandworm (H),
F448 5 N/A Y N AdamanTiMi
F449 2 N/A Y N Flamegun, Flamegun (B)
F450 3 N/A Y N Rocket, Rocket (B)
F451 7 N/A Y N Sol Cannon, Launcher (B), Launcher (B)
F452 10 N/A N N ArchaeAvis, ArchaeAvis (H), ArchaeAvis (H),
ArchaeAvis (H), ArchaeAvis (H)
F453 6 N/A Y N Chim.Brain
F454 5 N/A Y N Titan
F455 5 N/A N N Puroboros, Puroboros, Puroboros (B), Puroboros (B),
Puroboros, Puroboros
F456 1 N/A Y N Abductor (Butz Solo Battle)
F457 0 N/A Y N Gilgamesh (Dungeon)
F458 1 N/A Y N Fishman, Fishman, Fishman (B)
F459 1 N/A Y N Lil'Chariot, Lil'Chariot (B), Lil'Chariot (B)
F460 1 N/A Y N NeoGalura
F461 1 N/A Y N FlyingKillr, FlyingKillr (B), FlyingKillr
F462 1 N/A Y N Lil'Chariot (B), Lil'Chariot, FlyingKillr, FlyingKillr (B)
F463 1 N/A Y N NeoGalura (B), Fishman, Fishman
F464 0 N/A Y N Gilgamesh (Bridge)
F465 9 N/A N N Tyrasaurus
F466 2 N/A Y N Abductor (Val Castle)
F467 10 N/A Y N HiryuuPlant (B), HiryuuFlowr (1) (H), HiryuuFlowr (2)
(H), HiryuuFlowr (3) (H), HiryuuFlowr (4) (HB),
HiryuuFlowr (5) (HB)
F468 0 N/A N N Gilgamesh (Ship), Enkidou (HB)
F469 12 N/A N N Atmos
F470 15 N/A N N Seal Guardian (Fire), Seal Guardian (Earth), Seal
Guardian (Water), Seal Guardian (Air) (B)
F471 11 N/A N N Carbunkle (1st form), Carbunkle (2nd form) (H)
F472 0 N/A N N Gilgamesh (Exdeath Castle), Gilgamesh (Morphed) (H)
F473 0 N/A N N Exdeath (Exdeath Castle)
F474 5 N/A Y N Antlion
F475 2 N/A Y N Mummy, Mummy, Mummy (B)
F476 5 N/A Y N GrandMummy
F477 1 N/A Y N Aspis
F478 20 N/A N N Halicarnaso
F479 4 N/A Y N MachinHead
F480 20 N/A N N Merugene (1st form), Merugene (2nd form) (H), Merugene
(3rd form) (H), Merugene (4th form) (H)
F481 20 N/A N N Odin
F482 10 N/A Y N Gargoyle, Gargoyle (B)
F483 20 N/A N N Triton (B), Neregeid (B), Phobos
F484 20 N/A N N Omniscient
F485 20 N/A N N Minotauros
F486 20 N/A Y N Leviathan
F487 20 N/A N N Stalker (B), Stalker, Stalker (B), Stalker
F488 50 N/A N N Gogo
F489 25 N/A N N Bahamut
F490 5 N/A Y N BandelKuar
F491 5 N/A Y N LiquiFlame (Phoenix Tower)
F492 5 N/A Y N Kuzar (Phoenix Tower)
F493 5 N/A Y N Sol Cannon (Phoenix Tower)
F494 5 N/A N Y Ifrit
F495 0 N/A N N NeoExdeath (H), NeoExdeath (HB), Exdeath (Final),
Neo X-Death (part1) (H), Neo X-Death (part2) (H), Neo
X-Death (part3) (H), Neo X-Death (part4) (HB)
F496 0 5 Y Y Garkimasra
F497 5 N/A N N Shiva (B), Commander, Commander, Commander
F498 20 N/A N N Calotisteri
F499 22 N/A N N Apocalypse
F500 21 N/A N N Catastroph
F501 27 N/A N N Necrofobia (B), Barrier (B), Barrier, Barrier (B),
Barrier, Gilgamesh (Necrofobia) (H)
F502 24 N/A N N Twin Tania (1st form), Twin Tania (2nd form) (H)
F503 0 N/A N N Exdeath (Solo battle vs Galuf)
F504 16 N/A N N Apanda
F505 0 100 Y Y ????
F506 5 N/A Y N Crayclaw
F507 11 N/A N N Alte Roite, Jura Avis (H)
F508 2 N/A Y Y Gabbldegak
F509 100 N/A N Y Omega
F510 0 100 Y Y Big Boss
F511 100 100 Y Y Magic Pot
11.6) MONSTER ENCOUNTERS
These are the various monster encounter groups that you may randomly fight in
different areas of the game. At this time I have not specifically identified
where exactly each group can be found.
Notation: Encounter # (n/256): [F?]
n = chance out of 256 to encounter a particular monster formation
[F?] = Formation number of the formation you will encounter (look in Section
11.5 for more information for each formation)
GROUP 0
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F1] Killer Bee (2)
ENCOUNTER 3 (60/256): [F2] Goblin (3)
ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin
GROUP 1
ENCOUNTER 1 (90/256): [F2] Goblin (3)
ENCOUNTER 2 (90/256): [F3] Killer Bee (2), Goblin
ENCOUNTER 3 (60/256): [F4] Nut Eater (3)
ENCOUNTER 4 (16/256): [F5] Stray Cat (4)
GROUP 2
ENCOUNTER 1 (90/256): [F4] Nut Eater (3)
ENCOUNTER 2 (90/256): [F5] Stray Cat (4)
ENCOUNTER 3 (60/256): [F6] Stray Cat, Killer Bee, Nut Eater
ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin
GROUP 3
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 4
ENCOUNTER 1 (90/256): [F25] Gatlings
ENCOUNTER 2 (90/256): [F26] Gatlings (2), Bighorn
ENCOUNTER 3 (60/256): [F27] Tatu (2)
ENCOUNTER 4 (16/256): [F28] Bighorn, Gatlings, Tatu
GROUP 5
ENCOUNTER 1 (90/256): [F27] Tatu (2)
ENCOUNTER 2 (90/256): [F28] Bighorn, Gatlings, Tatu
ENCOUNTER 3 (60/256): [F29] Tatu (2), Gatlings
ENCOUNTER 4 (16/256): [F30] Bighorn (2)
GROUP 6
ENCOUNTER 1 (90/256): [F29] Tatu (2), Gatlings
ENCOUNTER 2 (90/256): [F30] Bighorn (2)
ENCOUNTER 3 (60/256): [F25] Gatlings
ENCOUNTER 4 (16/256): [F31] Bander S.
GROUP 7
ENCOUNTER 1 (90/256): [F32] Bander S., Bighorn
ENCOUNTER 2 (90/256): [F33] Bander S. (3)
ENCOUNTER 3 (60/256): [F31] Bander S.
ENCOUNTER 4 (16/256): [F25] Gatlings
GROUP 8
ENCOUNTER 1 (90/256): [F34] Galura
ENCOUNTER 2 (90/256): [F34] Galura
ENCOUNTER 3 (60/256): [F34] Galura
ENCOUNTER 4 (16/256): [F34] Galura
GROUP 9
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 10
ENCOUNTER 1 (90/256): [F68] Wild Nack (5)
ENCOUNTER 2 (90/256): [F68] Wild Nack (5)
ENCOUNTER 3 (60/256): [F68] Wild Nack (5)
ENCOUNTER 4 (16/256): [F68] Wild Nack (5)
GROUP 11
ENCOUNTER 1 (90/256): [F65] Aegil (3)
ENCOUNTER 2 (90/256): [F66] Zuu
ENCOUNTER 3 (60/256): [F67] Zuu, Aegil (2)
ENCOUNTER 4 (16/256): [F69] GrassTurtle (2)
GROUP 12
ENCOUNTER 1 (90/256): [F69] GrassTurtle (2)
ENCOUNTER 2 (90/256): [F67] Zuu, Aegil (2)
ENCOUNTER 3 (60/256): [F70] Aegil (2), GrassTurtle
ENCOUNTER 4 (16/256): [F71] Zuu, GrassTurtle, Aegil
GROUP 13
ENCOUNTER 1 (90/256): [F72] Silent Bee (4)
ENCOUNTER 2 (90/256): [F71] Zuu, GrassTurtle, Aegil
ENCOUNTER 3 (60/256): [F70] Aegil (2), GrassTurtle
ENCOUNTER 4 (16/256): [F66] Zuu
GROUP 14
ENCOUNTER 1 (90/256): [F73] Mithril Drgn, Silent Bee, GrassTurtle
ENCOUNTER 2 (90/256): [F74] Mithril Drgn
ENCOUNTER 3 (60/256): [F75] Mithril Drgn (3)
ENCOUNTER 4 (16/256): [F75] Mithril Drgn (3)
GROUP 15
ENCOUNTER 1 (90/256): [F114] D.Chimera
ENCOUNTER 2 (90/256): [F114] D.Chimera
ENCOUNTER 3 (60/256): [F114] D.Chimera
ENCOUNTER 4 (16/256): [F114] D.Chimera
GROUP 16
ENCOUNTER 1 (90/256): [F102] Bomb (2)
ENCOUNTER 2 (90/256): [F103] Bomb (2), TwinLizard
ENCOUNTER 3 (60/256): [F104] TwinLizard (3)
ENCOUNTER 4 (16/256): [F105] Bomb (4)
GROUP 17
ENCOUNTER 1 (90/256): [F103] Bomb (2), TwinLizard
ENCOUNTER 2 (90/256): [F106] BioSoldier (2)
ENCOUNTER 3 (60/256): [F102] Bomb (2)
ENCOUNTER 4 (16/256): [F105] Bomb (4)
GROUP 18
ENCOUNTER 1 (90/256): [F106] BioSoldier (2)
ENCOUNTER 2 (90/256): [F105] Bomb (4)
ENCOUNTER 3 (60/256): [F102] Bomb (2)
ENCOUNTER 4 (16/256): [F102] Bomb (2)
GROUP 19
ENCOUNTER 1 (90/256): [F107] BioSoldier, TwinLizard, Crescent
ENCOUNTER 2 (90/256): [F108] Crescent (2), TwinLizard
ENCOUNTER 3 (60/256): [F109] Crescent (2), BlackFlame (2)
ENCOUNTER 4 (16/256): [F109] Crescent (2), BlackFlame (2)
GROUP 20
ENCOUNTER 1 (90/256): [F108] Crescent (2), TwinLizard
ENCOUNTER 2 (90/256): [F109] Crescent (2), BlackFlame (2)
ENCOUNTER 3 (60/256): [F107] BioSoldier, TwinLizard, Crescent
ENCOUNTER 4 (16/256): [F107] BioSoldier, TwinLizard, Crescent
GROUP 21
ENCOUNTER 1 (90/256): [F110] BlackFlame (5)
ENCOUNTER 2 (90/256): [F110] BlackFlame (5)
ENCOUNTER 3 (60/256): [F110] BlackFlame (5)
ENCOUNTER 4 (16/256): [F110] BlackFlame (5)
GROUP 22
ENCOUNTER 1 (90/256): [F111] StoneGolem, BlackFlame (2)
ENCOUNTER 2 (90/256): [F110] BlackFlame (5)
ENCOUNTER 3 (60/256): [F111] StoneGolem, BlackFlame (2)
ENCOUNTER 4 (16/256): [F110] BlackFlame (5)
GROUP 23
ENCOUNTER 1 (90/256): [F76] Ramuh
ENCOUNTER 2 (90/256): [F76] Ramuh
ENCOUNTER 3 (60/256): [F112] MiniDragon (5)
ENCOUNTER 4 (16/256): [F111] StoneGolem, BlackFlame (2)
GROUP 24
ENCOUNTER 1 (90/256): [F113] Prototype
ENCOUNTER 2 (90/256): [F113] Prototype
ENCOUNTER 3 (60/256): [F113] Prototype
ENCOUNTER 4 (16/256): [F113] Prototype
GROUP 25
ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2)
ENCOUNTER 2 (90/256): [F326] Unknown (Blob), Unknown (Worm) (2)
ENCOUNTER 3 (60/256): [F327] Unknown (Worm) (4)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 26
ENCOUNTER 1 (90/256): [F327] Unknown (Worm) (4)
ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form)
ENCOUNTER 3 (60/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm),
Unknown (Blob)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 27
ENCOUNTER 1 (90/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm),
