FFV ALGORITHMS AND STATS FAQ

Version 2.6 by J.L. Tseng, 2004 Source text file here. Hyperlinked version graciously produced by forums poster Sax Solo. TABLE OF CONTENTS 1) INTRODUCTION 2) CREDITS AND ACKNOWLEDGEMENTS 3) VERSION HISTORY 4) BRIEF OVERVIEW OF FAQ CONTENTS 5) NOTES 6) DAMAGE FORMULAS 6.1) GENERAL DAMAGE FORMULA STEPS 6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS 6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS 6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS 6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS 6.3) MODIFIERS TO HIT% AND EVADE% 6.3.1) MODIFIER TO STEAL SUCCESS 6.3.2) AEGIS SHIELD CHECK 6.3.3) MULTITARGETTING MODIFIER TO HIT% 6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK 6.3.5) MODIFIER TO FLIRT SUCCESS 6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT% 6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT% 6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT% 6.4) DAMAGE PARAMETERS 6.4.1) MAGIC DAMAGE PARAMETERS 6.4.2) FLARE DAMAGE PARAMETERS 6.4.3) RANDOM MAGIC DAMAGE PARAMETERS 6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS 6.4.5) SWORDS DAMAGE PARAMETERS 6.4.6) FISTS DAMAGE PARAMETERS 6.4.7) KNIVES DAMAGE PARAMETERS 6.4.8) AXES DAMAGE PARAMETERS 6.4.9) BELLS DAMAGE PARAMETERS 6.4.10) RODS DAMAGE PARAMETERS 6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS 6.4.12) MONSTER DAMAGE PARAMETERS 6.4.13) POTION DAMAGE PARAMETERS 6.4.14) THROW DAMAGE PARAMETERS 6.4.15) GILTOSS DAMAGE PARAMETERS 6.4.16) BRAVE BLADE DAMAGE PARAMETERS 6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS 6.4.18) STRONG FIGHT DAMAGE PARAMETERS 6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS 6.5) MODIFIERS TO ATTACK, DEFENSE, and M 6.5.1) MULTITARGETTING MODIFIERS TO ATTACK 6.5.2) ROW MODIFIERS TO M 6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M 6.5.4) DOUBLE GRIP MODIFIER TO M 6.5.5) JUMPING MODIFIER TO M 6.5.6) RUNE MODIFIERS TO ATTACK AND M 6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE 6.5.8) MEDICINE MODIFIER TO M 6.5.9) CREATURE TYPE MODIFIER TO ATTACK 6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC) 6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL) 6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL) 6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE 6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK 6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M 6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE 6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE 6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE 6.6) STATUS DURATION DETERMINATION 6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES 6.7.1) DAMAGE FORMULAS FOR WEAPON ATTACKS 6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS 6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS 6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS 6.8) SPELL REFERENCE 6.8.1) WHITE MAGIC 6.8.2) BLACK MAGIC 6.8.3) TIME MAGIC 6.8.4) SUMMON MAGIC 6.8.5) SONG MAGIC 6.8.6) MAGIC SWORD 6.8.7) BLUE MAGIC 6.9) OTHER COMMANDS 6.10) STATUS EFFECTS 6.11) ATB CALCULATION 7) CHARACTER STATS 7.1) BASE STATS 7.2) ABILITIES THAT MODIFY STATS 7.3) EXPERIENCE, HP AND MP TABLE 8) WEAPON DATA 8.1) GLOSSARY 8.2) FISTS 8.3) KNIVES 8.4) SWORDS 8.5) SPEARS 8.6) AXES & HAMMERS 8.7) KATANAS 8.8) RODS 8.9) STAVES 8.10) BOWS 8.11) HARPS 8.12) WHIPS 8.13) BELLS 8.14) LONG REACH 8.15) THROWN WEAPONS 9) ARMOUR DATA 9.1) GLOSSARY 9.2) SHIELDS 9.3) HEADGEAR 9.4) BODYWEAR 9.5) ACCESORIES 10) MAGIC DATA 10.1) ABBREVIATIONS 10.2) MAGIC SWORD 10.3) WHITE MAGIC 10.4) BLACK MAGIC 10.5) TIME MAGIC 10.6) SUMMON MAGIC 10.7) SONG MAGIC 10.8) DANCE MAGIC 10.9) BLUE MAGIC 10.10) ENEMY MAGIC 10.11) ANIMAL MAGIC 10.12) TERRAIN MAGIC 10.13) CHEMIST MAGIC 10.14) MONK COMMAND 10.15) DRAGOON COMMAND 10.16) SAMURAI COMMAND 10.17) MYSTIC KNIGHT COMMAND 10.18) MEDIATOR COMMAND 10.19) CHEMIST COMMAND 10.20) HARP MAGIC 10.21) WHIP MAGIC 10.22) ITEMS 10.23) MAGIC LAMP 11) MONSTER DATA 11.1) GLOSSARY 11.2) AI SCRIPT 11.3) MONSTERS 11.4) BOSSES 11.5) MONSTER FORMATIONS 11.6) MONSTER ENCONTER TABLE 12) BUGS

1) INTRODUCTION

This is my attempt at creating a FFV damage formula that can predict how much damage will be done from various attacks within the game. Note that I'm NOT an employee at Square nor have access to their source code or algorithms. All formulas in this FAQ were derived from experimental observations done by me as well as from analyzing the ROM. I've also decompiled the ROM and analyzed certain sections of the assembly code. Although this means that everything in this FAQ should be very accurate, I by no means guarantee that everything is absolutely 100% correct, nor do I disclude the possibility that I have may have missed some things or misinterpreted some ROM data. If you do notice any discrepancies, errors, omissions, etc. or have any suggestions or comments, please send your feedback to instructrtrepe@hotmail.com, or post at the SNES FFV message board at http://www.gamefaqs.com Everything in this FAQ was derived from the SNES version of Final Fantasy Five. Although I see no reason why anything would be in different in Final Fantasy Anthology for PSX, I make no guarantees.

2) CREDITS AND ACKNOWLEDGEMENTS

I'd like to thank those who posted in the SNES FFV forum at www.gamefaqs.com, particularly Silktail, for his excellent feedback, error spotting and contributions. All the data in this FAQ was extracted directly from the ROM by me, but FAQ's and guides that I used as references to verify my own data: lordskylark's FFV monster list at http://www.geocities.com/lord_skylark Macc Maverick's FF5 shrine at http://www.rpgclassics.com/shrines/snes/ff5/ Terii senshi's FFVI web page at http://www.rpglegion.com/ff6/index.htm Although FFV and FFVI are not very similar in terms of damage formulas and the hex value codes are not the same for the AI scripts, there are some general similarities in the basic format and conditions of the AI scripts and Terri senshi's web page provided an excellent tutorial for me to be able to go on and decipher the FFV AI scripts. Shingo Endo has deciphered a massive amount of info in the FFV ROM and has a website at http://www.yk.rim.or.jp/~s-endo with a ton of tables and documents. They are in Japanese, though, limiting my ability to understand them, but people at the FFV SNES Message Boards at GameFAQs (notably Zach Keene) have been kind enough to translate and point out information at Shingo's site that could be used in this FAQ (notably the HP and MP formula and the hex location of the Exp, HP and MP table). Djibriel has graciously accepted to host two .IPS patches I made for FFV, at http://www.tenchinohoukai.greatnow.com in the patches section. He's been independently deciphering the FFV ROM as well, in particular the AI scripts and has started a Monster AI script document. His AI scripts are expressed more in plain english, so anyone who doesn't like my shorthand AI scripts should check out his document, as it may be more straightforward to read. My emulator of choice for this game is ZSNES by zsKnight, _Demo_, and Pharos at http://www.zsnes.com The translation .ips file I used was created by RPGe (downloaded at http://www.zophar.net) Copyright: Final Fantasy 5 (Japan) is Copyright 1992, Square This FAQ is Copyright 2004, InstructorTrepe This FAQ is not to be sold for profit. Changes to this FAQ are not permitted. Do not post this FAQ without asking permission (e-mail: instructrtrepe@hotmail.com). Do not steal any information in this FAQ for your own FAQs or documents. You may reference or quote from this document as long as you explicitly state and credit this FAQ and myself as the author of your source.

3) VERSION HISTORY

2015-07-25 HTMLification changes Added hyperlinks w/ some straightforward search/replace Small fixes (see FIXED tag in source) Changed some DIMEN magic references to TIME. Version 2.6: Modified: Re-organized the parameters in the Weapon Reference Section to make it easier to read (thanks to assasin17 for pointing this out and Silktail for suggesting the fix) Added: Magic Lamp info, section 10.23 (thanks to Not Dave for confirming the number of uses to get Egg Chop) Jump for 2x info to Man Eater (thanks to mech gouki for suggesting this) More specific info on what commands provoke React: Physical and React: Magic and that you need to successfully hit the target in order to provoke the React: scripts. Earth Hammer and Rune Bell to Weapon Oddities section. Clarified that X-Magic provokes React:Magic and React: HP Damage twice. Clarified Monster Attack Multiplier and Monster Magic Attack Multiplier in the Glossary section in the Monster Reference Section. More info in Status Reference Section regarding monster status immunities and how Dragon Armor and Mighty Guard ignore Shell, Armor and Wall status immunities (thanks to mech gouki and Silktail for bringing this up). Corrected: Swdslap does indeed provoke React:Physical AI scripts. Omniscient's React:Physical script does not include the Steal command (thanks to mech gouki for spotting this) Back Row OK info for Earth Hammer and Rune Bell (thanks to mech gouki for spotting this) Version 2.55: Added: More info on Attack type 1D (Scan Monster) Info on Scan in the Magic Reference section Info on Observe and Analyze in the Other Commands Reference section 6.9 Info in Section 11.5 (Monster Formations): Whether or not it is possible to have Back Attack or Pre-emptive also determines whether or not the !Analyze command can be used as well. Observe bug in the Bugs section Releasing Moss Fungus or Gel Fish in the Bugs section Kiss of Blessing in the Bugs section Whip Magic Section Magic Reference section Magic Barrier info in Magic Reference section and in Other Commands Reference section. Cover info in the Other Commands Reference section. Near Death Status in the Status Reference section Corrected: Info on Paralyze, Stop and whips in the Status Effect Reference section (thanks to Silktail for spotting this) Whips cast Tame (whip magic) not Tame (Mediator command) (thanks to Silktail for spotting this) Tame (Mediator command) parameters are wrong (was using Tame (whip magic) parameters) Modified: Re-ordered the Magic Reference section. Version 2.51: Corrected: Status Reference section regarding targetting Dead or Stone targets Distinguishment between spells that share the same name (e.g. X-Zone and X-Zone (enemy magic)) in Sections 6.7 and 6.8 Version 2.5: Corrected: Magic Pot AI script (thanks to Djibriel for spotting this) Misc. spelling, spacing errors. Rods used as items do suffer the Multitargetting modifier to Attack penalty, even though they auto- matically target all targets (thanks to Alex Jackson for this) Wonder Rod info (thanks to Silktail for this) Added: Info on Moss Fungus AI script (thanks to Djibriel for this) Info on MachinHead AI script Section 6.10) Status Effects Command data in the Magic Reference Section (Slash, Mantra, Pray, Revive) and the Other Commands Reference Section Magic Evade values for armour and accessories (Thanks to Alex Jackson for pointing this out) Section 7.3) Experience, HP and MP table. The location of this table in the ROM and the formula for HP and MP are from Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo. Thanks to Zach Keene for translating and bringing this info to my attention. Hex changes to fix Power Drink bug. Throw command info regarding throwing Scrolls Attack Type parameter for Weapons Targetting parameter for Weapons that can be used as items Status Effects Section 6.10 ATB calculation Section 6.11 Monster Formation Section 11.5 Monster Encounter Table Section 11.6 Max Damage = 9999 indicators where appropriate in damage formula section Counter attack rate Whether spells can target Dead or Stone targets in the Magic Data Reference Section (thanks to Alex Jackson for deciphering this) Version 2.13: Corrected: "Change to" Hex value error in 2nd Knive fix Version 2.12: Corrected: Magic Sword Durations Animals and Terrain formulas Added: Magic Sword Mute Duration Version 2.11: Corrected: Throw damage formula missing Command modifiers step. Version 2.10: Corrected: Typo with Reduce HP to Criticals. Typo with Attack parameter for Spell Damage and such. Error with Rare Steal Success Error with Attack type 51 (Power Drink) Error with Attack type 65 (Interceptor Rocket) Error with Catch Error with Aging effect vs Monsters (thanks to Alex Jackson for spotting this) Added: More info with Flirt and Drag Info on Animals and Terrain Bugs section 12 (thanks to Silktail for spotting also all these errors as well as the additional info on Flirt and Drag) Version 2.00: Modified: HUGE overhaul on the damage formula section. Lots more detail, should be far more accurate as well. More detailed TOC. Added: Lots of stuff in the Commands Reference section. Success rates for Steal, Control, True Edge, Fat Chocobo, Terrain, Flirt, Slash, Sword Dance Success rates for Darkness Bow and Killer Bow Corrected: Lots of stuff in the Magic Data Reference section. Mostly status durations, Status Hit% for some spells Version 1.25: Added: Finally figured out Flirt and added it back into the Other Commands reference section (thanks to Silktail for his help on this). Damage formula 49 (Lilith Rod) (thanks to Silktail for this). Version 1.2: Added: More details on Hero Song. Catch, Medicine and 2-handed in Other Commands reference section. More Undead info in the Magic Damage Formula section and Monster Data section. Red and X-Magic in Abilities that Modify Stats section. More info in Magic Sword Spell Reference Section Various minor misc. stuff. Corrected: Bells and Rods Damage formula (39 and 3B) Magic Sword Bio in Magic Data Reference section is Poison elemental, not Poison status effect Modified: Removed Flirt in Other Commands reference section at this time, due to its inaccuracy. Version 1.15: Corrected: Strong fight in "Control" parameter in the Monster Data Section where appropriate Misc corrections in Spell Reference section Modified: Some of the ordering in the Monster Data Section (Omega is in the Boss section now) Version 1.1: Added: Damage formulas 64, 6B and 3E (Chicken Knife, Brave Blade and Failure) Used as Item parameter for Weapons Dragon's Kiss Effect (thanks to Silktail for this) Drag Effect (thanks to Silktail for this) Other Abilities that modify stats in the Character section (thanks to Silktail for this) Status effect abbreviation legend in the Magic Data Section Added more info in Other Commands sections, like which commands prevent weapons from casting spells Glossaries for the Weapon and Armour Data sections Ingredient Mixing for Chemist Magic Corrected: Cabin Sell Price Elfin and Yoichi Bow Critical Hit% Potion "Damage" under Chemist Magic GuardOff,Split Shell in Magic Data Section Modified: Summon Magic Data Section Chemist Magic Data Section Some of the ordering in the Monster Data Section (Omega is in the Boss section now) Version 1.0: Initial release.

4) BRIEF OVERVIEW OF FAQ CONTENTS

Section 6 contains damage formulas for all different weapons types and magic types as well as various commands. Sections 7 contains character stat info, the bonuses for each different character (Butz, Lenna, Faris, Galuf, Cara) and the basic stats for each job. Abilities that modify stats are also listed. Sections 8-11 is the data reference section. It contains weapon, armour, magic and monster data. Section 12 explains some bugs that have been found in the game, pertaining to algorithms and damage formulas.

5) NOTES

This game uses integer values. Therefore after every division shown in any formula in this FAQ, immediately round down before proceeding with any further calculation.

6) DAMAGE FORMULAS

6.1) GENERAL DAMAGE FORMULA STEPS

The general steps that are taken to calculate damage are: 1) Determine initial Hit% and Evade% values. 2) Apply appropriate modifiers to Hit% and Evade% 3) Determine whether the attack hits or not. If the attack misses, do not follow any more steps 4) If the Attack hits, get initial values for Attack, Defense and M, using the appropriate section in the Damage Parameters section. 5) Apply appropriate modifiers to Attack, Defense and M 6) Calculate Final Damage 6) Apply any appropriate Status Effects. The exact specific steps that are followed depend on the type of weapon or magic that is used. Section 6.7.1 lists all Weapon types and the steps that are taken for each, Section 6.7.2 lists Monster Physical attacks types, Section 6.7.3. lists all Magic types and Section 6.7.3. lists Commands and their steps.

6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS

Use the appropriate section to determine whether an attack hits or not. Appropriate sections will be indicated in the damage formulas.

6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS

1) If the Target has Sleep, Paralyze or Charm status, the attack automatically hits. Goto Step 10. 2) If the Attacker is using Aim, Jump, Throw, Sword Dance or X-Fight or if the Attacker is attacking himself, the attack automatically hits. Goto Step 10. 3) If the Target can't evade Physical (check "Can't Evade" parameter), the attack automatically hits. Goto Step 10. 4) Check to see if Evade ability, Weapon Block (due to Hardened or Defender), Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4). If any of their checks succeed, the attack misses; do not follow any more steps. None of these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop status or is attacking himself. 5) Apply Target status effect modifiers to physical Hit% (6.3.7) 6) Apply Attacker status effect modifiers to physical Hit% (6.3.8) 7) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 8) If the Target has Stop status, it does not get an Evade check and the attack hits. Goto Step 10 9) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 10) If the Target has Image status, the attack misses, but the Target loses one Image; do not follow any more steps. 11) The attack hits. Follow the rest of the steps to calculate damage.

6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS

1) If Spell Hit% = A, the attack automatically hits. Goto Step 10. 2) If the Attacker is targetting his own party members and the spell automatically hits its own party members, the attack automatically hits. Goto Step 10. 3) If the Target's "Can't Evade" parameter matches the attacking magic type (White, Black, Time, Summon, Song or Blue), the attack automatically hits. Goto Step 10. 4) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 5) Check to see if Aegis Shield magic block succeeds (6.3.2). If so, the attack misses; do not follow any more steps. The Target cannot evade with Aegis Shield if he has Sleep, Paralyze, Charm or Stop status or is attacking himself. 6) Apply multitargetting modifier to Hit% (6.3.3) 7) Apply Target status effect modifiers to magic Hit% (6.3.6) 8) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 9) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 10) The attack hits. Follow the rest of the steps to calculate damage.

6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS

1) If Spell Hit% = A, the attack automatically hits. Goto Step 7. 2) Check to see if Evade ability, Weapon Block (due to Hardened or Defender), Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4). If any of their checks succeed, the attack misses; do not follow any more steps. None of these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop status or is attacking himself. 3) Apply Target status effect modifiers to physical Hit% (6.3.7) 4) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) If the Target has Stop status, it does not get an Evade check and the attack hits. Goto Step 7. 6) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 7) If the Target has Image status, the attack misses, but the Target loses one Image; do not follow any more steps. 8) The attack hits. Follow the rest of the steps to calculate damage.

6.3) MODIFIERS TO HIT% AND EVADE%

These are the various modifiers to Hit% and Evade% Use the appropriate modifiers, indicated in the damage formulas.

6.3.1) MODIFIER TO STEAL SUCCESS

If the Attacker is wearing a Thief Glove, Hit% = Hit% * 2

6.3.2) AEGIS SHIELD CHECK

If the Target has the Aegis Shield equipped, let N = (0..99) If N < 33, the attack misses; do not follow any more steps. A Target cannot evade Magic attacks with the Aegis Shield if they have Stop, Paralyze, Charm or Sleep status or is attacking themself.

6.3.3) MULTITARGETTING MODIFIER TO HIT%

If targetting multiple Targets, Hit% = Hit% / 2 Spells that automatically target all targets do not suffer this penalty.

6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK

i) If the Target has the Evade Ability, Let N1 = (0..99) If N1 < 25, the attack misses; do not follow any more steps. ii) If the Target has the Hardened dagger or Defender Sword equipped, Let N2 = (0..99) If N2 < 25, the attack misses; do not follow any more steps. iii) If the Target has the Guardian dagger equipped, Let N3 = (0..99) If N3 < 25, the attack misses; do not follow any more steps. iv) If the Target has the Elf Cape equipped, Let N4 = (0..99) If N4 < 33, the attack misses; do not follow any more steps. A Target cannot evade attacks with any of the above if they have Stop, Paralyze, Charm or Sleep status or is attacking themself.

6.3.5) MODIFIER TO FLIRT SUCCESS

If the Attacker has Sword Dance Up (from either Tiara, Rainbow Suit or Red Shoes), Hit% = Hit% * 2

6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%

If the Target has Shell status, Hit% = Hit% / 2 If the Target has Toad status, Evade% = 0

6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%

If the Target has Toad status, Evade% = 0 If the Target has Mini status, Evade% = Evade% * 2 Maximum Evade% = 99

6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%

If the Attacker has Blind Status, Hit% = Hit% / 4

6.4) DAMAGE PARAMETERS

Use the appropriate section to get initial values for Attack, M and Defense. Appropriate sections will be indicated in the damage formulas.

6.4.1) MAGIC DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense

6.4.2) FLARE DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32)

6.4.3) RANDOM MAGIC DAMAGE PARAMETERS

Attack = (50..200) M = Spell Attack Defense = Magic Defense

6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense

6.4.5) SWORDS DAMAGE PARAMETERS

Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense

6.4.6) FISTS DAMAGE PARAMETERS

Attack = 3 + (0..(Level/4)) M = 2 Defense = Defense If the Attacker has Brawl: Attack = 3 + Level*2 + (0..(Level*2/8)) M = (Level*Strength)/256 + 2 Defense = Defense If the Attacker Kaiser Knuckles (and Brawl): Attack = Attack + 50

6.4.7) KNIVES DAMAGE PARAMETERS

Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12)

6.4.8) AXES DAMAGE PARAMETERS

Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4)

6.4.9) BELLS DAMAGE PARAMETERS

Attack = (Weapon Attack/2) + (0..(Weapon Attack/2)) M = (Level*Magic)/128 + (Level*Agility)/128 + 2 Defense = Magic Defense

6.4.10) RODS DAMAGE PARAMETERS

Attack = (0..Weapon Attack) * 2 M = (Level*Magic Power)/256 + 2 Defense = Magic Defense

6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS

Attack = (10..100) M = (Level/8) + 2 Defense = Magic Defense

6.4.12) MONSTER DAMAGE PARAMETERS

Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense

6.4.13) POTION DAMAGE PARAMETERS

Attack = Spell Attack M = 1 Defense = 0

6.4.14) THROW DAMAGE PARAMETERS

Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8)) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense

6.4.15) GILTOSS DAMAGE PARAMETERS

Attack = Level + 10 M = 150 Defense = Defense

6.4.16) BRAVE BLADE DAMAGE PARAMETERS

Attack = Weapon Attack - # times escaped from battle Minimum Attack = 0 M = (Level*Strength)/128 + 2 Defense = Defense

6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS

Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or Monster Attack M = (Level*Strength)/128 + 2, or Monster Attack Multiplier Defense = Defense

6.4.18) STRONG FIGHT DAMAGE PARAMETERS

Attack = Monster Attack * 8 + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense

6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS

Attack = (# times escaped from battle)/2 Maximum Attack = 127 M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense

6.5) MODIFIERS TO ATTACK, DEFENSE, and M

These are the various modifiers Attack, Defense and M. Use the appropriate modifiers, indicated in the damage formulas.

6.5.1) MULTITARGETTING MODIFIERS TO ATTACK

If targetting multiple Targets, Attack = Attack / 2 Spells that automatically target all targets do not suffer this penalty; the exception are Rods that are used as Items; they DO suffer this penalty, even the ones that automatically target all targets.

6.5.2) ROW MODIFIERS TO M

If the Attacker is in the back row, M = M / 2 If the Target is in the back row, M = M / 2 Both effects are cumulative. If the Attacker is Jumping, do not apply either modify

6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M

If the Attacker is using SwordDance, Attack = Attack * 2 and M = M * 2 If the Attacker is using Throw, Attack = Attack * 2 If the Attacker is using BuildUp, M = M * 2 If the Attacker is using X-Fight, M = M / 2 and Defense = 0 If the Target is Defending, M = M / 2 If the Target is Guarding, Damage = 0

6.5.4) DOUBLE GRIP MODIFIER TO M

If the Attacker has Double Grip Ability equipped, M = M * 2 The Attacker does not get this bonus if he has a shield equipped, or is wielding weapons in both hands (i.e. the Attacker must actually be double gripping the weapon)

6.5.5) JUMPING MODIFIER TO M

If the Attacker is Jumping, M = M * 2 This modifier is only used for Weapon types 33h and 73h (Spears)

6.5.6) RUNE MODIFIERS TO ATTACK AND M

Subtract Rune MP cost Attack = Attack + Rune Bonus M = M + (Level * Magic Power)/128 If the Attacker does not have sufficient MP, do not apply any of the above modifiers.

6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE

If the Monster's Specialty Effect is "100% Hit & Defense Pierce", Defense = 0 If the Monster's Specialty Effect is "1.5 * Damage", Attack = Attack + (Attack / 2)

6.5.8) MEDICINE MODIFIER TO M

If the Attacker has the Medicine Ability, M = M * 2 This modifier is only used for Magic types 25h and 26h (Potions and Ethers)

6.5.9) CREATURE TYPE MODIFIER TO ATTACK

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, Attack = Attack * 8 This modifier only used for Magic type 6C (Magic Strong vs. Creature type)

6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)

If the Target has Shell status, M = M / 2 If the Target has Toad status, Defense = 0

6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)

If the Target has Armor status, M = M / 2 If the Target has Toad status, Defense = 0

6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)

If the Attacker has Toad or Mini status, Attack = 3 If the Attacker has Berserk status, Attack = (Attack * 3) / 2

6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE

If Attacker Level = Target Level, then Attack = Attack * 8 and Defense = 0 When comparing levels, do not take into account modifers to level due to Hero Song. Other modifers to Level (e.g. DarkShock, Samson Power etc) are OK. This modifier is only used for Magic Type 50h (Goblin Punch)

6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK

If the Attacker has Magic Element Up of the attacking element, Attack = Attack + (Attack/2)

6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M

If the Attacker is using Magic Sword Flare, Attack = Attack + 100 and Defense = (Defense/4) If the Target has Elemental Absorb of the attacking element, Defense = 0 and Target is healed instead of damaged If the Target has Elemental Immunity of the attacking element, the attack automatically misses; do not follow any more steps. If the Target has Elemental Half of the attacking element, M = M / 2 If the Target has Elemental Weakness of the attacking element: If using Fire3, Ice3, Bolt3, Bio or Holy, if the Target is Heavy, Attack = Attack * 4 and Defense = 0. If the Target is not Heavy, Inflict Dead status on Target. Ignore Dead status immunity. If using Fire2, Ice2 or Bolt2, Attack = Attack * 3 and Defense = 0 If using Fire, Ice, Bolt or Venom, Attack = Attack * 2 and Defense = 0

6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE

If the Target has Elemental Absorb of the attacking element, Defense = 0 and Target is healed instead of damaged If the Target has Elemental Immunity of the attacking element, the attack automatically misses; do not follow any more steps. If the Target has Elemental Half of the attacking element, Attack = Attack / 2 If the Target has Elemental Weakness of the attacking element, Attack = Attack * 2 and Defense = 0

6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE

Let N1 = (0..99) If N1 < Weapon Critical Hit%, Attack = Attack * 2 and Defense = 0

6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, Attack = Attack * 2 and Defense = 0 This modifier is used for Magic types 72h and 73h (Bows and Spears Strong vs. Creature type)

6.6) STATUS DURATION DETERMINATION

1) Status Duration = Spell Duration + (Attacker Level / 4). Max Status Duration = 255. 2) If Spell ignores Target modifiers to duration, do not follow any more steps. 3) If the Target is Heavy type, Status Duration = 30; do not follow any more steps. 4) Status Duration = Status Duration - (Target Level / 4). Min Status Duration = 1. Only Mute, Paralyze, Stop, Wall and HP Leak use the above steps. All other status effects last until they are cured or dispelled. Wall appears to use a different (slower) timer than the other status effects.

6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES

6.7.1) WEAPON ATTACKS

ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement) 1) Aegis Shield Check (6.3.2) 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain Kiss) 1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or X-Fight, the attack automatically hits. Goto Step 3 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Damage = (Attack - Defense) * M. Max Damage = 9999. 6) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 30) (Fists) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Fists Damage Parameters (6.4.6): Attack = 3 + (0..(Level/4)) M = 2 Defense = Defense If the Attacker has Brawl: Attack = 3 + Level*2 + (0..(Level*2/8)) M = (Level*Strength)/256 + 2 Defense = Defense If the Attacker Kaiser Knuckles (and Brawl): Attack = Attack + 50 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 31) (Swords) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Double Grip modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15). 10) Apply Attack Element modifiers to Attack and Defense (6.5.16). Note that Magic Sword elements override weapon attack elements. 11) Damage = (Attack - Defense) * M. Max Damage = 9999. 12) Inflict status effects from Magic Sword. ATTACK TYPE (HEX: 32) (Knives) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15). 9) Apply Attack Element modifiers to Attack and Defense (6.5.16). Note that Magic Sword elements override weapon attack elements. 10) Damage = (Attack - Defense) * M. Max Damage = 9999. 11) Inflict status effects from Magic Sword. ATTACK TYPE (HEX: 33) (Spears) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Jumping modifier to M (6.5.5). 6) Apply Row modifiers to M (6.5.2). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Attack Element modifiers to Attack and Defense (6.5.16). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 34) (Axes) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Double Grip modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 35) (Bows with Status Effects) 1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. 8) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects. ATTACK TYPE (HEX: 36) (Bows with Elemental) 1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Apply Attack Element modifiers to Attack and Defense (6.5.16). 8) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 37) (Katanas) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Double Grip modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 38) (Whips) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 39) (Bells) 1) If Void has been cast, then no attack occurs; do not follow any more steps. 2) Use Bells Damage Parameters (6.4.9): Attack = (Weapon Attack/2) + (0..(Weapon Attack/2)) M = (Level*Magic)/128 + (Level*Agility)/128 + 2 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3A) (Long Reach Axes) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Double Grip modifier to M (6.5.4). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3B) (Rods) 1) Hit% = Weapon Hit%, Evade% = Target Magic Evade% 2) Aegis Shield Check (6.3.2) 3) Apply Target Status Effect modifiers to magic Hit% 4) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 6) Use Rods Damage Parameters (6.4.10): Attack = (0..Weapon Attack) * 2 M = (Level*Magic Power)/256 + 2 Defense = Magic Defense 7) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 8) Apply Attack Element modifiers to Attack and Defense (6.5.16). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3C) (Rune Weapons) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Rune modifiers to Attack and M (6.5.6). 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Double Grip modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod) 1) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 2) Apply modifier to Flirt success steps (6.3.5). 3) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 4) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 5) If Target is Heavy, the attack misses; do not follow any more steps. 6) If using Flirt, display "Grr..." 7) Target's next action will be to display "Throbbing" message. The Target's AI will not be affected if it has Berserk, Sleep, Charm or Controlled status. (thanks to Silktail for this) ATTACK TYPE (HEX: 64) (Chicken Knife) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Chicken Knife Damage Parameters (6.4.19): Attack = (# times escaped from battle)/2 Maximum Attack = 127 M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. 10) Inflict status effects from Magic Sword. ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage Staff) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Creature Type modifier to Attack (6.5.9) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 6E) (Brave Blade) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Brave Blade Damage Parameters (6.4.16): Attack = Weapon Attack - # times escaped from battle Minimum Attack = 0 M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Double Grip modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. 11) Inflict status effects from Magic Sword. ATTACK TYPE (HEX: 72) (Bows Strong vs. Creature) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18). 8) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 73) (Spears Strong vs. Creature) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Jumping modifier to M (6.5.5). 6) Apply Row modifiers to M (6.5.2). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 7F) (No Action: Harps, Power Staff, Healing Staff, Wonder Rod, Mysidian Rabbit) No action

6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS

ATTACK TYPE (HEX: 01) (Monster Fight) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Monster Damage Parameters (6.4.12): Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Attack Element modifiers to Attack and Defense (6.5.16). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 02) (Monster Specialty) 1) If Specialty Effect is "100% Hit" goto Step 4. 2) Hit% = 100, Evade% = Target Evade% 3) Follow Hit Determination for Physical Attacks steps (6.2.1). 4) Use Monster Damage Parameters (6.4.12): Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 5) Apply Row modifiers to M (6.5.2). 6) Apply Command modifiers to Attack, Defense and M (6.5.3). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Specialty Effect modifiers to Attack and Defense (6.5.7). 10) Apply Attack Element modifiers to Attack and Defense (6.5.16). 11) Damage = (Attack - Defense) * M. Max Damage = 9999. 12) Inflict other indicated Specialy Effect statuses: HP Leak, Charm, Paralyze, Blind, Poison or Aging status. Do not inflict any statuses if the Target has Earth Wall. ATTACK TYPE (HEX: 6F) (Strong Fight) 1) Use Strong Fight Damage Parameters (6.4.18): Attack = Monster Attack * 8 + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 2) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 3) Damage = (Attack - Defense) * M. Max Damage = 9999.