Unknown (Blob)
ENCOUNTER 2 (90/256): [F324] Unknown (Spore, 1st form) (3)
ENCOUNTER 3 (60/256): [F323] Unknown (Spore, 2nd form) (3)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 28
ENCOUNTER 1 (90/256): [F330] Unknown (Blob), Unknown (Worm), Unknown
(Skeleton) (2)
ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob),
Unknown (Skeleton)
ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 29
ENCOUNTER 1 (90/256): [F332] Unknown (Skeleton) (3)
ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob),
Unknown (Skeleton)
ENCOUNTER 3 (60/256): [F332] Unknown (Skeleton) (3)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 30
ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2)
ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form)
ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3)
ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3)
GROUP 31
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 32
ENCOUNTER 1 (90/256): [F137] Rock Brain (3)
ENCOUNTER 2 (90/256): [F138] Rock Brain, Torrent, Water Buzz
ENCOUNTER 3 (60/256): [F139] Rock Brain (2), Torrent (2)
ENCOUNTER 4 (16/256): [F139] Rock Brain (2), Torrent (2)
GROUP 33
ENCOUNTER 1 (90/256): [F136] Torrent (3)
ENCOUNTER 2 (90/256): [F136] Torrent (3)
ENCOUNTER 3 (60/256): [F136] Torrent (3)
ENCOUNTER 4 (16/256): [F136] Torrent (3)
GROUP 34
ENCOUNTER 1 (90/256): [F135] Water Buzz (3)
ENCOUNTER 2 (90/256): [F135] Water Buzz (3)
ENCOUNTER 3 (60/256): [F135] Water Buzz (3)
ENCOUNTER 4 (16/256): [F135] Water Buzz (3)
GROUP 35
ENCOUNTER 1 (90/256): [F144] Lunenta (2)
ENCOUNTER 2 (90/256): [F145] Lunenta, Dilure (2)
ENCOUNTER 3 (60/256): [F144] Lunenta (2)
ENCOUNTER 4 (16/256): [F145] Lunenta, Dilure (2)
GROUP 36
ENCOUNTER 1 (90/256): [F147] Faerie Orc (3)
ENCOUNTER 2 (90/256): [F148] Faerie Orc, Lunenta, Dilure
ENCOUNTER 3 (60/256): [F146] Dilure (5)
ENCOUNTER 4 (16/256): [F144] Lunenta (2)
GROUP 37
ENCOUNTER 1 (90/256): [F151] Mandrake, Lunenta, Dilure
ENCOUNTER 2 (90/256): [F148] Faerie Orc, Lunenta, Dilure
ENCOUNTER 3 (60/256): [F153] Kuzar
ENCOUNTER 4 (16/256): [F153] Kuzar
GROUP 38
ENCOUNTER 1 (90/256): [F147] Faerie Orc (3)
ENCOUNTER 2 (90/256): [F151] Mandrake, Lunenta, Dilure
ENCOUNTER 3 (60/256): [F153] Kuzar
ENCOUNTER 4 (16/256): [F153] Kuzar
GROUP 39
ENCOUNTER 1 (90/256): [F146] Dilure (5)
ENCOUNTER 2 (90/256): [F144] Lunenta (2)
ENCOUNTER 3 (60/256): [F153] Kuzar
ENCOUNTER 4 (16/256): [F153] Kuzar
GROUP 40
ENCOUNTER 1 (90/256): [F149] Devourer, Faerie Orc (2)
ENCOUNTER 2 (90/256): [F152] Devourer, Lunenta (2)
ENCOUNTER 3 (60/256): [F150] Mandrake, Devourer (2)
ENCOUNTER 4 (16/256): [F150] Mandrake, Devourer (2)
GROUP 41
ENCOUNTER 1 (90/256): [F146] Dilure (5)
ENCOUNTER 2 (90/256): [F146] Dilure (5)
ENCOUNTER 3 (60/256): [F144] Lunenta (2)
ENCOUNTER 4 (16/256): [F144] Lunenta (2)
GROUP 42
ENCOUNTER 1 (90/256): [F154] Cactus (3)
ENCOUNTER 2 (90/256): [F155] Sand Crawl
ENCOUNTER 3 (60/256): [F156] Sand Crawl, Cactus (2)
ENCOUNTER 4 (16/256): [F156] Sand Crawl, Cactus (2)
GROUP 43
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 44
ENCOUNTER 1 (90/256): [F173] Ridicule, Conago (2)
ENCOUNTER 2 (90/256): [F169] Weresnake (2)
ENCOUNTER 3 (60/256): [F173] Ridicule, Conago (2)
ENCOUNTER 4 (16/256): [F174] Ridicule (2), Weresnake, Conago
GROUP 45
ENCOUNTER 1 (90/256): [F174] Ridicule (2), Weresnake, Conago
ENCOUNTER 2 (90/256): [F170] Conago (3)
ENCOUNTER 3 (60/256): [F173] Ridicule, Conago (2)
ENCOUNTER 4 (16/256): [F174] Ridicule (2), Weresnake, Conago
GROUP 46
ENCOUNTER 1 (90/256): [F172] Ridicule, Aquathone
ENCOUNTER 2 (90/256): [F170] Conago (3)
ENCOUNTER 3 (60/256): [F169] Weresnake (2)
ENCOUNTER 4 (16/256): [F169] Weresnake (2)
GROUP 47
ENCOUNTER 1 (90/256): [F168] Aquathone
ENCOUNTER 2 (90/256): [F171] Conago, Weresnake, Aquathone
ENCOUNTER 3 (60/256): [F172] Ridicule, Aquathone
ENCOUNTER 4 (16/256): [F172] Ridicule, Aquathone
GROUP 48
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 49
ENCOUNTER 1 (90/256): [F203] Land Turtle
ENCOUNTER 2 (90/256): [F204] Cure Beast, Land Turtle (2)
ENCOUNTER 3 (60/256): [F202] Cure Beast (4)
ENCOUNTER 4 (16/256): [F202] Cure Beast (4)
GROUP 50
ENCOUNTER 1 (90/256): [F205] Land Turtle (3)
ENCOUNTER 2 (90/256): [F205] Land Turtle (3)
ENCOUNTER 3 (60/256): [F202] Cure Beast (4)
ENCOUNTER 4 (16/256): [F203] Land Turtle
GROUP 51
ENCOUNTER 1 (90/256): [F208] Bold Mani, Land Turtle, Cure Beast (2)
ENCOUNTER 2 (90/256): [F206] Bold Mani (2), Cure Beast (2)
ENCOUNTER 3 (60/256): [F207] Bold Mani (5)
ENCOUNTER 4 (16/256): [F203] Land Turtle
GROUP 52
ENCOUNTER 1 (90/256): [F207] Bold Mani (5)
ENCOUNTER 2 (90/256): [F207] Bold Mani (5)
ENCOUNTER 3 (60/256): [F202] Cure Beast (4)
ENCOUNTER 4 (16/256): [F205] Land Turtle (3)
GROUP 53
ENCOUNTER 1 (90/256): [F165] Shoat
ENCOUNTER 2 (90/256): [F208] Bold Mani, Land Turtle, Cure Beast (2)
ENCOUNTER 3 (60/256): [F207] Bold Mani (5)
ENCOUNTER 4 (16/256): [F207] Bold Mani (5)
GROUP 54
ENCOUNTER 1 (90/256): [F253] Pao
ENCOUNTER 2 (90/256): [F253] Pao
ENCOUNTER 3 (60/256): [F253] Pao
ENCOUNTER 4 (16/256): [F253] Pao
GROUP 55
ENCOUNTER 1 (90/256): [F333] MercuryBat (3)
ENCOUNTER 2 (90/256): [F339] Gel Water (3)
ENCOUNTER 3 (60/256): [F344] Alcumia, Red Dragon
ENCOUNTER 4 (16/256): [F337] Tonberi
GROUP 56
ENCOUNTER 1 (90/256): [F334] MercuryBat (5)
ENCOUNTER 2 (90/256): [F340] Gel Water (2), Coral (2)
ENCOUNTER 3 (60/256): [F345] Alcumia, Hydra
ENCOUNTER 4 (16/256): [F337] Tonberi
GROUP 57
ENCOUNTER 1 (90/256): [F335] Coral, MercuryBat (2)
ENCOUNTER 2 (90/256): [F341] Fall Guard
ENCOUNTER 3 (60/256): [F343] Fall Guard (3)
ENCOUNTER 4 (16/256): [F337] Tonberi
GROUP 58
ENCOUNTER 1 (90/256): [F336] Coral (4)
ENCOUNTER 2 (90/256): [F342] Fall Guard, MercuryBat (3)
ENCOUNTER 3 (60/256): [F345] Alcumia, Hydra
ENCOUNTER 4 (16/256): [F337] Tonberi
GROUP 59
ENCOUNTER 1 (90/256): [F338] Gel Water
ENCOUNTER 2 (90/256): [F343] Fall Guard (3)
ENCOUNTER 3 (60/256): [F344] Alcumia, Red Dragon
ENCOUNTER 4 (16/256): [F337] Tonberi
GROUP 60
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 61
ENCOUNTER 1 (90/256): [F311] Druid (3)
ENCOUNTER 2 (90/256): [F312] Druid, Iron Dress
ENCOUNTER 3 (60/256): [F313] Iron Dress (3)
ENCOUNTER 4 (16/256): [F313] Iron Dress (3)
GROUP 62
ENCOUNTER 1 (90/256): [F278] ExdethSoul
ENCOUNTER 2 (90/256): [F157] ShieldDrgn
ENCOUNTER 3 (60/256): [F278] ExdethSoul
ENCOUNTER 4 (16/256): [F157] ShieldDrgn
GROUP 63
ENCOUNTER 1 (90/256): [F314] Statue (2)
ENCOUNTER 2 (90/256): [F314] Statue (2)
ENCOUNTER 3 (60/256): [F315] Statue (5)
ENCOUNTER 4 (16/256): [F315] Statue (5)
GROUP 64
ENCOUNTER 1 (90/256): [F241] Sleepy (4)
ENCOUNTER 2 (90/256): [F242] Treeman (3)
ENCOUNTER 3 (60/256): [F243] Treeman, Sleepy, Shadow
ENCOUNTER 4 (16/256): [F244] Hedgehog, Shadow (3)
GROUP 65
ENCOUNTER 1 (90/256): [F242] Treeman (3)
ENCOUNTER 2 (90/256): [F243] Treeman, Sleepy, Shadow
ENCOUNTER 3 (60/256): [F244] Hedgehog, Shadow (3)
ENCOUNTER 4 (16/256): [F245] Hedgehog, Sleepy, Treeman (2)
GROUP 66
ENCOUNTER 1 (90/256): [F243] Treeman, Sleepy, Shadow
ENCOUNTER 2 (90/256): [F244] Hedgehog, Shadow (3)
ENCOUNTER 3 (60/256): [F245] Hedgehog, Sleepy, Treeman (2)
ENCOUNTER 4 (16/256): [F241] Sleepy (4)
GROUP 67
ENCOUNTER 1 (90/256): [F244] Hedgehog, Shadow (3)
ENCOUNTER 2 (90/256): [F245] Hedgehog, Sleepy, Treeman (2)
ENCOUNTER 3 (60/256): [F241] Sleepy (4)
ENCOUNTER 4 (16/256): [F242] Treeman (3)
GROUP 68
ENCOUNTER 1 (90/256): [F245] Hedgehog, Sleepy, Treeman (2)
ENCOUNTER 2 (90/256): [F241] Sleepy (4)
ENCOUNTER 3 (60/256): [F242] Treeman (3)
ENCOUNTER 4 (16/256): [F243] Treeman, Sleepy, Shadow
GROUP 69
ENCOUNTER 1 (90/256): [F246] Python, Hedgehog, Treeman
ENCOUNTER 2 (90/256): [F247] Python (2), Treeman (2)
ENCOUNTER 3 (60/256): [F248] Shadow (2), Treeman
ENCOUNTER 4 (16/256): [F249] Shadow (2), Python, Hedgehog
GROUP 70
ENCOUNTER 1 (90/256): [F247] Python (2), Treeman (2)
ENCOUNTER 2 (90/256): [F248] Shadow (2), Treeman
ENCOUNTER 3 (60/256): [F249] Shadow (2), Python, Hedgehog
ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Treeman
GROUP 71
ENCOUNTER 1 (90/256): [F248] Shadow (2), Treeman
ENCOUNTER 2 (90/256): [F249] Shadow (2), Python, Hedgehog
ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Treeman
ENCOUNTER 4 (16/256): [F247] Python (2), Treeman (2)
GROUP 72
ENCOUNTER 1 (90/256): [F249] Shadow (2), Python, Hedgehog
ENCOUNTER 2 (90/256): [F246] Python, Hedgehog, Treeman
ENCOUNTER 3 (60/256): [F247] Python (2), Treeman (2)
ENCOUNTER 4 (16/256): [F248] Shadow (2), Treeman
GROUP 73
ENCOUNTER 1 (90/256): [F250] Elm Gigas
ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python
ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Treeman
ENCOUNTER 4 (16/256): [F247] Python (2), Treeman (2)
GROUP 74
ENCOUNTER 1 (90/256): [F251] Elm Gigas, Shadow, Python
ENCOUNTER 2 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy
ENCOUNTER 3 (60/256): [F247] Python (2), Treeman (2)
ENCOUNTER 4 (16/256): [F248] Shadow (2), Treeman
GROUP 75
ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy
ENCOUNTER 2 (90/256): [F250] Elm Gigas
ENCOUNTER 3 (60/256): [F248] Shadow (2), Treeman
ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Treeman
GROUP 76
ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy
ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python
ENCOUNTER 3 (60/256): [F250] Elm Gigas
ENCOUNTER 4 (16/256): [F250] Elm Gigas
GROUP 77
ENCOUNTER 1 (90/256): [F260] Desertpede (4)
ENCOUNTER 2 (90/256): [F262] Barette
ENCOUNTER 3 (60/256): [F261] Barette, Desertpede (2)
ENCOUNTER 4 (16/256): [F263] Barette (2)
GROUP 78
ENCOUNTER 1 (90/256): [F261] Barette, Desertpede (2)
ENCOUNTER 2 (90/256): [F260] Desertpede (4)
ENCOUNTER 3 (60/256): [F263] Barette (2)
ENCOUNTER 4 (16/256): [F262] Barette
GROUP 79
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 80
ENCOUNTER 1 (90/256): [F279] Slug (4)
ENCOUNTER 2 (90/256): [F280] Slug (2), GloomWidow (2)
ENCOUNTER 3 (60/256): [F281] GloomWidow (3)
ENCOUNTER 4 (16/256): [F282] Mukare (2)
GROUP 81
ENCOUNTER 1 (90/256): [F280] Slug (2), GloomWidow (2)
ENCOUNTER 2 (90/256): [F281] GloomWidow (3)
ENCOUNTER 3 (60/256): [F282] Mukare (2)
ENCOUNTER 4 (16/256): [F279] Slug (4)
GROUP 82
ENCOUNTER 1 (90/256): [F281] GloomWidow (3)
ENCOUNTER 2 (90/256): [F282] Mukare (2)
ENCOUNTER 3 (60/256): [F279] Slug (4)
ENCOUNTER 4 (16/256): [F280] Slug (2), GloomWidow (2)
GROUP 83
ENCOUNTER 1 (90/256): [F282] Mukare (2)
ENCOUNTER 2 (90/256): [F279] Slug (4)
ENCOUNTER 3 (60/256): [F280] Slug (2), GloomWidow (2)
ENCOUNTER 4 (16/256): [F281] GloomWidow (3)
GROUP 84
ENCOUNTER 1 (90/256): [F283] Mukare, GloomWidow, Slug
ENCOUNTER 2 (90/256): [F279] Slug (4)
ENCOUNTER 3 (60/256): [F281] GloomWidow (3)
ENCOUNTER 4 (16/256): [F283] Mukare, GloomWidow, Slug
GROUP 85
ENCOUNTER 1 (90/256): [F284] Mukare, Slug (3)
ENCOUNTER 2 (90/256): [F280] Slug (2), GloomWidow (2)
ENCOUNTER 3 (60/256): [F282] Mukare (2)
ENCOUNTER 4 (16/256): [F284] Mukare, Slug (3)
GROUP 86
ENCOUNTER 1 (90/256): [F284] Mukare, Slug (3)
ENCOUNTER 2 (90/256): [F283] Mukare, GloomWidow, Slug
ENCOUNTER 3 (60/256): [F282] Mukare (2)
ENCOUNTER 4 (16/256): [F282] Mukare (2)
GROUP 87
ENCOUNTER 1 (90/256): [F282] Mukare (2)
ENCOUNTER 2 (90/256): [F283] Mukare, GloomWidow, Slug
ENCOUNTER 3 (60/256): [F284] Mukare, Slug (3)
ENCOUNTER 4 (16/256): [F284] Mukare, Slug (3)
GROUP 88
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 89
ENCOUNTER 1 (90/256): [F316] Blizzard
ENCOUNTER 2 (90/256): [F317] Blizzard (2)
ENCOUNTER 3 (60/256): [F320] Spizner (2)
ENCOUNTER 4 (16/256): [F319] Isteritos (5)
GROUP 90
ENCOUNTER 1 (90/256): [F318] Isteritos
ENCOUNTER 2 (90/256): [F317] Blizzard (2)
ENCOUNTER 3 (60/256): [F320] Spizner (2)
ENCOUNTER 4 (16/256): [F318] Isteritos
GROUP 91
ENCOUNTER 1 (90/256): [F320] Spizner (2)
ENCOUNTER 2 (90/256): [F321] Spizner (3)
ENCOUNTER 3 (60/256): [F322] Spizner, Blizzard (2)
ENCOUNTER 4 (16/256): [F318] Isteritos
GROUP 92
ENCOUNTER 1 (90/256): [F322] Spizner, Blizzard (2)
ENCOUNTER 2 (90/256): [F321] Spizner (3)
ENCOUNTER 3 (60/256): [F320] Spizner (2)
ENCOUNTER 4 (16/256): [F318] Isteritos
GROUP 93
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 94
ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3)
ENCOUNTER 2 (90/256): [F355] Ammona (5)
ENCOUNTER 3 (60/256): [F354] Anku Heggu, Ammona (3)
ENCOUNTER 4 (16/256): [F355] Ammona (5)
GROUP 95
ENCOUNTER 1 (90/256): [F357] Land Crawl
ENCOUNTER 2 (90/256): [F355] Ammona (5)
ENCOUNTER 3 (60/256): [F356] Anku Heggu (3)
ENCOUNTER 4 (16/256): [F355] Ammona (5)
GROUP 96
ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3)
ENCOUNTER 2 (90/256): [F355] Ammona (5)
ENCOUNTER 3 (60/256): [F356] Anku Heggu (3)
ENCOUNTER 4 (16/256): [F355] Ammona (5)
GROUP 97
ENCOUNTER 1 (90/256): [F357] Land Crawl
ENCOUNTER 2 (90/256): [F354] Anku Heggu, Ammona (3)
ENCOUNTER 3 (60/256): [F357] Land Crawl
ENCOUNTER 4 (16/256): [F357] Land Crawl
GROUP 98
ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3)
ENCOUNTER 2 (90/256): [F356] Anku Heggu (3)
ENCOUNTER 3 (60/256): [F356] Anku Heggu (3)
ENCOUNTER 4 (16/256): [F355] Ammona (5)
GROUP 99
ENCOUNTER 1 (90/256): [F355] Ammona (5)
ENCOUNTER 2 (90/256): [F356] Anku Heggu (3)
ENCOUNTER 3 (60/256): [F357] Land Crawl
ENCOUNTER 4 (16/256): [F114] D.Chimera
GROUP 100
ENCOUNTER 1 (90/256): [F406] Sahagin (3)
ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin
ENCOUNTER 3 (60/256): [F406] Sahagin (3)
ENCOUNTER 4 (16/256): [F407] Th.Anemone (2), Sahagin
GROUP 101
ENCOUNTER 1 (90/256): [F408] Sea Avis, Sahagin (2)
ENCOUNTER 2 (90/256): [F409] Sea Avis (3)
ENCOUNTER 3 (60/256): [F406] Sahagin (3)
ENCOUNTER 4 (16/256): [F407] Th.Anemone (2), Sahagin
GROUP 102
ENCOUNTER 1 (90/256): [F410] Sea Avis, Th.Anemone (2)
ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin
ENCOUNTER 3 (60/256): [F411] Sahagin, Th.Anemone, Corvette
ENCOUNTER 4 (16/256): [F412] Corvette (2)
GROUP 103
ENCOUNTER 1 (90/256): [F406] Sahagin (3)
ENCOUNTER 2 (90/256): [F410] Sea Avis, Th.Anemone (2)
ENCOUNTER 3 (60/256): [F412] Corvette (2)
ENCOUNTER 4 (16/256): [F411] Sahagin, Th.Anemone, Corvette
GROUP 104
ENCOUNTER 1 (90/256): [F412] Corvette (2)
ENCOUNTER 2 (90/256): [F413] Armon (2)
ENCOUNTER 3 (60/256): [F412] Corvette (2)
ENCOUNTER 4 (16/256): [F413] Armon (2)
GROUP 105
ENCOUNTER 1 (90/256): [F413] Armon (2)
ENCOUNTER 2 (90/256): [F414] Armon, SeaScorpio (3)
ENCOUNTER 3 (60/256): [F413] Armon (2)
ENCOUNTER 4 (16/256): [F414] Armon, SeaScorpio (3)
GROUP 106
ENCOUNTER 1 (90/256): [F415] SeaScorpio (2)
ENCOUNTER 2 (90/256): [F412] Corvette (2)
ENCOUNTER 3 (60/256): [F415] SeaScorpio (2)
ENCOUNTER 4 (16/256): [F415] SeaScorpio (2)
GROUP 107
ENCOUNTER 1 (90/256): [F417] Gel Fish (4)
ENCOUNTER 2 (90/256): [F413] Armon (2)
ENCOUNTER 3 (60/256): [F416] Silvune
ENCOUNTER 4 (16/256): [F413] Armon (2)
GROUP 108
ENCOUNTER 1 (90/256): [F418] Giant Bird
ENCOUNTER 2 (90/256): [F418] Giant Bird
ENCOUNTER 3 (60/256): [F418] Giant Bird
ENCOUNTER 4 (16/256): [F419] Giant Bird, Sea Devil (2)
GROUP 109
ENCOUNTER 1 (90/256): [F419] Giant Bird, Sea Devil (2)
ENCOUNTER 2 (90/256): [F420] Sea Devil (3)
ENCOUNTER 3 (60/256): [F418] Giant Bird
ENCOUNTER 4 (16/256): [F418] Giant Bird
GROUP 110
ENCOUNTER 1 (90/256): [F406] Sahagin (3)
ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin
ENCOUNTER 3 (60/256): [F408] Sea Avis, Sahagin (2)
ENCOUNTER 4 (16/256): [F421] Stingray
GROUP 111
ENCOUNTER 1 (90/256): [F365] Grenade (2), DoomDealer
ENCOUNTER 2 (90/256): [F369] Bardandels, LevelCheck
ENCOUNTER 3 (60/256): [F365] Grenade (2), DoomDealer
ENCOUNTER 4 (16/256): [F134] Hydra
GROUP 112
ENCOUNTER 1 (90/256): [F366] LevelCheck (4)
ENCOUNTER 2 (90/256): [F370] Bardandels (2), Grenade
ENCOUNTER 3 (60/256): [F369] Bardandels, LevelCheck
ENCOUNTER 4 (16/256): [F127] Whirl Demon, LonkaKnght (2)
GROUP 113
ENCOUNTER 1 (90/256): [F367] LevelCheck (2), Grenade
ENCOUNTER 2 (90/256): [F371] DoomDealer (2), LevelCheck, Bardandels
ENCOUNTER 3 (60/256): [F366] LevelCheck (4)
ENCOUNTER 4 (16/256): [F130] ArchaeToad (3)
GROUP 114
ENCOUNTER 1 (90/256): [F368] Bardandels
ENCOUNTER 2 (90/256): [F372] DoomDealer (4)
ENCOUNTER 3 (60/256): [F370] Bardandels (2), Grenade
ENCOUNTER 4 (16/256): [F129] Lamia, StonedMask (3)
GROUP 115
ENCOUNTER 1 (90/256): [F373] White Flame (2), MossFungus, Farfarerro
ENCOUNTER 2 (90/256): [F374] MossFungus (3)
ENCOUNTER 3 (60/256): [F375] MossFungus, White Flame (4)
ENCOUNTER 4 (16/256): [F376] Farfarerro (5)
GROUP 116
ENCOUNTER 1 (90/256): [F377] Orcat (4)