6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS

ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement) 1) Aegis Shield Check (6.3.2) 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 07) (Gravity type attacks + Harp Magic) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy type, the attack misses; do not follow any more steps. 3) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999. 4) Spell Duration = 120 5) Follow Status Duration Determination Steps (6.6). 6) Inflict Status Effects. ATTACK TYPE (HEX: 08) (Pierce Magic Defense: Flare, Giga Flare) 1) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 09) (Random Damage: Comet, Meteo, True Edge (enemy magic), Cave-In) 1) Use Random Magic Damage Parameters (6.4.3): Attack = (50..200) M = Spell Attack Defense = Magic Defense 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. Meteo and Cave-In = 4 attacks per casting ATTACK TYPE (HEX: 0A) (Physical Attack: Jump (enemy magic), Gungnir, Chocobo Kick, Fat Chocobo, Branch Arrow, Branch Spear) 1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3). 2) Use Physical Magic Damage Parameters (6.4.4): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 0B) (Damage Based on Level: Delta Attack, Poison Breath, Bee Swarm, Leaf Dance, Dust Storm, Will-o-Wisp, Poison Mist) 1) Aegis Shield Check (6.3.2) 2) Use Level Based Magic Damage Parameters (6.4.11): Attack = (10..100) M = (Level/8) + 2 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Apply Magic Element Up modifier to Attack (6.5.14). 5) Apply Attack Element modifiers to Attack and Defense (6.5.16). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. 7) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects. ATTACK TYPE (HEX: 0C) (HP Leak: Bio, Stomach Acid, Mustard Bomb, Almagest, Quicksand, Blaze, Shadow Flare) 1) Aegis Shield Check (6.3.2) 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. 8) Follow Status Duration Determination Steps (6.6). 9) Inflict HP Leak Status to Target. Target will slowly lose HP for status duration. ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain Kiss) 1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or X-Fight, the attack automatically hits. Goto Step 3 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Damage = (Attack - Defense) * M. Max Damage = 9999. 6) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 0E) (Psyche, Dragon Sword, Mystery Waltz, Lilith Kiss) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Damage is applied to Target's MP. Caster gains MP equal to Damage. If the Target is Undead, then the Target's MP is healed and the caster's MP is damaged. ATTACK TYPE (HEX: 0F) (Reduce HP to Critical: Maelstrom, Bone, Tailscrew, Hurricane, Dark Elixir, Tornado, Whirlpool) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy, attack misses; do not follow any more steps. 3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. ATTACK TYPE (HEX: 10) (Heal: Cure, Cure2) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Defense = 0 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 11) (Full Heal: Cure3, Remedy) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Defense = 0 3) If cast on a single Target, then Target's Current HP = Target's Max HP. If the single Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the single Target is Undead and Heavy, the attack misses. 4) If cast on multiple targets, apply Multitargetting modifiers to Attack (6.5.1). Damage = (Attack - Defense) * M. Max Damage = 9999. Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 12) (Status Effect 1) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. ATTACK TYPE (HEX: 13) (Status Effect 2) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Status Effects. ATTACK TYPE (HEX: 14) (Status Effect 3) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Status Effects. ATTACK TYPE (HEX: 15) (Toggle Status: Size, Toad, Kurururu!) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. If the Target already has that status, then the status will be cured. ATTACK TYPE (HEX: 16) (Status Effect 3, Mutually exclusive statuses: Slow, Haste, Slow2, Haste2, Thread, Haste Drink, Vine Hell) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. If applying Slow status, remove Haste status effect. If applying Haste status, remove Slow status effect. ATTACK TYPE (HEX: 17) (Status Effect 1, Full Heal to Undead: Doom, Death Potion, Faen Fantom, Roulette) 1) If the Target is Undead, then Target's Current HP = Target's Max HP; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict Status Effects. ATTACK TYPE (HEX: 18) (Destroy: X-Zone, True Edge, Quicksand, Bottomless Swamp, Slash) 1) If Target is Heavy, attack misses; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict Dead Status on Target. Ignore Status Immunities. ATTACK TYPE (HEX: 19) (Antdt, Dispel, Gravity 100, Medicine, Pancea, Antidote, Restorative, Eyedrop, Heal) 1) If the attacker has Charm status, attack misses; do not follow any more steps. 2) Remove Status Effects. ATTACK TYPE (HEX: 1A) (Revive with a fraction of HP: Life, Life2, Fire of Resurrection, Resurrection, Reincarnation, Phoenix Down, Kiss of Life, Revive) 1) If the Target is Undead, use Attack Type HEX:18 instead. 2) If the Target is not Dead, the attack misses; do not follow any more steps. 3) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP). 4) If using Fire of Resurection, Resurrection, Reincarnation, Kiss of Life or Revive: Target MP = Target Max MP. ATTACK TYPE (HEX: 1B) (Drain to All: Whispering Wind) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Each party member that does not have Dead or Stone status gains HP = (Damage / 4). ATTACK TYPE (HEX: 1C) (Element: Resist Fire, Dragon Shield, Resist Ice, Resist Thunder) 1) If using Resist Fire, Resist Ice, Resist Thunder, Target will absorb indicated element. 2) If using Dragon Shield, Target will be immune to indicated elements. ATTACK TYPE (HEX: 1D) (Scan Monster: Scan, Observe, Analyze) 1) If using Analyze, check whether it is a boss battle (see Monster Formations section 11.5). If so, the attack misses. Do not follow any more steps. 2) If using Scan or Analyze, display target Level 3) Display target HP. If Target is immune to HP scan, display ?????/????? instead of HP. 4) Display target Elemental Weaknesses. Note: Due to a bug, Observe will not display target weaknesses. 5) If using Scan or Analyze, display current target Status Effects. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, Charm, Paralyze, Sleep and Aging. Also note that since Scan, Observe and Analyze cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. ATTACK TYPE (HEX: 1E) (Speed up Caster: Drag) "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. Almost like time stopping around you, as you select a command. " "I had found out that the battle-speed setting (in the Config-menu) does something similar to Drag. I think to begin with, the Battle-speed is set to 3 and that gives roughly a second pause (when your command-menu pops up). Whilst if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3 second pause. What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Drag seems to do nothing and at Battle-Speed 6, it actually shortens the pause." (posted by Silktail in the GameFAQ FFV SNES Message board) Multiple castings are not cumulative. ATTACK TYPE (HEX: 1F) (No Magic: Void) Inflicts Mute status on everybody. Bypasses Mute immunity. Does not work in certain boss battles (see Section 11.5 for more details). ATTACK TYPE (HEX: 20) (Exit Battle: Exit) Escapes from battle. Some battles cannot be escaped from. Exits dungeon when cast from the menu. ATTACK TYPE (HEX: 21) (Reset Battle: Reset) Resets battle. ATTACK TYPE (HEX: 22) (Double Commands: Quick) Allows two subsequent commands to be executed immediately. Casting Quick again as either one of the two subsequent actions will not grant extra commands. ATTACK TYPE (HEX: 23) (Damage Wall: Golem Wall) If there currently is already a Golem Wall summoned, attack misses. Wall HP = (20 + Level) * 50 Protects from Physical Damage. ATTACK TYPE (HEX: 24) (Heals HP: Potion, HiPotion) 1) Use Potion Damage Parameters (6.4.13): Attack = Spell Attack M = 1 Defense = 0 2) Apply Medicine Modifier to M (6.5.8). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 25) (Heals MP: Ether, Ether Dry) 1) Use Potion Damage Parameters (6.4.13): Attack = Spell Attack M = 1 Defense = 0 2) Apply Medicine Modifier to M (6.5.8). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Target gains MP = Damage. ATTACK TYPE (HEX: 26) (Heals HP and MP: Unicorn, X-Potion, Elixir, Half Elixir) 1) If using Unicorn, X-Potion and Elixir, Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses. 2) If using Elixir or Half Elixir, Target's Current MP = Target's Max MP. ATTACK TYPE (HEX: 27) (Inflict statuses: Mighty Guard, No Clue, Punishment, X- Zone (enemy magic), Dragon Armor, Kiss of Blessing) 1) Inflict status effects. Ignore status immunities. ATTACK TYPE (HEX: 28) (Ignore Defense: Blowfish, Dark Potion) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = Spell Attack ATTACK TYPE (HEX: 29) (Countdown/Erase: Condemn, Circle, Possess, Failure (Elixir+Eyedrop)) 1) If Target is Heavy, attack misses; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict status effects: Condemn = Coundown status Circle, Posses = Removed from battle status Failure = HP leak status (status duration = 255) ATTACK TYPE (HEX: 2A) (Damage Based on Max HP: Breath Wing, Flame, Thunder, Surge Beam) 1) Apply Attack Element modifiers to Attack and Defense (6.5.16). 2) Damage = Spell Attack Fraction * (Target's Max HP). Max Damage = 9999. 3) If using Surge Beam, inflict HP leak status (status duration = 255) ATTACK TYPE (HEX: 2B) (Damage Based on Caster's Current HP: Exploder, Holy Breath, Explosive, Poison Breath, Dragon Breath) 1) Apply Attack Element modifiers to Attack and Defense (6.5.16). 2) Damage = Spell Attack Fraction * (Caster's Current HP) 3) If using Exploder or Explosive, inflict Dead status to caster. Ignore Dead status immunity. ATTACK TYPE (HEX: 2C) (50/50 chance of Status 1 or Status 2: Blaster, Needle) 1) Let N1 = (0..99). 2) If N1 < 50, inflict Status 1 3) If N1 >= 50, follow Status Duration Determination Steps. Inflict Status 2. ATTACK TYPE (HEX: 2D) (Ground Attack: Rage of the Earth, Earth Shaker, Quake, Squirrel, Wild Boar, Earthquake) 1) If Target has Float status, attack misses; do not follow any more steps. 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Apply Magic Element Up modifier to Attack (6.5.14). 5) Apply Attack Element modifiers to Attack and Defense (6.5.16). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 2E) (Physical magic + Status 1: Reaper's Sword) 1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3). 2) Use Physical Magic Damage Parameters (6.4.4): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Inflict status effects. ATTACK TYPE (HEX: 3D) (Reduce HP to critical + Status: DeathClaw) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy, attack misses; do not follow any more steps. 3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. 4) Follow Status Duration Determination steps (6.6). 5) Inflict Status Effects. ATTACK TYPE (HEX: 3E) (Reduce HP to critical or HP Leak: Failure (Elixir+ Turtle Shell)) 1) Let N1 = (0..99) 2) If N1 >= 25, follow Status Duration Determination Steps (6.6). Inflict HP Leak status. 3) If N1 < 25, if the Target is Heavy, attack misses; do not follow any more steps. Let N2 = (1..9) If Target's Current HP > N2, Target's Current HP = N2. ATTACK TYPE (HEX: 3F) (Zombie Breath) 1) Aegis Shield Check (6.3.2) 2) Use Random Magic Damage Parameters (6.4.3): Attack = (50..200) M = Spell Attack Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. 7) If Damage >= Target's Current HP, inflict Zombie status. ATTACK TYPE (HEX: 40) (Change Row: Dynamo, Magnet) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Change Target row. If using Magnet, only move Target from the back row to the front row. ATTACK TYPE (HEX: 42) (Heal HP and Status: Nightingale, Maiden's Kiss, Neutralize, Cure Blind, Holy Water, Mantra) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Damage = (Attack - Defense) * M. Max Damage = 9999. 3) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. 4) Remove Status Effects. ATTACK TYPE (HEX: 44) (Escape (enemy magic)) 1) Inflict Dead status on attacker. Ignore status immunities. 2) Party receives no Exp or Gil for this monster. ATTACK TYPE (HEX: 4B) (L5 Doom) 1) If Target's level is not a multiple of 5, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) If Target is Undead, then Target's Current HP = Target's Max HP; do not follow any more steps. 3) Inflict Dead status. Ignore Dead status immunity. ATTACK TYPE (HEX: 4C) (L2 Old) 1) If Target's level is not a multiple of 2, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Inflict Aging status. Ignore Aging status immunity. ATTACK TYPE (HEX: 4D) (L4 Qrter) 1) If Target's level is not a multiple of 4, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999. 3) If Target is Heavy, Damage = 0 ATTACK TYPE (HEX: 4E) (L3 Flare) 1) If Target's level is not a multiple of 3, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 4F) (Revive + Status: Spirit) 1) If the Target is not Dead, the attack misses; do not follow any more steps. 2) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP). 3) Let N1 = (0..99). If N1 < Status Hit%, inflict Zombie status. ATTACK TYPE (HEX: 50) (Goblin Punch) 1) Use Goblin Punch Damage Parameters (6.4.17): Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or Monster Attack M = (Level*Strength)/128 + 2, or Monster Attack Multiplier Defense = Defense 2) Apply Level Effect modifier to Attack and Defense (6.5.13). 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 51) (Modify Level or Defense: Darkshock, Guard Off, Sonic Wave, Dragon Power, Sampson Power, Split Shell, Power Drink, Hero Drink) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If using Darkshock or Sonic Wave, Level = Level/2 3) If using Guard Off or Split Shell, Defense = Defense/2 and Magic Defense = Magic Defense/2 4) If using Dragon Power, Level = Level + 20 5) If using Sampson Power or Hero Drink, Level = Level + 10 6) If using Power Drink, Weapon Throw Damage (Right Hand) = Weapon Throw Damage (Right Hand) + 20 Weapon Throw Damage (Left Hand) = Weapon Throw Damage (Left Hand) + 20 Maximum value for Weapon Throw Damage = 255 Due to a bug, this bonus will only be applied when using Goblin Punch and NOT be applied when using Throw or any other Fighting command. ATTACK TYPE (HEX: 52) (HP Leak + Status: Mucus) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Remove Haste status effect. Inflict Slow status. 3) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 53) (Damage based on current MP: Hammer, Dark Ether) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = Spell Attack Fraction * (Target's Current MP). Max Damage = 9999. 3) Damage is applied to Target's MP. ATTACK TYPE (HEX: 54) (Damage = MAX HP - Current HP: ????, Dark Breath) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = (Caster's MAX HP - Caster's Current HP) ATTACK TYPE (HEX: 55) (Kill Caster, Heal Target: Fusion) 1) Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses; do not follow any more steps. 2) Target's Current MP = Target's Max MP. 3) Inflict Dead status on caster. Ignore Dead status immunity. ATTACK TYPE (HEX: 57) (HP Leak + Status: Rainbow Wind, Dark Sigh) 1) Inflict Status Effects. 2) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 58) (Flare Damage + HP Leak + Status: Mind Blast) 1) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Follow Status Duration Determination Steps (6.6). 5) Inflict Paralyze status. 6) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 59) (Double HP: Giant Drink) 1) If Target has already used Giant Drink, the attack misses; do not follow any more steps. 2) Target's Max HP = 2 * (Target's Max HP). Max value = 9999 3) Target's Current HP = 2 * (Target's Current HP). Max value = 9999 ATTACK TYPE (HEX: 5A) (Heal Current HP: White Wind) 1) Damage = Caster's Current HP 2) Target gains HP = Damage. Note that Undead are still healed. ATTACK TYPE (HEX: 5C) (Full Heal + Status: Hug) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses; do not follow any more steps. 3) Apply Stone status. ATTACK TYPE (HEX: 5D) (Zombie: Dance of the Dead, Zombie Powder) 1) Target HP = 0 2) Inflict Zombie status. ATTACK TYPE (HEX: 5E) (Increase stat: Power, Speed, Magic, Heroic Song) 1) If Void has been cast, the attack misses; do not follow any more steps. 2) Party members' appropriate stats gradually increase to 99 Caster cannot do any other actions. Damaging the caster stops the Song. ATTACK TYPE (HEX: 5F) (Damage creature type only: Requiem Song) 1) If Target is not Undead, the attack misses; do not follow any more steps. 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 63) (Grand Cross) 1) If Target has Dead or Zombie status, the attack misses; do not follow any more steps. 2) Let N1 = (0..17) 3) If N1 = 0, inflict Dead status. 4) If N1 = 1, inflict Stone status. 5) If N1 = 2, inflict Toad status. 6) If N1 = 3, inflict Mini status. 7) If N1 = 4, inflict Poison status. 8) If N1 = 5, inflict Zombie status. 9) If N1 = 6, inflict Darkness status. 10) If N1 = 7, inflict Aging status. 11) If N1 = 8, inflict Sleep status. 12) If N1 = 9, inflict Paralyze status. 13) If N1 = 10, inflict Charm status. 14) If N1 = 11, inflict Berserk status. 15) If N1 = 12, inflict Mute status. 16) If N1 = 13 or N1 = 14, inflict Stop status. 17) If N1 = 15, inflict Countdown status. 18) If N1 = 16, inflict HP Leak status. 19) If N1 = 17, If the Target is Heavy, attack misses; do not follow any more steps. Let N2 = (1..9). If Target's Current HP > N2, Target's Current HP = N2. ATTACK TYPE (HEX: 65) (Interceptor Rocket) 1) If the target is not Jumping, the attack misses; do not follow any more steps. 2) Causes target to abort their Jumping attack. (thanks to Silktail for this) ATTACK TYPE (HEX: 67) (Pull) Moves Target's position to the left. ATTACK TYPE (HEX: 6B) (Status Immunity, Magic Element UP, Creature Type: Resist Poison, Life Shield, Dragon's Kiss, Elemental Power) 1) If using Resist Poison or Life Shield, grant status immunity to specified statuses to Target. 2) If using Dragon's Kiss, grant Dragon and Heavy creature type to Target (thanks to Silktail for this). Target will still retain original creature types as well (i.e. Target will still be Undead, Humanoid, etc.) 3) If using Elemental Power, grant Magic Element Up for specified elements to Target. ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage Staff) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Creature Type modifier to Attack (6.5.9) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 6D) (Drain base on Current HP: Vampire) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = (Caster Max HP - Caster Current HP)/2 3) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 70) (Wormhole) Removes Target from battle

6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS

ATTACK TYPE (HEX: 43) (Steal) 1) Hit% = 40 2) Apply modifier to Steal success. 3) Let N1 = (0..99) 4) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) If an item has already been stolen from the target, the attack misses; do not follow any more steps. 6) Let N2 = (0..255) 7) If N2 < 10, Steal a Rare Item 8) If N2 >= 10, Steal a Common Item ATTACK TYPE (HEX: 45) (Throw) 1) If Item being thrown is a Flame, Water or Thunder Scroll, use Attack Type HEX:06 instead. 2) Use Throw Damage Parameters (6.4.14): Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8)) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense 3) Apply Command modifiers to Attack, Defense and M (6.5.3). 4) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 5) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 46) (GilToss) 1) Use GilToss Damage Parameters: Attack = Level + 10 M = 150 Defense = Defense 2) Damage = (Attack - Defense) * M. Max Damage = 9999. 3) Gil cost = 50 * Level * (# of targets attacked) ATTACK TYPE (HEX: 47) (Tame (Mediator command)) 1) If Target is not a Creature, the attack misses; do not follow any more steps. 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Stop status. ATTACK TYPE (HEX: 48) (Catch) 1) If Target is immune to Catch, the attack misses; do not follow any more steps. 2) If attacker is wearing Corna Jar and Target's Current HP > (Target's Max HP / 2), the attack misses; do not follow any more steps. 3) If attack is not wearing Corna Jar and Target's Current HP > (Target's Max HP / 8), the attack misses; do not follow any more steps. 4) Catch Target. ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod) 1) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 2) Apply modifier to Flirt success steps (6.3.5). 3) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 4) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 5) If Target is Heavy, the attack misses; do not follow any more steps. 6) If using Flirt, display "Grr..." 7) Target's next action will be to display "Throbbing" message. The Target's AI will not be affected if it has Berserk, Sleep, Charm or Controlled status. (thanks to Silktail for this) ATTACK TYPE (HEX: 4A) (Dance) 1) If attacker has Sword Dance Up, Let N1 = (0..99); if N1 < 50, use Sword Dance; if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet; if N2 >= 50, use Mystery Waltz 2) If attacker does not have Sword Dance Up, Let N1 = (0..3); if N1 = 0, use Jitterbug Duet; if N1 = 1, use Mystery Waltz; if N1 = 2, use Sword Dance; if N1 = 3, use Tempting Tango ATTACK TYPE (HEX: 69) (Control) 1) If Target has Berserk or Charm status, the attack misses; do not follow any more steps. 2) If the Target is already being Controlled, the attack misses; do not follow any more steps. 3) If the Target is immune to Control, the attack misses; do not follow any more steps. 4) Let N1 = (0..99) 5) If attacker is wearing the Coronet and N1 < 75, Target is Controlled. 6) If attacker is not wearing the Coronet and N1 < 40, the Target is Controlled.

6.8) SPELL REFERENCE

For easy reference, here is a list of spells that have extra effects or follow different damage formulas than the regular Magic Damage (type 06) or Status Inflicting spells (types 11, 12, 13)

6.8.1) WHITE MAGIC

SCAN Scans a monster's Level, HP, Weakness and currently inflicted Status Effects. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, Charm, Paralyze, Sleep and Aging. Also note that since Scan cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. MUTE White, Black, Time, Summon, MgcSword and Song Magic cannot be used. Blue still OK, Spells cast by Weapons OK. SIZE Mini Status: Defense = 0, Evade% = Evade% * 2 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

6.8.2) BLACK MAGIC

VENOM Poison Rate = (MAX HP)/16 TOAD Toad Status: Defense = 0, Evade% = 0, Magic Defense = 0 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier FLARE Damage = (Spell Attack + (0..(Spell Attack/32)) - (Magic Defense/32)) * M

6.8.3) TIME MAGIC

DRAG "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. Almost like time stopping around you, as you select a command. " "I had found out that the battle-speed setting (in the Config-menu) does something similar to Drag. I think to begin with, the Battle-speed is set to 3 and that gives roughly a second pause (when your command-menu pops up). Whilst if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3 second pause. What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Drag seems to do nothing and at Battle-Speed 6, it actually shortens the pause." (posted by Silktail in the GameFAQ FFV SNES Message board) VOID Mute to All. Bypasses Mute immunity. Doesn't work in most Boss battles (see Monster Formations Section 11.5) REGEN Regen Rate = (Vitality*Level)/16 COMET Damage = ((50..200) - Magic Defense) * M, M = 8 OLD Aging vs Characters: All stats decrease to 1 (not Level) Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects their Magic Attack Multiplier. METEO Damage = ((50..200) - Magic Defense) * M, M = 14. Four attacks per casting QUICK Allows two subsequent commands to be executed immediately.

6.8.4) SUMMON MAGIC

CHOCOBO Let N1 = (0..99) If N1 < 8, use Fat Chocobo; otherwise use Chocobo Kick GOLEM WALL Protects from Physical Damage. Wall HP = (20 + Level) * 50 ODIN If all targets are Heavy type creatures, Gungnir is used instead of True Edge Let N1 = (0..99) If N1 < 80 + Attacker Level - Target Level, use True Edge; otherwise use Gungnir.

6.8.5) SONG MAGIC

Power, Magic, Speed, Hero Songs gradually increase Strength, Magic Power, Agility and Level. Max = 99. Caster cannot do any other actions. Damaging the caster stops the Song. Hero song increases Level with respect to when a party member makes an attack. When they are a target of an attack, they are still considered the original level (i.e. Scan shows the original Level, L2 Old, L3 Flare, L4 Qrter, L5 Doom work according to original Level). Love Song = Casts Stop on All Charm Song = Casts Charm on All

6.8.6) MAGIC SWORD

Magic Sword effects stack with other attacking commands like BuildUp, Counter, Aim, Jump, X-Fight, Capture and Sword Dance. Magic Sword Element overrides current Attack Element Status effect Magic swords have no Attack Element and will also override current Attack Element (e.g. Casting Mute Magic Sword with the Air Lancet will make it lose its Air Attack Element). Status effect Magic swords (Venom, Mute, Sleep and Break) will successfully inflict their statuses as long as you successfully hit the target, even if you only do zero damage (use Aim, X-Fight, Jump or Sword Dance to guarantee a hit). For Elemental Magic swords, if the target is not weak vs. specified element then Magic Sword has no effect on the damage you do to the target. If the target is Weak vs. Magic Sword Element: FIRE, ICE, BOLT, VENOM Defense = 0 Attack = Attack * 2 FIRE2, ICE2, BOLT2 Defense = 0 Attack = Attack * 3 FIRE3, ICE3, BOLT3, BIO, HOLY Target is killed instantly. Ignores Dead immunity. Does not work against Heavy type creatures. For Heavy types: Defense = 0 Attack = Attack * 4 If the target is immune to Magic Sword element, attacks will always miss, even with Aim, X-Fight, Jump or Sword Dance. If the target absorbs the Magic Sword element, target will be healed instead of damaged. Healing amount = normal damage formula, but Defense = 0. Other Magic Swords: DRAIN Use normal formula, caster is healed by the amount of damage inflicted. If the target is Undead, target is healed and caster is damaged. PSYCHE Use normal formula, if Damage > 0, then drain 1/4 of target's current MP. If the target is Undead, then target gains MP and caster loses MP. FLARE Damage = (Attack + (0..(Attack/8)) + 100) Damage = Damage - (Defense/4) Danage = Damage * M

6.8.7) BLUE MAGIC

CONDEMN Adds Countdown to One enemy. Ignores Dead Immunity. Doesn't work against Heavy type monsters. ROULETTE Random target is chosen. Doesn't work against Undead type monsters. AQUARAKE vs Desert Creatures: Damage = ((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M L5 Doom Casts Doom on Enemies with Level = Multiple of 5. Ignores Dead immunity. L4 Qrter Casts Qrter on Enemies with Level = Multiple of 4. Does 0 damage vs Heavy Type creatures. L3 Flare Casts Flare on Enemies with Level = Multiple of 3. L2 Old Casts Old on Enemies with Level = Multiple of 2. Ignores Aging immunity. GOBLIN PUNCH Damage = Weapon Goblin Punch Damage (if 2-Handed, add GP Damage from each hand. Dbl Grip has no effect) Damage = Damage - Defense If Target Level = Attacker Level, Defense = 0 Damage = Damage * M M = (Strength*Level)/128 + 2 If Target Level = Attacker Level, M = M * 8 No Back Row Modifications Hit% = 100% Attack Element becomes None FUSION Fully heals target HP and MP. Reduces HP to Critical on Undead (doesn't work on Undead and Heavy) Inflicts Dead status on caster, ignoring Dead Immunity. VAMPIRE If Hit is successful then Damage drained = (MAX HP - HP)/2 On Undead, target is healed and caster is damaged. HAMMER Damage = Spell Attack Fraction * (Target's Current MP) Damage is done to Target's MP. EXPLODER Damage dealt = Caster Current HP Inflicts Dead status on caster, ignoring Dead Immunity. ???? Damage = MAX HP - Current HP BLOWFISH Damage = 1000 Defense = 0 Hit% = 100 No Back Row Modifications WHITE WIND Healing = Current HP OK on Undead

6.9) OTHER COMMANDS

GUARD Physical Damage taken = 0. DBL GRP M = M * 2 COVER If an another party member is Near Death and is physically attacked by someone not from their own party, a character with the Cover ability will intercede and be the target of the attack instead. The Covering character's stats (i.e. Defense, Evade, Back Row etc.) are used to determine hit success and damage received. A character cannot Cover another party member if they are Stone, Zombie, Dead, Sleep, Paralyze, Charm, Berserk, Stop, Hidden, Erased or Jumping, or if the physical attack was made by another party member. KICK Attacks all Enemies Use Damage formula (HEX: 30) to determine whether each hit connects and the damage done. Hit% = 100, Evade% = Target Evade% Damage = (2*Level + (0..((2*Level)/8)) - Defense) * M M = 2 + (Strength*Level/256) with Kaiser Knuckles: Damage = (50 + 2*Level + (0..((2*Level)/8)) - Defense) * M BUILDUP M = M * 2 Weapons will not cast spells. MANTRA Use Damage formula (HEX: 42) Heals HP and remove Darkness and Poison statuses. COUNTER Counters physical attacks. Chance to counterattack = 50% STEAL Chance to Steal = 40% w/ Thief Glove, Chance to Steal = 80% Enemy cannot evade Steal attempts Chance to Steal rare = 10/256 CAPTURE Attempt to Steal after attacking Weapons will not cast spells. CAUTION Chance for back attack decreased from 16/256 to 0 JUMP M = M * 2 only for Weapon types 33 and 73 (Spears) Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) No Back Row Modifications No Criticals Weapons will not cast spells. IMAGE Gives Image (2) status effect THROW Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2 Damage = Damage - Defense Damage = Damage * M M = (Strength*Level)/128 + (Agility*Level)/128 + 2 No Back Row Modifications Hit% = 100 If throwing a Flame, Water or Thunder Scroll, use Attack Type HEX:06 instead. 2-HANDED Each hand makes an independent attack. Use appropriate Damage Formulas for each hand. Apply right hand results first, then the left hand results. Same principle applies to other attacking commands like Capture, Aim, X-Fight, BuildUp, Jump amd Sword Dance. For X-Fight, right hand and left hand results are applied one after another for each of the 4 attacks (i.e. right hand, left hand, right hand, left hand, right hand, left hand, right hand, left hand). Weapons that can cast spells after attacking do so immediately after that hand makes its attack. Weapons that execute commands instead of attacking are checked for each hand first. The right hand weapon is checked before the left hand weapon. If both hands fail to execute a command, each hand attacks normally. If either hand successfully executes its command, it is done so immediately and neither hands make their regular attacks. SWDSLAP Issues a regular Fight command, but it will not dispel Sleep, Charm or Controlled status on their targets (thanks to Silktail for this). It does not seem to have any other effect (perhaps due to a bug?) GILTOSS Damage = (10 + Level - Defense) * 150 to each enemy Gil Cost = Level * 50 per enemy per throw No Back Row Modifications Hit% = 100% SLASH Use Damage formula HEX: 18 Spell Hit% = 85 Follow Hit Determination for Magical Attacks steps to determine if each hit succeeds. Instantly Kills all Enemies. Bypasses Dead status immunity. Does not work against Heavy type creatures. PRE-EMPTIVE Chance for pre-emptive increases from 32/256 to 64/256 BERSERK Attack = (Attack * 3) / 2 ANIMALS 1) Let N1 = (0..Level) 2) If N1 = 0, cast Mysidian Rabbit 3) If 0 < N1 < 5, cast Squirrel 4) If 5 <= N1 < 10, cast Bee Swarm 5) If 10 <= N1 < 20, cast Nightingale 6) If 20 <= N1 < 30, cast Momonga 7) If 30 <= N1 < 40, cast Falcon 8) If 40 <= N1 < 50, cast Skunk 9) If 50 <= N1 < 60, cast Wild Boar 10) If N1 >= 60, cast Unicorn AIM Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) X-FIGHT 4 Attacks, M = M / 2 and Defense = 0 Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) Weapons will not cast spells. Subsequent hits after the first two seem to follow different rules in that they do not dispel Sleep, Charm or Controlled status on their targets (thanks to Silktail for this), nor do they seem to provoke counterattacks from "React:Physical" in the Monster AI scripts. BARRIER Upon taking HP damage that leaves the character below 1/16 HP, they will automatically cast Magic Barrier on themselves (inflicts Shell status, M = M / 2 vs. Magic attacks). OBSERVE Scans a monster's HP and Weakness. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note: Due to a bug, Observe will only scan a monster's HP (see Section 12.5) ANALYZE Scans a monster's Level, HP, Weakness and currently inflicted Status Effects. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, Charm, Paralyze, Sleep and Aging. Also note that since Analyze cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. Doesn't work in most Boss battles (see Monster Formations Section 11.5) TAME Inflicts Stop status on Creature type monsters CONTROL Chance to Control = 40% w/ Coronet, Chance to Control = 75% Enemy cannot evade Control attempts Does not work against enemies immune to Control CATCH Catches monsters if their HP <= (MAX HP)/8. When wearing Corna Jar, will Catch when HP <= (MAX HP)/2 Does not work against enemies immune to Catch RELEASE Attacks a random target using the spell or attack specified under "Catch" parameter in the Monster Data Reference section. The released monster is considered the attacker, so use its parameters (Level, Attack Power, Attack Multiplier, Magic Attack Multiplier etc.) where appropriate when determining damage. MEDICINE Healing amount is doubled for Potions and Ethers (Magic Types 25 and 26) Applies only in battle. PRAY Targets all allies. Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep, and Aging statuses REVIVE Targets all allies. Revives and sets Current HP = 1/16 MAX HP to dead allies. TERRAIN 1) Let N1 = (0..Level) 2) If N1 < 11, cast Spell 1 3) If 11 <= N1 < 21, cast Spell 2 4) If 21 <= N1 < 51, cast Spell 3 5) If N1 >= 51, cast Spell 4 The following is a table of possible spells that will be cast, depending on the terrain type the party is currently on. I have not, at this time, identified which entry corresponds to which terrain type. Spell 1 Spell 2 Spell 3 Spell 4 Terrain 1 Gust Earthquake Gale Cut Tornado Terrain 2 Branch Arrow Leaf Dance Branch Spear Vine Hell Terrain 3 Dust Storm Quicksand Desert Storm Heat Sand Terrain 4 Will-o-Wisp Bottmlss Swmp Poison Mist Bottmlss Swamp Terrain 5 Tsunami Faen Fantom Whirlpool Big Tsunami Terrain 6 Will-o-Wisp Will-o-Wisp Will-o-Wisp Sonic Boom Terrain 7 Will-o-Wisp Stalactite Gale Cut Cave-in Terrain 8 Will-o-Wisp Stalactite Whirlpool Cave-in Terrain 9 Gale Cut Gale Cut Sonic Boom Tornado Terrain 10 Gust Gale Cut Sonic Boom Tornado Terrain 11 Gust Gale Cut Sonic Boom Tornado Terrain 12 Gust Gale Cut Sonic Boom Tornado Terrain 13 Gust Gale Cut Tornado Tornado Terrain 14 Will-o-Wisp Will-o-Wisp Will-o-Wisp Sonic Boom Terrain 15 Gust Sonic Boom Tornado Tornado Terrain 16 Branch Arrow Leaf Dance Branch Spear Vine Hell Terrain 17 Gust Earthquake Cave-in Tornado Terrain 18 Will-o-Wisp Poison Mist Sonic Boom Cave-in Terrain 19 Gale Cut Gale Cut Sonic Boom Tornado Terrain 20 Branch Arrow Leaf Dance Branch Spear Vine Hell Terrain 21 Gust Gale Cut Sonic Boom Sonic Boom Terrain 22 Tsunami Whirlpool Big Tsunami Waterfall Terrain 23 Gust Earthquake Tornado Tornado Terrain 24 Gale Cut Sonic Boom Tornado Tornado Terrain 25 Gale Cut Gale Cut Sonic Boom Tornado Terrain 26 Tsunami Whirlpool Big Tsunami Waterfall Terrain 27 Gust Gale Cut Sonic Boom Sonic Boom Terrain 28 Gale Cut Tornado Sonic Boom Tornado Terrain 29 Gale Cut Gale Cut Gale Cut Gale Cut Terrain 30 Tsunami Faen Fantom Whirlpool Big Tsunami Terrain 31 Dust Storm Quicksand Desert Storm Heat Sand Terrain 32 Gale Cut Gale Cut Gale Cut Gale Cut Terrain 33 Tornado Gale Cut Sonic Boom Tornado Terrain 34 Tornado Earthquake Gale Cut Tornado FLIRT Use Damage formula HEX: 49 Spell Hit% = 50 If successful, "....grrr" message will appear and target's next action is replaced with a "Throbbing" message (thanks to Silktail for this). Does not work against Heavy type creatures. DANCE 1) If attacker has Sword Dance Up, Let N1 = (0..99); if N1 < 50, use Sword Dance; if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet; if N2 >= 50, use Mystery Waltz 2) If attacker does not have Sword Dance Up, Let N1 = (0..3); if N1 = 0, use Jitterbug Duet; if N1 = 1, use Mystery Waltz; if N1 = 2, use Sword Dance; if N1 = 3, use Tempting Tango SWORD DANCE Attack = Attack * 2 and M = M * 2 For Bells, Rods, No effect. Stacks with Critical Hit and Magic Sword Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) Weapons will not cast spells.

6.10) STATUS EFFECTS

Here is a overview of the various status effects that can be inflicted in Final Fantasy V: Resting at an inn or using a Tent or Cabin will remove status effects that aren't cured after battle, except for Zombie. Note that the "Immunity granted by" parameter is for characters. Monsters inherently have their own status immunities (check the Monster Reference Section). Note that Monsters cannot be immune to HP Leak or False Image. Also, the statuses Near Death, Hidden, Singing and Erased do not apply to monsters. Unlike characters, monsters can be immune to Image, Shell, Armour or Wall.

NEAR DEATH

Character that are Near Death will crouch. If the character has the Barrier Ability, they will cast Magic Barrier on themselves. If the character is physically attacked by someone not from their own party and another party member has the Cover Ability, that party member will intercept the attack and become the target instead. Inflicted by: (Current HP) < (MAX HP) / 8 Cured by: (Current HP) >= (MAX HP) / 8 Immunity granted by: None

DARKNESS

For physical attacks, Hit% = Hit%/4 Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Dance, Dust Storm, Dark Sigh, Dark Gas, Darkness Bow, Grand Cross Cured by: Heal, Medicine, Nightingale, Cure Blind, Pancea, Eyedrop, Mantra, Pray Immunity granted by: Ribbon, Glasses, Bone Mail, Zombie Status

ZOMBIE

Target has 0 HP and is uncontrollable in battle. Damage inflicted on the target has no effect. HP remains zero. Will always attack a random party member with Fight. Immune to Darkness, Zombie, Float, Mini, Toad, Stone and Dead. Cannot protect other party members with Cover. Inflicted by: Spirit, Dance of the Dead, Zombie Powder, Zombie Breath, Grand Cross Cured by: Revivify, Holy Water Immunity granted by: Angel Ring, Zombie Status

POISON

Poison Rate = (MAX HP)/16 Inflicted by: Venom, Venom (Magic Sword), Spore, Poison Breath, Skunk, Poison Mist, Failure (Revivify+Dark Matter), Poison, Venom Axe, Grand Cross Cured by: Heal, Medicine, Nightingale, Neutralize, Pancea, Antidote, Pray, Dead Status Immunity granted by: Ribbon, Angel Suit, Bone Mail, Resist Poison, Zombie Status

FLOAT

Attack Type HEX: 2D (ground attacks) will always miss targets with Float status. Inflicted by: Float, Mighty Guard, Levitate Note: Mighty Guard ignores Float status immunity. Cured by: Dispel, Gravity 100, Dead Status Immunity granted by: Zombie Status

MINI

Defense = 0, Evade% = Evade% * 2 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier Inflicted by: Size, TinySong, Grand Cross Cured by: Size, Heal, Medicine, Pancea, Luck Mallet, Pray Immunity granted by: Genji Shield, Genji Helmet, Giant's Glove, Zombie Status

TOAD

Defense = 0, Evade% = 0, Magic Defense = 0 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier Cannot cast spells, other than Toad Inflicted by: Toad, FrogSong, Kurururu!, Toad's Kiss, Grand Cross Cured by: Toad, Heal, Kurururu!, Medicine, Maiden's Kiss, Pancea, Toad's Kiss, Pray Immunity granted by: Ribbon, Genji Armor, Genji Glove, Zombie Status

STONE

Kills enemies if successfully inflicted. On party members, they cannot perform any actions, do not receive EXP or AP after battle and can only be targetted by attacks that can target Stone or Dead targets. Immune to Dead Status. Cannot protect other party members with Cover. Inflicted by: Break, Break (Magic Sword), Delta Attack, Beak, Hug, White Hole, Demon's Eye, Grand Cross Cured by: Heal, Medicine, Pancea, Soft, Pray Immunity granted by: Aegis Shield, Ribbon, Zombie Status

DEAD

Dead party members cannot perform any actions, do not receive EXP or AP after battle and can only be targetted by attacks that can target Stone or Dead targets. If you die, all status effects are removed except for Darkness, Mini and Toad. Inflicted by: Reducing HP to 0, Blaster, White Hole, Grand Cross, Killer Bow, Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin Dagger, Doom Axe, Fusion, Exploder, Explosive, L5 Doom, No Clue, Darkness, Punishment, X-Zone (enemy magic), Countdown reaching zero, Slash, X-Zone, True Edge, Quicksand, Bottomless Swamp, Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, Kiss of Life and Revive Notes: i) Fusion, Exploder and Explosive inflict Dead status on the caster and ignores Dead status immunity ii) Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin Dagger and Doom Axe will fully heal the target instead of killing it if it is Undead. iii) L5 Doom, No Clue, Darkness, Punishment, X-Zone (enemy magic) and Countdown reaching zero ignore Dead status immunity. iv) Slash, X-Zone, True Edge, Quicksand and Bottomless Swamp ignore Dead status immunity but do not work against Heavy type creatures. v) Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, Kiss of Life and Revive inflict Dead status on Undead targets, ignores Dead status immunity but do not work against Undead and Heavy type creatures. Cured by: Life, Life2, Fire of Resurrection, Resurrection, Reincarnation, Fenix Down, Kiss of Life, Revive Immunity granted by: Ribbon, Bone Mail, Life Shield, Zombie Status, Stone Status Note: Dragon's Kiss will grant immunity to Slash, X-Zone, True Edge, Quicksand and Bottomless Swamp. Dragon's Kiss on an Undead target will grant immunity to Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, Kiss of Life and Revive.