ENCOUNTER 2 (90/256): [F380] Achelone (3)
ENCOUNTER 3 (60/256): [F379] Great Drgn
ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy
GROUP 117
ENCOUNTER 1 (90/256): [F378] Orcat (2), Achelone
ENCOUNTER 2 (90/256): [F381] Great Drgn, Achelone, Orcat
ENCOUNTER 3 (60/256): [F380] Achelone (3)
ENCOUNTER 4 (16/256): [F187] Golem, BoneDragon, ZombieDrgn
GROUP 118
ENCOUNTER 1 (90/256): [F379] Great Drgn
ENCOUNTER 2 (90/256): [F377] Orcat (4)
ENCOUNTER 3 (60/256): [F380] Achelone (3)
ENCOUNTER 4 (16/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
GROUP 119
ENCOUNTER 1 (90/256): [F383] AvisDragon (2)
ENCOUNTER 2 (90/256): [F385] Ninja (2)
ENCOUNTER 3 (60/256): [F382] AvisDragon
ENCOUNTER 4 (16/256): [F384] AvisDragon, Ninja
GROUP 120
ENCOUNTER 1 (90/256): [F388] Death Claw (2), SwrdDancer (2)
ENCOUNTER 2 (90/256): [F392] Fury (2), Death Claw
ENCOUNTER 3 (60/256): [F393] Bodyguard, Ninja
ENCOUNTER 4 (16/256): [F76] Ramuh
GROUP 121
ENCOUNTER 1 (90/256): [F389] SwrdDancer, Fury (2)
ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, SwrdDancer
ENCOUNTER 3 (60/256): [F394] Bodyguard (2)
ENCOUNTER 4 (16/256): [F213] Mammon (2), GajraGajri (2), MiniMage
GROUP 122
ENCOUNTER 1 (90/256): [F391] SwrdDancer (2)
ENCOUNTER 2 (90/256): [F388] Death Claw (2), SwrdDancer (2)
ENCOUNTER 3 (60/256): [F386] Iron Giant
ENCOUNTER 4 (16/256): [F226] Magic Drgn (3), Arage, Blind Wolf
GROUP 123
ENCOUNTER 1 (90/256): [F392] Fury (2), Death Claw
ENCOUNTER 2 (90/256): [F389] SwrdDancer, Fury (2)
ENCOUNTER 3 (60/256): [F391] SwrdDancer (2)
ENCOUNTER 4 (16/256): [F238] BlueDragon (3)
GROUP 124
ENCOUNTER 1 (90/256): [F393] Bodyguard, Ninja
ENCOUNTER 2 (90/256): [F394] Bodyguard (2)
ENCOUNTER 3 (60/256): [F394] Bodyguard (2)
ENCOUNTER 4 (16/256): [F17] Mold Wind (3)
GROUP 125
ENCOUNTER 1 (90/256): [F387] Iron Giant, Death Claw (3)
ENCOUNTER 2 (90/256): [F388] Death Claw (2), SwrdDancer (2)
ENCOUNTER 3 (60/256): [F387] Iron Giant, Death Claw (3)
ENCOUNTER 4 (16/256): [F240] Yellow Drgn (2)
GROUP 126
ENCOUNTER 1 (90/256): [F386] Iron Giant
ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, SwrdDancer
ENCOUNTER 3 (60/256): [F390] Iron Giant (2)
ENCOUNTER 4 (16/256): [F236] Red Dragon
GROUP 127
ENCOUNTER 1 (90/256): [F396] K.Behemoth
ENCOUNTER 2 (90/256): [F397] K.Behemoth (2)
ENCOUNTER 3 (60/256): [F404] CrysDragon
ENCOUNTER 4 (16/256): [F430] Belfegor (2)
GROUP 128
ENCOUNTER 1 (90/256): [F398] Necromancr, Gorchimera
ENCOUNTER 2 (90/256): [F399] Gorchimera (2)
ENCOUNTER 3 (60/256): [F430] Belfegor (2)
ENCOUNTER 4 (16/256): [F432] Mover (3)
GROUP 129
ENCOUNTER 1 (90/256): [F400] Mind Mage, Thing (2)
ENCOUNTER 2 (90/256): [F401] Mind Mage (4)
ENCOUNTER 3 (60/256): [F404] CrysDragon
ENCOUNTER 4 (16/256): [F431] Belfegor, Thing (2), Mind Mage
GROUP 130
ENCOUNTER 1 (90/256): [F402] Thing, Necromancr, Mind Mage
ENCOUNTER 2 (90/256): [F403] Gorchimera, K.Behemoth
ENCOUNTER 3 (60/256): [F431] Belfegor, Thing (2), Mind Mage
ENCOUNTER 4 (16/256): [F432] Mover (3)
GROUP 131
ENCOUNTER 1 (90/256): [F13] Black Goblin (2)
ENCOUNTER 2 (90/256): [F14] White Snake
ENCOUNTER 3 (60/256): [F15] White Snake, Black Goblin
ENCOUNTER 4 (16/256): [F16] Mold Wind, Black Goblin, White Snake
GROUP 132
ENCOUNTER 1 (90/256): [F15] White Snake, Black Goblin
ENCOUNTER 2 (90/256): [F16] Mold Wind, Black Goblin, White Snake
ENCOUNTER 3 (60/256): [F17] Mold Wind (3)
ENCOUNTER 4 (16/256): [F18] ManiWizard, Mold Wind, Black Goblin
GROUP 133
ENCOUNTER 1 (90/256): [F19] ManiWizard, White Snake
ENCOUNTER 2 (90/256): [F15] White Snake, Black Goblin
ENCOUNTER 3 (60/256): [F20] ManiWizard (3)
ENCOUNTER 4 (16/256): [F17] Mold Wind (3)
GROUP 134
ENCOUNTER 1 (90/256): [F21] Octoraken (2)
ENCOUNTER 2 (90/256): [F22] Sucker (2)
ENCOUNTER 3 (60/256): [F23] Sucker (2), Octoraken
ENCOUNTER 4 (16/256): [F24] Octoraken (2), Sucker
GROUP 135
ENCOUNTER 1 (90/256): [F7] Steel Bat (2)
ENCOUNTER 2 (90/256): [F8] Steel Bat (2), Dearo
ENCOUNTER 3 (60/256): [F9] Dearo (2)
ENCOUNTER 4 (16/256): [F10] Steel Bat (3)
GROUP 136
ENCOUNTER 1 (90/256): [F11] Stroper (2)
ENCOUNTER 2 (90/256): [F12] Stroper (2), Steel Bat
ENCOUNTER 3 (60/256): [F10] Steel Bat (3)
ENCOUNTER 4 (16/256): [F7] Steel Bat (2)
GROUP 137
ENCOUNTER 1 (90/256): [F35] Skeleton
ENCOUNTER 2 (90/256): [F36] Skeleton (3)
ENCOUNTER 3 (60/256): [F37] Carcurser (2), Skeleton (2)
ENCOUNTER 4 (16/256): [F37] Carcurser (2), Skeleton (2)
GROUP 138
ENCOUNTER 1 (90/256): [F37] Carcurser (2), Skeleton (2)
ENCOUNTER 2 (90/256): [F36] Skeleton (3)
ENCOUNTER 3 (60/256): [F35] Skeleton
ENCOUNTER 4 (16/256): [F35] Skeleton
GROUP 139
ENCOUNTER 1 (90/256): [F38] UndeadRusk
ENCOUNTER 2 (90/256): [F35] Skeleton
ENCOUNTER 3 (60/256): [F39] UndeadRusk, Skeleton, Carcurser
ENCOUNTER 4 (16/256): [F39] UndeadRusk, Skeleton, Carcurser
GROUP 140
ENCOUNTER 1 (90/256): [F39] UndeadRusk, Skeleton, Carcurser
ENCOUNTER 2 (90/256): [F36] Skeleton (3)
ENCOUNTER 3 (60/256): [F35] Skeleton
ENCOUNTER 4 (16/256): [F38] UndeadRusk
GROUP 141
ENCOUNTER 1 (90/256): [F40] UndeadRusk, PsychoHead
ENCOUNTER 2 (90/256): [F41] Skeleton (3), PsychoHead
ENCOUNTER 3 (60/256): [F38] UndeadRusk
ENCOUNTER 4 (16/256): [F42] PsychoHead (2), UndeadRusk
GROUP 142
ENCOUNTER 1 (90/256): [F42] PsychoHead (2), UndeadRusk
ENCOUNTER 2 (90/256): [F43] PsychoHead, Carcurser, Skeleton
ENCOUNTER 3 (60/256): [F44] UndeadRusk (2)
ENCOUNTER 4 (16/256): [F44] UndeadRusk (2)
GROUP 143
ENCOUNTER 1 (90/256): [F86] Sergeant, Karnak (3)
ENCOUNTER 2 (90/256): [F86] Sergeant, Karnak (3)
ENCOUNTER 3 (60/256): [F89] Karnak
ENCOUNTER 4 (16/256): [F89] Karnak
GROUP 144
ENCOUNTER 1 (90/256): [F45] RockGarter (2)
ENCOUNTER 2 (90/256): [F46] Gala Cat
ENCOUNTER 3 (60/256): [F47] RockGarter (2), Gala Cat
ENCOUNTER 4 (16/256): [F48] Gala Cat (3)
GROUP 145
ENCOUNTER 1 (90/256): [F47] RockGarter (2), Gala Cat
ENCOUNTER 2 (90/256): [F48] Gala Cat (3)
ENCOUNTER 3 (60/256): [F53] Blocks (2), RockGarter (2)
ENCOUNTER 4 (16/256): [F45] RockGarter (2)
GROUP 146
ENCOUNTER 1 (90/256): [F49] Cockatrice
ENCOUNTER 2 (90/256): [F48] Gala Cat (3)
ENCOUNTER 3 (60/256): [F46] Gala Cat
ENCOUNTER 4 (16/256): [F46] Gala Cat
GROUP 147
ENCOUNTER 1 (90/256): [F49] Cockatrice
ENCOUNTER 2 (90/256): [F51] Cockatrice (2)
ENCOUNTER 3 (60/256): [F52] Blocks (5)
ENCOUNTER 4 (16/256): [F53] Blocks (2), RockGarter (2)
GROUP 148
ENCOUNTER 1 (90/256): [F50] Cockatrice, RockGarter (2)
ENCOUNTER 2 (90/256): [F53] Blocks (2), RockGarter (2)
ENCOUNTER 3 (60/256): [F49] Cockatrice
ENCOUNTER 4 (16/256): [F51] Cockatrice (2)
GROUP 149
ENCOUNTER 1 (90/256): [F166] Skull Eater, [Skull Eater (5)]
ENCOUNTER 2 (90/256): [F4] Nut Eater (3)
ENCOUNTER 3 (60/256): [F4] Nut Eater (3)
ENCOUNTER 4 (16/256): [F4] Nut Eater (3)
GROUP 150
ENCOUNTER 1 (90/256): [F54] Elf Toad (3)
ENCOUNTER 2 (90/256): [F55] IceSoldier (2)
ENCOUNTER 3 (60/256): [F54] Elf Toad (3)
ENCOUNTER 4 (16/256): [F55] IceSoldier (2)
GROUP 151
ENCOUNTER 1 (90/256): [F56] Elf Toad (2), IceSoldier
ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2)
ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier
ENCOUNTER 4 (16/256): [F57] RikaldMage, IceSoldier (2)
GROUP 152
ENCOUNTER 1 (90/256): [F57] RikaldMage, IceSoldier (2)
ENCOUNTER 2 (90/256): [F58] RikaldMage (3)
ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier
ENCOUNTER 4 (16/256): [F56] Elf Toad (2), IceSoldier
GROUP 153
ENCOUNTER 1 (90/256): [F59] Wyvern
ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2)
ENCOUNTER 3 (60/256): [F60] Wyvern, Padosule
ENCOUNTER 4 (16/256): [F60] Wyvern, Padosule
GROUP 154
ENCOUNTER 1 (90/256): [F60] Wyvern, Padosule
ENCOUNTER 2 (90/256): [F61] Padosule
ENCOUNTER 3 (60/256): [F60] Wyvern, Padosule
ENCOUNTER 4 (16/256): [F61] Padosule
GROUP 155
ENCOUNTER 1 (90/256): [F62] Padosule, RikaldMage, IceSoldier
ENCOUNTER 2 (90/256): [F60] Wyvern, Padosule
ENCOUNTER 3 (60/256): [F61] Padosule
ENCOUNTER 4 (16/256): [F63] Padosule (2)
GROUP 156
ENCOUNTER 1 (90/256): [F63] Padosule (2)
ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2)
ENCOUNTER 3 (60/256): [F58] RikaldMage (3)
ENCOUNTER 4 (16/256): [F58] RikaldMage (3)
GROUP 157
ENCOUNTER 1 (90/256): [F64] Wyvern (2)
ENCOUNTER 2 (90/256): [F64] Wyvern (2)
ENCOUNTER 3 (60/256): [F54] Elf Toad (3)
ENCOUNTER 4 (16/256): [F54] Elf Toad (3)