IMAGE

The next physical attack that would otherwise succeed against the target will convert to a miss, but the target will lose one Image. Can either have one Image or two Images (notation: Image(1) and Image(2)) Inflicted by: Image, Image (enemy magic), Image (Command), Kiss of Blessing, Mirage Vest Note: Mirage Vest grants one Image. All others grant two. Kiss of Blessing ignores Image status immunity. Cured by: Dispel, otherwise successfully physically hitting the target for each Image, Dead Status, end of battle. Immunity granted by: None

MUTE

White, Black, Time, Summon, MgcSword and Song Magic cannot be used. Blue Magic is still OK and spells cast by Weapons is still OK. Note that Enemy Magic is considered Blue and will still be OK. Inflicted by: Mute, Mute (Magic Sword), Rainbow Wind, Needle, Grand Cross, Mage Masher, Anti-Magic Bow, Void Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed, Dead Status, end of battle Immunity granted by: Ribbon, Bard's Clothes Note: Void affects all targets, ignores Mute status immunity and cannot be cured other than by end of battle. Void cannot be used during certain battles (most boss battles)

BERSERK

Attack = Attack * 3 / 2 The target is uncontrollable in battle and will always issue a Fight command against a random enemy target. On monsters, it overrides their AI script. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. This, in conjuction with Kiss of Blessing ignoring Berserk status immunity can cause numerous glitches with bosses that are supposed to execute certain scripts (Exdeath (tree) -> NeoExdeath for example). Cannot protect other party members with Cover. Inflicted by: Berserk, Berserk (Ability), being a Berserker, Moon Flute, Kiss of Blessing, Bacchus' Wine, Grand Cross, Power Staff Note: Kiss of Blessing, Berserk (Ability) and being a Berserker ignore Berserk status immunity. Cured by: Dispel, Medicine, Pancea, Restorative, Dead Status, end of battle Note: Berserk (Ability) and being a Berserker cannot be dispelled. Immunity granted by: Ribbon, Bone Mail, Berserk Status, Charm Status, Controlled Status

CHARM

On characters, the target is uncontrollable in battle and will always issue a Fight command against a random party member. If the character has either the White, Red, or Black command equipped, he may also cast a random spell against a random party member (healing spells will be cast on a random enemy target). Physical attacks against the target will automatically hit. Cannot evade attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members with Cover. On monsters, it overrides their AI script. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. They will randomly do one of the attacks that are listed under "Control" in the Monster Data section. They will target a random enemy (healing spells will be cast on a random party member). Inflicted by: Charm, Charm Song, Lamia Harp, Tempting Tango, Allure, Rocket Punch, Will-o-Wisp, Lamia's Kiss, Failure (Turtle Shell+Dragon Fang), Dark Sigh, Grand Cross, Dancing Dagger Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical attack (damage can be zero), Dead status, end of battle Immunity granted by: Lamia's Tiara, Genji Helmet, Rainbow Suit, Genji Armor, Bone Mail, Red Shoes, Berserk Status, Charm Status, Controlled Status

PARALYZE

Cannot perform any actions. Physical attacks against the target will automatically hit. Cannot evade attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members with Cover. Inflicted by: Latch On, Death Claw, Mind Blast, Blaster, Entangle, Momonga, Tame (whip magic), Whip, Chain Whip, Beastkiller, Dragon Whip, Grand Cross Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed, Dead Status, end of battle Immunity granted by: Genji Shield, Running Shoes, Genji Glove

SLEEP

Cannot perform any actions. Physical attacks against the target will automatically hit and remove Sleep status. Cannot evade attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members with Cover. Inflicted by: Sleep, Sleep (Magic Sword), Dream Harp, Time Slip, Strange Dance, Slumber Sword, Grand Cross Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: Thornlet, Running Shoes

AGING

Aging vs Characters: All stats decrease to 1 (not Level) Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects their Magic Attack Multiplier. Inflicted by: Old, L2 Old, Time Slip, Ancient Sword, Valiant Attack, Grand Cross Note: L2 Old ignores Aging status immunity Cured by: Heal, Medicine, Pancea, Restorative, Pray, Dead Status, end of battle Immunity granted by: Ribbon, Bone Mail, Angel Ring

REGEN

Regen Rate = (Vitality*Level)/16 Inflicted by: Regen, Vitality Song, Water of Life, Dragon Armor, Guard Ring Note: Dragon Armor and Guard Ring ignore Regen status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: Bone Mail

INVUL

Immune to all attacks. This status is only used by Necrofobia at the beginning of battle. The status is dispelled after killing the four Barriers.

SLOW

ATB takes twice as long to fill. Inflicted by: Slow, Slow2, Thread, Mucus, Vine Hell Cured by: Dispel, Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, Pancea, Dead Status, end of battle Immunity granted by: Running Shoes

HASTE

ATB takes half as long to fill. Inflicted by: Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, Running Shoes, use Masamune as Item Cured by: Dispel, Slow, Slow2, Thread, Mucus, Vine Hell, Dead Status, end of battle Note: Running Shoes cannot be dispelled. Immunity granted by: None

STOP

Cannot perform any actions. Does not get an evade check against physical attacks. Cannot evade attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape. Cannot protect other party members with Cover. Timers associated with the target will not increase: ATB, Countdown timer, status duration timers, Regen rates, Poison damage rates. Note that the target will still lose HP due to HP Leak status. Inflicted by: Stop, Love Song, Tame (Mediator command) Electromagnetic Field, Grand Cross Note: Tame (Mediator command) will only work on Creature type monsters. Cured by: Dispel, Pancea, status duration elapsed, Dead Status, end of battle Immunity granted by: Running Shoes.

SHELL

For magical attacks against the target, M = M / 2 and Hit% = Hit% / 2 Inflicted by: Shell, Magic Barrier, Mighty Guard, Dragon Armor, Protect Drink (mix Protect Drink+Protect Drink only) Note: Dragon Armor and Mighty Guard ignore Shell status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: None

ARMOR

For physical attacks against the target, M = M / 2 Inflicted by: Armor, Mighty Guard, Dragon Armor, Protect Drink, use Defender as Item Note: Dragon Armor and Mighty Guard ignore Armor status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: None

WALL

Reflectable spells cast against the target will be redirected back towards the caster's party and target a random party member. Inflicted by: Wall, Ruby Light, Dragon Armor, Wall Ring Note: Dragon Armor ignores Wall status immunity. Cured by: Dispel, status duration elasped, Dead Status, end of battle Note: Wall Ring cannot be dispelled. Immunity granted by: None

HIDDEN

Target is hidden from the screen and cannot take any actions other than Show. Cannot be targetted by any attacks. If all party members Hide, they will escape from battle, unless the battle does not allow Running. Inflicted by: Hide Cured by: Show, end of battle Immunity granted by: None

SINGING

Party's appropriate stat will continue to increase as long as the caster sings. Cannot perform any actions. Inflicted by: Singing Power Song, Magic Song, Speed Song or Hero Song Cured by: Successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: None

HP LEAK

Target's HP gradually decreases Inflicted by: Bio, Requiem, Mind Blast, Grand Cross, Rainbow Wind, Stomach Acid, Mustard Bomb, Almagest, Quicksand, Blaze, Mucus, Surge Beam, Failure (Elixir+Eyedrop), Failure (Elixir+Turtle Shell), Dark Sigh, Shadow Flare, Thornlet Cured by: Status duration elapsed, Dead Status, end of battle Note: Thornlet cannot be cured. Immunity granted by: None

COUNTDOWN

Timer appears above the target's head and begins at 30. When timer reaches zero, Dead status will be inflicted. Ignores Dead status immunity. Inflicted by: Condemn, Grand Cross, Cursed Ring Note: Condemn does not work against Heavy type creatures. Cured by: Dead Status, end of battle Immunity granted by: Dragon's Kiss

CONTROLLED

Monster's AI script is overridden. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. When the controller's ATB fills up, they can make the monster issue one of the attacks that are listed under "Control" in the Monster Data section. The controller can choose who to target with the attack as well. Inflicted by: Control Note: Certain monsters cannot be controlled Cured by: Successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: None

FALSE IMAGE

The target cannot be damaged by physical attacks. This status is used only by the false images of Stalker and Pantera.

ERASED

Target is removed from the screen and the battle entirely. Does not receive EXP or AP after battle. Inflicted by: Circle, Wormhole, Possess Cured by: End of battle Immunity granted by: Dragon's Kiss

6.11) ATB CALCULATION

1) Everyone's ATB is a measure between 0 and 255. 2) Initial values at the start of battle = ?? 3) Eveyone's ATB increases at a constant rate (unlike FF6-9). 4) Once someone's ATB reaches 255, they can perform an action. 5) After performing an action, their ATB gets "reset" and is calculated as follows: i) Let N1 = 120 - Agility + (Equipment Weight/8). Minimum value = 1. For Monsters, use Speed instead of Agility, Equipment Weight = 0. ii) If they have Haste status, N1 = N1 / 2. Minimum value = 1. iii) If they have Slow status, N1 = N1 * 2. Maximum value = 255. Note that Haste and Slow are mutually exclusive statuses. You can only have one or the other, but never both at the same time. iv) ATB = 255 - N1

7) CHARACTER STATS

7.1) BASE STATS

These are the base stats of each job. Each character receives specific bonuses to various stats as well. Str Agl Vit Mag Butz +4 +1 +3 +1 Lenna +1 +2 +1 +4 Galuf +3 0 +4 0 Faris +3 +3 +2 +2 Cara +1 +4 0 +3 Str Agl Vit Mag Normal/Mimic 24 24 24 24 Knight 47 25 44 10 Monk 50 25 50 1 Thief 25 40 26 18 Dragoon 42 29 39 12 Ninja 39 38 27 14 Samurai 43 26 43 12 Berserker 45 15 49 1 Hunter 40 36 25 19 Mystic Knight 38 38 38 25 White Mage 17 25 24 49 Black Mage 15 24 22 55 Time Mage 19 26 21 48 Summoner 14 23 23 57 Blue Mage 16 25 27 47 Red Mage 32 29 18 32 Mediator 37 25 32 21 Chemist 26 27 30 20 Geomancer 28 26 28 48 Bard 16 32 15 35 Dancer 29 29 14 19

7.2) ABILITIES THAT MODIFY STATS

Note that none of these modifiers are applied if it ends up lowering a character's stat (i.e. Knight with Equip Whip will retain his own Strength value and not the Mediator's Strength). WHITE Magic Power = White Mage Magic Power - 2 * (6 - White Mage Job Level) BLACK Magic Power = Black Mage Magic Power - 3 * (6 - Black Mage Job Level) SUMMON Magic Power = Summoner Magic Power - 4 * (5 - Summoner Job Level) TIME Magic Power = Time Mage Magic Power - 2 * (6 - Time Mage Job Level) BLUE Magic Power = Blue Mage Magic Power RED Magic Power = Red Mage Magic Power - (3 - Red Mage Job Level) If Red Mage Job Level = 4, Magic Power = Red Mage Magic Power X-MAGIC Magic Power = Red Mage Magic Power MAGIC SWORD Magic Power = Mystic Knight Magic Power - 2 * (7 - Mystic Knight Job Level) Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level) EQUIP SWORD Strength = Knight Strength EQUIP SPEAR Strength = Dragoon Strength EQUIP KATANA Strength = Samurai Strength EQUIP AXE Strength = Berserker Strength EQUIP BOW Strength = Hunter Strength Agility = Hunter Agility EQUIP WHIP Strength = Mediator Strength Agility = Mediator Agility EQUIP HARP Magic Power = Bard Magic Power Agility = Bard Agility BRAWL Strength = Monk Strength DBL GRIP Strength = 37 (applied before Character bonuses) AGILITY Agility = Thief Agility

7.3) EXPERIENCE, HP AND MP TABLE

This table lists the experience required to reach each level and also gives a base value for HP and MP for each level. To calculate your actual HP and MP: HP = (Base HP * (Vitality+32)) / 32 MP = (Base MP * (Magic Power+32)) / 32 Bonuses to Vitality or Magic Power due to equipment are not added. The location of this table in the ROM and the formula for HP and MP are from Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo (the website is in Japanese). Thanks to Zach Keene for translating and bringing this info to my attention. LEVEL EXP BASE HP BASE MP \\1 0 20 2 2 10 25 5 3 33 30 8 4 74 40 11 5 140 50 14 6 241 60 17 7 389 70 20 8 599 80 23 9 888 90 26 10 1276 100 29 11 1786 120 32 12 2441 140 35 13 3269 160 38 14 4299 180 41 15 5564 200 44 16 7097 220 47 17 8936 240 50 18 11120 260 53 19 13691 280 56 20 16693 300 59 21 20173 320 62 22 24180 340 65 23 28765 360 68 24 33983 380 71 25 39890 400 74 26 46546 420 77 27 54012 440 80 28 62352 460 83 29 71632 480 86 30 81921 500 89 31 93291 530 92 32 105815 560 95 33 119569 590 98 34 134633 620 101 35 151087 650 104 36 169015 690 107 37 188503 730 110 38 209640 770 113 39 232517 810 116 40 257227 850 119 41 283867 900 122 42 312534 950 125 43 343330 1000 128 44 376357 1050 131 45 411722 1100 134 46 449533 1160 137 47 489900 1220 140 48 532937 1280 143 49 578759 1340 146 50 627485 1400 149 51 679235 1460 152 52 734131 1520 155 53 792300 1580 158 54 853869 1640 161 55 918969 1700 164 56 987732 1760 167 57 1060294 1820 170 58 1136793 1880 173 59 1217368 1940 176 60 1302163 2000 179 61 1391323 2050 182 62 1484995 2100 185 63 1583329 2150 188 64 1686478 2200 191 65 1794597 2250 194 66 1907843 2300 197 67 2026376 2350 200 68 2150358 2400 203 69 2279955 2450 206 70 2415333 2500 209 71 2556663 2550 212 72 2704116 2600 215 73 2857867 2650 218 74 3018093 2700 221 75 3184974 2750 224 76 3358692 2800 227 77 3539432 2850 230 78 3727380 2900 233 79 3922726 2950 236 80 4125661 3000 239 81 4336381 3050 242 82 4555081 3100 245 83 4781961 3150 248 84 5017223 3200 251 85 5261071 3250 254 86 5513712 3300 257 87 5775354 3350 260 88 6046210 3400 263 89 6326493 3450 266 90 6616420 3500 269 91 6916210 3550 272 92 7226084 3600 275 93 7546266 3650 278 94 7876982 3700 281 95 8218461 3750 284 96 8570934 3800 287 97 8934635 3850 290 98 9309800 3900 293 99 9696668 3950 296

8) WEAPON DATA

8.1) GLOSSARY

WEAPON: Weapon Name ATTACK: Weapon Attack Power. In the Weapon Damage Formula section, this value is used for "Attack". HIT%: Weapon Hit% GB PUNCH/THROW ATTACK: Attack Power when using either the Throw command or Goblin Punch command. See appropriate damage formulas for more details. DAMAGE FORMULA: Which damage formula the weapon uses (i.e. ATTACK TYPE hex value in the damage formula section) CRITICAL%: Critical Hit rate. Critical hits result in target Defense = 0 and M = M * 2. THROWABLE?: Whether the weapon can be thrown. PRICE: Buying price (although not all weapons can be bought) SELL: Selling price. STATS: Any stat bonuses that are granted when the weapon is equipped. ATTACK CATEGORY: The type of attack the weapon is considered to be. If a monster's "Can't Evade" parameter matches the weapons attack category, attacks against that monster will never miss. Note that this does not effect whether an attack will provoke "React:Physical" in a Monster's AI script. Provocation depends on the command used, not the weapon used. MAGIC ELEMENT UP: While the weapon is equipped, the caster will be given a bonus to Magic Damage whenever using a Spell with that particular Element (Damage = Damage * 3/2, applied before subtracting Magic Defense) STRONG VS.: Creature type weapon is strong against. For Damage Formulas 72 and 73, all hits against this creature type will be critical hits. For Damage formula 6C, hits against this creature type will do approx 8x damage (see Magic Damage Formula, Magic Type 6C) ATTACK ELEMENT: Element associated with the weapon. If attacking targets that are weak vs specified element, Defense = 0 and Attack = Attack * 2. SPECIAL: Double Grip OK: Whether the weapons can be double gripped with the Knight's DBL GRIP command. DBL GRIP: M = M * 2 Double Grip Only: Weapon must be wielded with two hands. Back Row OK: No back row modifications to M. Magic Sword OK: Whether the Mystic Knight's ability will work with that weapon. Weapon Block: Gives wielder a 25% chance evade physical attacks. Equipping either Hardened or Defender will give one independent check. Equipping Guardian will give another independent check. Jump for 2x: Using the Dragoon's Jump command will result in M = M * 2 Initiative: Wielder begins the battle with their ATB full (always gets the first chance to act) SPELL/COMMAND: Spell or command that is invoked occuring x% of the time as indicated. Spells are invoked after attacking, while commands are invoked instead of attacking. Invocation can only occur when using Fight or Aim. Invocation will never occur when using BuildUp, X-Fight, Jump, Capture or Sword Dance. With Harps, invocation can occur with Counter. Attacking with the Wonder Rod begins with it casting Cure. Every time you attack with the Wonder Rod, it casts the next White spell (Scan is skipped). Once all White spells are cast, it will start with Fire and proceed through the list of all Black spells. Once the Black spells are exhausted, it will start again with Cure and the White spells. Note that you do not actually need to have learned/bought any of the White of Black spells for the Wonder Rod to work. STATUS ADDED: Status effect that may be inflicted on the target. Chance of inflicting indicated in parenthesis. Killerbow can inflict Dead on Undead. USED AS ITEM: What spell is cast when the weapon is used in the Item command. Weapons must be equipped in either hand before it can be used as an item. The targetting parameters are indicated in parenthesis: SA = Single Target, Default Ally SE = Single Target, Default Enemy AE = All Enemies only JOB EQUIPPABLE: Which jobs can equip the weapon.

8.2) FISTS

WEAPON: Empty ATTACK: 3 DAMAGE FORMULA: 30 HIT%: 100 CRITICAL%: 8 GB PUNCH/THROW ATTACK: 3 THROWABLE?: N PRICE: 0 SELL: 0 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: All

8.3) KNIVES

WEAPON: Knife ATTACK: 7 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 7 THROWABLE?: Y PRICE: 150 SELL: 75 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Dagger ATTACK: 14 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 14 THROWABLE?: Y PRICE: 300 SELL: 150 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Mythril Dagger ATTACK: 23 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y PRICE: 450 SELL: 225 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Kunai ATTACK: 29 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 29 THROWABLE?: Y PRICE: 600 SELL: 300 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Mage Masher ATTACK: 31 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y PRICE: 900 SELL: 450 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: Mute (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Guardian ATTACK: 36 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 36 THROWABLE?: Y PRICE: 2600 SELL: 1300 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Weapon Block, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Orihalcon Dagger ATTACK: 41 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 41 THROWABLE?: Y PRICE: 3400 SELL: 1700 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Kodachi ATTACK: 46 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 46 THROWABLE?: Y PRICE: 5100 SELL: 2550 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Dancing Dagger ATTACK: 51 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 51 THROWABLE?: N PRICE: 5800 SELL: 2900 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility, Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: Dance (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Air Lancet ATTACK: 56 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 56 THROWABLE?: Y PRICE: 6800 SELL: 3400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Air ATTACK ELEMENT: Air SPECIAL: Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Thief's Knife ATTACK: 66 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 66 THROWABLE?: N PRICE: 6800 SELL: 3400 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: Capture (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Assassin Dagger ATTACK: 81 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 81 THROWABLE?: Y PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: Doom (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Man Eater ATTACK: 89 DAMAGE FORMULA: 73 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 89 THROWABLE?: N PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: Human STATS: Strength+2, Agility+2, Vitality+2, Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dancer WEAPON: Hardened Dagger ATTACK: 99 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Weapon Block, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Chicken Knife ATTACK: 1 DAMAGE FORMULA: 64 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 1 THROWABLE?: N PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Magic Sword OK SPELL/COMMAND: Escape (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic

8.4) SWORDS

WEAPON: Sabre ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Broad Sword ATTACK: 15 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 15 THROWABLE?: Y PRICE: 280 SELL: 140 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Regal Cutlass ATTACK: 22 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 22 THROWABLE?: Y PRICE: 480 SELL: 240 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Mythril Sword ATTACK: 31 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y PRICE: 880 SELL: 440 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Coral Sword ATTACK: 37 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 37 THROWABLE?: Y PRICE: 2800 SELL: 1400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Ancient Sword ATTACK: 43 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: Y PRICE: 4200 SELL: 2100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: Old (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Slumber Sword ATTACK: 49 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 49 THROWABLE?: Y PRICE: 5600 SELL: 2800 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: Sleep (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Rune Edge ATTACK: 50 + 20 (8 MP) DAMAGE FORMULA: 3C HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: N PRICE: 19000 SELL: 9500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Epee ATTACK: 57 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 57 THROWABLE?: Y PRICE: 8400 SELL: 4200 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Flame Toungue ATTACK: 63 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 63 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Fire SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Ice Brand ATTACK: 65 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 65 THROWABLE?: N PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Ice SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Drain Sword ATTACK: 84 DAMAGE FORMULA: 0D HIT%: 25 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 84 THROWABLE?: N PRICE: 16000 SELL: 8000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Drain SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Defender ATTACK: 99 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Weapon Block, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Armor (SA) JOB EQUIPPABLE: Knight WEAPON: Excailber ATTACK: 1 DAMAGE FORMULA: 28 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 100 THROWABLE?: Y PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Enhancer ATTACK: 102 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 102 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Excalibur ATTACK: 110 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 110 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Ragnarok ATTACK: 140 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 140 THROWABLE?: Y PRICE: 30000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Brave Blade ATTACK: 150 DAMAGE FORMULA: 6E HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 150 THROWABLE?: N PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Magic Sword OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight

8.5) SPEARS

WEAPON: Spear ATTACK: 25 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Mythril Spear ATTACK: 30 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 30 THROWABLE?: Y PRICE: 790 SELL: 395 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Trident ATTACK: 38 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y PRICE: 2700 SELL: 1350 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Wind Spear ATTACK: 44 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y PRICE: 5400 SELL: 2700 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Air SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Gungnir ATTACK: 54 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 54 THROWABLE?: Y PRICE: 8100 SELL: 4050 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Javelin ATTACK: 55 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 55 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Double Lance ATTACK: 61 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 61 THROWABLE?: Y PRICE: 10800 SELL: 5400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: 2x Hit (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic WEAPON: Partisan ATTACK: 62 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 62 THROWABLE?: Y PRICE: 10200 SELL: 5100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Holy Spear ATTACK: 109 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 109 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+3 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Dragoon Spear ATTACK: 119 DAMAGE FORMULA: 73 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 119 THROWABLE?: Y PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: Dragon STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon

8.6) AXES & HAMMERS

WEAPON: Battle Axe ATTACK: 23 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y PRICE: 650 SELL: 325 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Mythril Hammer ATTACK: 28 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 28 THROWABLE?: N PRICE: 1050 SELL: 525 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Ogre Axe ATTACK: 33 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 33 THROWABLE?: N PRICE: 3200 SELL: 1600 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: War Hammer ATTACK: 38 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y PRICE: 6400 SELL: 3200 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Doom Axe ATTACK: 43 DAMAGE FORMULA: 34 HIT%: 85 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: N PRICE: 5900 SELL: 2950 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: Doom (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Venom Axe ATTACK: 48 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 48 THROWABLE?: Y PRICE: 9600 SELL: 4800 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: Venom (67%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Earth Hammer ATTACK: 58 DAMAGE FORMULA: 3A HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y PRICE: 12800 SELL: 6400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Earth ATTACK ELEMENT: SPECIAL: Double Grip OK, Back Row OK SPELL/COMMAND: Quake (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Rune Axe ATTACK: 71 + 10 (5 MP) DAMAGE FORMULA: 3C HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 71 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Thor's Hammer ATTACK: 81 DAMAGE FORMULA: 3A HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 81 THROWABLE?: N PRICE: 30000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Giant's Axe ATTACK: 91 DAMAGE FORMULA: 34 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 91 THROWABLE?: N PRICE: 40000 SELL: 20000 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker

8.7) KATANAS

WEAPON: Katana ATTACK: 42 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 42 THROWABLE?: Y PRICE: 5800 SELL: 2900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: AirBlade ATTACK: 44 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Air ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: Gale Cut (12%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Kotetsu Sword ATTACK: 58 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y PRICE: 11800 SELL: 5900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Bizen Sword ATTACK: 51 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 51 THROWABLE?: Y PRICE: 8800 SELL: 4400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Forged Sword ATTACK: 87 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 87 THROWABLE?: Y PRICE: 14800 SELL: 7400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Murasame ATTACK: 97 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 25 GB PUNCH/THROW ATTACK: 97 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Masamune ATTACK: 107 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 15 GB PUNCH/THROW ATTACK: 107 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Initiative SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Haste (SA) JOB EQUIPPABLE: Samurai WEAPON: Tempest Sword ATTACK: 117 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 20 GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y PRICE: 30000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai

8.8) RODS

WEAPON: Rod ATTACK: 8 DAMAGE FORMULA: 3B HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 8 THROWABLE?: N PRICE: 200 SELL: 100 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Fire Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Fire ATTACK ELEMENT: Fire SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Fire3 (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Ice Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Ice ATTACK ELEMENT: Ice SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Ice3 (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Thunder Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Lightning ATTACK ELEMENT: Lightning SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Bolt3 (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Venom Rod ATTACK: 32 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 32 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Poison ATTACK ELEMENT: Poison SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Bio (SE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Lillith Rod ATTACK: 30 DAMAGE FORMULA: 49 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 30 THROWABLE?: N PRICE: 3000 SELL: 1500 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Psych (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Wizard Rod ATTACK: 40 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 40 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Air, Earth, Poison, Lightning, Ice, Fire ATTACK ELEMENT: Lightning, Ice, Fire SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Wonder Rod ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: White/Black Magic List (99%) STATUS ADDED: USED AS ITEM: Reset (SE) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

8.9) STAVES

WEAPON: Staff ATTACK: 9 DAMAGE FORMULA: 34 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 9 THROWABLE?: N PRICE: 200 SELL: 100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Mythril Staff ATTACK: 19 DAMAGE FORMULA: 34 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 19 THROWABLE?: N PRICE: 500 SELL: 250 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Power Staff ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 1800 SELL: 900 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: Bersk (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Healing Staff ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 900 SELL: 450 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: Cure2 (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Light Staff ATTACK: 30 DAMAGE FORMULA: 06 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 2700 SELL: 1350 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Holy (SE, break after use) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Sage Staff ATTACK: 45 DAMAGE FORMULA: 6C HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 53 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: Undead STATS: MAGIC ELEMENT UP: Holy ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Life (SA) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Staff of Judgement ATTACK: 45 DAMAGE FORMULA: 06 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 60 THROWABLE?: N PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Dispel (SE) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

8.10) BOWS

WEAPON: Silver Bow ATTACK: 38 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Fire Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Fire SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Ice Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Ice SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Thunder Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Darkness Bow ATTACK: 43 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: N PRICE: 3800 SELL: 1900 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: Darkness (66%) USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Killer Bow ATTACK: 49 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 49 THROWABLE?: N PRICE: 5000 SELL: 2500 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: Dead (8%) USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Elven Bow ATTACK: 56 DAMAGE FORMULA: 36 HIT%: 90 CRITICAL%: 15 GB PUNCH/THROW ATTACK: 56 THROWABLE?: N PRICE: 7500 SELL: 3750 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Gale Bow ATTACK: 69 DAMAGE FORMULA: 38 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 69 THROWABLE?: N PRICE: 8500 SELL: 4250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: X-Fight (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Aviskiller ATTACK: 91 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 91 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Aerial STRONG VS.: Avis STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Yoichi Bow ATTACK: 101 DAMAGE FORMULA: 36 HIT%: 90 CRITICAL%: 30 GB PUNCH/THROW ATTACK: 101 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: STATS: Strength, Agility+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Artemis's Bow ATTACK: 111 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 111 THROWABLE?: N PRICE: 30000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: Creature STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Anti-Magic Bow ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Mute (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter

8.11) HARPS

WEAPON: Silver Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 15 THROWABLE?: N PRICE: 800 SELL: 400 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: Silver Harp (harp magic) (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Dream Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: N PRICE: 1600 SELL: 800 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: Dream Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Lamia Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 3200 SELL: 1600 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: Lamia Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Apollo Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip Only, Back Row OK SPELL/COMMAND: Apollo Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard

8.12) WHIPS

WEAPON: Whip ATTACK: 26 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 26 THROWABLE?: N PRICE: 1100 SELL: 550 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator WEAPON: Chain Whip ATTACK: 52 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 52 THROWABLE?: N PRICE: 3300 SELL: 1650 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator WEAPON: Thunder Whip ATTACK: 42 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 42 THROWABLE?: N PRICE: 2200 SELL: 1100 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Bolt (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator WEAPON: Beastkiller ATTACK: 72 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 72 THROWABLE?: N PRICE: 15000 SELL: 7500 ATTACK CATEGORY: Aerial STRONG VS.: Creature STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator WEAPON: Flame Whip ATTACK: 82 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 82 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Aerial STRONG VS.: STATS: Strength, Agility+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Fire3 (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator WEAPON: Dragon Whip ATTACK: 92 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 92 THROWABLE?: N PRICE: 4400 SELL: 2200 ATTACK CATEGORY: Aerial STRONG VS.: Dragon STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Mediator

8.13) BELLS

WEAPON: Giyaman's Bell ATTACK: 24 DAMAGE FORMULA: 39 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 24 THROWABLE?: N PRICE: 500 SELL: 250 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Earth Bell ATTACK: 35 DAMAGE FORMULA: 3A HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 9000 SELL: 4500 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: Earth ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Quake (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Rune Bell ATTACK: 45 + 10 (5 MP) DAMAGE FORMULA: 3C HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: Air, Earth, Holy, Poison, Lightning, Ice, Fire ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Tinker Bell ATTACK: 55 DAMAGE FORMULA: 39 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 55 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer

8.14) LONG REACH

WEAPON: Flail ATTACK: 16 DAMAGE FORMULA: 3A HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 780 SELL: 390 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Full Moon ATTACK: 35 DAMAGE FORMULA: 38 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 1100 SELL: 550 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic WEAPON: Morning Star ATTACK: 50 DAMAGE FORMULA: 3A HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: N PRICE: 7800 SELL: 3900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Double Grip OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Rising Sun ATTACK: 71 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 71 THROWABLE?: N PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic

8.15) THROWN WEAPONS

WEAPON: Soot ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Shuriken ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: Y PRICE: 2500 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Pinwheel ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y PRICE: 25000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None

9) ARMOUR DATA

9.1) GLOSSARY

ARMOUR: Armour name DEFENSE: Armour Defense MAGIC DEFENSE: Armour Magic Defense EVADE%: Armour Evade% MAGIC EVADE%: Armour Magic Evade% WEIGHT: Armour Weight PRICE: Buying price (not all armour can be bought). Selling price = PRICE/2 STATS: Any stat bonuses that are granted when the armour is equipped. ELEMENTAL ABSORB: These Elements heal instead of causing damage. ELEMENTAL IMMUNITY: These Elements will never hit. ELEMENTAL HALF: These Elements do half damage (Attack = Attack/2) ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic Defense INITIAL STATUS: Start the battle with these status effects. (Always) indicate that these effects will never wear off and cannot be dispelled. STATUS IMMUNITY: These Statuses will never be successfully inflicted. MAGIC ELEMENT UP: While the armour is equipped, the caster will be given a bonus to Magic Damage whenever using a Spell with that particular Element (Damage = Damage * 3/2, applied before subtracting Magic Defense) SPECIAL: Evade magic: Gives a 33% chance to evade a magic attack. This is an independent check. Many types of magic can be evaded, even those that normally automatically hit. Evade physical: Gives a 33% chance to evade a physical attack. This is an independent check. Catch Up: Can Catch monsters when their HP is 1/2 instead of 1/8 MAX HP Become Undead: Healing spells will damage and drain and osmose will heal. Sword Dance Up: Sword Dance has a 50% chance of being used when Dance is used. Jitterbug Duet and Mystery Waltz have a 25% chance of being used. Tempting Tango will not be used. Also, when using Flirt, Hit% = Hit% * 2 Half MP: Spells cost half MP in battle (not in the menu) Steal Up: Steal success rate is increased from 40% to 80%. Brawl Up: Brawl and Kick damage is increased (Attack = Attack + 50) Control Rate Up: Control success rate is increased from 40% to 75%. JOB EQUIPPABLE: Which jobs can equip the armour.