GROUP 158
ENCOUNTER 1 (90/256): [F64] Wyvern (2)
ENCOUNTER 2 (90/256): [F58] RikaldMage (3)
ENCOUNTER 3 (60/256): [F55] IceSoldier (2)
ENCOUNTER 4 (16/256): [F59] Wyvern
GROUP 159
ENCOUNTER 1 (90/256): [F117] Sand Killer (2)
ENCOUNTER 2 (90/256): [F118] Sand Killer, Sand Porky (2)
ENCOUNTER 3 (60/256): [F119] Sand Bear
ENCOUNTER 4 (16/256): [F120] Sand Bear, Sand Killer, Sand Porky
GROUP 160
ENCOUNTER 1 (90/256): [F54] Elf Toad (3)
ENCOUNTER 2 (90/256): [F55] IceSoldier (2)
ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier
ENCOUNTER 4 (16/256): [F56] Elf Toad (2), IceSoldier
GROUP 161
ENCOUNTER 1 (90/256): [F496] Garkimasra
ENCOUNTER 2 (90/256): [F496] Garkimasra
ENCOUNTER 3 (60/256): [F496] Garkimasra
ENCOUNTER 4 (16/256): [F496] Garkimasra
GROUP 162
ENCOUNTER 1 (90/256): [F77] Crew Dust (2)
ENCOUNTER 2 (90/256): [F78] Crew Dust (4)
ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)]
ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
GROUP 163
ENCOUNTER 1 (90/256): [F79] Crew Dust (2), Defeater, [Motor Trap (2)]
ENCOUNTER 2 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)]
ENCOUNTER 3 (60/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
ENCOUNTER 4 (16/256): [F84] Defeater, [Motor Trap (2)]
GROUP 164
ENCOUNTER 1 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)]
ENCOUNTER 2 (90/256): [F81] Crew Dust (2), Poltergeist
ENCOUNTER 3 (60/256): [F80] Poltergeist, Defeater, [Motor Trap (2)]
ENCOUNTER 4 (16/256): [F81] Crew Dust (2), Poltergeist
GROUP 165
ENCOUNTER 1 (90/256): [F82] Poltergeist (2)
ENCOUNTER 2 (90/256): [F83] Crew Dust (2), Defeater (2), [Motor Trap (2)]
ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)]
ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
GROUP 166
ENCOUNTER 1 (90/256): [F92] Page 32, Page 64
ENCOUNTER 2 (90/256): [F93] Page 64 (2), Page 32
ENCOUNTER 3 (60/256): [F98] Page 64, Page 256, Page 32
ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
GROUP 167
ENCOUNTER 1 (90/256): [F94] Page 64 (3)
ENCOUNTER 2 (90/256): [F95] Page 32 (2), Page 128 (2)
ENCOUNTER 3 (60/256): [F99] Page 128 (2), Page 256
ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
GROUP 168
ENCOUNTER 1 (90/256): [F96] Page 64, Page 128 (2), Page 32
ENCOUNTER 2 (90/256): [F97] Page 32, Page 64, Page 128
ENCOUNTER 3 (60/256): [F100] Page 128 (2), Page 64, Page 256
ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
GROUP 169
ENCOUNTER 1 (90/256): [F297] TinyMage, TinyMage
ENCOUNTER 2 (90/256): [F299] Dim Master
ENCOUNTER 3 (60/256): [F298] TinyMage (4)
ENCOUNTER 4 (16/256): [F20] ManiWizard (3)
GROUP 170
ENCOUNTER 1 (90/256): [F298] TinyMage (4)
ENCOUNTER 2 (90/256): [F300] Dim Master (2), TinyMage
ENCOUNTER 3 (60/256): [F301] Flare
ENCOUNTER 4 (16/256): [F20] ManiWizard (3)
GROUP 171
ENCOUNTER 1 (90/256): [F301] Flare
ENCOUNTER 2 (90/256): [F302] Flare (2)
ENCOUNTER 3 (60/256): [F303] Flare, Dim Master, TinyMage
ENCOUNTER 4 (16/256): [F58] RikaldMage (3)
GROUP 172
ENCOUNTER 1 (90/256): [F303] Flare, Dim Master, TinyMage
ENCOUNTER 2 (90/256): [F297] TinyMage, TinyMage
ENCOUNTER 3 (60/256): [F299] Dim Master
ENCOUNTER 4 (16/256): [F58] RikaldMage (3)
GROUP 173
ENCOUNTER 1 (90/256): [F304] DuelKnight
ENCOUNTER 2 (90/256): [F306] Ion
ENCOUNTER 3 (60/256): [F305] DuelKnight (2)
ENCOUNTER 4 (16/256): [F2] Goblin (3)
GROUP 174
ENCOUNTER 1 (90/256): [F305] DuelKnight (2)
ENCOUNTER 2 (90/256): [F307] Ion, DuelKnight
ENCOUNTER 3 (60/256): [F308] Berserker
ENCOUNTER 4 (16/256): [F2] Goblin (3)
GROUP 175
ENCOUNTER 1 (90/256): [F308] Berserker
ENCOUNTER 2 (90/256): [F309] Berserker, Ion, DuelKnight
ENCOUNTER 3 (60/256): [F310] Berserker (3)
ENCOUNTER 4 (16/256): [F33] Bander S. (3)
GROUP 176
ENCOUNTER 1 (90/256): [F310] Berserker (3)
ENCOUNTER 2 (90/256): [F306] Ion
ENCOUNTER 3 (60/256): [F308] Berserker
ENCOUNTER 4 (16/256): [F33] Bander S. (3)
GROUP 177
ENCOUNTER 1 (90/256): [F347] LevelCheck, Prototype
ENCOUNTER 2 (90/256): [F350] Traveler, Garkimasra, Mold Wind
ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nack, BlandLamia
ENCOUNTER 4 (16/256): [F350] Traveler, Garkimasra, Mold Wind
GROUP 178
ENCOUNTER 1 (90/256): [F348] D.Chimera, Drippy, Torrent
ENCOUNTER 2 (90/256): [F351] Whirl Demon, Goblin, BlackFlame
ENCOUNTER 3 (60/256): [F349] Elf Toad, MiniMage, Crew Dust
ENCOUNTER 4 (16/256): [F351] Whirl Demon, Goblin, BlackFlame
GROUP 179
ENCOUNTER 1 (90/256): [F349] Elf Toad, MiniMage, Crew Dust
ENCOUNTER 2 (90/256): [F352] Dilure, Magic Drgn, Blood Slime
ENCOUNTER 3 (60/256): [F350] Traveler, Garkimasra, Mold Wind
ENCOUNTER 4 (16/256): [F352] Dilure, Magic Drgn, Blood Slime
GROUP 180
ENCOUNTER 1 (90/256): [F350] Traveler, Garkimasra, Mold Wind
ENCOUNTER 2 (90/256): [F353] Bomb, Wild Nack, BlandLamia
ENCOUNTER 3 (60/256): [F351] Whirl Demon, Goblin, BlackFlame
ENCOUNTER 4 (16/256): [F353] Bomb, Wild Nack, BlandLamia
GROUP 181
ENCOUNTER 1 (90/256): [F351] Whirl Demon, Goblin, BlackFlame
ENCOUNTER 2 (90/256): [F347] LevelCheck, Prototype
ENCOUNTER 3 (60/256): [F352] Dilure, Magic Drgn, Blood Slime
ENCOUNTER 4 (16/256): [F352] Dilure, Magic Drgn, Blood Slime
GROUP 182
ENCOUNTER 1 (90/256): [F352] Dilure, Magic Drgn, Blood Slime
ENCOUNTER 2 (90/256): [F348] D.Chimera, Drippy, Torrent
ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nack, BlandLamia
ENCOUNTER 4 (16/256): [F351] Whirl Demon, Goblin, BlackFlame
GROUP 183
ENCOUNTER 1 (90/256): [F353] Bomb, Wild Nack, BlandLamia
ENCOUNTER 2 (90/256): [F349] Elf Toad, MiniMage, Crew Dust
ENCOUNTER 3 (60/256): [F347] LevelCheck, Prototype
ENCOUNTER 4 (16/256): [F350] Traveler, Garkimasra, Mold Wind
GROUP 184
ENCOUNTER 1 (90/256): [F347] LevelCheck, Prototype
ENCOUNTER 2 (90/256): [F350] Traveler, Garkimasra, Mold Wind
ENCOUNTER 3 (60/256): [F348] D.Chimera, Drippy, Torrent
ENCOUNTER 4 (16/256): [F349] Elf Toad, MiniMage, Crew Dust
GROUP 185
ENCOUNTER 1 (90/256): [F348] D.Chimera, Drippy, Torrent
ENCOUNTER 2 (90/256): [F351] Whirl Demon, Goblin, BlackFlame
ENCOUNTER 3 (60/256): [F349] Elf Toad, MiniMage, Crew Dust
ENCOUNTER 4 (16/256): [F348] D.Chimera, Drippy, Torrent
GROUP 186
ENCOUNTER 1 (90/256): [F349] Elf Toad, MiniMage, Crew Dust
ENCOUNTER 2 (90/256): [F352] Dilure, Magic Drgn, Blood Slime
ENCOUNTER 3 (60/256): [F348] D.Chimera, Drippy, Torrent
ENCOUNTER 4 (16/256): [F347] LevelCheck, Prototype
GROUP 187
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 188
ENCOUNTER 1 (90/256): [F0] Goblin
ENCOUNTER 2 (90/256): [F0] Goblin
ENCOUNTER 3 (60/256): [F0] Goblin
ENCOUNTER 4 (16/256): [F0] Goblin
GROUP 189
ENCOUNTER 1 (90/256): [F121] Ra Mage, LonkaKnght
ENCOUNTER 2 (90/256): [F122] LonkaKnght (3)
ENCOUNTER 3 (60/256): [F123] Ra Mage (2), StonedMask (3)
ENCOUNTER 4 (16/256): [F124] LonkaKnght (2), StonedMask (2)
GROUP 190
ENCOUNTER 1 (90/256): [F123] Ra Mage (2), StonedMask (3)
ENCOUNTER 2 (90/256): [F124] LonkaKnght (2), StonedMask (2)
ENCOUNTER 3 (60/256): [F125] Whirl Demon
ENCOUNTER 4 (16/256): [F126] Whirl Demon (2)
GROUP 191
ENCOUNTER 1 (90/256): [F125] Whirl Demon
ENCOUNTER 2 (90/256): [F126] Whirl Demon (2)
ENCOUNTER 3 (60/256): [F127] Whirl Demon, LonkaKnght (2)
ENCOUNTER 4 (16/256): [F128] Lamia
GROUP 192
ENCOUNTER 1 (90/256): [F127] Whirl Demon, LonkaKnght (2)
ENCOUNTER 2 (90/256): [F128] Lamia
ENCOUNTER 3 (60/256): [F129] Lamia, StonedMask (3)
ENCOUNTER 4 (16/256): [F130] ArchaeToad (3)
GROUP 193
ENCOUNTER 1 (90/256): [F129] Lamia, StonedMask (3)
ENCOUNTER 2 (90/256): [F130] ArchaeToad (3)
ENCOUNTER 3 (60/256): [F131] ArchaeToad, Whirl Demon, Lamia
ENCOUNTER 4 (16/256): [F132] Hyudora
GROUP 194
ENCOUNTER 1 (90/256): [F131] ArchaeToad, Whirl Demon, Lamia
ENCOUNTER 2 (90/256): [F132] Hyudora
ENCOUNTER 3 (60/256): [F133] Hyudora, Ra Mage, LonkaKnght
ENCOUNTER 4 (16/256): [F134] Hydra
GROUP 195
ENCOUNTER 1 (90/256): [F133] Hyudora, Ra Mage, LonkaKnght
ENCOUNTER 2 (90/256): [F134] Hydra
ENCOUNTER 3 (60/256): [F121] Ra Mage, LonkaKnght
ENCOUNTER 4 (16/256): [F122] LonkaKnght (3)
GROUP 196
ENCOUNTER 1 (90/256): [F285] Ixecrator
ENCOUNTER 2 (90/256): [F286] Ixecrator (3)
ENCOUNTER 3 (60/256): [F287] Owazoral (2)
ENCOUNTER 4 (16/256): [F422] Tote Avis
GROUP 197
ENCOUNTER 1 (90/256): [F287] Owazoral (2)
ENCOUNTER 2 (90/256): [F289] Ixecrator (3), Owazoral
ENCOUNTER 3 (60/256): [F285] Ixecrator