9.2) SHIELDS

ARMOUR: Leather Shield DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 10 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 90 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Bronze Shield DEFENSE: 1 MAGIC DEFENSE: 0 EVADE%: 15 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 290 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Iron Shield DEFENSE: 2 MAGIC DEFENSE: 0 EVADE%: 20 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 390 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Mythril Shield DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 25 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 590 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Gold Shield DEFENSE: 4 MAGIC DEFENSE: 0 EVADE%: 30 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 3000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Aegis Shield DEFENSE: 5 MAGIC DEFENSE: 0 EVADE%: 33 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 4500 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Stone MAGIC ELEMENT UP: SPECIAL: Evade magic JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Diamond Shield DEFENSE: 6 MAGIC DEFENSE: 0 EVADE%: 35 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 6000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Flame Shield DEFENSE: 7 MAGIC DEFENSE: 5 EVADE%: 40 MAGIC EVADE%: 5 WEIGHT: 5 PRICE: 40000 STATS: ELEMENTAL ABSORB: Fire ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Ice Shield DEFENSE: 7 MAGIC DEFENSE: 5 EVADE%: 40 MAGIC EVADE%: 5 WEIGHT: 5 PRICE: 40000 STATS: ELEMENTAL ABSORB: Ice ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Crystal Shield DEFENSE: 8 MAGIC DEFENSE: 0 EVADE%: 45 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 9000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Genji Shield DEFENSE: 9 MAGIC DEFENSE: 1 EVADE%: 50 MAGIC EVADE%: 0 WEIGHT: 6 PRICE: 20000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini, Paralyze MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Cursed Shield DEFENSE: 15 MAGIC DEFENSE: 5 EVADE%: 1 MAGIC EVADE%: 10 WEIGHT: 5 PRICE: 2 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic

9.3) HEADGEAR

ARMOUR: Gold Hairpin DEFENSE: 0 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 30000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Half MP JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Leather Helmet DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 50 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Bronze Helmet DEFENSE: 2 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 250 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Plumed Hat DEFENSE: 2 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Green Beret DEFENSE: 3 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 2500 STATS: Strength+1, Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Lamia's Tiara DEFENSE: 3 MAGIC DEFENSE: 7 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 2 PRICE: 2500 STATS: Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Charm MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Iron Helmet DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Tricorn DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 1500 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Coronet DEFENSE: 5 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 8 PRICE: 75000 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Control Rate Up JOB EQUIPPABLE: All ARMOUR: Mythril Helmet DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 550 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Magus Hat DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 3000 STATS: Magic Power+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Bandana DEFENSE: 6 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 3500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Gold Helmet DEFENSE: 8 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 3500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Tiger Mask DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 5000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Diamond Helmet DEFENSE: 10 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 7000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Circlet DEFENSE: 10 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 4500 STATS: Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Ribbon DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 2 STATS: Strength+5, Agility+5, Vitality+5, Magic Power+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Mute MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Dancer ARMOUR: Dark Hood DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 6500 STATS: Agility+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Crystal Helmet DEFENSE: 13 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 10500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Genji Helmet DEFENSE: 15 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 25000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini, Charm MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Thornlet DEFENSE: 20 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 4 PRICE: 2 STATS: Magic Power-5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) HP Leak STATUS IMMUNITY: Sleep MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

9.4) BODYWEAR

ARMOUR: Leather Clothes DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 80 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Cotton Suit DEFENSE: 2 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 15 WEIGHT: 2 PRICE: 300 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Copper Armor DEFENSE: 3 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Bronze Armor DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 400 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Silk Robe DEFENSE: 4 MAGIC DEFENSE: 6 EVADE%: 0 MAGIC EVADE%: 16 WEIGHT: 2 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Training Suit DEFENSE: 5 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 450 STATS: Strength+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Iron Armor DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Bard's Clothes DEFENSE: 6 MAGIC DEFENSE: 8 EVADE%: 0 MAGIC EVADE%: 17 WEIGHT: 2 PRICE: 1000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mute MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Silver Armor DEFENSE: 7 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 600 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Gaia Gear DEFENSE: 8 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 18 WEIGHT: 2 PRICE: 2000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: Earth SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mythril Armor DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 700 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Stealth Robe DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 3000 STATS: Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Angel Suit DEFENSE: 10 MAGIC DEFENSE: 11 EVADE%: 0 MAGIC EVADE%: 25 WEIGHT: 2 PRICE: 3000 STATS: Vitality+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: Poison ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Poison MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Chemist, Mimic ARMOUR: Lumina Suit DEFENSE: 11 MAGIC DEFENSE: 12 EVADE%: 0 MAGIC EVADE%: 19 WEIGHT: 2 PRICE: 4000 STATS: Magic Power+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Strength Suit DEFENSE: 11 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 4500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Gold Armor DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 4000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Diamond Plate DEFENSE: 13 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 6000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Black Suit DEFENSE: 14 MAGIC DEFENSE: 14 EVADE%: 0 MAGIC EVADE%: 20 WEIGHT: 2 PRICE: 8000 STATS: Magic Power+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: White Suit DEFENSE: 14 MAGIC DEFENSE: 14 EVADE%: 0 MAGIC EVADE%: 20 WEIGHT: 2 PRICE: 8000 STATS: Vitality, Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mirage Vest DEFENSE: 14 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 3 PRICE: 100 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Image (1) STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Diamond Armor DEFENSE: 15 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 8000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Dark Suit DEFENSE: 17 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 9000 STATS: Strength+1, Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic ARMOUR: Rainbow Suit DEFENSE: 18 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 4 WEIGHT: 3 PRICE: 5800 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Charm MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: Dancer ARMOUR: Crystal Armor DEFENSE: 20 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 12000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Genji Armor DEFENSE: 22 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 9 PRICE: 30000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Toad, Charm MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Bone Mail DEFENSE: 30 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 3 PRICE: 2 STATS: Vitality-5 ELEMENTAL ABSORB: Poison ELEMENTAL IMMUNITY: ELEMENTAL HALF: Ice ELEMENTAL WEAKNESS: Holy, Fire INTIAL STATUS: STATUS IMMUNITY: Dead, Poison, Darkness, Aging, Charm, Berserk, Regen MAGIC ELEMENT UP: SPECIAL: Become Undead JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

9.5) ACCESORIES

ARMOUR: Elf Cape DEFENSE: 0 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 4000 STATS: Agility+1, Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Evade Physical JOB EQUIPPABLE: All ARMOUR: Running Shoes DEFENSE: 0 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) Haste STATUS IMMUNITY: Sleep, Paralyze, Stop, Slow MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Corna Jar DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 15 PRICE: 10000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Catch Up JOB EQUIPPABLE: All ARMOUR: Wall Ring DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 20000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) Wall STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Glasses DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 1 PRICE: 250 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Darkness MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Leather Shoes DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 70 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Silver Ring DEFENSE: 2 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 3 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mythril Glove DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 600 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Power Ring DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 2500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Thief Glove DEFENSE: 4 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 3000 STATS: Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Steal Up JOB EQUIPPABLE: Thief, Mimic ARMOUR: Diamond Ring DEFENSE: 4 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 3 PRICE: 4000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Angel Ring DEFENSE: 5 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Zombie, Aging MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Flame Ring DEFENSE: 5 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: Fire ELEMENTAL IMMUNITY: Ice ELEMENTAL HALF: ELEMENTAL WEAKNESS: Water INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Coral Ring DEFENSE: 5 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: Water ELEMENTAL IMMUNITY: Fire ELEMENTAL HALF: ELEMENTAL WEAKNESS: Lightning INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Gauntlet DEFENSE: 6 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 3000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Kaiser Knuckles DEFENSE: 8 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 15000 STATS: Strength+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Brawl Up JOB EQUIPPABLE: All ARMOUR: Giant's Glove DEFENSE: 9 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 10 PRICE: 5000 STATS: Strength+5, Vitality+5, Agility-5, Magic Power-5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Guard Ring DEFENSE: 10 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 30000 STATS: Vitality+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Regen STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Red Shoes DEFENSE: 11 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 1 PRICE: 9800 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Charm MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: Dancer ARMOUR: Genji Glove DEFENSE: 12 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 6 PRICE: 15000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Toad, Paralyze MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Cursed Ring DEFENSE: 25 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 2 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Countdown STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All

10) MAGIC DATA

10.1) ABBREVIATIONS

SPELL: Spell name. ATT: Spell Attack Power. ??/16 refers to Spell Attack Fraction MP: MP Cost HT%: Spell Hit%. "A" means that the spell will always hit, regardless ELEM: Attack Element STAT: Status effects inflicted: Dk = Darkness Zo = Zombie Po = Poison Fl = Float Mi = Mini To = Toad St = Stone De = Dead Im = Image Mu = Mute Be = Berserk Ch = Charm Pz = Paralyze Sl = Sleep Ag = Aging Re = Regen Sw = Slow Ha = Haste Sp = Stop Sh = Shell Ar = Armor Wa = Wall (n%) indicates Status Hit% (only certain Damage Formulas use this. Most will use Spell Hit%) DUR: Duration of inflicted Status effects. "A" means the status will always remain until dispelled. "0" usually means there is no relevant status effect. A "*" after the number indicates that it ignores target modifiers to duration. Wall and Ruby Light use a slower timer than the other statuses. TAR: Targetting: (* indicates that you can target and hit targets that have Dead or Stone status) S = Self Only A = Single or Multiple Targets, Default Ally E = Single or Multiple Targets, Default Enemy SA = Single Target, Default Ally SE = Single Target, Default Enemy AA = All Allies only AE = All Enemies only SEO = Single Target, can only target Enemies SAO = Single Target, can only target Allies R: Reflectable, Y = Yes, N = No SPECIAL: Special effects, refer to Damage Formula Magic Type for more details DF: Damage Formula, refers to Attack Type, indicating which Damage formula to use

10.2) MAGIC SWORD

SPELL ATT MP HT% ELEM STAT DUR TAR R Fire 0 2 A Fire A S N Ice 0 2 A Ice A S N Bolt 0 2 A Lit A S N Venom 0 1 A Pois Pois A S N Mute 0 1 A Mute A S N Sleep 0 2 A Sleep A S N Fire2 0 5 A Fire A S N Ice 2 0 5 A Ice A S N Bolt2 0 5 A Lit A S N Drain 0 6 A A S N Break 0 8 A Stone A S N Bio 0 3 A Pois A S N Fire3 0 15 A Fire A S N Ice 3 0 15 A Ice A S N Bolt3 0 15 A Lit A S N Holy 0 10 A Holy A S N Flare 0 30 A A S N Psych 0 1 A A S N Durations refer to the duration the caster will have the Magic Sword effect, not the duration of statuses inflicted with Magic Sword. The duration of a successfully inflicted Mute status with Magic Sword Mute seems to be 167. I have not yet determined whether or not this is affected by attacker or target level.

10.3) WHITE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Cure 15 4 A 0 A Y Heal HP 180 10 Scan 0 1 A 0 SE Y Scan Monster 80 1D Antdt 0 2 A Pois 0 SA Y Remove Status 90 19 Mute 0 2 75 Mute 180 E Y 280 13 Armor 0 3 A Armor A SA Y 280 14 Size 0 5 90 Mini A E Y Toggle Status 300 15 Cure2 45 9 A 0 A Y Heal HP 620 10 Life 1/16 29 50 0 SA* Y Revive with % HP 700 1A Charm 0 4 75 Charm A SE Y 650 13 Image 0 6 A Image(2) A SA Y 3000 13 Shell 0 5 A Shell A SA Y 3000 14 Heal 0 10 A Dk,Po,Mi, 0 SA* Y Remove Status 3000 19 To,St,Mu, Ch,Pz,Sl, Ag Cure3 180 27 A 0 A Y Heal MAX HP on S 6000 11 Wall 0 15 A Wall 52* SA Y 6000 14 Bersk 0 8 A Bersk A SA Y 6000 13 Life2 16/16 50 99 0 SA* Y Revive with % HP 10000 1A Holy 241 20 A Holy 0 SE Y 10000 06 Dispel 0 12 A Fl,Im,Be, 0 SE N Remove Status 10000 19 Re,Sw,Ha, Sp,Sh,Ar, Wa

10.4) BLACK MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Fire 15 4 A Fire 0 E Y 150 06 Ice 15 4 A Ice 0 E Y 150 06 Bolt 15 4 A Lit 0 E Y 150 06 Venom 0 2 99 Pois A SE Y 290 12 Sleep 0 3 90 Sleep A E Y 300 13 Toad 0 8 80 Toad A E Y 300 15 Fire2 50 10 A Fire 0 E Y 600 06 Ice 2 50 10 A Ice 0 E Y 600 06 Bolt2 50 10 A Lit 0 E Y 600 06 Drain 45 13 75 0 SE N Drain 3000 0D Break 0 15 75 Stone A SE Y 3000 12 Bio 105 16 A Pois A E Y HP Leak 3000 0C Fire3 185 25 A Fire 0 E Y 6000 06 Ice 3 185 25 A Ice 0 E Y 6000 06 Bolt3 185 25 A Lit 0 E Y 6000 06 Flare 254 39 A 0 SE Y Pierce MDef 10000 08 Doom 0 29 80 Dead A SE Y 10000 17 Psych 8 1 99 0 SE N Osmose 10000 0E

10.5) TIME MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Drag 0 1 A 0 S N Extra time 30 1E Slow 0 3 95 Slow A SE Y 80 16 Regen 0 3 A Regen A SA Y 100 14 Void 0 3 A 0 AA N No Magic 320 1F Haste 0 5 A Haste A SA Y 320 16 Float 0 10 A Float A A Y 300 12 Demi 8/16 9 99 0 SE Y % Current HP 620 07 Stop 0 8 90 Stop 180 SE Y 580 14 Exit 0 15 A 0 S N Exit Battle 600 20 Comet 8 7 A 0 SE N (50..200)*ATT 3000 09 Slow2 0 9 80 Slow A AE Y 3000 16 Reset 0 1 A 0 S N Reset Battle 3000 21 Qrter 14/16 18 99 0 SE Y % Current HP 6000 07 Hast2 0 15 A Haste A AA Y 6000 16 Old 0 4 90 Aging A SE Y 6000 13 Meteo 14 42 A 0 AE N (50..200)*ATT,4x 10000 09 Quick 0 77 A 0 S N Double Commands 10000 22 XZone 0 20 50 0 SE Y Destroy 10000 18

10.6) SUMMON MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Chocobo 4 300 Chocobo Kick 30 100 0 SEO N Physical 0A Fat Chocobo 75 A 0 SEO N Physical 0A Sylph 8 350 Whispering Wind 30 A 0 SEO N Drain to All 1B Remora 2 250 Latch On 0 100 Parlyz 240 SEO N 13 Shiva 10 Diamond Dust 38 A Ice 0 AE N 06 Ramuh 12 Bolt of Judgement 53 A Lit 0 AE N 06 Ifrit 11 Hellfire 45 A Fire 0 AE N 06 Titan 25 Rage of the Earth 110 A Earth 0 AE N Ground Att 2D Golem 18 Earth Wall 0 A 0 AA N Damage Wall 23 Shoat 33 Demon's Eye 0 99 Stone A SEO N 12 Carbunkle 45 Ruby Light 0 A Wall 52* AA N 14 Syldra 32 Thunderstorm 165 A Air 0 AE N 06 Odin 48 True Edge 0 A 0 AE N Destroy 18 Gungnir 255 A 0 AE N Physical 0A Phoenix 99 Fire of Resurr. 105 A Fire 0 AE N 06 Fire of Resurr. 16/16 A 0 SAO* N Rv,%HP,full MP 1A Leviathan 39 Big Wave 195 A Water 0 AE N 06 Bahamut 66 Mega Flare 250 A 0 AE N 06

10.7) SONG MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Power 0 0 A 0 S N Increase Party Stat 5E Speed 0 0 A 0 S N Increase Party Stat 5E Vitality 0 0 A Regen A AA N 14 Magic 0 0 A 0 S N Increase Party Stat 5E Heroic 0 0 A 0 S N Increase Party Stat 5E Requiem 225 0 A 0 AE N Damage Undead 5F Love 0 0 99 Stop 240 AE N 14 Charm 0 0 99 Charm A AE N 13

10.8) DANCE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Mystery Waltz 8 0 A 0 SE N Osmose 0E Jitterbug Duet 45 0 A 0 SE N Drain 0D Tempting Tango 0 0 A Charm A SE N 13

10.9) BLUE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Condemn 0 10 A 0 SE N Countdown 29 Roulette 0 1 99 Dead A SE* N Random Target 17 AquaRake 75 38 A 0 AE N Bonus to Desert 6C L5 Doom 0 22 A Dead A AE Y L5 only 4B L4 Qrter 12/16 9 A 0 AE Y L4 only,% curr HP 4D L2 Old 0 11 A Aging A AE Y L2 only 4C L3 Flare 254 18 A 0 AE Y L3 only 4E FrogSong 0 5 66 Toad A SE N 12 TinySong 0 5 66 Mini A SE N 12 Flash 0 7 75 Darkness A AE N 12 Time Slip 0 9 90 Aging, Sleep A SE N 13 MoonFlute 0 3 A Berserk A AA N 13 DeathClaw 0 21 66 Paralyze 240 SE N Reduce HP to Crit 3D Aero 20 4 A Air 0 E Y 06 Aero 2 50 10 A Air 0 E Y 06 Aero 3 140 24 A Air 0 E Y 06 Emission 50 5 A Fire 0 SE N 06 GblinPnch 0 0 A 0 SE N Bonus if EqLevel 50 DarkShock 0 27 66 0 SE Y Level = 1/2 51 Guard Off 0 19 80 0 SE Y Df,Mdef = 1/2 51 Fusion 0 13 A Dead A SAO N Heal Target 55 MindBlast 80 6 A Paralyze 90 SE Y HP Leak 58 Vampire 0 2 99 0 SE N Dr, (Max HP-HP)/2 6D Hammer 8/16 3 75 0 SE N Damage % curr. MP 53 MghtyGrd 0 72 A Float, Armor, A AA Y 27 Shell Exploder 16/16 1 A Dead 0 SEO N D=%Curr HP (Self) 2B ???? 0 3 99 0 SE N Dam=Max HP - HP 54 Blowfish 1000 25 A 0 SE N Ignore Defense 28 WhiteWind 0 28 A 0 AA N Heal Current HP 5A Missile 12/16 7 75 0 SE N % on Currrent HP 07

10.10) ENEMY MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Kurururu! 0 5 A Toad A SA N 15 Level Down 0 0 A 0 S* N 71 Escape 0 0 A 0 S* N Exits Battle 44 Stalker Attack 0 0 A 0 E* N 61 Byblos Attack 0 0 A 0 E* N 62 No Clue 0 0 A Dead 0 S N Cast on Self 27 Grand Cross 0 0 A 0 AE N Any Neg. Stat 63 & HP Crit Delta Attack 100 30 A St(99%) A E Y Lvl based Dam. 0B Interceptor Rocket 0 0 A 0 E* N 65 Barrier Change 0 0 A 0 S N 00 Nothing 0 0 A 0 SE N 00 Wind Slash 50 0 A Air 0 AE N 06 No-Damage Magic 0 0 A 0 S* N 00 Targeting 0 0 A 0 E Y 66 Gravity 100 0 10 A Float 0 AE Y Remove Status 19 Darkness 0 0 A Dead A S* N 27 Reaper's Sword 75 0 99 Dead 0 SE N 2E Punishment 0 0 A Dead 0 E N Cast on Self 27 Blaster 0 10 A D, Pz 240 SE Y 2C Beak 0 0 50 Stone A SE N 12 Hug 0 0 66 Stone A SE N 5C Spore 0 0 75 Pois A E N 12 Poison Breath 100 0 A Pois Pois(75%) A AE N Lvl based Dam. 0B Dance of the Dead 0 0 A 0 SEO* N Zombie 5D Zombie Powder 0 0 A 0 SEO* N Zombie 5D Zombie Breath 5 0 0 0 AE N (50..200)*ATT 3F Spirit 2/16 0 A Zo(50%) 0 SE* N Rev % HP + Zo 4F Allure 0 0 75 Charm A E N 13 Entangle 0 0 75 Parlyz 240 SE N 13 Rainbow Wind 0 0 A Drk, M 254 E N HP Leak 57 Strange Dance 0 0 75 Sleep A SE N 13 Electromagn Field 0 0 75 Stop 180 E Y 14 White Hole 0 99 99 D, St A SE N 12 Needle 0 0 A Drk,M 240 SE N 2C Maelstrom 0 0 99 0 AE N HP to Critical 0F Bone 0 0 50 0 SE N HP to Critical 0F Tailscrew 0 0 99 0 SEO N HP to Critical 0F Stomach Acid 30 0 A 240 SE N HP Leak 0C Rocket Punch 8/16 0 99 Charm A SE N % Current HP 07 Mustard Bomb 75 0 A 240 SE N HP Leak 0C Almagest 180 50 A Holy 240 AE N HP Leak 0C Quicksand 15 0 A Earth 255* AE N HP Leak 0C Atomic Ray 68 0 A Fire 0 AE Y 06 Mini Blaze 20 0 A Ice 0 AE Y 06 Snowstorm 140 0 A Ice 0 AE N 06 Blaze 60 0 A Ice 240 AE N HP Leak 0C Electric Shock 20 0 A Lit 0 SE Y 06 Earth Shaker 120 0 A Earth 0 AE N Ground Attack 2D True Edge 8 0 A 0 AE N (50..200)*ATT 09 Tidal Wave 195 0 A Water 0 AE N 06 Mega Flare 240 0 A 0 AE Y 06 Sonic Wave 0 0 80 0 E N Level = 1/2 51 Thread 0 0 99 Slow A E N 16 Mucus 0 0 99 Slow A E N HP Leak 52 Quake 155 0 A Earth 0 AE N Ground Attack 2D Strong Fight 0 0 A 0 SE N Physical 6F Medicine 0 0 A Dk,Po,Mi, 0 A N Remove Status 19 To,St,Mu, Be,Ch,Pz, Sl,Ag Image 0 0 A Image(2) A SAO N 13 Breath Wing 4/16 0 A Air 0 AE N % Max HP 2A Flame 4/16 0 A Fire 0 AE N % Max HP 2A Thunder 4/16 0 A Lit 0 AE N % Max HP 2A Surge Beam 8/16 0 A 0 AE N % Max HP 2A & HP Leak Fight 0 0 A 0 SE N Physical 01 Remedy 135 0 A 0 A N Heal Max HP 11 Valiant Attack 8/16 0 75 Aging A SEO N % on Curr. HP 07 Giga Flare 255 0 A 0 AE N Pierce MDef 08 Circle 0 5 66 0 SEO N Erase 29 Wormhole 0 0 A 0 E* N Erase 70 Possess 0 0 99 0 SEO N Erase 29 Dynamo 0 0 99 0 AE N Change Row 40 Magnet 0 0 99 0 EO N Change Row 40 Reverse Polarity 0 0 A 0 E N 00 Jump 105 0 A 0 SE N Physical 0A X-Zone 0 0 A Dead 0 S N 27 Hurricane 0 0 99 0 SE N HP to Critical 0F Demon's Eye 0 0 99 Stone A SE N 12 Pull 0 0 A 0 SE* N Move 67 Terminate 0 0 A 0 E* N 68

10.11) ANIMAL MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Mysidian Rabbit 0 0 A 0 S N 7F Squirrel 45 0 A 0 SEO N Ground Attack 2D Bee Swarm 100 0 A A AE N Lvl Based Dam. 0B Nightingale 60 0 A Po,Dk 0 AA N HP & Status 42 Momonga 0 0 A Parlyz 240 AE N 13 Falcon 12/16 0 A 0 SE N % on Curr. HP 07 Skunk 0 0 A Po,Dk A AE N 12 Wild Boar 180 0 A 0 SEO N Ground Attack 2D Unicorn 0 0 A 0 AA N Full Heal HP 26

10.12) TERRAIN MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Gust 38 0 A Air 0 SE N 06 Earthquake 90 0 A Earth 0 AE N Ground Attack 2D Gale Cut 90 0 A Air 0 AE N 06 Tornado 0 0 99 0 SE N HP to Crit. 0F Branch Arrow 53 0 A 0 SE N Physical 0A Leaf Dance 100 0 A Air Dk(99%) A AE N Lvl Based Dam. 0B Branch Spear 150 0 A 0 SE N Physical 0A Vine Hell 0 0 A Slow A AE N 16 Dust Storm 100 0 A E,A Dk(50%) A AE N Lvl Based Dam. 0B Quicksand 0 0 A 0 SE N Destroy 18 Desert Storm 90 0 A E,A 0 AE N 06 Heat Sand 150 0 A F,E 0 AE N 06 Tsunami 38 0 A 0 AE N 06 Whirlpool 0 0 99 0 SE N HP to Crit. 0F Big Tsunami 90 0 A 0 AE N 06 Big Tsunami 120 0 A 0 AE N 06 Faen Fantom 0 0 100 Dead A SE N 17 Will-o-Wisp 100 0 A Fire Mini(50%) A SEO N Lvl Based Dam. 0B Bottomless Swamp 0 0 66 0 AE N Destroy 18 Poison Mist 100 0 A Poison Po(99%) A AE N Lvl Based Dam. 0B Waterfall 120 0 A Water 0 SE N 06 Stalactite 120 0 A 0 SE N 06 Cave-in 12 0 A 0 SE N (0..200)*ATTx4 09 Sonic Boom 12/16 0 A 0 SEO N % on Curr. HP 07

10.13) CHEMIST MAGIC

SPELL: Potion DAMAGE: 90 DAMAGE FORMULA: 24 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal HP MIX: Potion, Potion Potion, Revivify SPELL: Water of Life DAMAGE: 0 DAMAGE FORMULA: 14 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Regen STATUS DURATION: A SPECIAL: None MIX: Potion, HiPotion SPELL: X-Potion DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal HP MIX: Potion, Ether Ether, Turtle Shell SPELL: Elixir DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal HP & MP MIX: Potion, Elixir HiPotion, Elixir Ether, Elixir Elixir, Elixir Elixir, Revivify Elixir, Antidote Elixir, Eyedrop SPELL: Resurrection DAMAGE: 16/16 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP & full MP MIX: Potion, Phoenix Down HiPotion, Phoenix Down SPELL: Maiden's Kiss DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Toad STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Maiden's Kiss HiPotion, Maiden's Kiss Maiden's Kiss, Maiden's Kiss SPELL: Ether DAMAGE: 80 DAMAGE FORMULA: 25 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal MP MIX: Potion, Turtle Shell Ether, Ether Ether, Revivify SPELL: Neutralize DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Antidote HiPotion, Antidote SPELL: Cure Blind DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Eyedrop HiPotion, Eyedrop SPELL: Dragon Power DAMAGE: 20 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Add to Level MIX: Potion, Dragon Fang HiPotion, Dragon Fang SPELL: Dark Potion DAMAGE: 666 DAMAGE FORMULA: 28 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Ignore Defense MIX: Potion, Dark Matter HiPotion, Dark Matter SPELL: HiPotion DAMAGE: 900 DAMAGE FORMULA: 24 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal HP MIX: HiPotion, HiPotion HiPotion, Revivify SPELL: Half Elixir DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal MP MIX: HiPotion, Ether SPELL: Ether Dry DAMAGE: 160 DAMAGE FORMULA: 25 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal MP MIX: HiPotion, Turtle Shell SPELL: Reincarnation DAMAGE: 16/16 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP and full MP MIX: Ether, Phoenix Down Elixir, Phoenix Down SPELL: Lillith's Kiss DAMAGE: 45 DAMAGE FORMULA: 0E MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Osmose MIX: Ether, Maiden's Kiss Elixir, Maiden's Kiss SPELL: Resist Poison DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Status Immunity MIX: Ether, Antidote SPELL: Resist Fire DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Ether, Eyedrop SPELL: Dragon Shield DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Immune to Element MIX: Ether, Dragon Fang SPELL: Dark Ether DAMAGE: 12/16 DAMAGE FORMULA: 53 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage % on Current MP MIX: Ether, Dark Matter SPELL: Failure DAMAGE: 0 DAMAGE FORMULA: 3E MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Reduce HP to critical (25%) or HP Leak (75%) MIX: Elixir, Turtle Shell SPELL: Giant Drink DAMAGE: 0 DAMAGE FORMULA: 59 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Max HP = Max HP * 2 MIX: Elixir, Dragon Fang SPELL: Dark Elixir DAMAGE: 0 DAMAGE FORMULA: 0F MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Reduce HP to Critical MIX: Elixir, Dark Matter SPELL: Fenix Down DAMAGE: 4/16 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP MIX: Phoenix Down, Phoenix Down SPELL: Kiss of Life DAMAGE: 8/16 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP and full MP MIX: Phoenix Down, Maiden's Kiss SPELL: Life Shield DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Dead STATUS DURATION: 0 SPECIAL: Status Immunity MIX: Phoenix Down, Revivify SPELL: Panacea DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop, Slow STATUS DURATION: 0 SPECIAL: Remove Status MIX: Phoenix Down, Turtle Shell SPELL: Resist Ice DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Ice STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Phoenix Down, Antidote SPELL: Resist Thunder DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Phoenix Down, Eyedrop SPELL: Dragon Armor DAMAGE: 0 DAMAGE FORMULA: 27 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Wall, Armor, Shell, Regen STATUS DURATION: A SPECIAL: None MIX: Phoenix Down, Dragon Fang SPELL: Death Potion DAMAGE: 0 DAMAGE FORMULA: 17 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Dead STATUS DURATION: A SPECIAL: None MIX: Phoenix Down, Dark Matter SPELL: Kiss of Blessing DAMAGE: 0 DAMAGE FORMULA: 27 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Berserk, Image (2), Haste STATUS DURATION: A SPECIAL: Bypasses Status Immunities MIX: Maiden's Kiss, Revivify SPELL: Drain Kiss DAMAGE: 255 DAMAGE FORMULA: 0D MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Drain MIX: Maiden's Kiss, Turtle Shell SPELL: Levitate DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Float STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Antidote SPELL: Lamia's Kiss DAMAGE: 0 DAMAGE FORMULA: 13 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Charm STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Eyedrop SPELL: Dragon's Kiss DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Set Creature type = Dragon and Heavy MIX: Maiden's Kiss, Dragon Fang SPELL: Toad's Kiss DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Toad STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Dark Matter SPELL: Holywater DAMAGE: 75 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Zombie STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Revivify, Revivify SPELL: Bacchus' Wine DAMAGE: 0 DAMAGE FORMULA: 13 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Berserk STATUS DURATION: A SPECIAL: None MIX: Revivify, Turtle Shell SPELL: Sampson Power DAMAGE: 10 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Add to Level MIX: Revivify, Antidote SPELL: Elemental Power DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Magic Element Up MIX: Revivify, Eyedrop SPELL: Holy Breath DAMAGE: 16/16 DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Holy STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP MIX: Revivify, Dragon Fang SPELL: Failure DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: A SPECIAL: None MIX: Revivify, Dark Matter SPELL: Protect Drink DAMAGE: 0 DAMAGE FORMULA: 14 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Armor, Shell STATUS DURATION: A SPECIAL: None MIX: Turtle Shell, Turtle Shell SPELL: Split Shell DAMAGE: 0 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Defense and Magic Defense = 1/2 MIX: Turtle Shell, Antidote SPELL: Haste Drink DAMAGE: 0 DAMAGE FORMULA: 16 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Haste STATUS DURATION: A SPECIAL: None MIX: Turtle Shell, Eyedrop SPELL: Failure DAMAGE: 4/16 DAMAGE FORMULA: 07 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Charm STATUS DURATION: A SPECIAL: Damage % on Current HP MIX: Turtle Shell, Dragon Fang SPELL: Explosive DAMAGE: 16/16 DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP, kills caster MIX: Turtle Shell, Dark Matter SPELL: Antidote DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Remove Status MIX: Antidote, Antidote SPELL: Restorative DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Aging, Sleep, Paralyze, Charm, Berserk, Mute STATUS DURATION: 0 SPECIAL: Remove Status MIX: Antidote, Eyedrop SPELL: Poison Breath DAMAGE: 8/16 DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Poison STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP MIX: Antidote, Dragon Fang SPELL: Poison DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: A SPECIAL: None MIX: Antidote, Dark Matter SPELL: Eyedrop DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: 0 SPECIAL: Remove Status MIX: Eyedrop, Eyedrop SPELL: Dark Sigh DAMAGE: 0 DAMAGE FORMULA: 57 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness, Charm STATUS DURATION: A SPECIAL: HP Leak MIX: Eyedrop, Dragon Fang SPELL: Dark Gas DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: A SPECIAL: None MIX: Eyedrop, Dark Matter SPELL: Dragon Breath DAMAGE: 16/16 DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage Based on Caster Current HP MIX: Dragon Fang, Dragon Fang SPELL: Dark Breath DAMAGE: 0 DAMAGE FORMULA: 54 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = Max HP - Current HP MIX: Dragon Fang, Dark Matter SPELL: Shadow Flare DAMAGE: 240 DAMAGE FORMULA: 0C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 255 SPECIAL: HP Leak MIX: Dark Matter, Dark Matter

10.14) MONK COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Mantra 30 0 A Dk, Po 0 S N HP & Status 42

10.15) DRAGOON COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF DragonSword 45 0 A 0 SE N Drain 0D DragonSword 4 0 A 0 SE N Osmose 0E

10.16) SAMURAI COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Slash 0 0 85 0 AE N Destroy 18

10.17) MYSTIC KNIGHT COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Magic Barrier 0 0 A Shell 0 S N 14

10.18) MEDIATOR COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Tame 0 0 A Stop 60 SE N Creature type only 47

10.19) CHEMIST COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Pray 0 0 A Dk,Po,Mi, 0 AA N Remove Status 19 To,St,Mu, Ch,Pz,Sl, Ag Revive 1/16 0 A 0 AA N Revive & %HP 1A

10.20) HARP MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Silver Harp 1/16 0 99 0 SE N % on Current HP 07 Dream Harp 2/16 0 99 Sleep A SE N % on Current HP 07 Lamia Harp 3/16 0 99 Charm A SE N % on Current HP 07 Apollo Harp 75 0 A 0 SE N Bonus to Dragon 6C & Undead

10.21) WHIP MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Tame 0 0 A Parlyz 240 SE N 13

10.22) ITEMS

ITEM ATT HT% ELEM STAT TAR R SPECIAL BUY SELL DF Potion 50 A SA N Heal HP 40 20 24 Hi-Potion 500 A SA N Heal HP 360 180 24 Ether 40 A SA N Heal Mp 1500 750 25 Elixir 0 A SA N Full HP & MP 50000 5 26 Phoenix Dn 4/16 75 SA* N Revive and %HP 1000 500 1A Maiden's Kiss 0 A Toad SA* N Remove Status 60 30 19 Revivify 30 A Zombie SA N Heal HP & Stat 150 75 42 Turtle Shell 0 A SA N 150 75 19 Antidote 0 A Poison SA* N Remove Status 30 15 19 Eyedrop 0 A Darkness SA* N Remove Status 20 10 19 Dragon Fang 0 A N/A N 5000 2500 00 Dark Matter 0 A N/A N 100000 5 00 Soft 0 A Stone SA* N Remove Status 150 75 19 Luck Mallet 0 A Mini SA* N Remove Status 50 25 19 Dummy 0 A SA N 0 0 00 Magic Lamp 0 A SEO N Summon 10000 5000 7F Tent 0 A M N 250 125 00 Cabin 0 A M N 600 300 00 Giant Drink 0 A S N Doubles Max HP 110 55 59 Power Drink 20 A S N Add to Power 110 55 51 Speed Drink 0 A Haste S N 110 55 16 Protect Drink 0 A Armor S N 110 55 14 Hero Drink 10 A S N Add to Level 110 55 51 Dragon Crest 0 A N/A N 2 Can't 00 Omega Medal 0 A N/A N 2 Can't 00 Ramuh 0 A N/A N 5000 Can't 00 Shoat 0 A N/A N 5000 Can't 00 Golem 0 A N/A N 5000 Can't 00 Flame Scroll 120 A Fire AE N 200 100 06 Water Scroll 120 A Water AE N 200 100 06 Thunder Scll 120 A Lit AE N 200 100 06

10.23 MAGIC LAMP

Using the Magic Lamp in battle casts a Summon spell. Starting with Bahamut, each subsequent use causes the Lamp to use the next less powerful summon (i.e. Leviathan, Phoenix, Odin etc.) Once it reaches Chocobo, it will continue to summon Chocobo on subsequent uses. After 20 Chocobo summons, it will then cast Egg Chop on use, which essentially does nothing (thanks to Not Dave for confirming the number of Chocobo Summons before Egg Chop appears).