ENCOUNTER 4 (16/256): [F422] Tote Avis
GROUP 198
ENCOUNTER 1 (90/256): [F290] ShdwDancer
ENCOUNTER 2 (90/256): [F285] Ixecrator
ENCOUNTER 3 (60/256): [F422] Tote Avis
ENCOUNTER 4 (16/256): [F288] Owazoral (5)
GROUP 199
ENCOUNTER 1 (90/256): [F291] ShdwDancer, Ixecrator, Owazoral
ENCOUNTER 2 (90/256): [F292] Cursed One, Owazoral
ENCOUNTER 3 (60/256): [F288] Owazoral (5)
ENCOUNTER 4 (16/256): [F422] Tote Avis
GROUP 200
ENCOUNTER 1 (90/256): [F293] Cursed One (4)
ENCOUNTER 2 (90/256): [F295] Slownin
ENCOUNTER 3 (60/256): [F422] Tote Avis
ENCOUNTER 4 (16/256): [F288] Owazoral (5)
GROUP 201
ENCOUNTER 1 (90/256): [F296] Slownin, Slownin
ENCOUNTER 2 (90/256): [F294] Cursed One, Ixecrator, ShdwDancer
ENCOUNTER 3 (60/256): [F422] Tote Avis
ENCOUNTER 4 (16/256): [F288] Owazoral (5)
GROUP 202
ENCOUNTER 1 (90/256): [F265] BlandLamia
ENCOUNTER 2 (90/256): [F268] Pyra Layer, Nile, BlandLamia
ENCOUNTER 3 (60/256): [F266] BlandLamia (2)
ENCOUNTER 4 (16/256): [F267] BlandLamia, Pyra Layer
GROUP 203
ENCOUNTER 1 (90/256): [F266] BlandLamia (2)
ENCOUNTER 2 (90/256): [F265] BlandLamia
ENCOUNTER 3 (60/256): [F270] Nile (6)
ENCOUNTER 4 (16/256): [F270] Nile (6)
GROUP 204
ENCOUNTER 1 (90/256): [F267] BlandLamia, Pyra Layer
ENCOUNTER 2 (90/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght]
ENCOUNTER 3 (60/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght]
ENCOUNTER 4 (16/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier]
GROUP 205
ENCOUNTER 1 (90/256): [F264] Sekmet
ENCOUNTER 2 (90/256): [F265] BlandLamia
ENCOUNTER 3 (60/256): [F277] ZephyrZone, [Ziggurat, Lunenta]
ENCOUNTER 4 (16/256): [F277] ZephyrZone, [Ziggurat, Lunenta]
GROUP 206
ENCOUNTER 1 (90/256): [F268] Pyra Layer, Nile, BlandLamia
ENCOUNTER 2 (90/256): [F267] BlandLamia, Pyra Layer
ENCOUNTER 3 (60/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier]
ENCOUNTER 4 (16/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght]
GROUP 207
ENCOUNTER 1 (90/256): [F269] Nile (3)
ENCOUNTER 2 (90/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght]
ENCOUNTER 3 (60/256): [F270] Nile (6)
ENCOUNTER 4 (16/256): [F268] Pyra Layer, Nile, BlandLamia
GROUP 208
ENCOUNTER 1 (90/256): [F271] Nile (3), BlandLamia
ENCOUNTER 2 (90/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier]
ENCOUNTER 3 (60/256): [F265] BlandLamia
ENCOUNTER 4 (16/256): [F270] Nile (6)
GROUP 209
ENCOUNTER 1 (90/256): [F274] BlandLamia (2), Nile (2)
ENCOUNTER 2 (90/256): [F277] ZephyrZone, [Ziggurat, Lunenta]
ENCOUNTER 3 (60/256): [F266] BlandLamia (2)
ENCOUNTER 4 (16/256): [F270] Nile (6)
GROUP 210
ENCOUNTER 1 (90/256): [F358] Chamcubia, Bella Donna
ENCOUNTER 2 (90/256): [F358] Chamcubia, Bella Donna
ENCOUNTER 3 (60/256): [F358] Chamcubia, Bella Donna
ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie
GROUP 211
ENCOUNTER 1 (90/256): [F359] Bella Donna, Cherie
ENCOUNTER 2 (90/256): [F359] Bella Donna, Cherie
ENCOUNTER 3 (60/256): [F359] Bella Donna, Cherie
ENCOUNTER 4 (16/256): [F360] Cherie, Chamcubia
GROUP 212
ENCOUNTER 1 (90/256): [F177] Drippy (2)
ENCOUNTER 2 (90/256): [F178] Likaon
ENCOUNTER 3 (60/256): [F505] ????
ENCOUNTER 4 (16/256): [F179] Likaon (5)
GROUP 213
ENCOUNTER 1 (90/256): [F180] BoneDragon, Drippy (2)
ENCOUNTER 2 (90/256): [F181] Sting Eagle (2)
ENCOUNTER 3 (60/256): [F505] ????
ENCOUNTER 4 (16/256): [F179] Likaon (5)
GROUP 214
ENCOUNTER 1 (90/256): [F187] Golem, BoneDragon, ZombieDrgn
ENCOUNTER 2 (90/256): [F182] Sting Eagle, Drippy
ENCOUNTER 3 (60/256): [F505] ????
ENCOUNTER 4 (16/256): [F178] Likaon
GROUP 215
ENCOUNTER 1 (90/256): [F187] Golem, BoneDragon, ZombieDrgn
ENCOUNTER 2 (90/256): [F183] BoneDragon, Sting Eagle, Likaon (2)
ENCOUNTER 3 (60/256): [F184] BoneDragon (2)
ENCOUNTER 4 (16/256): [F178] Likaon
GROUP 216
ENCOUNTER 1 (90/256): [F185] ZombieDrgn
ENCOUNTER 2 (90/256): [F186] ZombieDrgn, Sting Eagle, Drippy
ENCOUNTER 3 (60/256): [F184] BoneDragon (2)
ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy
GROUP 217
ENCOUNTER 1 (90/256): [F185] ZombieDrgn
ENCOUNTER 2 (90/256): [F179] Likaon (5)
ENCOUNTER 3 (60/256): [F186] ZombieDrgn, Sting Eagle, Drippy
ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy
GROUP 218
ENCOUNTER 1 (90/256): [F158] Blood Slime (3)
ENCOUNTER 2 (90/256): [F162] MooglEater, Acrophese, Blood Slime
ENCOUNTER 3 (60/256): [F163] Lopros
ENCOUNTER 4 (16/256): [F159] Blood Slime (6)
GROUP 219
ENCOUNTER 1 (90/256): [F160] Acrophese (4)
ENCOUNTER 2 (90/256): [F161] MooglEater (2)
ENCOUNTER 3 (60/256): [F164] Lopros (2)
ENCOUNTER 4 (16/256): [F163] Lopros
GROUP 220
ENCOUNTER 1 (90/256): [F188] Neon
ENCOUNTER 2 (90/256): [F190] Traveler, Neon (2)
ENCOUNTER 3 (60/256): [F192] Wall Knight
ENCOUNTER 4 (16/256): [F194] Traveler, Wall Knight, Magnetes
GROUP 221
ENCOUNTER 1 (90/256): [F189] Neon (3)
ENCOUNTER 2 (90/256): [F191] Magnetes (2), Wall Knight (2)
ENCOUNTER 3 (60/256): [F193] Traveler, Gravido
ENCOUNTER 4 (16/256): [F195] Tricker (3)
GROUP 222
ENCOUNTER 1 (90/256): [F190] Traveler, Neon (2)
ENCOUNTER 2 (90/256): [F192] Wall Knight
ENCOUNTER 3 (60/256): [F194] Traveler, Wall Knight, Magnetes
ENCOUNTER 4 (16/256): [F196] Tricker (2), Traveler
GROUP 223
ENCOUNTER 1 (90/256): [F191] Magnetes (2), Wall Knight (2)
ENCOUNTER 2 (90/256): [F193] Traveler, Gravido
ENCOUNTER 3 (60/256): [F195] Tricker (3)
ENCOUNTER 4 (16/256): [F197] Gravido, Wall Knight, Magnetes
GROUP 224
ENCOUNTER 1 (90/256): [F192] Wall Knight
ENCOUNTER 2 (90/256): [F194] Traveler, Wall Knight, Magnetes
ENCOUNTER 3 (60/256): [F196] Tricker (2), Traveler
ENCOUNTER 4 (16/256): [F198] Gravido, Wall Knight, Tricker
GROUP 225
ENCOUNTER 1 (90/256): [F193] Traveler, Gravido
ENCOUNTER 2 (90/256): [F195] Tricker (3)
ENCOUNTER 3 (60/256): [F197] Gravido, Wall Knight, Magnetes
ENCOUNTER 4 (16/256): [F199] Ziggurat
GROUP 226
ENCOUNTER 1 (90/256): [F194] Traveler, Wall Knight, Magnetes
ENCOUNTER 2 (90/256): [F196] Tricker (2), Traveler
ENCOUNTER 3 (60/256): [F198] Gravido, Wall Knight, Tricker
ENCOUNTER 4 (16/256): [F200] Ziggurat, Magnetes (2)
GROUP 227
ENCOUNTER 1 (90/256): [F195] Tricker (3)
ENCOUNTER 2 (90/256): [F197] Gravido, Wall Knight, Magnetes
ENCOUNTER 3 (60/256): [F199] Ziggurat
ENCOUNTER 4 (16/256): [F201] Ziggurat (2), Magnetes
GROUP 228
ENCOUNTER 1 (90/256): [F196] Tricker (2), Traveler
ENCOUNTER 2 (90/256): [F198] Gravido, Wall Knight, Tricker
ENCOUNTER 3 (60/256): [F200] Ziggurat, Magnetes (2)
ENCOUNTER 4 (16/256): [F188] Neon
GROUP 229
ENCOUNTER 1 (90/256): [F197] Gravido, Wall Knight, Magnetes
ENCOUNTER 2 (90/256): [F199] Ziggurat
ENCOUNTER 3 (60/256): [F201] Ziggurat (2), Magnetes
ENCOUNTER 4 (16/256): [F189] Neon (3)
GROUP 230
ENCOUNTER 1 (90/256): [F157] ShieldDrgn
ENCOUNTER 2 (90/256): [F157] ShieldDrgn
ENCOUNTER 3 (60/256): [F157] ShieldDrgn
ENCOUNTER 4 (16/256): [F157] ShieldDrgn
GROUP 231
ENCOUNTER 1 (90/256): [F175] Andagranda
ENCOUNTER 2 (90/256): [F175] Andagranda
ENCOUNTER 3 (60/256): [F176] Andagranda (4)
ENCOUNTER 4 (16/256): [F176] Andagranda (4)
GROUP 232
ENCOUNTER 1 (90/256): [F210] GajraGajri (3)
ENCOUNTER 2 (90/256): [F211] GajraGajri (2), MiniMage (2)
ENCOUNTER 3 (60/256): [F212] Mammon (3), MiniMage (2)
ENCOUNTER 4 (16/256): [F213] Mammon (2), GajraGajri (2), MiniMage
GROUP 233
ENCOUNTER 1 (90/256): [F212] Mammon (3), MiniMage (2)
ENCOUNTER 2 (90/256): [F213] Mammon (2), GajraGajri (2), MiniMage
ENCOUNTER 3 (60/256): [F214] Imp (2)
ENCOUNTER 4 (16/256): [F215] Imp, Mammon (2), GajraGajri
GROUP 234
ENCOUNTER 1 (90/256): [F217] Wyrm
ENCOUNTER 2 (90/256): [F218] Wyrm, MiniMage (2)
ENCOUNTER 3 (60/256): [F209] MiniMage (6)
ENCOUNTER 4 (16/256): [F209] MiniMage (6)
GROUP 235
ENCOUNTER 1 (90/256): [F215] Imp, Mammon (2), GajraGajri
ENCOUNTER 2 (90/256): [F216] Imp (2), GajraGajri, MiniMage
ENCOUNTER 3 (60/256): [F217] Wyrm
ENCOUNTER 4 (16/256): [F218] Wyrm, MiniMage (2)
GROUP 236
ENCOUNTER 1 (90/256): [F360] Cherie, Chamcubia
ENCOUNTER 2 (90/256): [F360] Cherie, Chamcubia
ENCOUNTER 3 (60/256): [F360] Cherie, Chamcubia
ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie
GROUP 237
ENCOUNTER 1 (90/256): [F219] TwinLizard (2)
ENCOUNTER 2 (90/256): [F220] Blind Wolf (5)
ENCOUNTER 3 (60/256): [F222] Wall Mage, Blind Wolf (2), TwinLizard
ENCOUNTER 4 (16/256): [F223] Wall Mage (3)
GROUP 238
ENCOUNTER 1 (90/256): [F220] Blind Wolf (5)
ENCOUNTER 2 (90/256): [F221] TwinLizard (2), Blind Wolf, Arage
ENCOUNTER 3 (60/256): [F222] Wall Mage, Blind Wolf (2), TwinLizard
ENCOUNTER 4 (16/256): [F223] Wall Mage (3)
GROUP 239
ENCOUNTER 1 (90/256): [F221] TwinLizard (2), Blind Wolf, Arage
ENCOUNTER 2 (90/256): [F219] TwinLizard (2)
ENCOUNTER 3 (60/256): [F223] Wall Mage (3)
ENCOUNTER 4 (16/256): [F223] Wall Mage (3)
GROUP 240
ENCOUNTER 1 (90/256): [F224] Magic Drgn
ENCOUNTER 2 (90/256): [F225] Magic Drgn, TwinLizard, Wall Mage
ENCOUNTER 3 (60/256): [F226] Magic Drgn (3), Arage, Blind Wolf
ENCOUNTER 4 (16/256): [F227] DarkWizard (2)
GROUP 241
ENCOUNTER 1 (90/256): [F227] DarkWizard (2)
ENCOUNTER 2 (90/256): [F228] DarkWizard (2), Wall Mage
ENCOUNTER 3 (60/256): [F229] AdamaGolem, Arage (3)
ENCOUNTER 4 (16/256): [F230] AdamaGolem (2)
GROUP 242
ENCOUNTER 1 (90/256): [F230] AdamaGolem (2)
ENCOUNTER 2 (90/256): [F231] AdamaGolem, DarkWizard, Wall Mage
ENCOUNTER 3 (60/256): [F232] BandelKuar (2), DarkWizard
ENCOUNTER 4 (16/256): [F233] BandelKuar, Blind Wolf (2)
GROUP 243
ENCOUNTER 1 (90/256): [F233] BandelKuar, Blind Wolf (2)
ENCOUNTER 2 (90/256): [F234] Motordrive (2)
ENCOUNTER 3 (60/256): [F239] Red Dragon, BlueDragon
ENCOUNTER 4 (16/256): [F236] Red Dragon
GROUP 244
ENCOUNTER 1 (90/256): [F231] AdamaGolem, DarkWizard, Wall Mage
ENCOUNTER 2 (90/256): [F237] Yellow Drgn
ENCOUNTER 3 (60/256): [F236] Red Dragon
ENCOUNTER 4 (16/256): [F239] Red Dragon, BlueDragon
GROUP 245
ENCOUNTER 1 (90/256): [F235] Motordrive (2), DarkWizard
ENCOUNTER 2 (90/256): [F240] Yellow Drgn (2)
ENCOUNTER 3 (60/256): [F238] BlueDragon (3)
ENCOUNTER 4 (16/256): [F229] AdamaGolem, Arage (3)
GROUP 246
ENCOUNTER 1 (90/256): [F140] Tarantula (2)
ENCOUNTER 2 (90/256): [F141] Tarantula (4)
ENCOUNTER 3 (60/256): [F142] Jail Bear
ENCOUNTER 4 (16/256): [F143] Jail Bear, Tarantula (2)
GROUP 247
ENCOUNTER 1 (90/256): [F142] Jail Bear
ENCOUNTER 2 (90/256): [F140] Tarantula (2)
ENCOUNTER 3 (60/256): [F143] Jail Bear, Tarantula (2)
ENCOUNTER 4 (16/256): [F141] Tarantula (4)
GROUP 248
ENCOUNTER 1 (90/256): [F254] Radiator (2)
ENCOUNTER 2 (90/256): [F254] Radiator (2)
ENCOUNTER 3 (60/256): [F255] Radiator (4)
ENCOUNTER 4 (16/256): [F255] Radiator (4)
GROUP 249
ENCOUNTER 1 (90/256): [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad]
ENCOUNTER 2 (90/256): [F254] Radiator (2)
ENCOUNTER 3 (60/256): [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon]
ENCOUNTER 4 (16/256): [F255] Radiator (4)
GROUP 250
ENCOUNTER 1 (90/256): [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon]
ENCOUNTER 2 (90/256): [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad]
ENCOUNTER 3 (60/256): [F254] Radiator (2)
ENCOUNTER 4 (16/256): [F255] Radiator (4)
GROUP 251
ENCOUNTER 1 (90/256): [F256] Metamorpha, [Shiva, Ifrit, Ramuh]
ENCOUNTER 2 (90/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
ENCOUNTER 3 (60/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
ENCOUNTER 4 (16/256): [F255] Radiator (4)
GROUP 252
ENCOUNTER 1 (90/256): [F361] Chamcubia (3)
ENCOUNTER 2 (90/256): [F361] Chamcubia (3)
ENCOUNTER 3 (60/256): [F361] Chamcubia (3)
ENCOUNTER 4 (16/256): [F358] Chamcubia, Bella Donna
GROUP 253
ENCOUNTER 1 (90/256): [F362] Bella Donna (3)
ENCOUNTER 2 (90/256): [F362] Bella Donna (3)
ENCOUNTER 3 (60/256): [F362] Bella Donna (3)
ENCOUNTER 4 (16/256): [F360] Cherie, Chamcubia
GROUP 254
ENCOUNTER 1 (90/256): [F363] Cherie (3)
ENCOUNTER 2 (90/256): [F363] Cherie (3)
ENCOUNTER 3 (60/256): [F363] Cherie (3)
ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie
GROUP 255
ENCOUNTER 1 (90/256): [F364] Chamcubia, Bella Donna, Cherie
ENCOUNTER 2 (90/256): [F364] Chamcubia, Bella Donna, Cherie
ENCOUNTER 3 (60/256): [F364] Chamcubia, Bella Donna, Cherie
ENCOUNTER 4 (16/256): [F358] Chamcubia, Bella Donna
12) BUGS
12.1) KNIVES M PARAMETER BUG
In the assembly code, it does appear that the formula for M for Knives was
meant to be:
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
However, due to two lines being in the wrong order, only the first byte of
(Level*Agility) is used, instead of the whole 16-bit value.
As an example, let's say your Level is 32 and your Agility is 4.
Level * Agility = 4 * 32 = 128 = 0080h as a 16-bit number.
The first byte of 0080h is 80h = 128.
Divide by 128 = 1
Thus, Level 32 and Agility 4 gives you + 1 M
Now, use Level 32 and Agility 96:
Level * Agility = 32 * 96 = 3072 = 0C00h as a 16-bit number.
The first byte of 0C00h = 00h = 0
Divide by 128 = 0
Thus, Level 32 and Agility 96 gives you 0 bonus to M
So, since the maximum value the first byte of any 16-bit number can be
is FFh = 255, the maximum bonus to M is 255/128 = 1 (round down all fractions).
If you're interested in fixing this bug, use a Hex Editor to edit the FFV ROM
and make the following changes:
The original data at offsets:
$28313: A5
$28314: 26
$28315: C2
$28316: 20
Change these values to:
$28313: C2
$28314: 20
$28315: A5
$28316: 26
(Make a backup of your ROM, first, of course!!!!)
This will make the formula for M be:
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
This change will affect any Attack type that uses the Knives Damage Parameters.
This includes Knives, Bows, Whips, Rising Sun and Full Moon, but not Maneater
or AntiMagic Bow.
Also note, that this gives a noticeable boost in power to any job that uses
those weapons. Usernamehere from the FFV SNES Message Board has observed that
this fix makes them too powerful for his tastes. For an alternate but more
complicated fix, you can try the following:
Original values:
$282FD-$28304: 18 69 02 00 85 0E 7B E2
$28305-$2830C: 20 AD E2 7B 85 24 AD E5
$2830D-$28314: 7B 85 25 20 F1 00 A5 26
$28315-$2831C: C2 20 20 BB 01 18 65 0E
$10308A-$103091: 00 00 00 00 00 00 00 00
$103092-$103099: 00 00 00 00 00 00 00 00
Change to:
$282FD-$28304: 85 0E 7B E2 20 AD E2 7B
$28305-$2830C: 85 24 AD E5 7B 85 25 20
$2830D-$28314: F1 00 C2 20 A5 26 20 BB
$28315-$2831C: 01 22 8A 2E D0 69 02 00
$10308A-$103091: 18 C5 12 B0 03 4A 80 04
$103092-$103099: 46 0F 66 0E 65 0E 18 6B
This will make the formula for M be:
If Agility > Strength, M = (Strength*Level)/256 + (Agility*Level)/128 + 2
Otherwise, M = (Strength*Level)/128 + (Agility*Level)/256 + 2
NOTES:
1) Given the extensive changes required, you REEEAAAALLY should make sure you
have a backup of your original ROM.
2) Addresses $10308A-$103099 should be all 00. Essentially, I put extra lines
of code that were required into what should be empty space in the ROM. However,
it is definitely possible that different translations or other hacks/patches
have used this space for their own purposes. For the record, I'm using
translation patch 1.10 by RPGE. If you notice that this space is NOT all 00,
please let me know what translation, hacks, or patches you are using. Addresses
$10308A-$103099 is located right after the Monster Stats Data in the ROM, so
most likely and hacks that adds monsters to the game would use this section.
3) It doesn't matter whether or not you've applied the first fix. This one will
overwrite it.
4) I hope this is obvious, but just in case: if you want to go back to
the original fix, you MUST undo these changes first. Easiest way, of
course, is to just go back to your original ROM and re-apply the original,
simple fix.
5) This fix is a bit different from the one I posted in the FFV SNES Message
board. There, I used addresses $28014A-$280159 to store the extra lines.
However, it was found that this would not work on the original FFV ROM, since
it only goes to $200000, and the extra space was added with the RPGe
translation patch. The fix listed above should be more compatible with the
original ROM, as well as those that use emulators with auto IPS patchers.
6) I've made an .ips for this and it should be available at
http://www.tenchinohoukai.greatnow.com
Thanks to Djibriel for agreeing to host this patch at his website.
12.2) POWER DRINK BUG
The intention for Power Drink seems to be to increase your Weapon Attack Power
by 20. Unfortunately, due to the way the game was programmed, it will just
use the original, unmodified Weapon Attack Power when using virtually all
Fighting commands. The only exception is Goblin Punch, which will benefit
from the Power Drink bonus.