11) MONSTER DATA

11.1) GLOSSARY

Name: Monster Name Level: Monster Level HP: Monster Hit Points MP: Monster Magic Points EXP: Experience Received after Victory GIL: Gil Received after Victory ATTACK: Monster Attack Power ATT. MULT: Monster Attack Multiplier. Note that unlike characters, this is set, specific value and not a calculated value, nor is it modified by Level. EVADE%: Monster Evade% DEFENSE: Monster Defense MAGIC POWER: Monster Magic Power MAGIC MULT: Monster Magic Multiplier calculated from M = (Level*Magic Power)/256 + 4. Note that although most Attack Types for magic spells use this formula for M, some do not. Use the appropriate values for M indicated in the Attack Types for the corresponding spells that are used by the monster. MAGIC EVADE%: Monster Magic Evade% MAGIC DEFENSE: Monster Magic Defense ELEMENTAL IMMUNITY: These Elements will never hit. STATUS IMMUNITY: These Status will never be successfully inflicted. ELEMENTAL ABSORB: These Elements heal instead of causing damage. CAN'T EVADE: Attacks of these types will never miss. Aerial type refers to Bows, Whips, Rising Sun and Thor's Hammer. ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic Defense CREATURE TYPE: Monster Creature Type. Undead types are healed by Drain and Osmose (Attack Types 0D, 6D and 0E), automatically get fully healed after Doom (Attack Type 17 and 4B), are immune to Roulette (but not the KillerBow), are hurt by Healing (Attack Types 10, 11, 24 and 42, but not Attack Types 1B and 5A), are killed by Revive (Attack Type 1A) and have their HP reduced to Critical by Full Healing (Attack Types 26, 55 and 5C) (not for Heavy and Undead). Heavy types are immune to Gravity type attacks (Attack Type: 07), attacks that reduce HP to critical (Attack Type: 0F and 3D) and attacks that Destroy, Erase, Kill but not those that specifically inflict Dead status (Attack Type: 18 and 29). Examples would be X-Zone, Samurai's Slash, Condemn, Odin's True Edge. Casting Odin on Heavy types will result in Gungnir instead of True Edge. Note that Heavy types are NOT immune to Attack type: 2A (Breath Wing, Flame, Thunder, Surge Beam). IMMUNITY: Immunity to either HP Scan, Control or Catch INITIAL STATUS: Monsters start the battle with these status effects. (Always) indicate that these effects will never wear off and cannot be dispelled. The exception is Stop which will always wear off after the appropriate during has passed. SPECIALTY: The name of the Monster's Specialty Attack SPECIALTY EFFECT: Additional effects from the Specialty Attack. 1.5 * Damage modifies damage before Defense is subtracted in the Damage Formula SPELLS: Summary of the Spells that the monster can cast, either on its own or via Control. CONTROL: A list of commands that are available if you Control the Monster. Also, if the Monster becomes Charmed, it will randomly choose one of these actions to do while Charmed. CATCH: Spell or action that is used when this monster is Released after being Caught. BLUE MAGIC: List of Learnable Blue Magic that this monster can cast either on its own or via Control. DROP (ALWAYS): Monster will always drop this Item, unless it drops a Rare Item DROP (RARE): Monster has a 16/256 chance to drop this Item. STEAL (COMMON): What you will Steal from this Monster (246/256 chance). STEAL (RARE): What you will Steal from this Monster (10/256 chance).

11.2) AI SCRIPT

[NOTE: There are a few things I haven't deciphered yet. Anything with ?? indicates this. Also note that ???? denotes the learnable Blue Magic Spell, not something unknown] This denotes a list of commands that the monster will follow during battle. After each command, the monster must wait until his ATB fills again before he can execute the next command. The exceptions are Change Target and Set Variable which do not take up any time. Also, commands executed due to React: occur immediately. Note that "Nothing" indicates that no action is taken that round, but the ATB must still fill up before executing the next command. Once the end of the list is reached, the AI goes to the beginning of the list and continues the cycle. Note that the monster will not follow its AI script if it has Berserk, Charm or Controlled Status and will not execute any React: scripts if it has Stop, Paralyze or Sleep Status. Notations for AI script: {Command1,Command2,Command3}: The AI will randomly do one of the three Commands that turn. Example: The Goblin has an AI script of {Fight,Fight,GblinPnch}, meaning he has a 66% to use Fight and a 33% chance to use GblinPnch every round. Condition:Condition Parameters{ Command List } If the Condition Parameters are met, then instead of going through the Default command list, the AI will cycle through the Command List indicated within the Condition braces. If there are multiple conditions then ALL conditions must be met. Condition Parameters can be: Condition:Alone: If the Monster is only Enemy still Alive. Example: When the Elf Toad is Alone, his AI script will follow {Fight,FrogSong,Fight} instead of just Fight. Condition:Status:Target:Status Effect: If the indicated Target has the indicated Status Effect inflicted. Example: the Fairie Orc has: Condition:Status:Party Member:Dead{ Change Target:Single Party Member Spirit } This means that if a Party member dies, the Fairie Orc will cast Spirit on that Dead Character. Condition:HP < Number: If the Monster's HP is less than Number. Example: If the Necromancr's HP is less than 3000, its AI script will change from {Fight,Zombie Powder,Specialty} to {Zombie Powder,Zombie Powder,Fight}. Condition:Vn=Number: Variables (Vn) can be set and changed during battle with the Set Vn=Number command. This Condition checks whether the variable Vn is equal to Number. By default, all variables start being equal to 0. Example: The Sol Cannon begins with seven rounds of displaying text followed by nothing and then uses the Surge Beam. After this, V00 is set to 01. From then on, it follows the command list inside Condition:V00=01 where there are only four rounds of displaying text followed by nothing before using Surge Beam. React:Parameter{ Command } The AI will execute Command immediately in Reaction to the specified parameter. In most cases, this is done after Parameter has occurred. The exception is React:Death, where Command is executed before dying. React Parameters can be: React:Physical: Will react to the following commands: Item, Fight, Kick, BuildUp, Steal, Capture, DrgnSwd, Jump, Throw, SwdSlap, Gil Toss, Animals, Aim, X-Fight, Conjure, Observe, Analyze, Release, Combine, Terrain and Dance. Will React to each hand if 2-handed is used. Will react twice to DrgnSwd. Note that the attacker must successfully hit the monster in order for it to execute its React: Script (e.g. an unsuccessful Steal attempt or Stealing when the monster has nothing left to Steal will not provoke React: Physical). React:Magic: Will react to the following commands: White, Black, Time, Summon, Blue, Red and X-Magic. Note that the attacker must successfully hit the monster in order for it to execute its React: Script. Will react twice to X-Magic. React:Magic:Spell: React only to a specific Spell (must successfully hit the monster with it). React:Item:Item Name: React to a specific Item being used or thrown at it (must successfully hit the monster with it). React:Fight: React to the Fight command only (must successfully hit the monster with it). React:HP Damage: Any time the Monster loses HP, regardless if the attack is physical or magical. Will React to each instance if 2-handed is used or X-Magic is used. React:Death: When Monster dies. Actions occur just before Death. React:Elemental Attack:Element: Any time Element is used against the Monster. No Interrupt{ Command List } No Interrupt indicates that the entire Command List is executed with no pauses in between each command. Example: Every other round Sekmet will execute two consecutive Specialty attacks without interruption in a single round. Unhide Monster: In some encounters, not all enemies are seen at once. Example: Motor Traps are initially not shown when fighting Defeaters. Unhide Monster reveals these monsters. At this time, I haven't differentiated among various ways this happens: sometimes the revealed monster replaces an existing one (Example: Metamorpha).