If you're interested in fixing this bug, here are the following changes that
are required:
Address changes:
Original Addresses:
$281FE-$28201: AA BD 03 7A
$28240-$28243: AA BD 03 7A
$282D6-$282D9: AA BD 03 7A
$2832D-$28330: AA BD 03 7A
$284B0-$284B3: BF 07 00 D1
$28784-$28787: AA 86 50 AD
$28788-$28789: E5 7B
$287AF-$287B6: 18 BD 44 20 7D 45 20 85
$287B7-$287BC: 50 7B 69 00 85 51
$28826-$28829: AD 75 7C 4A
$2939B: 44
$293A4: 44
$293A6: 18
$10309A-$1030A1: 00 00 00 00 00 00 00 00
$1030A2-$1030A9: 00 00 00 00 00 00 00 00
$1030AA-$1030B1: 00 00 00 00 00 00 00 00
$1030B2-$1030B9: 00 00 00 00 00 00 00 00
$1030BA-$1030C1: 00 00 00 00 00 00 00 00
$1030C2-$1030C9: 00 00 00 00 00 00 00 00
$1030CA-$1030D1: 00 00 00 00 00 00 00 00
$1030D2-$1030D9: 00 00 00 00 00 00 00 00
$1030DA-$1030E1: 00 00 00 00 00 00 00 00
$1030E2: 00
Change to:
$281FE-$28201: 22 AB 2E D0
$28240-$28243: 22 AB 2E D0
$282D6-$282D9: 22 AB 2E D0
$2832D-$28330: 22 AB 2E D0
$284B0-$284B3: 22 B9 2E D0
$28784-$28787: 22 AF 2E D0
$28788-$28789: EA EA
$287AF-$287B6: 22 C9 2E D0 80 08 00 00
$287B7-$287BC: 00 00 00 00 00 00
$28826-$28829: 22 C1 2E D0
$2939B: 76
$293A4: 76
$293A6: 60
$10309A-$1030A1: AA BD 03 7A DA A6 32 18
$1030A2-$1030A9: 7D 76 20 90 02 A9 FF FA
$1030AA-$1030B1: 60 20 9A 2E 6B 20 9E 2E
$1030B2-$1030B9: AA 86 50 AD E5 7B 6B BF
$1030BA-$1030C1: 07 00 D1 20 9E 2E 6B AD
$1030C2-$1030C9: 75 7C 4A 20 9E 2E 6B BD
$1030CA-$1030D1: 44 20 20 9E 2E 85 0E 7B
$1030D2-$1030D9: BD 45 20 20 9E 2E 64 0F
$1030DA-$1030E1: C2 20 65 0E 85 50 E2 20
$1030E2: 6B
This will make Power Drink work as follows:
Power Drink will boost the Attack Power for each hand by 20. Drinking
multiple Power Drinks will be cumulative. The maximum Attack Power each hand
can have is 255. You should also be able to switch weapons during battle and
retain the Power Drink bonus. The conditions on keeping the Power Drink bonus
should be the same as the bonuses due to Hero Song, Power Song etc. Therefore
you should keep the bonus if you die and then are revived, but you'll lose it
if you cast Reset (as it should be).
Note that Power Drink will only work on weapons that depend on Strength. You
will not receive the Power Drink bonus when you use Rods or Harps for
example.
NOTES:
1) Always make a backup of your original ROM.
2) Addresses $10309A-$1030E2 should be all 00. Essentially, I put extra lines
of code that were required into what should be empty space in the ROM.
However, it is definitely possible that different translations or other
hacks/patches have used this space for their own purposes. If you notice that
this space is NOT all 00, please let me know what translation, hacks, or
patches you are using. Addresses $10309A-$1030E2 is located right after the
Monster Stats Data in the ROM, so if anything, only hacks that add monsters
to the game would use this section and would therefore not be compatible with
this patch.
3) This fix is compatible with either my Knife fixes in Section 12.1. It does
not matter if you apply this fix before or after applying either of those
fixes, or even if you don't apply either.
4) I'd like to thank Alex Jackson from the FFV SNES Message boards at GameFAQs
who pointed out this bug to me the first place, and gave some good pointers on
how to implement the changes. I'd also like to thank Silktail who also
provided some input on this patch as well.
5) I've made an .ips for this and it should be available at
http://www.tenchinohoukai.greatnow.com
Thanks to Djibriel for agreeing to host this patch at his website.
12.3) SWDSLAP
The Samurai's SwdSlap ability's description indicates that it should Paralyze
the enemy. However, from what I can tell, it only seems to issue a regular
Fight command. The only difference, however, is that it does not dispel
Charm, Sleep or Controlled Status.
12.4) WEAPON ODDITIES
Here are some things:
1) Staff can be Doubled Gripped (no indication of this in the Item Menu
Description)
2) Maneater is a essentially a spear and receives the Jumping damage bonus,
even though there is no "'Jump' to double attack power" in the Item Menu
Description.
3) AntiMagic Bow's Item Menu Description indicates "Double Grip Only", when
in fact can ONLY be equipped with a single hand.
4) Icebrand is Magic Sword OK and Double Grip OK, even though it is not
indicated on the Item Menu Description.
5) Excailbur is Double Grip OK even though it is not indicated on the Item
Menu Description. However, Excailbur will only do 1 damage whether you use
Double Grip or not. In fact, since it will always do 1 damage, you could
technically say it is also Back Row OK as well.
6) Rune Bell is not Back Row OK, contrary to its Item Menu Description.
7) Earth Hammer is Back Row OK, even though it is not indicated on the Item
Menu Description.
12.5) OBSERVE
There appears to be a bug with the Scan Monster (Attack Type 1D) subroutine.
This bug ends up affecting the !Observe command which is supposed to scan for
HP and Weaknesses, but only scans HP.
In the Scan Monster routine, the 6th byte of the Magic Data (or Command data
if using !Observe or !Analyze) is read and its bits determine which properties
to scan for:
Bit 6 = Level Scan
Bit 5 = HP Scan
Bit 4 = Weakness Scan
Bit 3 = Current Status Effects Scan
However, due to a typo, Bit 4 does nothing and Bit 3 controls both the
Weakness Scan and the Current Status Effects Scan.
This is what causes !Observe to only scan for HP -> it has Bit 5 and Bit 4 set
which should be correct, but the bug renders Bit 4 useless.
The good news:
This is a really simple one byte fix:
Original Value:
$26E94: 08
Change to:
$26E94: 10
(Addresses assume you have a 512k header)
More details:
For those that are interested, the assembly code for the Monster Scan routine
looks something like this:
C2/6C2A: A5 57 LDA $57 (Load Parameter 1)
C2/6C2C: 29 40 AND #$40 (Check Bit 6)
C2/6C2E: F0 16 BEQ $6C46
(Level Scan Algorithm).
C2/6C46: A5 57 LDA $57 (Load Parameter 1)
C2/6C48: 29 20 AND #$20 (Check Bit 5)
C2/6C4A: F0 45 BEQ $6C91
(HP Scan Algorithm).
C2/6C91: A5 57 LDA $57 (Load Parameter 1)
C2/6C93: 29 08 AND #$08 (Check Bit 3)
C2/6C95: F0 1E BEQ $6CB5
(Weakness Scan Algorithm).
C2/6CB5: A5 57 LDA $57 (Load Parameter 1)
C2/6CB7: 29 08 AND #$08 (Check Bit 3)
C2/6CB9: F0 25 BEQ $6CE0
(Status Effect Scan Algorithm)
Bit 3 is checked twice for both the Weakness Scan and Status Effect Scan.
Given the layout of the code, it is pretty obvious that it should be Bit 4
that is checked for the Weakness Scan, not Bit 3.
NOTES:
1) Always make a backup of your original ROM.
2) This fix is definitely compatible with either the original FFV Japanese ROM
or with the ROM patched with the RPGE 1.10 English translation. It's
extremely unlikely that any type of translation patch will be incompatible
with this fix. If you have any compatibility problems, e-mail me and let me
know which patches you are using.
3) This fix IS compatible with any of the above fixes in sections 12.1 or
12.2. It does not matter if you apply this fix before or after applying any
of those fixes. This fix will even work if you don't apply any of those
fixes, as well. You can also freely apply those fixes after you have used
this fix on the FFV ROM as well.
4) I've made an .ips for this and it should be available at
http://www.tenchinohoukai.greatnow.com
Thanks to Djibriel for agreeing to host this patch at his website.
12.6) RELEASING MOSS FUNGUS OR GEL FISH
If you Catch and Release a Moss Fungus or Gel Fish, they will cast X-Zone.
However, it is the monster spell X-Zone, not the Time spell X-Zone that is
cast. The monster spell X-Zone is self targetting only and therefore ends up
only killing the released monster, not the original party member who released
it (even though the graphic animation doesn't really indicate this). In
effect, Releasing Moss Fungus or Gel Fish end up doing nothing.
If you're not satisfied with having "dud" Releases, a simple fix can be made
so that Releasing Moss Fungus or Gel Fish will cast the Time spell X-Zone:
Original Addresses:
$1088C5: E9
$1088E0: E9
Change To:
$1088C5: 47
$1088E0: 47
CREDITS
I'd like to thank Djibriel who found this phenomena with Releasing Moss
Fungus in the first place.
12.8) KISS OF BLESSING
Kiss of Blessing has a very infamous bug. In the original game:
i) Kiss of Blessing ignores Berserk status immunity. Big time cheese tactic
that prevents monsters from using their normal AI scripts. This also can lead
to things like preventing Tree Ex-death to turn to Neo-Exdeath or preventing
recording that you've already killed Ramuh so you can encounter him again.
ii) Using Kiss of Blessing on a target that is already Berserked, Charmed or
Controlled will look like a miss (no spell animation is shown), but Haste is
still inflicted on the target. Image and Berserk are not.
I've made a fix so that:
i) On monsters, Kiss of Blessing will not ignore Berserk status immunity. It
will still inflict Haste and Image statuses, though, regardless of immunities.
On characters, it will still ignore Berserk status immunity. So you will still
Berserk your party member even if they are wearing a Ribbon or Bone Mail.
This, I believe, might have been the original intention of Kiss of Blessing:
to be able to work on your party member regardless of what they are wearing.
Kind of like how Dragon Armor will still grant Regen status, even if you're
wearing Bone Mail.
ii) If the target is Berserked, Charmed or Controlled, the spell will still
hit (you will see the spell animation) and you will still grant Image and
Haste statuses on the target. You will not grant Berserk status, though.
Charmed, Controlled and Berserk are basically mutually exclusive statuses and
it would be too complicated for me to try to override Charm or Control with
Berserk if anyone was thinking of that.
Here are the changes required:
Original Addresses:
$29247-$2924A: BD 1B 20 1D
$2924B-$2924E: 71 20 29 18
$2924F-$29252: D0 78 BD 1D
$29253-$29256: 20 29 20 D0
$29257-$29259: 71 80 11
$1030E3-$1030E6: 00 00 00 00
$1030E7-$1030EA: 00 00 00 00
$1030EB-$1030EE: 00 00 00 00
$1030EF-$1030F2: 00 00 00 00
$1030F3-$1030F6: 00 00 00 00
$1030F7-$1030FA: 00 00 00 00
$1030FB-$1030FE: 00 00 00 00
$1030FF-$103102: 00 00 00 00
$103103-$103104: 00 00
Change to:
$29247-$2924A: 5C E3 2E D0
$2924B-$2924E: 29 20 D0 02
$2924F-$29252: 80 1A A5 59
$29253-$29256: 49 08 85 59
$29257-$29259: 80 62 00
$1030E3-$1030E6: A5 48 C9 04
$1030E7-$1030EA: 90 07 BD 36
$1030EB-$1030EE: 20 29 08 D0
$1030EF-$1030F2: 11 BD 1B 20
$1030F3-$1030F6: 1D 71 20 29
$1030F7-$1030FA: 18 D0 07 BD
$1030FB-$1030FE: 1D 20 5C 4B
$1030FF-$103102: 90 C2 5C 51
$103103-$103104: 90 C2
1) Always make a backup of your original ROM.
2) Addresses $1030E3-$103104 should be all 00. Essentially, I put extra lines
of code that were required into what should be empty space in the ROM.
However, it is definitely possible that different translations or other
hacks/patches have used this space for their own purposes. If you notice that
this space is NOT all 00, please let me know what translation, hacks, or
patches you are using. Addresses $1030E3-$103104 is located right after the
Monster Stats Data in the ROM, so if anything, only hacks that add monsters
to the game would use this section and would therefore not be compatible with
this patch.
3) This fix IS compatible with any of the above fixes in sections 12.1 or
12.2. It does not matter if you apply this fix before or after applying any
of those fixes. This fix will even work if you don't apply any of those
fixes, as well. You can also freely apply those fixes after you have used
this fix on the FFV ROM as well.
4) I've made an .ips for this and it should be available at
http://www.tenchinohoukai.greatnow.com
Thanks to Djibriel for agreeing to host this patch at his website.