11.3) MONSTERS

Although this list is not alphabetized, it is listed generally in the order in which you'll encounter them from the beginning to the end of the game. Bosses are listed at the end, also in the general order that you'll encounter them. NAME: Goblin LEVEL: 6 EXP: 10 HP: 16 GIL: 20 MP: 3 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: GblinPnch CONTROL: Fight, GblinPnch, Escape BLUE MAGIC: GblinPnch CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Leather Helmet STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,GblinPnch} NAME: Killer Bee LEVEL: 1 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Needle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Nut Eater LEVEL: 1 EXP: 10 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: Regen SPECIALTY: Front Teeth SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Stray Cat LEVEL: 2 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Escape BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Steel Bat LEVEL: 2 EXP: 9 HP: 20 GIL: 20 MP: 10000 SPEED: 5 ATTACK: 3 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: Fight {Vampire,Fight,Specialty} NAME: Dearo LEVEL: 3 EXP: 7 HP: 16 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 3 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Scissor SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Specialty,Fight} NAME: Stroper LEVEL: 3 EXP: 8 HP: 20 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: Fight NAME: Black Goblin LEVEL: 7 EXP: 20 HP: 20 GIL: 21 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: GblinPnch CONTROL: Fight, GblinPnch BLUE MAGIC: GblinPnch CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Leather Shoes STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,GblinPnch} NAME: White Snake LEVEL: 4 EXP: 20 HP: 25 GIL: 24 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Entangle,Specialty} NAME: Mold Wind LEVEL: 1 EXP: 20 HP: 20 GIL: 27 MP: 5 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: Air CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aero CONTROL: Fight, Aero BLUE MAGIC: Aero CATCH: Aero 2 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Specialty,Aero} NAME: ManiWizard LEVEL: 5 EXP: 20 HP: 20 GIL: 30 MP: 7 SPEED: 7 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Physical ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rod SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fire, Ice, Bolt CONTROL: Fight, Flare, Doom, Psych BLUE MAGIC: None CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Rod STEAL (RARE): Potion AI SCRIPT: {Specialty,Specialty,Fight} {Specialty,Fight,Fight} Change Target:Whole party {Fire,Ice,Bolt} NAME: Sucker LEVEL: 6 EXP: 21 HP: 50 GIL: 40 MP: 0 SPEED: 20 ATTACK: 7 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: 10 Legs SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:No Females Alive{ Nothing } Change Target:Single Female {Fight,Fight,Specialty} NAME: Octoraken LEVEL: 7 EXP: 21 HP: 60 GIL: 45 MP: 0 SPEED: 20 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: 8 Legs SPECIALTY EFFECT: 1.5 * Damage SPELLS: Electric Shock CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:No Females Alive{ Nothing } Change Target:Single Female {Fight,Fight,Specialty} Change Target:Single Female {Electric Shock,Fight,Specialty} NAME: Gatlings LEVEL: 7 EXP: 30 HP: 80 GIL: 42 MP: 0 SPEED: 20 ATTACK: 9 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soft STEAL (RARE): Soft AI SCRIPT: Fight React:Fight{ {Specialty,Specialty,Nothing} } NAME: Bighorn LEVEL: 8 EXP: 40 HP: 90 GIL: 50 MP: 0 SPEED: 20 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Horn SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: Fight {Fight,Fight,Specialty} React:Elemental Attacks:Fire{ Escape } NAME: Tatu LEVEL: 8 EXP: 50 HP: 100 GIL: 70 MP: 0 SPEED: 20 ATTACK: 11 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 3 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Escape BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Tent STEAL (RARE): Potion AI SCRIPT: Fight {Specialty,Fight,Fight} NAME: Bander S. LEVEL: 9 EXP: 60 HP: 120 GIL: 100 MP: 0 SPEED: 15 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Blow SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Blaster BLUE MAGIC: None CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Galura LEVEL: 9 EXP: 0 HP: 500 GIL: 0 MP: 0 SPEED: 10 ATTACK: 12 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Nothing STEAL (RARE): Maiden's Kiss AI SCRIPT: Nothing Nothing Nothing Escape NAME: Skeleton LEVEL: 10 EXP: 38 HP: 70 GIL: 57 MP: 0 SPEED: 15 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Mute, Image(2), Image(1), Regen ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy, Fire CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Bolt2 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Dagger STEAL (RARE): Nothing AI SCRIPT: Fight {Specialty,Fight,Fight} NAME: Carcurser LEVEL: 10 EXP: 38 HP: 75 GIL: 60 MP: 50 SPEED: 15 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Fire STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Fusion BLUE MAGIC: Fusion CATCH: Hug DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Potion AI SCRIPT: Fight NAME: UndeadRusk LEVEL: 11 EXP: 46 HP: 130 GIL: 63 MP: 0 SPEED: 20 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 1 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: White ELEMENTAL WEAKNESS: Air, Lightning CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Break BLUE MAGIC: None CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Ether AI SCRIPT: {Fight,Fight,Specialty} React:Item:Soft{ Change Target:Self Darkness } NAME: PsychoHead LEVEL: 11 EXP: 46 HP: 90 GIL: 66 MP: 100 SPEED: 10 ATTACK: 9 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tongue ENEMY SPECIALTY EFFECT HP Leak SPELLS: CONTROL: Fight, Charm BLUE MAGIC: None CATCH: Charm DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: RockGarter LEVEL: 11 EXP: 46 HP: 120 GIL: 69 MP: 0 SPEED: 10 ATTACK: 13 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Mucus BLUE MAGIC: None CATCH: Mucus DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight NAME: Gala Cat LEVEL: 12 EXP: 55 HP: 100 GIL: 72 MP: 20 SPEED: 15 ATTACK: 12 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Cat Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Float BLUE MAGIC: None CATCH: Float DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Cockatrice LEVEL: 12 EXP: 55 HP: 100 GIL: 75 MP: 0 SPEED: 15 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Swoop SPECIALTY EFFECT: 1.5 * Damage SPELLS: Beak CONTROL: Fight, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Specialty,Beak} NAME: Blocks LEVEL: 12 EXP: 55 HP: 50 GIL: 78 MP: 0 SPEED: 10 ATTACK: 13 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 8 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Water, Air, Earth, Poison, Ice, Fire STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: Flash CONTROL: Fight, Specialty, Flash BLUE MAGIC: Flash CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Glasses DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Flash,Specialty} React:Item:Soft{ Change Target:Self Darkness } NAME: Garkimasra LEVEL: 20 EXP: 0 HP: 666 GIL: 1 MP: 5000 SPEED: 35 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 7 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: MoonFlut CONTROL: Fight, Circle BLUE MAGIC: MoonFlut CATCH: Condemn DROP (ALWAYS): Nothing STEAL (COMMON): Protect Drink DROP (RARE): Phoenix Down STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ MoonFlut } NAME: Elf Toad LEVEL: 13 EXP: 65 HP: 160 GIL: 81 MP: 50 SPEED: 10 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: FrogSong CONTROL: Fight, Specialty, FrogSong BLUE MAGIC: FrogSong CATCH: FrogSong DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,FrogSong,Fight} } Fight NAME: IceSoldier LEVEL: 13 EXP: 65 HP: 160 GIL: 84 MP: 20 SPEED: 15 ATTACK: 17 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: Ice CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Ice CONTROL: Fight, Specialty, Fire2 BLUE MAGIC: None CATCH: Ice 2 DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword DROP (RARE): Regal Cutlass STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Ice} NAME: RikaldMage LEVEL: 10 EXP: 75 HP: 100 GIL: 87 MP: 70 SPEED: 15 ATTACK: 17 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Sleep, Slow, Stop, Cure, Drain CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Rod DROP (RARE): Fire Rod STEAL (RARE): Nothing AI SCRIPT: {Sleep,Slow,Stop} {Cure,Drain,Fight} NAME: Wyvern LEVEL: 14 EXP: 160 HP: 200 GIL: 90 MP: 0 SPEED: 18 ATTACK: 17 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Potion STEAL (COMMON): Mythril Dagger DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,Breath Wing,Breath Wing} } Fight NAME: Padosule LEVEL: 14 EXP: 100 HP: 280 GIL: 93 MP: 50 SPEED: 15 ATTACK: 19 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Fin SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Fight,Specialty} NAME: Aegil LEVEL: 14 EXP: 120 HP: 180 GIL: 99 MP: 0 SPEED: 15 ATTACK: 19 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tentacle SPECIALTY EFFECT: Adds Aging SPELLS: CONTROL: Fight, Specialty, Sonic Wave, Spore BLUE MAGIC: None CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Zuu LEVEL: 15 EXP: 360 HP: 850 GIL: 150 MP: 0 SPEED: 15 ATTACK: 22 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Fight, Breath Wing BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,Specialty} NAME: Wild Nack LEVEL: 15 EXP: 70 HP: 95 GIL: 125 MP: 100 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: ???? CONTROL: Fight, Escape BLUE MAGIC: ???? CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,????} {Fight,Fight,Specialty} NAME: GrassTurtle LEVEL: 15 EXP: 230 HP: 250 GIL: 100 MP: 0 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 11 MAGIC DEFENSE: 4 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Turtle Shell STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Turtle Shell AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Silent Bee LEVEL: 16 EXP: 120 HP: 220 GIL: 111 MP: 50 SPEED: 15 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Needle CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Needle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soft STEAL (RARE): Nothing AI SCRIPT: {Fight,Needle,Fight} NAME: Mithril Drgn LEVEL: 16 EXP: 270 HP: 600 GIL: 114 MP: 200 SPEED: 15 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Fusion CONTROL: Fight, Fusion BLUE MAGIC: Fusion CATCH: Blaze DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Mythril Glove STEAL (RARE): Mythril Armor AI SCRIPT: {Fight,Fight,Specialty} Condition:HP < 300{ Change Target:Single Enemy, Not self Fusion } NAME: Crew Dust LEVEL: 17 EXP: 130 HP: 240 GIL: 120 MP: 100 SPEED: 15 ATTACK: 21 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: Song, Blue ELEMENTAL WEAKNESS: Water, Air, Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Flash CONTROL: Fight, Flash BLUE MAGIC: Flash CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Eyedrop AI SCRIPT: Condition:Alone{ {Flash,Flash,Fight} } {Fight,Fight,Specialty} NAME: Poltergeist LEVEL: 17 EXP: 135 HP: 240 GIL: 123 MP: 100 SPEED: 20 ATTACK: 21 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Tongue SPECIALTY EFFECT: Adds Charm SPELLS: CONTROL: Fight, Drain, Charm BLUE MAGIC: None CATCH: Drain DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Motor Trap LEVEL: 17 EXP: 150 HP: 240 GIL: 126 MP: 100 SPEED: 20 ATTACK: 24 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Electromagnetic Field, Exploder CONTROL: Fight, Missile, Electromagnetic Field BLUE MAGIC: Exploder, Missile CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Electromagnetic Field,Specialty} React:Elemental Attacks:Thunder{ Exploder } NAME: Defeater LEVEL: 18 EXP: 150 HP: 260 GIL: 129 MP: 100 SPEED: 20 ATTACK: 22 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Electromagnetic Field, Aero BLUE MAGIC: Aero CATCH: Electric Shock DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Drink STEAL (RARE): Nothing AI SCRIPT: Fight React:Death & Condition:Alone{ Unhide Monster: Motor Trap & Motor Trap } NAME: Sergeant LEVEL: 0 EXP: 160 HP: 400 GIL: 132 MP: 100 SPEED: 20 ATTACK: 25 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Claw SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Escape DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Silver Armor STEAL (RARE): Potion AI SCRIPT: Condition:Alone{ Display Text: 'Crap! You stubborn...!! Escape } No Interrupt{ Display Text: Sergeant: Attack them! Change Target:All Enemies, Not self No-Damage Magic } NAME: Sorcerer LEVEL: 18 EXP: 180 HP: 350 GIL: 138 MP: 500 SPEED: 20 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Charm, Toad CONTROL: Fight, Size, Toad BLUE MAGIC: None CATCH: Wall DROP (ALWAYS): Nothing STEAL (COMMON): Mage Masher DROP (RARE): Ether STEAL (RARE): Gaia Gear AI SCRIPT: {Charm,Fight,Fight} {Toad,Fight,Fight} NAME: Karnak LEVEL: 19 EXP: 140 HP: 140 GIL: 141 MP: 0 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Escape BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight React:Magic:No-Damage Magic{ Specialty } NAME: Gigas LEVEL: 19 EXP: 350 HP: 760 GIL: 144 MP: 35 SPEED: 20 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Elbow SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Aero 2, Aero CONTROL: Fight, Aero 2 BLUE MAGIC: Aero 2 CATCH: Aero 3 DROP (ALWAYS): Giant Drink STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Aero 2,Fight,Fight} {Aero 2,Fight,Specialty} React:HP Damage{ Change Target:Whole party {Aero,Aero,Nothing} } NAME: Page 32 LEVEL: 19 EXP: 180 HP: 480 GIL: 147 MP: 500 SPEED: 30 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 2 CONTROL: Fight, Aero 2 BLUE MAGIC: Aero 2 CATCH: XZone DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Green Beret AI SCRIPT: {Aero 2,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 64 LEVEL: 20 EXP: 200 HP: 500 GIL: 150 MP: 500 SPEED: 35 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 1 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: L5 Doom CONTROL: Fight, Fire2, L5 Doom BLUE MAGIC: L5 Doom CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Glasses AI SCRIPT: {L5 Doom,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 128 LEVEL: 20 EXP: 190 HP: 700 GIL: 153 MP: 500 SPEED: 35 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Mucus CONTROL: Fight, Mucus, Stomach Acid BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Mucus,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 256 LEVEL: 21 EXP: 210 HP: 900 GIL: 156 MP: 500 SPEED: 35 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: MoonFlut CONTROL: Fight, GuardOff BLUE MAGIC: MoonFlut, GuardOff CATCH: Comet DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Mythril Shield STEAL (RARE): Stealth Robe AI SCRIPT: Fight Change Target:Whole party MoonFlut React:Death{ Unhide Monster: Next Page } NAME: Bomb LEVEL: 21 EXP: 230 HP: 440 GIL: 162 MP: 50 SPEED: 15 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Blow SPECIALTY EFFECT: 1.5 * Damage SPELLS: Exploder CONTROL: Fight, Exploder BLUE MAGIC: Exploder CATCH: Exploder DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Specialty,Exploder} NAME: TwinLizard (1st form) LEVEL: 21 EXP: 260 HP: 700 GIL: 165 MP: 0 SPEED: 15 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight Reverse Polarity Specialty Reverse Polarity NAME: TwinLizard (2nd form) LEVEL: 33 EXP: 720 HP: 1500 GIL: 360 MP: 0 SPEED: 35 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Hi-Potion AI SCRIPT: Fight Reverse Polarity Specialty Reverse Polarity NAME: BioSoldier LEVEL: 18 EXP: 320 HP: 540 GIL: 168 MP: 500 SPEED: 15 ATTACK: 30 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bio CONTROL: Fight, Bio, Venom BLUE MAGIC: None CATCH: Bio DROP (ALWAYS): Nothing STEAL (COMMON): Battle Axe DROP (RARE): Antidote STEAL (RARE): War Hammer AI SCRIPT: Fight Condition:Alone & HP Damage{ Change Target:Whole party Bio } NAME: Crescent LEVEL: 22 EXP: 300 HP: 580 GIL: 171 MP: 0 SPEED: 20 ATTACK: 30 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Scythe SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Wind Slash BLUE MAGIC: None CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Silver Bow DROP (RARE): Doom Axe STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: BlackFlame LEVEL: 22 EXP: 290 HP: 220 GIL: 174 MP: 100 SPEED: 20 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Sleep ELEMENTAL ABSORB: Air, Earth, Holy, Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: DrkShock CONTROL: Fight, DrkShock BLUE MAGIC: DrkShock CATCH: DrkShock DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Speed Drink STEAL (RARE): Speed Drink AI SCRIPT: {DrkShock,Fight,Fight} NAME: StoneGolem LEVEL: 22 EXP: 550 HP: 1000 GIL: 177 MP: 0 SPEED: 20 ATTACK: 32 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Aging ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Head Butt SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Break BLUE MAGIC: None CATCH: Quake DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight React:Item:Soft{ Change Target:Self Darkness } NAME: MiniDragon LEVEL: 22 EXP: 900 HP: 1000 GIL: 180 MP: 100 SPEED: 20 ATTACK: 30 MAGIC POWER: 50 ATT. MULT: 6 MAGIC MULT: 8 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Mini Blaze CONTROL: Fight, Flame BLUE MAGIC: None CATCH: Holy DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dragon Fang AI SCRIPT: {Mini Blaze,Fight,Fight} NAME: Prototype LEVEL: 23 EXP: 2000 HP: 5000 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 33 MAGIC POWER: 10 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 100 MAGIC DEFENSE: 100 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Missile, Mustard Bomb, Blaster, Emission CONTROL: Fight, Missile, Exploder, Blaster BLUE MAGIC: Missile, Emission, Exploder CATCH: Mega Flare DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Missile,Mustard Bomb,Blaster} {Fight,Specialty,Emission} NAME: D.Chimera LEVEL: 23 EXP: 1000 HP: 1000 GIL: 186 MP: 150 SPEED: 40 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: AquaRake CONTROL: Fight, AquaRake BLUE MAGIC: AquaRake CATCH: AquaRake DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Trident AI SCRIPT: {AquaRake,Fight,Specialty} NAME: Sand Porky LEVEL: 23 EXP: 260 HP: 420 GIL: 189 MP: 0 SPEED: 20 ATTACK: 33 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Spore CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Spore,Fight,Fight} NAME: Sand Killer LEVEL: 23 EXP: 300 HP: 620 GIL: 192 MP: 0 SPEED: 20 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Quicksand CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Escape,Fight,Fight} {Quicksand,Fight,Fight} NAME: Sand Bear LEVEL: 24 EXP: 360 HP: 1000 GIL: 195 MP: 0 SPEED: 35 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Right Arm ENEMY SPECIALTY EFFECT HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Antidote STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Javelin AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} NAME: Ra Mage LEVEL: 19 EXP: 370 HP: 760 GIL: 198 MP: 200 SPEED: 25 ATTACK: 25 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Ice 2, Fire2, Bolt2 CONTROL: Fight, Fire2, Ice 2, Bolt2 BLUE MAGIC: None CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Bard's Clothes DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: Change Target:Whole party {Ice 2,Fire2,Nothing} Change Target:Whole party {Fire2,Bolt2,Nothing} Change Target:Whole party {Bolt2,Ice 2,Nothing} NAME: LonkaKnght LEVEL: 24 EXP: 380 HP: 860 GIL: 201 MP: 0 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Charm ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Swing SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Mythril Shield STEAL (RARE): Power Drink AI SCRIPT: Fight {Fight,Specialty,Nothing} Fight {Fight,Fight,Specialty} NAME: StonedMask LEVEL: 24 EXP: 320 HP: 450 GIL: 204 MP: 20 SPEED: 25 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Aging, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Flash, Wall BLUE MAGIC: Flash CATCH: Wall DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Fight,Specialty} {Fight,Specialty,Nothing} React:Item:Soft{ Change Target:Self Darkness } NAME: Whirl Demon LEVEL: 24 EXP: 470 HP: 1000 GIL: 207 MP: 200 SPEED: 30 ATTACK: 35 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 2 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 2, WhiteWind CONTROL: Fight, Aero 2, WhiteWind BLUE MAGIC: Aero 2, WhiteWind CATCH: Snowstorm DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Darkness Bow STEAL (RARE): Elixir AI SCRIPT: Change Target:Whole party {Aero 2,Nothing,Nothing} {Aero 2,Fight,Fight} Change Target:All Enemies WhiteWind NAME: Lamia LEVEL: 24 EXP: 490 HP: 900 GIL: 210 MP: 100 SPEED: 35 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 3 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Mini, Charm ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Slap SPECIALTY EFFECT: Adds Paralyze SPELLS: Allure CONTROL: Fight, Charm, Blowfish BLUE MAGIC: Blowfish CATCH: Blowfish DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Nothing STEAL (RARE): Lamia's Tiara AI SCRIPT: {Fight,Fight,Nothing} Change Target:Single Male Allure {Fight,Fight,Specialty} NAME: ArchaeToad LEVEL: 25 EXP: 390 HP: 800 GIL: 213 MP: 100 SPEED: 25 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: 0 IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: FrogSong CONTROL: Fight, FrogSong BLUE MAGIC: FrogSong CATCH: FrogSong DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Nothing,Nothing} {FrogSong,Fight,Nothing} Fight {FrogSong,Fight,Fight} NAME: Hyudora LEVEL: 25 EXP: 1800 HP: 2000 GIL: 216 MP: 1000 SPEED: 45 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Paralyze ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: Thunder CONTROL: Fight, Quake, Poison Breath BLUE MAGIC: None CATCH: Thunder DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Dragon Fang STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} {Thunder,Fight,Fight} NAME: Hydra LEVEL: 26 EXP: 3108 HP: 3000 GIL: 219 MP: 1000 SPEED: 50 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Float, Poison, Sleep, Charm, Stop ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: Control INITIAL STATUS: (Always) Wall SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath, Thunder, L4 Qrter CONTROL: Can't BLUE MAGIC: L4 Qrter CATCH: Earth Shaker DROP (ALWAYS): Phoenix Down STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Killer Bow AI SCRIPT: {Poison Breath,Fight,Specialty} {Thunder,Fight,Fight} React:Death{ L4 Qrter } NAME: Water Buzz LEVEL: 26 EXP: 330 HP: 600 GIL: 222 MP: 50 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Stomach Acid CONTROL: Fight, Fusion BLUE MAGIC: Fusion CATCH: Fusion DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: {Fight,Stomach Acid,Fight} NAME: Torrent LEVEL: 26 EXP: 330 HP: 700 GIL: 225 MP: 50 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bersk, DeathClaw CONTROL: Fight, Bersk BLUE MAGIC: DeathClaw CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Bersk} {DeathClaw,DeathClaw,Nothing} NAME: Rock Brain LEVEL: 26 EXP: 330 HP: 600 GIL: 228 MP: 100 SPEED: 30 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: DrkShock CONTROL: Fight, DeathClaw BLUE MAGIC: DrkShock, DeathClaw CATCH: DeathClaw DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,DrkShock} NAME: Tarantula LEVEL: 27 EXP: 88 HP: 200 GIL: 231 MP: 0 SPEED: 20 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Thread CONTROL: Fight, Thread BLUE MAGIC: None CATCH: Thread DROP (ALWAYS): Potion STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Thread,Fight} NAME: Jail Bear LEVEL: 27 EXP: 89 HP: 380 GIL: 334 MP: 0 SPEED: 20 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Spear AI SCRIPT: {Fight,Fight,Specialty} NAME: Lunenta LEVEL: 27 EXP: 353 HP: 1000 GIL: 237 MP: 100 SPEED: 30 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Sleep, Paralyze, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Sonic Wave CONTROL: Fight, Sonic Wave BLUE MAGIC: None CATCH: Sonic Wave DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ether STEAL (RARE): Phoenix Down AI SCRIPT: Fight {Fight,Sonic Wave,Fight} NAME: Dilure LEVEL: 27 EXP: 353 HP: 1000 GIL: 240 MP: 500 SPEED: 25 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fusion CONTROL: Fight, Fusion BLUE MAGIC: Fusion CATCH: Fusion DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,Fight,Specialty} } Condition:HP < 300{ Change Target:Single Enemy, Not self Fusion } {Fight,Fight,Specialty} NAME: Faerie Orc LEVEL: 28 EXP: 385 HP: 1000 GIL: 243 MP: 1000 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Holy CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Spear SPECIALTY EFFECT: 1.5 * Damage SPELLS: Spirit, Cure3 CONTROL: Fight, Cure2, Heal BLUE MAGIC: None CATCH: Cure3 DROP (ALWAYS): Nothing STEAL (COMMON): Revivify DROP (RARE): Hi-Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} Condition:Status:Party Member:Dead{ Change Target:Single Party Member Spirit } React:Magic:Cure{ Change Target:Whole party Cure3 } NAME: Devourer LEVEL: 28 EXP: 385 HP: 1000 GIL: 246 MP: 100 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: 10 Legs SPECIALTY EFFECT: 1.5 * Damage SPELLS: Mucus CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Mucus,Specialty} NAME: Mandrake LEVEL: 28 EXP: 385 HP: 1000 GIL: 249 MP: 100 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Stomach Acid CONTROL: Fight, Specialty, Spore BLUE MAGIC: None CATCH: Stomach Acid DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop DROP (RARE): Nothing STEAL (RARE): Antidote AI SCRIPT: {Fight,Stomach Acid,Specialty} Fight NAME: Kuzar LEVEL: 28 EXP: 1000 HP: 5000 GIL: 1000 MP: 1000 SPEED: 35 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Aging, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Air CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: ???? CONTROL: Fight, ???? BLUE MAGIC: ???? CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: ???? NAME: Cactus LEVEL: 29 EXP: 419 HP: 1000 GIL: 255 MP: 50 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle, Blowfish BLUE MAGIC: Blowfish CATCH: Blowfish DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Soft AI SCRIPT: {Fight,Fight,Specialty} React:Fight{ Specialty } NAME: Sand Crawl LEVEL: 29 EXP: 1000 HP: 15000 GIL: 1000 MP: 1000 SPEED: 35 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Maelstrom CONTROL: Fight, Electric Shock BLUE MAGIC: None CATCH: Maelstrom DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Tent AI SCRIPT: {Maelstrom,Fight,Specialty} NAME: ShieldDrgn LEVEL: 29 EXP: 10000 HP: 19999 GIL: 1000 MP: 20000 SPEED: 40 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 25 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 40 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: None INITIAL STATUS: (Always) Wall, Armor, Shell SPECIALTY: Hard Hit SPECIALTY EFFECT: Adds Charm SPELLS: Zombie Breath CONTROL: Fight, Flame BLUE MAGIC: None CATCH: Almagest DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Shield DROP (RARE): Gold Shield STEAL (RARE): Gold Shield AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Nothing} {Fight,Fight,Zombie Breath} Condition:HP < 10000 & HP Damage{ Escape } React:Fight{ Specialty } NAME: Blood Slime LEVEL: 29 EXP: 365 HP: 600 GIL: 264 MP: 100 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 39 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial, Song, Summon, Time, Black, White, Blue ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: Poison SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Revivify DROP (RARE): Revivify STEAL (RARE): Nothing AI SCRIPT: {Vampire,Vampire,Nothing} NAME: Acrophese LEVEL: 30 EXP: 410 HP: 900 GIL: 267 MP: 0 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Scissor SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: MooglEater LEVEL: 23 EXP: 665 HP: 1000 GIL: 270 MP: 50 SPEED: 30 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: 8 Legs SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Stomach Acid BLUE MAGIC: None CATCH: AquaRake DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Lopros LEVEL: 32 EXP: 888 HP: 2300 GIL: 273 MP: 200 SPEED: 39 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Wing SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing, Blaze CONTROL: Fight, Breath Wing BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Breath Wing,Specialty} {Fight,Fight,Specialty} {Fight,Specialty,Blaze} NAME: Skull Eater LEVEL: 32 EXP: 300 HP: 1 GIL: 100 MP: 100 SPEED: 50 ATTACK: 50 MAGIC POWER: 90 ATT. MULT: 30 MAGIC MULT: 15 EVADE%: 90 MAGIC EVADE%: 90 DEFENSE: 90 MAGIC DEFENSE: 90 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Front Teeth SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Charm SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Tent DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Escape} Condition:Alone & React:Magic{ Unhide Monster: Skull Eater (All) } NAME: Aquathone LEVEL: 31 EXP: 490 HP: 800 GIL: 279 MP: 100 SPEED: 30 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Mucus CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Fight,Mucus,Specialty} NAME: Weresnake LEVEL: 31 EXP: 490 HP: 900 GIL: 282 MP: 20 SPEED: 30 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: Poison SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Entangle,Specialty} NAME: Conago LEVEL: 31 EXP: 512 HP: 1000 GIL: 285 MP: 300 SPEED: 30 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: FrogSong CONTROL: Fight, FrogSong BLUE MAGIC: FrogSong CATCH: FrogSong DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eyedrop STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 300{ Escape } Fight {Fight,FrogSong,Fight} NAME: Ridicule LEVEL: 31 EXP: 900 HP: 1380 GIL: 288 MP: 200 SPEED: 35 ATTACK: 41 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Dance of the Dead CONTROL: Fight, Hast2, Slow2 BLUE MAGIC: None CATCH: Hammer DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Hero Drink STEAL (RARE): Nothing AI SCRIPT: Condition:Status:Enemy:Dead{ Change Target:Single Party Member Dance of the Dead } {Fight,Fight,Specialty} NAME: Andagranda LEVEL: 24 EXP: 520 HP: 1450 GIL: 291 MP: 200 SPEED: 30 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Quake CONTROL: Fight, Quake BLUE MAGIC: None CATCH: Quake DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Protect Drink STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Quake,Specialty} NAME: Drippy LEVEL: 32 EXP: 540 HP: 900 GIL: 294 MP: 100 SPEED: 35 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Axe SPECIALTY EFFECT: 1.5 * Damage SPELLS: Hammer CONTROL: Fight, Reset, Hammer BLUE MAGIC: Hammer CATCH: Void DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Hammer DROP (RARE): Tent STEAL (RARE): Bard's Clothes AI SCRIPT: {Fight,Fight,Nothing} {Fight,Hammer,Specialty} NAME: Likaon LEVEL: 32 EXP: 300 HP: 500 GIL: 200 MP: 0 SPEED: 30 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Revivify STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: BoneDragon LEVEL: 32 EXP: 890 HP: 2590 GIL: 300 MP: 10000 SPEED: 28 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Bone BLUE MAGIC: None CATCH: Bone DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: {Fight,Bone,Specialty} {Fight,Fight,Nothing} NAME: Sting Eagle LEVEL: 32 EXP: 500 HP: 100 GIL: 303 MP: 0 SPEED: 35 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth, Poison STATUS IMMUNITY: Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Fight, Beak, Venom, Float BLUE MAGIC: None CATCH: Float DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Gale Bow AI SCRIPT: {Fight,Fight,Specialty} NAME: ZombieDrgn LEVEL: 24 EXP: 1650 HP: 4590 GIL: 500 MP: 0 SPEED: 29 ATTACK: 46 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath CONTROL: Fight, Poison Breath BLUE MAGIC: None CATCH: Poison Breath DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dark Matter AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} {Fight,Poison Breath,Specialty} NAME: ???? LEVEL: 33 EXP: 5000 HP: 2000 GIL: 1 MP: 500 SPEED: 50 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Fight Escape } React:Death{ Escape } NAME: Golem (1st form) LEVEL: 3 EXP: 0 HP: 2500 GIL: 0 MP: 1000 SPEED: 10 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Nothing STEAL (RARE): Soft AI SCRIPT: Condition:Alone{ Unhide Monster: Golem (2nd form) } Display Text: Golem: Help me! Nothing NAME: Golem (2nd form) LEVEL: 71 EXP: 0 HP: 30000 GIL: 0 MP: 1000 SPEED: 60 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Golem STEAL (COMMON): Soft DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Display Text: Golem: Thank you! Display Text: 'Hey, can I go with you? No Clue NAME: BoneDragon (Golem Battle) LEVEL: 37 EXP: 0 HP: 3000 GIL: 0 MP: 500 SPEED: 30 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bone CONTROL: Fight, Bone, Poison Breath BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=02{ {Bone,Bone,Specialty} } Condition:Enemy,Back Row:Dead{ { Set V00=02 Reverse Polarity } Condition:Enemy,Back Row:?{ { Set V00=02 Reverse Polarity } Condition:V00=01{ Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Bone,Specialty} } Set V00=01 Reverse Polarity NAME: ZombieDrgn (Golem Battle) LEVEL: 37 EXP: 0 HP: 4000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Poison Breath, Vampire CONTROL: Fight, Quake BLUE MAGIC: Vampire CATCH: Earth Shaker DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V01=02{ {Poison Breath,Poison Breath,Specialty} } Condition:Enemy,Back Row:Dead{ { Set V01=02 Reverse Polarity } Condition:Enemy,Back Row:?{ { Set V01=02 Reverse Polarity } Condition:V01=01{ Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Vampire,Specialty} } Set V01=01 Reverse Polarity NAME: Neon LEVEL: 33 EXP: 600 HP: 700 GIL: 312 MP: 100 SPEED: 25 ATTACK: 44 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Flash CONTROL: Fight, Flash BLUE MAGIC: Flash CATCH: Wall DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink DROP (RARE): Speed Drink STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} React:Physical{ {Flash,Nothing,Nothing} } NAME: Magnetes LEVEL: 33 EXP: 610 HP: 1200 GIL: 315 MP: 100 SPEED: 35 ATTACK: 43 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 40 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Magnet CONTROL: Fight, Electromagnetic Field BLUE MAGIC: None CATCH: Electromagnetic Field DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ Fight } Magnet NAME: Wall Knight LEVEL: 33 EXP: 700 HP: 1600 GIL: 318 MP: 200 SPEED: 30 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Wall SPECIALTY: Stab SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Wall BLUE MAGIC: None CATCH: ???? DROP (ALWAYS): Nothing STEAL (COMMON): War Hammer DROP (RARE): Wall Ring STEAL (RARE): Venom Axe AI SCRIPT: {Fight,Fight,Specialty} NAME: Traveler LEVEL: 33 EXP: 580 HP: 1400 GIL: 321 MP: 100 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Time Slip CONTROL: Fight, Time Slip BLUE MAGIC: Time Slip CATCH: Time Slip DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Dream Harp STEAL (RARE): Dream Harp AI SCRIPT: {Fight,Time Slip,Specialty} Fight NAME: Tricker LEVEL: 34 EXP: 710 HP: 1300 GIL: 324 MP: 100 SPEED: 30 ATTACK: 41 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: L4 Qrter CONTROL: Fight, L2 Old, L5 Doom BLUE MAGIC: L4 Qrter, L2 Old, L5 Doom CATCH: L4 Qrter DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,L4 Qrter,Nothing} NAME: Gravido LEVEL: 34 EXP: 720 HP: 1800 GIL: 327 MP: 200 SPEED: 35 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Demi, Qrter CONTROL: Fight, Demi, Qrter BLUE MAGIC: None CATCH: Qrter DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Gaia Gear STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Demi,Specialty} Fight {Fight,Qrter,Specialty} NAME: Ziggurat LEVEL: 34 EXP: 1200 HP: 2420 GIL: 330 MP: 500 SPEED: 31 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Knee Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: GuardOff, Hurricane CONTROL: Fight, Fight, Strong Fight, Fight BLUE MAGIC: GuardOff CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Giant Drink STEAL (RARE): Partisan AI SCRIPT: {Fight,GuardOff,Nothing} {Fight,Hurricane,Specialty} NAME: Cure Beast LEVEL: 34 EXP: 620 HP: 1000 GIL: 333 MP: 100 SPEED: 35 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Cure2 CONTROL: Fight, Cure3, Heal, Dispel BLUE MAGIC: None CATCH: Cure3 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} Change Target:All Enemies, Not self Cure2 NAME: Land Turtle LEVEL: 34 EXP: 790 HP: 1300 GIL: 336 MP: 0 SPEED: 25 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Turtle Shell STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Bold Mani LEVEL: 35 EXP: 660 HP: 1300 GIL: 339 MP: 0 SPEED: 30 ATTACK: 43 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: L3 Flare DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Revivify STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Nothing} {Fight,Specialty,Nothing} NAME: MiniMage LEVEL: 11 EXP: 600 HP: 1100 GIL: 345 MP: 10 SPEED: 30 ATTACK: 30 MAGIC POWER: 1 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Psych, TinySong CONTROL: Fight, Reset, Old, Void BLUE MAGIC: TinySong CATCH: Fire3 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Tricorn STEAL (RARE): Tricorn AI SCRIPT: {Psych,Nothing,Nothing} {Psych,TinySong,Nothing} TinySong NAME: GajraGajri LEVEL: 34 EXP: 750 HP: 75 GIL: 348 MP: 100 SPEED: 25 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Berserk, Mute, Stop ELEMENTAL ABSORB: Water, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Spirit Power SPECIALTY EFFECT: 1.5 * Damage SPELLS: Rainbow Wind CONTROL: Fight, Rainbow Wind, Aero 2 BLUE MAGIC: Aero 2 CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Rainbow Wind,Fight,Fight} NAME: Mammon LEVEL: 35 EXP: 700 HP: 1700 GIL: 351 MP: 100 SPEED: 30 ATTACK: 46 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Bersk CONTROL: Fight, Bersk BLUE MAGIC: None CATCH: Bersk DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} Change Target:Single Enemy, Not self Bersk NAME: Imp LEVEL: 36 EXP: 840 HP: 2000 GIL: 354 MP: 200 SPEED: 30 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Dead, Stone, Poison ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Charm CONTROL: Fight, Charm, Allure BLUE MAGIC: None CATCH: Charm DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Diamond Ring STEAL (RARE): Nothing AI SCRIPT: {Charm,Fight,Specialty} NAME: Wyrm LEVEL: 36 EXP: 2200 HP: 2700 GIL: 357 MP: 100 SPEED: 35 ATTACK: 55 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Breath Wing, Flame BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Dragon Fang STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} {Fight,Breath Wing,Specialty} NAME: Blind Wolf LEVEL: 33 EXP: 500 HP: 900 GIL: 363 MP: 0 SPEED: 25 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: (Always) Darkness SPECIALTY: Fang SPECIALTY EFFECT: Adds Blind SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Eyedrop STEAL (RARE): Eyedrop AI SCRIPT: {Fight,Fight,Specialty} NAME: Arage LEVEL: 34 EXP: 750 HP: 1050 GIL: 366 MP: 100 SPEED: 30 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Life2 CONTROL: Fight, WhiteWind, Medicine, Life2 BLUE MAGIC: WhiteWind CATCH: WhiteWind DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:Death{ Change Target:Single Enemy Life2 } NAME: Wall Mage LEVEL: 36 EXP: 900 HP: 1300 GIL: 369 MP: 100 SPEED: 28 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Wall SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fire2, Bolt, Ice 2, Fire, Bolt2, Ice CONTROL: Fight, Bolt3, Wall, Slow2 BLUE MAGIC: None CATCH: Bolt3 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ether STEAL (RARE): Wall Ring AI SCRIPT: Change Target:Single Enemy with Wall {Fire2,Bolt,Nothing} Change Target:Single Enemy with Wall {Ice 2,Fire,Nothing} Change Target:Single Enemy with Wall {Bolt2,Ice,Nothing} NAME: Magic Drgn LEVEL: 36 EXP: 1200 HP: 2900 GIL: 372 MP: 300 SPEED: 27 ATTACK: 58 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Air, Poison CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aero 3, GuardOff, L2 Old CONTROL: Fight, L2 Old, Ice 3, Bio BLUE MAGIC: Aero 3, GuardOff, L2 Old CATCH: Flame DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Aero 3,Fight,Specialty} Fight {GuardOff,L2 Old,Nothing} NAME: DarkWizard LEVEL: 36 EXP: 950 HP: 1999 GIL: 375 MP: 500 SPEED: 30 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 1 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Charm, Drain, Stop, Slow2, Doom, XZone, Break CONTROL: Fight, Doom, Break, XZone BLUE MAGIC: None CATCH: XZone DROP (ALWAYS): Nothing STEAL (COMMON): Venom Rod DROP (RARE): Power Staff STEAL (RARE): Staff of Judgement AI SCRIPT: Condition:Alone{ {Doom,Break,Nothing} {Break,XZone,Nothing} } {Charm,Drain,Nothing} {Charm,Stop,Nothing} {Drain,Slow2,Nothing} NAME: AdamaGolem LEVEL: 37 EXP: 1100 HP: 3650 GIL: 378 MP: 0 SPEED: 35 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Fight, Fight, Strong Fight BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:Item:Soft{ Change Target:Self Darkness } NAME: Imp (ExDeath Castle) LEVEL: 52 EXP: 0 HP: 1000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Charm CONTROL: Fight, Charm BLUE MAGIC: None CATCH: Charm DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Charm,Fight,Specialty} NAME: Owazoral (ExDeath Castle) LEVEL: 53 EXP: 0 HP: 1000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Charm CONTROL: Fight, Hammer, Charm BLUE MAGIC: Hammer CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Ether STEAL (RARE): Hi-Potion AI SCRIPT: Nothing Change Target:Whole party Charm React:HP Damage{ Charm } NAME: Garkimasra (ExDeath Castle) LEVEL: 54 EXP: 0 HP: 666 GIL: 1 MP: 5000 SPEED: 40 ATTACK: 60 MAGIC POWER: 60 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 65 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth, Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: MoonFlut CONTROL: Fight, Charm, Drain BLUE MAGIC: MoonFlut CATCH: Old DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ Change Target:Whole party MoonFlut } NAME: BandelKuar LEVEL: 37 EXP: 1150 HP: 2600 GIL: 381 MP: 100 SPEED: 35 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blaster CONTROL: Fight, Blaster BLUE MAGIC: None CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Phoenix Down AI SCRIPT: Condition:Alone{ {Blaster,Fight,Fight} } Fight {Fight,Specialty,Fight} Fight {Blaster,Specialty,Fight} NAME: Motordrive LEVEL: 38 EXP: 1300 HP: 3300 GIL: 384 MP: 0 SPEED: 32 ATTACK: 63 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 50 DEFENSE: 15 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning, Ice, Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Counter SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Fight, Strange Dance BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hero Drink STEAL (RARE): Beastkiller AI SCRIPT: {Fight,Fight,Nothing} React:Fight{ {Specialty,Nothing,Nothing} } NAME: BlueDragon LEVEL: 38 EXP: 2500 HP: 6900 GIL: 500 MP: 1000 SPEED: 35 ATTACK: 64 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: Control INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blaze, Snowstorm CONTROL: Can't BLUE MAGIC: None CATCH: Snowstorm DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Cabin AI SCRIPT: Condition:Alone{ {Fight,Snowstorm,Snowstorm} {Fight,Snowstorm,Fight} } {Fight,Blaze,Specialty} {Fight,Snowstorm,Specialty} NAME: Red Dragon LEVEL: 30 EXP: 3000 HP: 7500 GIL: 500 MP: 1000 SPEED: 34 ATTACK: 65 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 12 MAGIC DEFENSE: 8 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Sleep, Paralyze, Charm ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Earth, Ice CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray CONTROL: Fight, Atomic Ray, Flame, L3 Flare BLUE MAGIC: L3 Flare CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Elixir STEAL (RARE): Flame Ring AI SCRIPT: {Fight,Atomic Ray,Specialty} {Fight,Atomic Ray,Fight} {Fight,Fight,Specialty} NAME: Yellow Drgn LEVEL: 38 EXP: 2600 HP: 8500 GIL: 500 MP: 1000 SPEED: 35 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Thunder CONTROL: Fight, Thunder, Hurricane, Quake BLUE MAGIC: None CATCH: Thunder DROP (ALWAYS): Nothing STEAL (COMMON): Thunder Rod DROP (RARE): Coral Ring STEAL (RARE): Ether AI SCRIPT: {Fight,Thunder,Specialty} NAME: Sleepy LEVEL: 36 EXP: 700 HP: 1600 GIL: 396 MP: 100 SPEED: 30 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Sleep CONTROL: Fight, Sleep BLUE MAGIC: None CATCH: Sleep DROP (ALWAYS): Nothing STEAL (COMMON): Healing Staff DROP (RARE): Leather Helmet STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Alone{ {Fight,Fight,Specialty} } {Sleep,Sleep,Fight} NAME: Treeman LEVEL: 37 EXP: 825 HP: 2200 GIL: 399 MP: 100 SPEED: 35 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Bersk CONTROL: Fight, Specialty, Bersk BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Speed Drink STEAL (RARE): Protect Drink AI SCRIPT: {Bersk,Fight,Specialty} NAME: Hedgehog LEVEL: 37 EXP: 850 HP: 1000 GIL: 402 MP: 0 SPEED: 28 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: Needle CONTROL: Fight, Needle, Blowfish BLUE MAGIC: Blowfish CATCH: Blowfish DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Soft STEAL (RARE): Nothing AI SCRIPT: Fight React:Fight{ Needle } NAME: Python LEVEL: 39 EXP: 680 HP: 1800 GIL: 405 MP: 0 SPEED: 24 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Pierce SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle, Vampire CONTROL: Fight, Specialty, Entangle BLUE MAGIC: Vampire CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Eyedrop STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} React:Fight{ {Entangle,Vampire,Nothing} } NAME: Shadow LEVEL: 40 EXP: 880 HP: 1000 GIL: 408 MP: 0 SPEED: 26 ATTACK: 57 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Vampire, DrkShock, GuardOff BLUE MAGIC: Vampire, DrkShock, GuardOff CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Revivify STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} NAME: Elm Gigas LEVEL: 39 EXP: 810 HP: 4170 GIL: 411 MP: 5000 SPEED: 37 ATTACK: 62 MAGIC POWER: 30 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 5 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Poison, Zombie ELEMENTAL ABSORB: Air CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: Float, Sleep SPECIALTY: Left Straight SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aero 3 CONTROL: Fight, Specialty, Hurricane, Aero 3 BLUE MAGIC: Aero 3 CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Giant Drink STEAL (RARE): Hero Drink AI SCRIPT: {Aero 3,Fight,Specialty} NAME: Pao LEVEL: 27 EXP: 0 HP: 500 GIL: 0 MP: 0 SPEED: 20 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Escape BLUE MAGIC: None CATCH: Medicine DROP (ALWAYS): Tent STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Fight NAME: Radiator LEVEL: 40 EXP: 800 HP: 900 GIL: 417 MP: 1000 SPEED: 5 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Mucus, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: Nothing {Fight,Fight,Specialty} React:HP Damage{ {Vampire,Nothing,Nothing} } NAME: Metamorpha LEVEL: 43 EXP: 20 HP: 7000 GIL: 777 MP: 10000 SPEED: 33 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Poison, Aging, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Old, Ice 3, Shell BLUE MAGIC: None CATCH: Old DROP (ALWAYS): Nothing STEAL (COMMON): Staff DROP (RARE): Light Staff STEAL (RARE): Hi-Potion AI SCRIPT: Nothing Display Text: Metamorpha: Change!! Unhide Monster: Metamorpha (Random shape?) NAME: Shiva (Metamorpha) LEVEL: 51 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 50 ATT. MULT: 0 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Ice 2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Water Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Change Target:Whole party Ice 2 Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Ifrit (Metamorpha) LEVEL: 1 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Flame CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Flame Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Ramuh (Metamorpha) LEVEL: 1 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Thunder CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Thunder Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Thunder Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Gala Cat (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 55 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Cat Kick SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Specialty Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Wyvern (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Breath Wing Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Elf Toad (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: FrogSong CONTROL: Can't BLUE MAGIC: FrogSong CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ FrogSong Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Crew Dust (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Flash CONTROL: Can't BLUE MAGIC: Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eyedrop STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Flash Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Whirl Demon (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 3 CONTROL: Can't BLUE MAGIC: Aero 3 CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Aero 3 Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: ZombieDrgn (Metamorpha) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Zombie Breath CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Dragon Fang STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Zombie Breath Display Text: 'Change back!! Unhide Monster: Metamorpha } NAME: Desertpede LEVEL: 40 EXP: 900 HP: 2150 GIL: 426 MP: 0 SPEED: 22 ATTACK: 59 MAGIC POWER: 250 ATT. MULT: 6 MAGIC MULT: 43 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail ENEMY SPECIALTY EFFECT HP Leak SPELLS: CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Dark Matter STEAL (RARE): Antidote AI SCRIPT: {Fight,Fight,Nothing} {Fight,Specialty,Nothing} NAME: Barette LEVEL: 41 EXP: 1050 HP: 1000 GIL: 429 MP: 0 SPEED: 21 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 55 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Blow SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} {Fight,Fight,Specialty} NAME: Sekmet LEVEL: 41 EXP: 3 HP: 6000 GIL: 10 MP: 0 SPEED: 43 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Swing SPECIALTY EFFECT: Adds Blind SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Crystal Armor STEAL (RARE): Thief Glove AI SCRIPT: {Fight,Fight,Specialty} No Interrupt{ Specialty Specialty } React:Death{ Display Text: Sekmet: Even if you defeat me... Display Text: 'My brother at the tower... Ugh! Nothing } NAME: BlandLamia LEVEL: 40 EXP: 700 HP: 2100 GIL: 435 MP: 600 SPEED: 27 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Human, Creature, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Allure, Blowfish CONTROL: Fight, Allure, Strange Dance BLUE MAGIC: Blowfish CATCH: Allure DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Lamia's Tiara STEAL (RARE): Thornlet AI SCRIPT: {Fight,Specialty,Nothing} Change Target:Butz {Allure,Allure,Nothing} {Fight,Blowfish,Nothing} NAME: Pyra Layer LEVEL: 41 EXP: 800 HP: 2200 GIL: 438 MP: 1000 SPEED: 26 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Creature, Undead IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Fin ENEMY SPECIALTY EFFECT HP Leak SPELLS: CONTROL: Fight, Thunder BLUE MAGIC: None CATCH: AquaRake DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} Fight NAME: Nile LEVEL: 38 EXP: 480 HP: 1200 GIL: 441 MP: 10 SPEED: 21 ATTACK: 51 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 6 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: GuardOff, DrkShock CONTROL: Fight, Specialty BLUE MAGIC: GuardOff, DrkShock CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Protect Drink STEAL (RARE): Nothing AI SCRIPT: {Fight,GuardOff,Nothing} {DrkShock,Specialty,Nothing} React:Item:Soft{ Change Target:Self Darkness } NAME: Archaesaur LEVEL: 35 EXP: 1800 HP: 9960 GIL: 444 MP: 1000 SPEED: 33 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth, Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Claw SPECIALTY EFFECT: Adds Poison SPELLS: Poison Breath, Zombie Breath CONTROL: Fight, Poison Breath, L3 Flare, Hurricane BLUE MAGIC: L3 Flare CATCH: Blaze DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: Fight {Fight,Fight,Nothing} {Poison Breath,Fight,Nothing} {Fight,Fight,Nothing} {Zombie Breath,Fight,Specialty} NAME: ZephyrZone LEVEL: 53 EXP: 2000 HP: 3780 GIL: 500 MP: 5000 SPEED: 30 ATTACK: 55 MAGIC POWER: 60 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 30 MAGIC EVADE%: 30 DEFENSE: 25 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Cure2, Shell, Armor, Haste, Image(2) CONTROL: Fight, XZone, Cure3, Armor BLUE MAGIC: None CATCH: XZone DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Elixir AI SCRIPT: Condition:Alone{ Display Text: 'Come forth! Evil one!! Unhide Monster: Random Summoned Monster?? } Change Target:Single Enemy, Not self {Cure2,Cure2,Shell} Change Target:Single Enemy, Not self {Cure2,Cure2,Armor} Change Target:Single Enemy, Not self {Cure2,Cure2,Haste} Change Target:Single Enemy, Not self {Cure2,Cure2,Image(2)} NAME: D.Chimera (Zephyr Zone) LEVEL: 45 EXP: 0 HP: 2700 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: AquaRake CONTROL: Fight, AquaRake BLUE MAGIC: AquaRake CATCH: AquaRake DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Protect Drink STEAL (RARE): Nothing AI SCRIPT: {Fight,AquaRake,Nothing} NAME: AdamaGolem (Zephyr Zone) LEVEL: 44 EXP: 0 HP: 2000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Soft STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} React:Item:Soft{ Change Target:Self Darkness } NAME: Ziggurat (Zephyr Zone) LEVEL: 43 EXP: 0 HP: 3000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: GuardOff CONTROL: Fight, Aero 3 BLUE MAGIC: GuardOff, Aero 3 CATCH: Aero 3 DROP (ALWAYS): Giant Drink STEAL (COMMON): Power Drink DROP (RARE): Nothing STEAL (RARE): Diamond Armor AI SCRIPT: {Fight,GuardOff,Specialty} NAME: LonkaKnght (Zephyr Zone) LEVEL: 42 EXP: 0 HP: 2000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} NAME: BioSoldier (Zephyr Zone) LEVEL: 41 EXP: 0 HP: 2000 GIL: 0 MP: 5000 SPEED: 50 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bio CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Flame DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Venom Axe STEAL (RARE): Diamond Helmet AI SCRIPT: {Bio,Fight,Specialty} React:Death{ Change Target:Whole party Bio } NAME: Lunenta (Zephyr Zone) LEVEL: 40 EXP: 0 HP: 1600 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Aging ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Sonic Wave, L3 Flare CONTROL: Fight, ????, Sonic Wave BLUE MAGIC: L3 Flare, ???? CATCH: ???? DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Sonic Wave,L3 Flare,Nothing} NAME: ExdethSoul LEVEL: 1 EXP: 0 HP: 20000 GIL: 0 MP: 20000 SPEED: 40 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 45 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Human, Heavy, Undead IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Reaper's Sword, Doom, XZone CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Doom,Fight,Reaper's Sword} {XZone,Fight,Reaper's Sword} NAME: Slug LEVEL: 42 EXP: 1100 HP: 1820 GIL: 453 MP: 100 SPEED: 20 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Mucus CONTROL: Fight, Mucus BLUE MAGIC: None CATCH: Stomach Acid DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Mucus,Fight,Specialty} NAME: GloomWidow LEVEL: 42 EXP: 1100 HP: 1820 GIL: 456 MP: 0 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: Adds Paralyze SPELLS: Thread CONTROL: Fight, Thread, Escape BLUE MAGIC: None CATCH: Thread DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Thread,Specialty} NAME: Mukare LEVEL: 42 EXP: 1200 HP: 2000 GIL: 459 MP: 200 SPEED: 25 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fire2, MoonFlut, Aero CONTROL: Fight, MoonFlut, Blowfish, TinySong BLUE MAGIC: MoonFlut, Aero, Blowfish, TinySong CATCH: Time Slip DROP (ALWAYS): Nothing STEAL (COMMON): Silk Robe DROP (RARE): Lumina Suit STEAL (RARE): Doom Axe AI SCRIPT: Change Target:Whole party {Fire2,MoonFlut,Aero} {Fight,Specialty,Fight} NAME: Ixecrator LEVEL: 42 EXP: 1300 HP: 2000 GIL: 462 MP: 10000 SPEED: 35 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: L5 Doom, L4 Qrter, L2 Old, L3 Flare CONTROL: Fight, L2 Old, L3 Flare, L4 Qrter BLUE MAGIC: L5 Doom, L4 Qrter, L2 Old, L3 Flare CATCH: L5 Doom DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Diamond Ring STEAL (RARE): Ether AI SCRIPT: {L5 Doom,L4 Qrter,L2 Old} {L3 Flare,Fight,Specialty} NAME: Owazoral LEVEL: 43 EXP: 1250 HP: 1900 GIL: 465 MP: 100 SPEED: 24 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Charm CONTROL: Fight, Charm, Bersk, Size BLUE MAGIC: None CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Revivify STEAL (RARE): Mirage Vest AI SCRIPT: {Charm,Fight,Specialty} NAME: Tote Avis LEVEL: 47 EXP: 0 HP: 33090 GIL: 0 MP: 1000 SPEED: 50 ATTACK: 70 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 20 MAGIC EVADE%: 60 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Berserk, Stop ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Beak, Breath Wing CONTROL: Fight, Breath Wing, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Aviskiller DROP (RARE): Aviskiller STEAL (RARE): Ether AI SCRIPT: Fight {Fight,Fight,Specialty} Fight {Fight,Fight,Beak} {Breath Wing,Fight,Breath Wing} NAME: ShdwDancer LEVEL: 43 EXP: 1550 HP: 4480 GIL: 468 MP: 100 SPEED: 30 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Darkness ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Toe Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Strange Dance CONTROL: Fight, Rainbow Wind, Strange Dance BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Ring DROP (RARE): Luck Mallet STEAL (RARE): Dancing Dagger AI SCRIPT: {Fight,Strange Dance,Specialty} NAME: Cursed One LEVEL: 44 EXP: 1200 HP: 1980 GIL: 471 MP: 0 SPEED: 20 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Poison, Aging ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Condemn, GuardOff BLUE MAGIC: Condemn, GuardOff CATCH: Condemn DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Revivify STEAL (RARE): Revivify AI SCRIPT: {Fight,Fight,Specialty} NAME: Slownin LEVEL: 43 EXP: 1400 HP: 2400 GIL: 474 MP: 0 SPEED: 35 ATTACK: 81 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 40 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Darkness, Sleep, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sword Slap SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, ???? BLUE MAGIC: ???? CATCH: Reaper's Sword DROP (ALWAYS): Nothing STEAL (COMMON): Katana DROP (RARE): Kotetsu Sword STEAL (RARE): Ice Shield AI SCRIPT: {Fight,Fight,Specialty} NAME: TinyMage LEVEL: 43 EXP: 780 HP: 1540 GIL: 477 MP: 500 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Size, Cure2, Charm, Shell, Scan, Dispel, Circle CONTROL: Fight, Life, Scan, Mute BLUE MAGIC: None CATCH: Bolt3 DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Ether AI SCRIPT: {Size,Cure2,Nothing} {Charm,Shell,Nothing} {Scan,Dispel,Nothing} React:Physical{ Circle } NAME: Dim Master LEVEL: 43 EXP: 900 HP: 2600 GIL: 480 MP: 1000 SPEED: 20 ATTACK: 82 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 7 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 45 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Paralyze, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Qrter, Slow, Regen, Float, Demi, Comet, Old, XZone, Hast2, Meteo CONTROL: Fight, Invul, Haste, Old BLUE MAGIC: None CATCH: XZone DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Healing Staff AI SCRIPT: {Qrter,Slow,Regen} {Float,Demi,Nothing} {Comet,Slow2,Nothing} {Old,XZone,Hast2} React:Physical{ Meteo } NAME: Flare LEVEL: 44 EXP: 1100 HP: 3000 GIL: 486 MP: 1000 SPEED: 21 ATTACK: 89 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Venom, Toad, Fire2, Bolt2, Ice 2, Fire3, Bio, Break, Ice 3, Bolt3 CONTROL: Fight, Fire3, Ice 3, Bolt3 BLUE MAGIC: None CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Magus Hat STEAL (RARE): Thunder Whip AI SCRIPT: {Venom,Toad,Nothing} {Fire2,Bolt2,Nothing} {Ice 2,Fire3,Nothing} {Bio,Break,Nothing} {Ice 3,Bolt3,Nothing} React:Physical{ No Interrupt{ Strong Fight Strong Fight } } NAME: DuelKnight LEVEL: 44 EXP: 1100 HP: 2140 GIL: 489 MP: 0 SPEED: 1 ATTACK: 78 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Counter SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Power Drink STEAL (RARE): Flame Shield AI SCRIPT: Fight React:Physical{ Specialty } React:Magic{ No Interrupt{ Display Text: 'Here...magic is useless! Fight Fight Fight Fight } NAME: Ion LEVEL: 44 EXP: 1200 HP: 2140 GIL: 492 MP: 0 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Earth Shaker DROP (ALWAYS): Nothing STEAL (COMMON): Giant Drink DROP (RARE): Giant Drink STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Berserker LEVEL: 44 EXP: 1000 HP: 2140 GIL: 495 MP: 0 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Bersk BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink DROP (RARE): Doom Axe STEAL (RARE): Elven Bow AI SCRIPT: {Fight,Fight,Specialty} NAME: Druid LEVEL: 44 EXP: 1500 HP: 2200 GIL: 501 MP: 900 SPEED: 30 ATTACK: 60 MAGIC POWER: 30 ATT. MULT: 11 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Thread, Sonic Wave, Image(2), Magnet, Circle CONTROL: Fight, Circle, DrkShock BLUE MAGIC: DrkShock CATCH: Circle DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Angel Ring AI SCRIPT: {Thread,Sonic Wave,Image(2)} {Magnet,Circle,Fight} NAME: Iron Dress LEVEL: 44 EXP: 1300 HP: 2200 GIL: 504 MP: 0 SPEED: 30 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Tent STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Statue LEVEL: 45 EXP: 100 HP: 3300 GIL: 507 MP: 20 SPEED: 26 ATTACK: 76 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Lunge SPECIALTY EFFECT: 1.5 * Damage SPELLS: Break CONTROL: Fight, Specialty, DeathClaw BLUE MAGIC: DeathClaw CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Soft STEAL (RARE): Double Lance AI SCRIPT: {Fight,Nothing,Nothing} {Fight,Break,Nothing} {Fight,Break,Break} React:Item:Soft{ Change Target:Self Darkness } NAME: Blizzard LEVEL: 45 EXP: 1200 HP: 2300 GIL: 510 MP: 0 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Horn SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Snowstorm, Blaze BLUE MAGIC: None CATCH: Snowstorm DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Fight,Specialty} React:Elemental Attacks:Fire{ Escape } NAME: Isteritos LEVEL: 45 EXP: 2000 HP: 2300 GIL: 513 MP: 0 SPEED: 25 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 90 DEFENSE: 30 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Mini Blaze CONTROL: Fight, Comet, Flame BLUE MAGIC: None CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Dragon Fang STEAL (RARE): Staff of Judgement AI SCRIPT: {Fight,Mini Blaze,Specialty} NAME: Spizner LEVEL: 39 EXP: 1250 HP: 2300 GIL: 516 MP: 0 SPEED: 20 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Quicksand CONTROL: Fight, Stomach Acid, Quicksand BLUE MAGIC: None CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Quicksand,Specialty} NAME: Unknown (Blob) LEVEL: 47 EXP: 1080 HP: 3500 GIL: 519 MP: 500 SPEED: 20 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Poison, Aging, Sleep, Paralyze, Charm, Mute, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Mucus, Possess, No Clue CONTROL: Fight, Specialty, Fusion BLUE MAGIC: Fusion CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Giant Drink STEAL (RARE): Hi-Potion AI SCRIPT: {Mucus,Fight,Specialty} React:Fight{ No Interrupt{ Possess No Clue } } NAME: Unknown (Worm) LEVEL: 46 EXP: 1350 HP: 2500 GIL: 522 MP: 500 SPEED: 20 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Poison, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Stomach Acid, Mucus, Entangle CONTROL: Fight, Stomach Acid, Entangle BLUE MAGIC: None CATCH: Stomach Acid DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Power Drink STEAL (RARE): Hi-Potion AI SCRIPT: {Stomach Acid,Fight,Specialty} React:Fight{ {Mucus,Entangle,Nothing} } NAME: Unknown (Spore, 1st form) LEVEL: 41 EXP: 1200 HP: 2500 GIL: 525 MP: 500 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Dynamo, Spore CONTROL: Fight, Mucus, Exploder BLUE MAGIC: Exploder CATCH: Mucus DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Drink STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Fight,Dynamo} {Fight,Fight,Specialty} React:Fight{ {Spore,Spore,Nothing} } NAME: Unknown (Spore, 2nd form) LEVEL: 41 EXP: 1200 HP: 2500 GIL: 525 MP: 0 SPEED: 22 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Delta Attack CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Beastkiller AI SCRIPT: Condition:Status:Ally:Dead{ Unhide Monster: Delta Attack } Fight NAME: Unknown (Skeleton) LEVEL: 47 EXP: 2000 HP: 6500 GIL: 528 MP: 500 SPEED: 20 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Condemn CONTROL: Fight, Condemn, Bone BLUE MAGIC: Condemn CATCH: Condemn DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Protect Drink STEAL (RARE): Hi-Potion AI SCRIPT: {Condemn,Fight,Specialty} React:Fight{ Condemn } NAME: MercuryBat LEVEL: 46 EXP: 1020 HP: 500 GIL: 531 MP: 500 SPEED: 20 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Aging SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Vampire,Specialty} NAME: Coral LEVEL: 46 EXP: 1268 HP: 2150 GIL: 534 MP: 100 SPEED: 25 ATTACK: 66 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Darkness, Sleep, Paralyze ELEMENTAL ABSORB: Water, Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Spore CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Protect Drink AI SCRIPT: {Fight,Spore,Specialty} NAME: Tonberi LEVEL: 46 EXP: 1268 HP: 39393 GIL: 537 MP: 100 SPEED: 49 ATTACK: 119 MAGIC POWER: 0 ATT. MULT: 14 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 90 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Cleaver! SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat DROP (RARE): Mirage Vest STEAL (RARE): Elixir AI SCRIPT: Condition:Enemy Position = 08{ No Interrupt{ Specialty Specialty Specialty Unhide Monster: Tonberi Position:40 } } Condition:Enemy Position = 10{ Unhide Monster: Tonberi Position:08 } Condition:Enemy Position = 20{ Unhide Monster: Tonberi Position:10 } Condition:Enemy Position = 40{ Unhide Monster: Tonberi Position:20 } Unhide Monster: Tonberi Position:40 NAME: Gel Water LEVEL: 46 EXP: 1268 HP: 3300 GIL: 540 MP: 100 SPEED: 22 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tear SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, AquaRake, Hug BLUE MAGIC: AquaRake CATCH: AquaRake DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Drink STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Fall Guard LEVEL: 47 EXP: 1335 HP: 4000 GIL: 543 MP: 100 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Vacuum Blade SPECIALTY EFFECT: Adds Aging, HP Leak SPELLS: CONTROL: Fight, Strong Fight, Specialty, Rocket Punch BLUE MAGIC: None CATCH: Rocket Punch DROP (ALWAYS): Nothing STEAL (COMMON): Bandana DROP (RARE): Kaiser Knuckles STEAL (RARE): Hero Drink AI SCRIPT: Condition:Alone{ Display Text: Charging up! Nothing Strong Fight } Fight React:Fight{ Specialty } NAME: Alcumia LEVEL: 47 EXP: 1000 HP: 4500 GIL: 546 MP: 3900 SPEED: 35 ATTACK: 70 MAGIC POWER: 90 ATT. MULT: 11 MAGIC MULT: 20 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Kurururu!, Darkness, Doom CONTROL: Fight, Toad BLUE MAGIC: None CATCH: Kurururu! DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Elixir STEAL (RARE): Man Eater AI SCRIPT: Condition:Alone{ Doom } Display Text: 'Narrrrrr Torrrrrr Nothing Display Text: 'Kirrrrrr Sarrrrrr Nothing No Interrupt{ Change Target:Single Enemy Front Row Kurururu! Darkness } NAME: Red Dragon (Alcumia) LEVEL: 44 EXP: 2000 HP: 7500 GIL: 549 MP: 0 SPEED: 35 ATTACK: 83 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Fight,Atomic Ray,Specialty} NAME: Hydra (Alcumia) LEVEL: 46 EXP: 2000 HP: 6000 GIL: 552 MP: 0 SPEED: 35 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath, Tidal Wave CONTROL: Fight, Quake BLUE MAGIC: None CATCH: Quake DROP (ALWAYS): Nothing STEAL (COMMON): Thunder Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Poison Breath,Tidal Wave,Fight} NAME: BoneDragon (Alcumia) LEVEL: 44 EXP: 2000 HP: 5800 GIL: 555 MP: 0 SPEED: 35 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Bone CONTROL: Fight, Bone BLUE MAGIC: None CATCH: Bone DROP (ALWAYS): Nothing STEAL (COMMON): Water Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Fight,Bone,Specialty} NAME: Grenade LEVEL: 47 EXP: 1100 HP: 3000 GIL: 558 MP: 500 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Exploder CONTROL: Fight, Exploder BLUE MAGIC: Exploder CATCH: Exploder DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Hi-Potion STEAL (RARE): Flame Shield AI SCRIPT: {Fight,Fight,Specialty} React:Magic{ Exploder } NAME: Bardandels LEVEL: 48 EXP: 1380 HP: 3000 GIL: 564 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aero 3 CONTROL: Fight, Aero 3, Bio BLUE MAGIC: Aero 3 CATCH: Aero 3 DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell DROP (RARE): Rune Bell STEAL (RARE): Angel Ring AI SCRIPT: {Fight,Aero 3,Specialty} NAME: DoomDealer LEVEL: 63 EXP: 1400 HP: 3000 GIL: 567 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 90 ATT. MULT: 12 MAGIC MULT: 26 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Roulette CONTROL: Fight, Life2, Stop BLUE MAGIC: Roulette CATCH: Condemn DROP (ALWAYS): Nothing STEAL (COMMON): Revivify DROP (RARE): Phoenix Down STEAL (RARE): Magus Hat AI SCRIPT: Roulette NAME: Anku Heggu LEVEL: 48 EXP: 1250 HP: 2780 GIL: 570 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 25 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Quake CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Quake DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Quake,Specialty} NAME: Ammona LEVEL: 48 EXP: 1170 HP: 2780 GIL: 573 MP: 0 SPEED: 25 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Stomach Acid CONTROL: Fight, Spore, Sonic Wave BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Revivify STEAL (RARE): Potion AI SCRIPT: Condition:Alone{ {Fight,Stomach Acid,Nothing} } {Fight,Fight,Nothing} NAME: Land Crawl LEVEL: 48 EXP: 3270 HP: 22000 GIL: 576 MP: 500 SPEED: 25 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Crush SPECIALTY EFFECT: Adds Charm, 1.5 * Damage SPELLS: Maelstrom CONTROL: Fight, Strong Fight, Specialty, Demon's Eye BLUE MAGIC: None CATCH: Maelstrom DROP (ALWAYS): Nothing STEAL (COMMON): Ancient Sword DROP (RARE): Elixir STEAL (RARE): Defender AI SCRIPT: {Fight,Maelstrom,Specialty} {Maelstrom,Fight,Maelstrom} NAME: Chamcubia LEVEL: 49 EXP: 1500 HP: 3800 GIL: 579 MP: 300 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Spore, Hug, FrogSong CONTROL: Fight, Allure, Blowfish, FrogSong BLUE MAGIC: Blowfish, FrogSong CATCH: Allure DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring DROP (RARE): Lamia Harp STEAL (RARE): Ribbon AI SCRIPT: {Fight,Spore,Specialty} React:Fight{ {Hug,FrogSong,Nothing} } NAME: Bella Donna LEVEL: 49 EXP: 1500 HP: 3900 GIL: 582 MP: 300 SPEED: 20 ATTACK: 76 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Roulette, Dynamo, Allure CONTROL: Fight, Spore, Flash, Medicine BLUE MAGIC: Roulette, Flash CATCH: WhiteWind DROP (ALWAYS): Nothing STEAL (COMMON): Rainbow Suit DROP (RARE): Wall Ring STEAL (RARE): Coral Ring AI SCRIPT: {Fight,Roulette,Specialty} React:Fight{ {Dynamo,Allure,Nothing} } NAME: Cherie LEVEL: 49 EXP: 1500 HP: 4000 GIL: 585 MP: 300 SPEED: 20 ATTACK: 78 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Strange Dance, Dance of the Dead, TinySong CONTROL: Fight, Aero 3, TinySong, Time Slip BLUE MAGIC: Aero 3, TinySong, Time Slip CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Red Shoes DROP (RARE): Running Shoes STEAL (RARE): Elf Cape AI SCRIPT: {Fight,Strange Dance,Strange Dance} {Fight,Strange Dance,Specialty} React:Fight{ {Dance of the Dead,TinySong,Nothing} } NAME: Magic Pot LEVEL: 91 EXP: 10000 HP: 65255 GIL: 10000 MP: 50000 SPEED: 2 ATTACK: 70 MAGIC POWER: 90 ATT. MULT: 25 MAGIC MULT: 36 EVADE%: 95 MAGIC EVADE%: 99 DEFENSE: 255 MAGIC DEFENSE: 255 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Armor, Shell SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Remedy CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: Display Text: 'Gimme an Elixir pleeease! Remedy React:Item:Elixir{ Display Text: 'Yay!! Yay!! Thanks!! {Escape,Nothing,Nothing} } NAME: White Flame LEVEL: 49 EXP: 1430 HP: 1600 GIL: 588 MP: 100 SPEED: 25 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 33 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: WhiteWind CONTROL: Fight, WhiteWind, Rainbow Wind, Mini Blaze BLUE MAGIC: WhiteWind CATCH: WhiteWind DROP (ALWAYS): Nothing STEAL (COMMON): Eyedrop DROP (RARE): Ether STEAL (RARE): Elixir AI SCRIPT: {Fight,Nothing,Nothing} {Fight,Fight,Specialty} {WhiteWind,Fight,Nothing} {WhiteWind,Fight,Fight} NAME: MossFungus LEVEL: 48 EXP: 1520 HP: 5000 GIL: 591 MP: 200 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Hard Hit SPECIALTY EFFECT: Adds Charm, 1.5 * Damage SPELLS: Thread, Spore, Rainbow Wind CONTROL: Fight, Rainbow Wind, Spore BLUE MAGIC: None CATCH: X-Zone DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Antidote STEAL (RARE): Air Lancet AI SCRIPT: Condition:Alone{ {Fight,Spore,Fight} } {Fight,Thread,Specialty} Fight React:DragonSword{ {Rainbow Wind,Rainbow Wind,Nothing} } NAME: Orcat LEVEL: 49 EXP: 1350 HP: 2100 GIL: 594 MP: 0 SPEED: 22 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 33 MAGIC DEFENSE: 16 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Earth CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Demon's Eye CONTROL: Fight, Flash, Reset BLUE MAGIC: Flash CATCH: Demon's Eye DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Phoenix Down STEAL (RARE): Soft AI SCRIPT: Condition:Alone{ {Fight,Demon's Eye,Specialty} } {Fight,Fight,Specialty} NAME: Iron Giant LEVEL: 61 EXP: 10000 HP: 18000 GIL: 597 MP: 10000 SPEED: 55 ATTACK: 100 MAGIC POWER: 50 ATT. MULT: 13 MAGIC MULT: 15 EVADE%: 0 MAGIC EVADE%: 90 DEFENSE: 50 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Swing Down SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Rocket Punch, Hurricane CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Giant Drink STEAL (COMMON): Iron Helmet DROP (RARE): Nothing STEAL (RARE): Iron Armor AI SCRIPT: {Fight,Fight,Fight} {Rocket Punch,Hurricane,Fight} {Fight,Rocket Punch,Fight} {Rocket Punch,Hurricane,Fight} React:Fight{ {Specialty,Specialty,Nothing} } NAME: SwrdDancer LEVEL: 48 EXP: 2400 HP: 3000 GIL: 561 MP: 0 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: High Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Dance of the Dead CONTROL: Fight, Strong Fight, Strange Dance BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Helmet DROP (RARE): Ice Brand STEAL (RARE): Enhancer AI SCRIPT: {Fight,Fight,Specialty} Change Target:Single Party Member Dance of the Dead {Fight,Fight,Specialty} NAME: Death Claw LEVEL: 51 EXP: 1700 HP: 4000 GIL: 600 MP: 200 SPEED: 25 ATTACK: 70 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 29 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Press SPECIALTY EFFECT: 1.5 * Damage SPELLS: DeathClaw CONTROL: Can't BLUE MAGIC: DeathClaw CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink DROP (RARE): Soft STEAL (RARE): Thor's Hammer AI SCRIPT: {DeathClaw,DeathClaw,Fight} NAME: K.Behemoth LEVEL: 82 EXP: 0 HP: 18000 GIL: 1000 MP: 300 SPEED: 25 ATTACK: 95 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 75 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteo CONTROL: Fight, ???? BLUE MAGIC: ???? CATCH: Giga Flare DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Double Lance STEAL (RARE): Drain Sword AI SCRIPT: Nothing Nothing Fight Nothing React:Magic{ Meteo } React:Physical{ {Fight,Fight,Specialty} } NAME: Farfarerro LEVEL: 48 EXP: 1390 HP: 2580 GIL: 606 MP: 485 SPEED: 25 ATTACK: 90 MAGIC POWER: 70 ATT. MULT: 2 MAGIC MULT: 17 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: Armor SPECIALTY: Rod SPECIALTY EFFECT: 1.5 * Damage SPELLS: Psych, FrogSong, Drain, TinySong CONTROL: Fight, Psych, Drain, Antdt BLUE MAGIC: FrogSong, TinySong CATCH: Psych DROP (ALWAYS): Nothing STEAL (COMMON): Speed Drink DROP (RARE): Eyedrop STEAL (RARE): Lillith Rod AI SCRIPT: Nothing {Psych,FrogSong,Nothing} Fight {Drain,TinySong,Nothing} NAME: Necromancr LEVEL: 54 EXP: 0 HP: 6900 GIL: 1000 MP: 300 SPEED: 27 ATTACK: 79 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 15 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Zombie Powder, Armor, Shell CONTROL: Fight, Blaster BLUE MAGIC: None CATCH: WhiteWind DROP (ALWAYS): Nothing STEAL (COMMON): Revivify DROP (RARE): Revivify STEAL (RARE): Bone Mail AI SCRIPT: Condition:HP < 3000{ {Zombie Powder,Zombie Powder,Fight} } {Fight,Zombie Powder,Specialty} React:Magic{ Shell } React:Physical{ Armor } NAME: Ninja LEVEL: 52 EXP: 1800 HP: 5000 GIL: 612 MP: 200 SPEED: 26 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 90 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Wild Bull ENEMY SPECIALTY EFFECT HP Leak SPELLS: Image(2) CONTROL: Fight, Specialty, Image(2) BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Shuriken DROP (RARE): Pinwheel STEAL (RARE): Forged Sword AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} React:Fight{ {Image(2),Nothing,Nothing} } NAME: Great Drgn LEVEL: 51 EXP: 1900 HP: 10000 GIL: 615 MP: 1000 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Flame, Emission, Quake CONTROL: Fight, Specialty, Flame BLUE MAGIC: Emission CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Power Drink AI SCRIPT: {Fight,Flame,Specialty} {Fight,Emission,Specialty} React:Physical{ {Quake,Nothing,Nothing} } NAME: AvisDragon LEVEL: 49 EXP: 2020 HP: 7000 GIL: 618 MP: 1000 SPEED: 22 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 15 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Breath Wing, Thunder, Blaze BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Dragon Fang STEAL (COMMON): Trident DROP (RARE): Nothing STEAL (RARE): Artemis's Bow AI SCRIPT: {Fight,Breath Wing,Nothing} {Fight,Breath Wing,Specialty} NAME: Gorchimera LEVEL: 51 EXP: 0 HP: 10000 GIL: 900 MP: 1000 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray, Blaze, Electric Shock CONTROL: Fight, Blaze, Flame, Thunder BLUE MAGIC: None CATCH: Tidal Wave DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Circlet STEAL (RARE): Aegis Shield AI SCRIPT: Condition:Alone{ {Atomic Ray,Blaze,Electric Shock} } {Fight,Fight,Specialty} NAME: LevelCheck LEVEL: 54 EXP: 1520 HP: 5000 GIL: 624 MP: 500 SPEED: 20 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: L5 Doom, L3 Flare, L4 Qrter, L2 Old, Targeting CONTROL: Fight, L2 Old, L4 Qrter, L5 Doom BLUE MAGIC: L5 Doom, L3 Flare, L4 Qrter, L2 Old CATCH: L3 Flare DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Ether AI SCRIPT: Targeting {L5 Doom,L4 Qrter,L2 Old} Targeting {L4 Qrter,L2 Old,L3 Flare} Targeting {L2 Old,L3 Flare,L5 Doom} Targeting {L3 Flare,L5 Doom,L2 Old} NAME: Mind Mage LEVEL: 53 EXP: 0 HP: 4700 GIL: 800 MP: 500 SPEED: 20 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Drill SPECIALTY EFFECT: Adds Aging SPELLS: MindBlst CONTROL: Fight, MindBlst, Emission, Blaster BLUE MAGIC: MindBlst, Emission CATCH: MindBlst DROP (ALWAYS): Nothing STEAL (COMMON): Green Beret DROP (RARE): White Suit STEAL (RARE): Guardian AI SCRIPT: {Fight,MindBlst,Nothing} React:HP Damage{ {MindBlst,MindBlst,Nothing} } NAME: Fury LEVEL: 50 EXP: 2250 HP: 5000 GIL: 630 MP: 1000 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Doom, Bersk, Stop, Drain, Fire3, Bolt3, Ice 3, Mute, Toad, Size, Comet, Slow2, Bio CONTROL: Fight, Flare, Holy, Qrter BLUE MAGIC: None CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring DROP (RARE): Black Suit STEAL (RARE): Cursed Ring AI SCRIPT: Condition:Alone{ No Interrupt{ {Fire3,Bolt3,Ice 3} {Fire3,Bolt3,Ice 3} {Mute,Toad,Size} {Comet,Slow2,Bio} } } No Interrupt{ {Doom,Bersk,Nothing} {Stop,Drain,Nothing} } NAME: Thing LEVEL: 52 EXP: 0 HP: 3 GIL: 2000 MP: 500 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 33 DEFENSE: 50 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Dynamo CONTROL: Fight, Armor, Shell, Float BLUE MAGIC: None CATCH: MghtyGrd DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Crystal Helmet STEAL (RARE): Crystal Shield AI SCRIPT: {Fight,Fight,Specialty} {Fight,Dynamo,Specialty} NAME: Mover LEVEL: 52 EXP: 0 HP: 10000 GIL: 50000 MP: 500 SPEED: 35 ATTACK: 128 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Terminate, Circle, Delta Attack CONTROL: Fight, Fusion BLUE MAGIC: Fusion CATCH: Delta Attack DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll DROP (RARE): Thunder Scroll STEAL (RARE): Water Scroll AI SCRIPT: Condition:V00=01{ {Terminate,Nothing,Nothing} No Interrupt{ {Circle,Circle,Fight} Set V00=00 Unhide Monster: Mover Position 1 } } Nothing No Interrupt{ {Delta Attack,Delta Attack,Fight} Set V00=01 Unhide Monster: Mover Position 2 } NAME: CrysDragon LEVEL: 62 EXP: 0 HP: 17500 GIL: 10000 MP: 10000 SPEED: 50 ATTACK: 128 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: Air, Lightning, Ice, Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: Control INITIAL STATUS: Float, Regen SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Crystal Armor STEAL (RARE): Dragoon Spear AI SCRIPT: {Breath Wing,Breath Wing,Fight} NAME: Achelone LEVEL: 52 EXP: 1480 HP: 3200 GIL: 642 MP: 0 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 33 DEFENSE: 70 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Demon's Eye, Sonic Wave CONTROL: Fight, Demon's Eye, Poison Breath, Vampire BLUE MAGIC: Vampire CATCH: Snowstorm DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell DROP (RARE): Elixir STEAL (RARE): Flame Toungue AI SCRIPT: {Fight,Fight,Nothing} React:HP Damage{ {Demon's Eye,Sonic Wave,Nothing} } NAME: Bodyguard LEVEL: 52 EXP: 2000 HP: 3960 GIL: 645 MP: 0 SPEED: 20 ATTACK: 109 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 50 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Squeeze SPECIALTY EFFECT: Adds Poison, Adds Blind, Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Reaper's Sword DROP (ALWAYS): Nothing STEAL (COMMON): Cabin DROP (RARE): Strength Suit STEAL (RARE): Tempest Sword AI SCRIPT: {Fight,Fight,Specialty} NAME: Sahagin LEVEL: 20 EXP: 180 HP: 550 GIL: 100 MP: 10 SPEED: 26 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, GblinPnch BLUE MAGIC: GblinPnch CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Th.Anemone LEVEL: 21 EXP: 160 HP: 600 GIL: 100 MP: 100 SPEED: 25 ATTACK: 27 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Electric Shock, Bolt2 BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Thunder Scroll STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Sea Avis LEVEL: 19 EXP: 200 HP: 25 GIL: 100 MP: 100 SPEED: 50 ATTACK: 30 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 90 MAGIC EVADE%: 80 DEFENSE: 10 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: Water, Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Swoop SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soft STEAL (RARE): Soft AI SCRIPT: {Fight,Fight,Specialty} NAME: Corvette LEVEL: 29 EXP: 0 HP: 2800 GIL: 1000 MP: 0 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Fin SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Tailscrew BLUE MAGIC: None CATCH: Tailscrew DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Trident AI SCRIPT: {Fight,Fight,Specialty} {Fight,Breath Wing,Specialty} NAME: Armon LEVEL: 25 EXP: 0 HP: 1500 GIL: 740 MP: 300 SPEED: 25 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, GblinPnch BLUE MAGIC: GblinPnch CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: SeaScorpio LEVEL: 26 EXP: 0 HP: 500 GIL: 680 MP: 0 SPEED: 35 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 18 MAGIC MULT: 4 EVADE%: 80 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Escape BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Silvune LEVEL: 27 EXP: 0 HP: 19000 GIL: 10000 MP: 10000 SPEED: 59 ATTACK: 77 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 5 EVADE%: 40 MAGIC EVADE%: 90 DEFENSE: 40 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water, Air, Earth, Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, FrogSong, TinySong, Comet BLUE MAGIC: FrogSong, TinySong CATCH: Almagest DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Angel Ring STEAL (RARE): Glasses AI SCRIPT: {Fight,Fight,Specialty} NAME: Gel Fish LEVEL: 28 EXP: 0 HP: 1000 GIL: 540 MP: 0 SPEED: 30 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Mucus, ???? BLUE MAGIC: ???? CATCH: X-Zone DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Giant Bird LEVEL: 29 EXP: 0 HP: 9000 GIL: 5000 MP: 500 SPEED: 55 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 19 MAGIC MULT: 4 EVADE%: 5 MAGIC EVADE%: 50 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Swoop SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing, Zombie Breath CONTROL: Fight, Breath Wing, Beak BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Giant Drink STEAL (RARE): Murasame AI SCRIPT: {Breath Wing,Fight,Breath Wing} {Breath Wing,Fight,Zombie Breath} NAME: Sea Devil LEVEL: 30 EXP: 0 HP: 5000 GIL: 3000 MP: 1000 SPEED: 20 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Entangle BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Turtle Shell STEAL (RARE): Defender AI SCRIPT: {Fight,Fight,Specialty} NAME: Stingray LEVEL: 93 EXP: 0 HP: 30000 GIL: 0 MP: 1000 SPEED: 70 ATTACK: 66 MAGIC POWER: 70 ATT. MULT: 16 MAGIC MULT: 29 EVADE%: 40 MAGIC EVADE%: 10 DEFENSE: 60 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Fin SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Fight, Tidal Wave, MghtyGrd BLUE MAGIC: MghtyGrd CATCH: Tidal Wave DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Dragon Whip STEAL (RARE): Rune Edge AI SCRIPT: {Fight,Fight,Specialty} NAME: Chimera LEVEL: 0 EXP: 0 HP: 100 GIL: 0 MP: 0 SPEED: 20 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Belfegor LEVEL: 55 EXP: 0 HP: 6000 GIL: 950 MP: 500 SPEED: 40 ATTACK: 73 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 14 EVADE%: 15 MAGIC EVADE%: 70 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Hurricane BLUE MAGIC: None CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Full Moon DROP (RARE): Ice Shield STEAL (RARE): Rising Sun AI SCRIPT: {Fight,Fight,Specialty} NAME: Gil Turtle LEVEL: 57 EXP: 0 HP: 32768 GIL: 5000 MP: 8000 SPEED: 66 ATTACK: 115 MAGIC POWER: 90 ATT. MULT: 13 MAGIC MULT: 24 EVADE%: 40 MAGIC EVADE%: 40 DEFENSE: 40 MAGIC DEFENSE: 55 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Heavy, Undead IMMUNITY: Control, Catch INITIAL STATUS: Armor, Shell SPECIALTY: TurtleShell SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Blind, Adds Paralyze, Adds Charm, HP Leak SPELLS: Quake CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Fight React:Death{ Quake } React:HP Damage{ No Interrupt{ Specialty Specialty } } NAME: Big Boss LEVEL: 13 EXP: 0 HP: 3 GIL: 0 MP: 10000 SPEED: 28 ATTACK: 250 MAGIC POWER: 250 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 99 MAGIC EVADE%: 99 DEFENSE: 250 MAGIC DEFENSE: 250 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy, Undead IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: LEVEL: 0 EXP: 0 HP: 100 GIL: 0 MP: 0 SPEED: 20 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight

11.4) BOSSES

NAME: Goblin (Butz Solo Battles) LEVEL: 2 EXP: 3 HP: 1 GIL: 10 MP: 2 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Physical ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight NAME: WingRaptor (1st form) LEVEL: 1 EXP: 0 HP: 250 GIL: 0 MP: 25 SPEED: 25 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Breath Wing,Fight,Breath Wing} {Breath Wing,Fight,Breath Wing} Unhide Monster: WingRaptor (2nd form) NAME: WingRaptor (2nd form) LEVEL: 2 EXP: 0 HP: 250 GIL: 0 MP: 0 SPEED: 25 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 40 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing Nothing No Interrupt{ Unhide Monster: WingRaptor (1st form) Breath Wing } React:Fight & V00=01{ Specialty } React:Fight{ Display Text: Attack when its wings are closed, Display Text: and it'll respond with its claws!! Set V00=01 Specialty } NAME: Karlabos LEVEL: 5 EXP: 0 HP: 650 GIL: 0 MP: 100 SPEED: 30 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tentacle SPECIALTY EFFECT: Adds Paralyze SPELLS: Tailscrew CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Tent STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Specialty} {Fight,Tailscrew,Specialty} {Fight,Tailscrew,Specialty} NAME: Siren (1st form) LEVEL: 2 EXP: 0 HP: 900 GIL: 0 MP: 200 SPEED: 35 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Mute, Slow, Haste, Cure, Ice, Scan, Armor, Sleep, Bolt CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Bronze Armor STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Mute,Slow,Haste} {Cure,Ice,Scan} {Armor,Sleep,Bolt} No Interrupt{ Display Text: Changes to an Undead! Unhide Monster: Siren (2nd form) } NAME: Siren (2nd form) LEVEL: 2 EXP: 0 HP: 900 GIL: 0 MP: 200 SPEED: 35 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 12 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Heavy, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Bear Hug SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Bronze Shield STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Fight} {Fight,Specialty,Fight} {Fight,Specialty,Specialty} Unhide Monster: Siren (1st form) NAME: Forza LEVEL: 8 EXP: 0 HP: 850 GIL: 0 MP: 100 SPEED: 37 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 3 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Fight} NAME: Magisa LEVEL: 8 EXP: 0 HP: 650 GIL: 0 MP: 200 SPEED: 30 ATTACK: 14 MAGIC POWER: 1 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Fire, Ice, Bolt, Aero, Drain, Regen CONTROL: Can't BLUE MAGIC: Aero CATCH: Can't DROP (ALWAYS): Whip STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=00 & HP < 300{ No Interrupt{ Display Text: Magisa: Honey, a job for you! Unhide Monster: Forza No Interrupt{ Change Target:Single Enemy, Not self Regen Set V00=01 } } {Fire,Ice,Bolt} {Aero,Specialty,Drain} NAME: Galura (Waltz Tower) LEVEL: 3 EXP: 0 HP: 1200 GIL: 0 MP: 100 SPEED: 31 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 7 MAGIC DEFENSE: 4 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush ENEMY SPECIALTY EFFECT HP Leak SPELLS: Toad CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Status:Self:Toad{ Change Target:Self Toad } Fight Condition:HP < 800 & HP Damage{ No Interrupt{ Fight {Specialty,Fight,Nothing} } } NAME: Commander LEVEL: 4 EXP: 0 HP: 600 GIL: 0 MP: 200 SPEED: 25 ATTACK: 21 MAGIC POWER: 10 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword DROP (RARE): Regal Cutlass STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Shiva LEVEL: 11 EXP: 0 HP: 1500 GIL: 0 MP: 1000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Ice 2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ice Rod STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: Change Target:Whole Front Row Party Ice 2 Change Target:Whole Back Row Party Ice 2 NAME: LiquiFlame (Human form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 100 SPEED: 35 ATTACK: 18 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Water, Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Air, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Flame CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Scroll STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Flame} React:HP Damage{ No Interrupt{ Flame Unhide Monster: LiquiFlame (Randomly Hand or Whirlwind form) } } NAME: LiquiFlame (Hand form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 30 SPEED: 35 ATTACK: 18 MAGIC POWER: 30 ATT. MULT: 5 MAGIC MULT: 6 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Fingertips SPECIALTY EFFECT: Adds Paralyze SPELLS: Fire2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Fire Rod STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ No Interrupt{ Fire2 Unhide Monster: LiquiFlame (Randomly Human or Whirlwind form) } } NAME: LiquiFlame (Whirlwind form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 50 SPEED: 35 ATTACK: 18 MAGIC POWER: 20 ATT. MULT: 5 MAGIC MULT: 5 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Water, Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Air, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fire2, Magnet CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Fire Bow STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Change Target:Self Fire2 React:HP Damage{ No Interrupt{ Magnet Unhide Monster: LiquiFlame (Randomly Human or Hand form) } } NAME: Iron Claw LEVEL: 39 EXP: 40 HP: 900 GIL: 100 MP: 150 SPEED: 40 ATTACK: 21 MAGIC POWER: 1 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: DeathClaw CONTROL: Fight, DeathClaw BLUE MAGIC: DeathClaw CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hero Drink DROP (RARE): Glasses STEAL (RARE): Nothing AI SCRIPT: {Fight,DeathClaw,Specialty} {DeathClaw,DeathClaw,Specialty} NAME: Sergeant (Iron Claw Battle) LEVEL: 0 EXP: 40 HP: 1000 GIL: 100 MP: 25 SPEED: 20 ATTACK: 7 MAGIC POWER: 5 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eyedrop STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ Display Text: 'Th- this guy's.... Display Text: 'He's not just a Sergeant! Display Text: 'Show your true colors! Display Text: 'Duhahahahaha Display Text: 'Me? I am the great Display Text: 'Bounty hunter... Display Text: 'Iron Claw!! Display Text: 'Change form!! Unhide Monster: Iron Claw } No Interrupt{ Display Text: Sergeant: Attack them! Change Target:All Enemies, Not self No-Damage Magic } NAME: Karnak (Iron Claw Battle) LEVEL: 19 EXP: 140 HP: 140 GIL: 141 MP: 25 SPEED: 10 ATTACK: 18 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone?{ Escape } Nothing React:Magic:No-Damage Magic{ {Fight,Fight,Specialty} } NAME: Ifrit LEVEL: 22 EXP: 0 HP: 3000 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 29 MAGIC POWER: 32 ATT. MULT: 6 MAGIC MULT: 6 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: High Kick SPECIALTY EFFECT: Adds Paralyze SPELLS: Flame, Fire2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Scroll STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Flame,Fire2,Fire2} {Flame,Fight,Specialty} React:Death{ Display Text: Ifrit: You are strong...! Display Text: 'I have decided to grant my Display Text: 'powers to you... Nothing } NAME: Byblos LEVEL: 24 EXP: 0 HP: 3600 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 30 MAGIC POWER: 20 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 30 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Aging, Sleep, Charm, Mute, Stop ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy, Fire CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Armor, Toad, Drain CONTROL: Can't BLUE MAGIC: Hammer CATCH: Can't DROP (ALWAYS): Protect Drink STEAL (COMMON): Luck Mallet DROP (RARE): Nothing STEAL (RARE): Dark Matter AI SCRIPT: {Thread,Hammer,Fight} {Fight,Charm,Wind Slash} {Hammer,Fight,Thread} {Sonic Wave,Wind Slash,Fight} React:Death & React:Magic:Ifrit{ No Interrupt{ Display Text: Byblos: I, Ifrit... Display Text: 'You fools! The seal... Display Text: 'But the seal of my master Display Text: 'Still lives!!! Nothing } } React:Death{ No Interrupt{ Display Text: Byblos: Uggh!!! Display Text: 'This is the end.... Display Text: 'But the seal of my master Display Text: 'Still lives!!! Nothing } React:HP < 800 & HP Damage{ {Drain,Drain,Nothing} } React:Physical{ {Armor,Nothing,Nothing} } React:Magic{ {Toad,Nothing,Nothing} } NAME: Sandworm LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 50 ATTACK: 25 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Fang SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Charm SPELLS: Quicksand CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Quicksand,Quicksand} Condition:??{ Change Target:Self ?? } React:Magic:No-Damage Magic{ Fight } NAME: Hole LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 1 ATTACK: 25 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Demi CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing React:Physical{ Demi } NAME: LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 98 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Unhide Monster: Sandworm (Random Position?) Unhide Monster: Sandworm (Random Position?) Unhide Monster: Sandworm (Random Position?) Change Target:All Enemies, Not self No-Damage Magic NAME: Crayclaw LEVEL: 43 EXP: 0 HP: 2000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 37 MAGIC POWER: 1 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 25 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Tailscrew, Mucus CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ice Bow STEAL (COMMON): Coral Sword DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Tailscrew,Tailscrew,Fight} {Tailscrew,Tailscrew,Fight} {Tailscrew,Mucus,Fight} NAME: Ramuh LEVEL: 21 EXP: 0 HP: 4000 GIL: 0 MP: 300 SPEED: 45 ATTACK: 27 MAGIC POWER: 50 ATT. MULT: 8 MAGIC MULT: 8 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Poison, Aging, Sleep, Paralyze, Charm, Mute ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rod SPECIALTY EFFECT: Adds Aging, HP Leak SPELLS: Bolt2, Electric Shock, Flash, Thunder, Psych, Size CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ramuh STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Bolt2,Electric Shock} {Bolt2,Flash,Fight} {Fight,Bolt2,Electric Shock} React:Death{ Display Text: Ramuh: Huh? Ifrit...? Display Text: 'What are you...? Display Text: Ifrit: Ramuh! Display Text: 'You're getting better! Display Text: 'If it were possible... Display Text: Ramuh: Stop, Ifrit! Display Text: 'This isn't between us! Nothing } React:Magic:Size{ Change Target:Whole party Size } NAME: AdamanTiMi LEVEL: 20 EXP: 0 HP: 2000 GIL: 0 MP: 125 SPEED: 30 ATTACK: 31 MAGIC POWER: 0 ATT. MULT: 18 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Zombie, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: Armor, Shell SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Turtle Shell STEAL (COMMON): Protect Drink DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Fight Fight } {Fight,Fight,Specialty} No Interrupt{ Specialty Specialty } {Fight,Fight,Specialty} NAME: Flamegun LEVEL: 22 EXP: 0 HP: 2400 GIL: 0 MP: 125 SPEED: 35 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 15 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Emission CONTROL: Can't BLUE MAGIC: Emission CATCH: Can't DROP (ALWAYS): Speed Drink STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: Emission NAME: Rocket LEVEL: 23 EXP: 0 HP: 2500 GIL: 0 MP: 200 SPEED: 33 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Missile, Rocket Punch CONTROL: Can't BLUE MAGIC: Missile CATCH: Can't DROP (ALWAYS): Protect Drink STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: {Missile,Rocket Punch,Nothing} {Missile,Missile,Rocket Punch} NAME: Launcher LEVEL: 50 EXP: 0 HP: 10800 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Valiant Attack CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Valiant Attack React:HP Damage & HP < 10000{ Change Target:Self Punishment } NAME: Launcher LEVEL: 50 EXP: 0 HP: 10800 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Valiant Attack CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Valiant Attack React:HP Damage & HP < 10000{ Change Target:Self Punishment } NAME: Sol Cannon LEVEL: 36 EXP: 40 HP: 22500 GIL: 100 MP: 1000 SPEED: 55 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Surge Beam, Punishment CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: Condition:V00=01{ Display Text: Filling Multi-Surge Beam energy Nothing Display Text: Explosives pressure increased Nothing Display Text: Energy Level 128- Nothing Display Text: Fire!!! Surge Beam } Display Text: Filling Multi-Surge Beam energy Nothing Display Text: Cross Gauge luminosity set to 20 Nothing Display Text: Safety Lock released Nothing Display Text: Explosives pressure increased Nothing Display Text: Anti-Shock Anti-Flash Shield on Nothing Display Text: Energy Level 128- Nothing Display Text: Fire!!! Surge Beam Set V00=01 Nothing Condition:HP Damage & HP < 10000{ Change Target:All Enemies Punishment } NAME: ArchaeAvis (1st form) LEVEL: 21 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 6 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Air CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Slip ENEMY SPECIALTY EFFECT HP Leak SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Giant Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Breath Wing,Specialty} React:Death{ Unhide Monster: ArchaeAvis (2nd form) } NAME: ArchaeAvis (2nd form) LEVEL: 19 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 24 MAGIC DEFENSE: 12 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Ice CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Wing SPECIALTY EFFECT: Adds Poison SPELLS: Blaze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Blaze,Specialty} React:Death{ Unhide Monster: ArchaeAvis (3rd form) } NAME: ArchaeAvis (3rd form) LEVEL: 23 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 18 MAGIC DEFENSE: 18 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: Adds Blind SPELLS: Flame CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Speed Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Flame,Specialty} React:Death{ Unhide Monster: ArchaeAvis (4th form) } NAME: ArchaeAvis (4th form) LEVEL: 24 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 12 MAGIC DEFENSE: 24 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: Lightning CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Paralyze SPELLS: Thunder CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Protect Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Thunder,Specialty} React:Death{ No Interrupt{ Unhide Monster: ArchaeAvis (Undead) Display Text: ArchaeoAvis revived! Display Text: King Tycoon: Astounding! Display Text: 'What life force!! Display Text: 'The power of the Crystals...? Nothing } } NAME: ArchaeAvis (Undead) LEVEL: 20 EXP: 0 HP: 2500 GIL: 0 MP: 2000 SPEED: 35 ATTACK: 42 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 6 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Air, Earth, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Fang SPECIALTY EFFECT: Adds Charm SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hero Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Breath Wing,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Flame,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Thunder,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Blaze,Maelstrom,Specialty} {Entangle,Fight,Specialty} NAME: Chim.Brain LEVEL: 19 EXP: 0 HP: 3300 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 40 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: AquaRake, Blaze CONTROL: Can't BLUE MAGIC: AquaRake CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Dragon Fang DROP (RARE): Nothing STEAL (RARE): Wind Spear AI SCRIPT: {AquaRake,Fight,Specialty} {AquaRake,Blaze,Blaze} NAME: Titan LEVEL: 1 EXP: 0 HP: 2500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Charm, Berserk, Mute, Image(2), Image(1) ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Earth Shaker CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Earth Hammer AI SCRIPT: {Fight,Fight,Specialty} {Fight,Earth Shaker,Specialty} React:Death{ Earth Shaker } NAME: Puroboros LEVEL: 22 EXP: 0 HP: 1500 GIL: 0 MP: 100 SPEED: 20 ATTACK: 45 MAGIC POWER: 10 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Exploder, Cure2, Life2 CONTROL: Fight, Exploder BLUE MAGIC: Exploder CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Eyedrop AI SCRIPT: Nothing,Nothing {Fight,Specialty,Exploder} React:Death{ Change Target:All Dead Enemies Life2 } React:Summon Magic{ Change Target:Self Cure2 } NAME: Abductor (Butz Solo Battle) LEVEL: 22 EXP: 0 HP: 1500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Hurricane CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ether STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Gaia Gear AI SCRIPT: {Fight,Hurricane,Fight} {Fight,Fight,Specialty} NAME: Gilgamesh (Dungeon) LEVEL: 26 EXP: 0 HP: 11500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Poison, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Elixir STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Display Text: Gilgamesh: Hah! {Fight,Fight,Specialty} Display Text: Gilgamesh: Hah! {Fight,Fight,Specialty} Condition:HP < 10000 & HP Damage{ Display Text: Gilgamesh: Crap! Display Text: Alright.. for today Display Text: I'll let you go... Display Text: Lucky for you! Escape } NAME: Fishman LEVEL: 25 EXP: 300 HP: 400 GIL: 200 MP: 0 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: FlyingKillr LEVEL: 26 EXP: 300 HP: 300 GIL: 200 MP: 0 SPEED: 28 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Lil'Chariot LEVEL: 8 EXP: 300 HP: 480 GIL: 200 MP: 100 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Mustard Bomb CONTROL: Fight, Mustard Bomb BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Mustard Bomb,Specialty} NAME: NeoGalura LEVEL: 27 EXP: 300 HP: 980 GIL: 500 MP: 1000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Water Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Gilgamesh (Bridge) LEVEL: 28 EXP: 0 HP: 6500 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 14 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Jump, Electric Shock, GblinPnch, Aero 2, Wind Slash, Haste, Armor, Shell CONTROL: Can't BLUE MAGIC: GblinPnch, Aero 2 CATCH: Can't DROP (ALWAYS): Tricorn STEAL (COMMON): Hero Drink DROP (RARE): Nothing STEAL (RARE): Trident AI SCRIPT: Condition:V00=01{ {Fight,Jump,Electric Shock} {Fight,Fight,Jump} } Fight {Fight,GblinPnch,Specialty} {Fight,Aero 2,Fight} {Fight,Wind Slash,Specialty} React:Death & V00=01{ Display Text: Gilgamesh: Hey! Display Text: I remembered urgent business! Display Text: I'll be back!! Escape } React:HP < 2500 & HP Damage & V00=00{ No Interrupt{ Display Text: I was wrong... Haste Display Text: I can't fight four people... Armor Display Text: I don't stand a chance... Shell Display Text: ...did you believe me!!? Jump Set V00=01 } NAME: Tyrasaurus LEVEL: 29 EXP: 0 HP: 5000 GIL: 0 MP: 1000 SPEED: 50 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Dragon, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Poison Breath CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Gold Shield AI SCRIPT: {Fight,Fight,Specialty} React:??{ Poison Breath } React:Physical{ {Fight,Specialty,????} } NAME: Abductor (Val Castle) LEVEL: 29 EXP: 0 HP: 2500 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Hurricane, Vampire CONTROL: Can't BLUE MAGIC: Vampire CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Potion STEAL (RARE): Power Ring AI SCRIPT: {Fight,Hurricane,Specialty} {Fight,Vampire,Specialty} NAME: HiryuuPlant LEVEL: 33 EXP: 0 HP: 12000 GIL: 0 MP: 1000 SPEED: 39 ATTACK: 40 MAGIC POWER: 50 ATT. MULT: 6 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 40 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Elixir STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=01 & Alone{ Unhide Monster: HiryuuFlowr (All) } Condition:V00=01{ Nothing Nothing Nothing Nothing Nothing Unhide Monster: HiryuuFlowr (All) } Unhide Monster: HiryuuFlowr (1,4,5) Unhide Monster: HiryuuFlowr (1,3,4) Unhide Monster: HiryuuFlowr (2,3,5) Unhide Monster: HiryuuFlowr (All) Set V00=01 Nothing NAME: HiryuuFlowr (1) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 22 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Aging SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: HiryuuFlowr (2) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 17 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: HiryuuFlowr (3) LEVEL: 33 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 27 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Blind SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: HiryuuFlowr (4) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 22 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: HiryuuFlowr (5) LEVEL: 35 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 18 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Charm SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Gabbldegak LEVEL: 24 EXP: 890 HP: 1200 GIL: 1000 MP: 100 SPEED: 25 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: GblinPnch CONTROL: Fight, Mustard Bomb BLUE MAGIC: GblinPnch CATCH: Mustard Bomb DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,GblinPnch} NAME: Gilgamesh (Ship) LEVEL: 31 EXP: 0 HP: 8888 GIL: 0 MP: 888 SPEED: 45 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 5 MAGIC MULT: 10 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Missile, DeathClaw CONTROL: Can't BLUE MAGIC: Missile, DeathClaw CATCH: Can't DROP (ALWAYS): Gold Shield STEAL (COMMON): Genji Glove DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=01{ {Fight,Missile,Fight} {Fight,Fight,Specialty} {Fight,DeathClaw,Fight} } Condition:HP < 6000{ No Interrupt{ Unhide Monster: Enkidou Display Text: Gilgamesh: What took you so long? Display Text: Enkidou: That old man... Display Text: Gave me a bit of trouble... Display Text: Gilgamesh: First aid...please! Change Target: Enkidou No-Damage Magic } } {Fight,Fight,Specialty} {Fight,Missile,Fight} {Fight,Fight,Specialty} {Fight,DeathClaw,Fight} React:Death & Alone{ No Interrupt{ Display Text: Gilgamesh: Enkidou! Display Text: I'll leave the rest to you! Reverse Polarity Display Text: Enkidou... Display Text: Hey, don't leave me!! Nothing } NAME: Enkidou LEVEL: 29 EXP: 0 HP: 4000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 50 MAGIC POWER: 40 ATT. MULT: 5 MAGIC MULT: 8 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 2, Missile, Thread, Slow2, WhiteWind, Vampire, Wind Slash CONTROL: Fight, Hurricane BLUE MAGIC: Aero 2, Missile, WhiteWind, Vampire CATCH: Can't DROP (ALWAYS): Trident STEAL (COMMON): Green Beret DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Aero 2,Specialty} {Vampire,Missile,Wind Slash} {Fight,Fight,Specialty} {Vampire,Thread,Wind Slash} {Fight,Sonic Wave,WhiteWind} React:Magic:No-Damage Magic{ Set V00=01 WhiteWind } NAME: Atmos LEVEL: 41 EXP: 0 HP: 19997 GIL: 0 MP: 10000 SPEED: 36 ATTACK: 10 MAGIC POWER: 80 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 14 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Haste SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Wormhole, Pull, Slow2, Old, Demi, Qrter, Comet CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Flail AI SCRIPT: Condition:Status:Party Member1:Dead & Party Member1 Position=80{ Change Target:Party Member1 Wormhole } Condition:Status:Party Member2:Dead & Party Member2 Position=40{ Change Target:Party Member2 Wormhole } Condition:Status:Party Member3:Dead & Party Member3 Position=20{ Change Target:Party Member3 Wormhole } Condition:Status:Party Member4:Dead & Party Member4 Position=10{ Change Target:Party Member4 Wormhole } Condition:Status:Party Member:Dead{ {Pull,Pull,Pull} Pull Pull {Pull,Pull,Slow2} Pull {Pull,Pull,Demi} Pull {Pull,Pull,Qrter} Pull {Pull,Pull,Old} Pull {Pull,Pull,Pull} Pull {Pull,Pull,Demi} Pull {Pull,Pull,Qrter} Pull } {Comet,Comet,Nothing}+{Comet,Comet,Nothing} NAME: Shoat LEVEL: 38 EXP: 0 HP: 5000 GIL: 0 MP: 500 SPEED: 45 ATTACK: 55 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: Adds Paralyze SPELLS: Drain, Demon's Eye CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Shoat STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: {Fight,Fight,Drain} React:HP Damage{ Change Target:Last Attacker Demon's Eye } NAME: Seal Guardian (Fire) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 40 MAGIC POWER: 15 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Fire3 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soot STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Change Target:Whole party Fire3 } {Fight,Fight,Specialty} NAME: Seal Guardian (Earth) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 40 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Earth Shaker CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soot STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Earth Shaker } {Fight,Fight,Specialty} NAME: Seal Guardian (Water) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 40 MAGIC POWER: 15 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: AquaRake CONTROL: Can't BLUE MAGIC: AquaRake CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soot STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ AquaRake } {Fight,Fight,Specialty} NAME: Seal Guardian (Air) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 55 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 7 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 3 CONTROL: Can't BLUE MAGIC: Aero 3 CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Soot STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Change Target:Whole party Aero 3 } {Fight,Fight,Specialty} NAME: Exdeath (Solo battle vs. Galuf) LEVEL: 63 EXP: 0 HP: 50000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 60 MAGIC POWER: 30 ATT. MULT: 20 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 1 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 1{ Terminate } Condition:V01=01{ Fight } Condition:HP < 43000{ Display Text: Exdeath: Take this!! Specialty No Interrupt{ Display Text: 'You've made me mad! Display Text: 'To the world of Death with you!! Flare Holy Meteo } No Interrupt{ Display Text: Exdeath: Wh-, why won't you die!? Display Text: Galuf: Not yet... Display Text: 'I can't die yet! Display Text: Galuf: Even if my life Display Text: 'burns out...I will defeat you!! Set V00=01 Set V01=01 Nothing } } {Ice 3,Fire3,Bolt3} {Fight,Fight,Qrter} Fight Condition:V00=03 & React:HP Damage{ No Interrupt{ Display Text: Exdeath: Then what is it...? Change Target:Self No Clue } } Condition:V00=02 & React:HP Damage{ Display Text: Galuf: This isn't anger... Display Text: '... nor is it hatred...!! Set V00=03 Nothing } Condition:V00=01 & React:HP Damage{ Display Text: Exdeath: I cannot be defeated by Display Text: 'anger or hatred... Set V00=02 Nothing } NAME: Carbunkle (1st form) LEVEL: 44 EXP: 0 HP: 15000 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 12 EVADE%: 70 MAGIC EVADE%: 50 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float, Wall SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Break, XZone, Doom, Bio, Stop, Charm, Ice 2, Fire2, Bolt2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink AI SCRIPT: Condition:HP < 3000{ Change Target:Self {Break,XZone,Doom} Change Target:Self {Break,XZone,Doom} Change Target:Self {Break,XZone,Doom} Unhide Monster: Carbunkle (2nd form) } Condition:HP < 10000{ Change Target:Self {Bio,Stop,Charm} Change Target:Self {Bio,Stop,Charm} Change Target:Self {Bio,Stop,Charm} Unhide Monster: Carbunkle (2nd form) } Change Target:Self {Ice 2,Fire2,Bolt2} Change Target:Self {Ice 2,Fire2,Bolt2} Change Target:Self {Ice 2,Fire2,Bolt2} Unhide Monster: Carbunkle (2nd form) NAME: Carbunkle (2nd form) LEVEL: 1 EXP: 0 HP: 15000 GIL: 0 MP: 1000 SPEED: 25 ATTACK: 7 MAGIC POWER: 10 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Cure2 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink AI SCRIPT: Cure2 Unhide Monster: Carbunkle (1st form) NAME: Merugene LEVEL: 41 EXP: 0 HP: 15000 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 75 MAGIC POWER: 50 ATT. MULT: 15 MAGIC MULT: 12 EVADE%: 20 MAGIC EVADE%: 15 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Fire3, Bolt3, Ice 3, Allure CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Wall Ring DROP (RARE): Turtle Shell STEAL (RARE): Giant Drink AI SCRIPT: {Fire3,Fight,Allure} {Bolt3,Fight,Specialty} {Ice 3,Allure,Specialty} React:Death{ Display Text: Ramuh: Oh!? Ifrit... Escape } NAME: Gilgamesh (ExDeath Castle) LEVEL: 53 EXP: 0 HP: 55000 GIL: 0 MP: 2000 SPEED: 65 ATTACK: 60 MAGIC POWER: 1 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Hurricane, FrogSong, Time Slip, Sonic Wave, TinySong, Strange Dance, Flash, Rocket Punch, Flash CONTROL: Can't BLUE MAGIC: FrogSong, Time Slip, TinySong, Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Gauntlet AI SCRIPT: Condition:V00=01{ Display Text: 'Makes me kinda happy... {Hurricane,Fight,FrogSong} Display Text: Gilgamesh: By the way... Display Text: 'Where's that jolly old man? Display Text: Cara: Exdeath... Display Text: Gilgamesh: ... I see... {Time Slip,Fight,Specialty} Display Text: Gilgamesh: ........... {Sonic Wave,Fight,TinySong} Display Text: Gilgamesh: OK, this is Display Text: 'the end of my warm-up! Display Text: 'Gilgamesh Change!! Unhide Monster: Gilgamesh (Morphed) } {Sonic Wave,Fight,TinySong} {Strange Dance,Fight,Specialty} {Flash,Fight,Specialty} {Hurricane,Fight,FrogSong} {Time Slip,Fight,Specialty} {Rocket Punch,Fight,FrogSong} Condition:HP < 42000 & V00=00 & HP Damage{ No Interrupt{ Display Text: Gilgamesh: So... Display Text: 'Let's see... Display Text: 'This is our fourth time, huh... Set V00=01 {Flash,Fight,Specialty} } } NAME: Gilgamesh (Morphed) LEVEL: 67 EXP: 0 HP: 60000 GIL: 0 MP: 9000 SPEED: 75 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: Regen SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Excailber STEAL (COMMON): Genji Helmet DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=02{ Display Text: Exdeath: You worthless... Display Text: 'To the Cleft of Dimension!! Display Text: Gilgamesh: D..don't! Display Text: 'Forgive me! Display Text: Exdeath: Silence! X-Zone } No Interrupt{ Display Text: 'Excalibur... Display Text: 'Let me see your strength! Fight } No Interrupt{ Fight Display Text: 'Huh? Nothing } No Interrupt{ Fight Display Text: 'What the...? Nothing } No Interrupt{ Fight Display Text: 'Isn't it the strongest sword!? Nothing } Change Music Display Text: Exdeath: Gilgamesh! Display Text: Gilgamesh: ... Set V00=02 Nothing React:Death & Magic:X-Zone{ Display Text: Gilgamesh: Aaahh!! Nothing } NAME: Exdeath (Exdeath Castle) LEVEL: 66 EXP: 0 HP: 32768 GIL: 0 MP: 32768 SPEED: 50 ATTACK: 58 MAGIC POWER: 0 ATT. MULT: 20 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 85 DEFENSE: 25 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: HP Leak, 1.5 * Damage SPELLS: Fire3, Bolt3, Ice 3, Dispel, Slow, Slow2, Haste, Meteo, Condemn, Dynamo, Earth Shaker, Hurricane, Zombie Breath, L3 Flare, Gravity 100, Demi, Flame, Bio CONTROL: Can't BLUE MAGIC: Condemn, L3 Flare CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Staff of Judgement AI SCRIPT: Condition:HP < 16000{ No Interrupt{ {Fight,Specialty,Nothing} {Fire3,Bolt3,Fight} } No Interrupt{ {Fire3,Fight,Specialty} {Ice 3,Fight,Nothing} } No Interrupt{ {Ice 3,Fight,Nothing} {Bolt3,Fight,Specialty} } } Condition:HP < 7000{ {Meteo,Meteo,Fight} {Fire3,Ice 3,Bolt3} {Fight,Fight,Specialty} } {Fight,Condemn,Condemn} {Dynamo,Dynamo,Specialty} {Gravity 100,Demi,Fight} {Fight,Fight,Specialty} {Earth Shaker,Earth Shaker,Fight} {Flame,Fight,Specialty} {Hurricane,Hurricane,Fight} {Zombie Breath,Zombie Breath,Specialty} {Fight,Bio,Fight} {L3 Flare,L3 Flare,Specialty} React:Physical{ Change Target:? {Dispel,Nothing,Nothing} } React:Magic:Slow{ Haste } React:Magic:Slow2{ Haste } NAME: Antlion LEVEL: 34 EXP: 0 HP: 8100 GIL: 3000 MP: 1000 SPEED: 50 ATTACK: 48 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Sonic Wave, Stomach Acid CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Cabin STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Sonic Wave,Specialty} {Fight,Sonic Wave,Specialty} {Fight,Sonic Wave,Specialty} {Fight,Sonic Wave,Specialty} Stomach Acid React:Death{ Escape } NAME: Mummy LEVEL: 27 EXP: 0 HP: 2900 GIL: 500 MP: 50 SPEED: 50 ATTACK: 48 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 25 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Undead IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Dance of the Dead CONTROL: Fight, Cure3 BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Revivify STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Alone{ {Fight,Dance of the Dead,Specialty} } {Fight,Fight,Specialty} NAME: Aspis LEVEL: 35 EXP: 800 HP: 1280 GIL: 0 MP: 50 SPEED: 42 ATTACK: 57 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Undead IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Entangle, Psych CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Antidote STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Entangle,Specialty} {Psych,Entangle,Specialty} NAME: GrandMummy LEVEL: 0 EXP: 0 HP: 6000 GIL: 0 MP: 300 SPEED: 34 ATTACK: 55 MAGIC POWER: 5 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Strange Dance CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Revivify AI SCRIPT: {Fight,Strange Dance,Specialty} {Fight,Strange Dance,Specialty} NAME: MachinHead LEVEL: 37 EXP: 0 HP: 7210 GIL: 0 MP: 5000 SPEED: 37 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 36 DEFENSE: 28 MAGIC DEFENSE: 18 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Mute, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Lightning CREATURE TYPE: Creature IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Missile, Emission, Mustard Bomb, Surge Beam, Dynamo CONTROL: Fight, ???? BLUE MAGIC: Missile, Emission, ???? CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Speed Drink STEAL (RARE): Gauntlet AI SCRIPT: Condition:Status:Butz:Jumping{ Change Target:Butz Interceptor Rocket } Condition:Status:Lenna:Jumping{ Change Target:Lenna Interceptor Rocket } Condition:Status:Galuf:Jumping{ Change Target:Galuf Interceptor Rocket } Condition:Status:Faris:Jumping{ Change Target:Faris Interceptor Rocket } Condition:Status:Cara:Jumping{ Change Target:Cara Interceptor Rocket } {Missile,Emission,Nothing} {Mustard Bomb,Surge Beam,Nothing} {Missile,Emission,Nothing} {Mustard Bomb,Dynamo,Nothing} Fight NAME: Merugene (1st form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bolt3, Ice 3, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Clothes DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} {Bolt3,Fight,Nothing} {Ice 3,Fight,Nothing} {Fight,No-Damage Magic,Nothing} {Bolt3,No-Damage Magic,Nothing} {Ice 3,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Bolt3,No-Damage Magic,No-Damage Magic} {Ice 3,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Ice 3 Barrier Change Unhide Monster: Merugene (Random form) } NAME: Merugene (2nd form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bolt3, Fire3, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Helmet DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Nothing,Nothing} {Bolt3,Nothing,Nothing} {Fire3,Nothing,Nothing} {Fight,No-Damage Magic,Nothing} {Bolt3,No-Damage Magic,Nothing} {Fire3,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Bolt3,No-Damage Magic,No-Damage Magic} {Fire3,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Bolt3 Barrier Change Unhide Monster: Merugene (Random form) } NAME: Merugene (3rd form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Ice 3, Fire3, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Nothing,Nothing} {Ice 3,Nothing,Nothing} {Fire3,Nothing,Nothing} {Fight,No-Damage Magic,Nothing} {Ice 3,No-Damage Magic,Nothing} {Fire3,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Ice 3,No-Damage Magic,No-Damage Magic} {Fire3,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Fire3 Barrier Change Unhide Monster: Merugene (Random form) } NAME: Merugene (4th form) LEVEL: 33 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 90 DEFENSE: 0 MAGIC DEFENSE: 90 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Ice, Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Fire3, Ice 3, Bolt3, Allure, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shield DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fire3,Nothing,Nothing} {Ice 3,Nothing,Nothing} {Bolt3,Nothing,Nothing} {Fire3,No-Damage Magic,Nothing} {Ice 3,No-Damage Magic,Nothing} {Bolt3,No-Damage Magic,Nothing} {Fire3,No-Damage Magic,No-Damage Magic} {Ice 3,No-Damage Magic,No-Damage Magic} {Bolt3,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Allure Barrier Change Unhide Monster: Merugene (Random form) } NAME: Odin LEVEL: 2 EXP: 0 HP: 17000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 60 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 80 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Charm ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: True Edge CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Flame Shield STEAL (RARE): Guard Ring AI SCRIPT: Nothing True Edge {Fight,Fight,Specialty} React:Death{ Display Text: Odin: This is it! Terminate } NAME: Gargoyle LEVEL: 33 EXP: 0 HP: 5000 GIL: 0 MP: 300 SPEED: 34 ATTACK: 58 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 10 EVADE%: 10 MAGIC EVADE%: 35 DEFENSE: 13 MAGIC DEFENSE: 12 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Charm ELEMENTAL ABSORB: Holy CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Fusion CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Phoenix Down AI SCRIPT: Condition:Alone{ Unhide Monster: Gargoyle } {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Fusion,Fight,Specialty} NAME: Pantera LEVEL: 42 EXP: 0 HP: 18000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Blaster CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: { Condition:Status:All Allies:??{ Escape } Condition:V00=01{ {Fight,Specialty,Blaster} } {Fight,Blaster,Specialty} No Interrupt{ Display Text: 'Image!! Unhide Monster: Pantera (1st, 2nd, 3rd positions) Stalker Attack Set V00=01 } } NAME: Triton LEVEL: 37 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 35 ATTACK: 55 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 6 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Delta Attack, Fire3, Emission CONTROL: Can't BLUE MAGIC: Emission CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Protect Drink STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} Change Target:Whole party {Fire3,Fire3,Nothing} {Fight,Fight,Emission} {Fight,Fire3,Fight} NAME: Neregeid LEVEL: 20 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 54 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Delta Attack, Snowstorm, Blaze, Ice 3 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Power Drink STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} {Snowstorm,Snowstorm,Nothing} {Fight,Fight,Blaze} {Fight,Ice 3,Fight} NAME: Phobos LEVEL: 39 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 55 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 7 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Delta Attack, Bio, Rainbow Wind CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Giant Drink STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} Change Target:Whole party {Bio,Bio,Nothing} {Fight,Fight,Rainbow Wind} {Fight,Bio,Fight} NAME: Omniscient LEVEL: 53 EXP: 0 HP: 16999 GIL: 0 MP: 30000 SPEED: 26 ATTACK: 100 MAGIC POWER: 20 ATT. MULT: 20 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 8 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Air CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Armor, Shell, Regen SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Bolt3, Fire3, Ice 3, Reset, Flare, Cure, Fire, Slow, Scan, Ice, Regen, Mute, Venom, Haste, Size, Float, Cure2, Toad, Demi, Charm, Fire2, Stop, Bolt2, Ice 2, Qrter, Wall, Drain, Bio CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Corna Jar AI SCRIPT: Condition:HP < 4000{ {Bolt3,Fire3,Ice 3} } {Cure,Fire,Slow} {Scan,Ice,Regen} {Mute,Venom,Haste} {Size,Float,Nothing} {Cure2,Toad,Demi} {Charm,Fire2,Stop} {Bolt2,Ice 2,Qrter} {Wall,Drain,Bio} React:Death{ Flare } React:Physical (exception:Steal) { Reset } NAME: Minotauros LEVEL: 37 EXP: 0 HP: 19850 GIL: 0 MP: 0 SPEED: 35 ATTACK: 99 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Water, Earth, Holy, Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Holy CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes DROP (RARE): Nothing STEAL (RARE): Pinwheel AI SCRIPT: {Fight,Fight,Specialty} React:Death{ Display Text: Minotaur: Holy...the magic Display Text: 'of strength...See its power! Holy } React:Item:Assassin Dagger{ No Clue } React:Physical{ {Specialty,Nothing,Nothing} } NAME: Leviathan LEVEL: 37 EXP: 0 HP: 40000 GIL: 0 MP: 2000 SPEED: 49 ATTACK: 85 MAGIC POWER: 1 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 70 DEFENSE: 25 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Earth, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy, Dragon IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tail ENEMY SPECIALTY EFFECT HP Leak SPELLS: Tidal Wave, AquaRake, Entangle CONTROL: Can't BLUE MAGIC: AquaRake CATCH: Can't DROP (ALWAYS): Wall Ring STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Specialty} No Interrupt{ {Fight,Specialty,Tidal Wave} {Fight,Tidal Wave,Tidal Wave} } {Fight,Fight,Specialty} {Fight,Tidal Wave,Specialty} {Fight,AquaRake,AquaRake} No Interrupt{ {Tidal Wave,Tidal Wave,Specialty} {Specialty,Fight,Tidal Wave} } {Fight,Tidal Wave,Specialty} {Fight,Fight,Specialty} No Interrupt{ {Fight,Specialty,Tidal Wave} {Fight,Specialty,Tidal Wave} } React:Magic{ {Tidal Wave,Nothing,Nothing} } React:Physical{ {Entangle,Nothing,Nothing} } NAME: Stalker LEVEL: 7 EXP: 0 HP: 20000 GIL: 0 MP: 8192 SPEED: 40 ATTACK: 65 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Paralyze, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: MindBlst, Hurricane, Charm, Blaze CONTROL: Can't BLUE MAGIC: MindBlst CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:Status:All Enemies:??{ No Clue } {MindBlst,Nothing,Nothing} {Fight,Nothing,Nothing} {Hurricane,Nothing,Nothing} {Fight,Nothing,Nothing} {Charm,Nothing,Nothing} {Fight,Nothing,Nothing} Stalker Attack Condition:?? & Status:Self:?? & React:Magic??{ Blaze } React:HP Damage{ Stalker Attack } NAME: Gogo LEVEL: 77 EXP: 0 HP: 47714 GIL: 0 MP: 60000 SPEED: 50 ATTACK: 120 MAGIC POWER: 35 ATT. MULT: 25 MAGIC MULT: 14 EVADE%: 30 MAGIC EVADE%: 99 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Meteo, Maelstrom, Snowstorm, AquaRake, Blaze, Holy, Flare CONTROL: Can't BLUE MAGIC: AquaRake CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Clothes DROP (RARE): Tiger Mask STEAL (RARE): Gold Hairpin AI SCRIPT: Condition:V01=02{ No Interrupt{ Meteo Meteo Meteo } No Interrupt{ Maelstrom Snowstorm AquaRake } No Interrupt{ Blaze Snowstorm AquaRake } } Condition:V00=02{ Display Text: Gogo: I give up! Display Text: 'That's the way! Display Text: 'I'm not doing anything... Display Text: 'So you did nothing! Display Text: 'You copied me! Display Text: 'Good job! Display Text: 'That is the art of the mimic! Display Text: 'You're graduates now! Display Text: 'Goodbye!! Change Target: Self X-Zone } Condition:V00=01{ Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Set V00=02 Nothing } Display Text: Gogo: My name is Gogo! Display Text: 'The famous mimic... Display Text: 'The trick to mimicking... Display Text: 'Is to imitate... Display Text: 'So I'll watch you and Display Text: 'Do what you do... Display Text: 'If you fight, I fight... Display Text: 'If you use magic, so will I! Display Text: 'If you do what I do, Display Text: 'You'll surely win! Set V00=01 Nothing Condition:HP < 33000 & HP Damage{ Display Text: Gogo: You guys... Display Text: 'You didn't get the point! Display Text: 'No more imitation... Change Music Display Text: 'Let's do it some other time! Set V01=02 Meteo } React:Magic{ Set V01=01 {Holy,Flare,Meteo} } React:Physical{ Set V01=01 {Fight,Specialty,Strong Fight} } React:HP Damage{ Set V01=01 Remedy } NAME: Bahamut LEVEL: 99 EXP: 0 HP: 40000 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 69 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 11 EVADE%: 5 MAGIC EVADE%: 33 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: Aerial, Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Mega Flare, Poison Breath, Zombie Breath, Maelstrom, Snowstorm, AquaRake, Thunder, Flame, Earth Shaker, Atomic Ray, Blaze CONTROL: Can't BLUE MAGIC: AquaRake CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Dragon Fang AI SCRIPT: Condition:HP < 10000{ {Mega Flare,Mega Flare,Fight} } Condition:HP < 15000{ {Poison Breath,Poison Breath,Fight} {Zombie Breath,Zombie Breath,Fight} } Condition:HP < 20000{ {Maelstrom,Maelstrom,Fight} {Snowstorm,Snowstorm,Fight} } Condition:HP < 25000{ {AquaRake,AquaRake,Fight} {Thunder,Thunder,Fight} } Condition:HP < 30000{ {Flame,Flame,Fight} {Earth Shaker,Earth Shaker,Fight} } Condition:HP < 35000{ {Atomic Ray,Atomic Ray,Fight} {Blaze,Blaze,Fight} } {Nothing,Nothing,Mega Flare} Condition:HP < 10000 & Magic:Mega Flare{ Mega Flare } NAME: Calotisteri LEVEL: 68 EXP: 0 HP: 18000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 66 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Haste, Armor, Regen, Cure2, Shell, Heal, Drain, Bio, Venom, Old, Stop, Wall CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat DROP (RARE): Diamond Plate STEAL (RARE): Wall Ring AI SCRIPT: Condition:Status:Party Member:Wall{ Change Target:Single party member {Haste,Armor,Regen} } Condition:Self:Wall{ Change Target:Self {Wall,Bio,Venom} Change Target:Self {Wall,Old,Stop} } {Wall,Old,Stop} React:HP Damage{ Drain } NAME: Omega LEVEL: 119 EXP: 0 HP: 55530 GIL: 50000 MP: 60700 SPEED: 76 ATTACK: 115 MAGIC POWER: 199 ATT. MULT: 25 MAGIC MULT: 96 EVADE%: 95 MAGIC EVADE%: 90 DEFENSE: 190 MAGIC DEFENSE: 150 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Ice, Fire CAN'T EVADE: Song ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Wall, Shell, Stop SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Atomic Ray, Rainbow Wind, Delta Attack, Blaster, Emission, Surge Beam, Maelstrom, Quake, Targeting, Rocket Punch, Circle CONTROL: Can't BLUE MAGIC: Emission CATCH: Can't DROP (ALWAYS): Omega Medal STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Atomic Ray,Delta Attack,Blaster} Surge Beam {Rainbow Wind,Emission,Atomic Ray} Surge Beam No Interrupt{ {Delta Attack,Blaster,Surge Beam} {Maelstrom,Quake,Rainbow Wind} } Targeting {Rainbow Wind,Emission,Atomic Ray} Surge Beam React:HP Damage{ No Interrupt{ {Rocket Punch,Rocket Punch,Mustard Bomb} {Rocket Punch,Rocket Punch,Circle} } } NAME: Apanda LEVEL: 59 EXP: 0 HP: 22200 GIL: 0 MP: 1000 SPEED: 51 ATTACK: 73 MAGIC POWER: 50 ATT. MULT: 18 MAGIC MULT: 15 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 23 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Medicine, Armor, Drain, Toad CONTROL: Can't BLUE MAGIC: Hammer CATCH: Can't DROP (ALWAYS): Soot STEAL (COMMON): Soot DROP (RARE): Nothing STEAL (RARE): Soot AI SCRIPT: Condition:V00=01{ No Interrupt{ Display Text: Apanda: -shiver- -tremble- Change Target:Self Medicine Reverse Polarity Set V00=00 } } {Thread,Hammer,Fight} {Fight,Charm,Wind Slash} {Hammer,Fight,Thread} {Sonic Wave,Wind Slash,Fight} React:Magic:Ifrit{ No Interrupt{ Reverse Polarity Display Text: Apanda: Eek eek it's Ifrit Set V00=01 Nothing } } Condition:V00=00 & React:Physical{ {Armor,Drain,Nothing} } Condition:V00=00 & React:Magic{ {Toad,Drain,Nothing} } NAME: Alte Roite LEVEL: 58 EXP: 0 HP: 6000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 45 MAGIC POWER: 5 ATT. MULT: 20 MAGIC MULT: 5 EVADE%: 70 MAGIC EVADE%: 60 DEFENSE: 45 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Circle, Remedy CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Healing Staff STEAL (RARE): Revivify AI SCRIPT: {Fight,Circle,Specialty} React:Death{ Display Text: Alte Roite shows its true form! Unhide Monster: Jura Avis } React:Item:Soft{ Display Text: Arute Roite: Aahh! Display Text: 'Really works... Remedy } NAME: Jura Avis LEVEL: 61 EXP: 0 HP: 15000 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 65 MAGIC POWER: 45 ATT. MULT: 10 MAGIC MULT: 14 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 35 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Sleep, Charm, Berserk, Stop ELEMENTAL ABSORB: Air, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Avis IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dragon Fang STEAL (COMMON): Turtle Shell DROP (RARE): Nothing STEAL (RARE): Dragoon Spear AI SCRIPT: {Breath Wing,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Flame,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Thunder,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Blaze,Maelstrom,Specialty} {Entangle,Fight,Specialty} NAME: Halicarnaso LEVEL: 97 EXP: 0 HP: 33333 GIL: 0 MP: 5000 SPEED: 40 ATTACK: 65 MAGIC POWER: 250 ATT. MULT: 12 MAGIC MULT: 99 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Poison, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Dynamo, Dispel, Haste, Shell, Holy, Kurururu! CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Light Staff DROP (RARE): Elf Cape STEAL (RARE): Aegis Shield AI SCRIPT: Condition:V00=01{ {Fight,Dynamo,Specialty} {Fight,Fight,Dispel} {Fight,Dynamo,Specialty} {Fight,Fight,Haste} {Fight,Dynamo,Specialty} {Fight,Fight,Shell} Set V00=00 Holy } Set V00=01 Change Target:Whole party Kurururu! React:Summon Magic{ Display Text: focusing power! Change Music?? Strong Fight } NAME: NeoExdeath LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 55500 SPEED: 1 ATTACK: 1 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Zombie, Invul SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: NeoExdeath LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 55500 SPEED: 1 ATTACK: 1 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Zombie, Sleep, Invul SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: NeoGoblin LEVEL: 0 EXP: 40 HP: 100 GIL: 100 MP: 25 SPEED: 40 ATTACK: 15 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Apocalypse LEVEL: 57 EXP: 0 HP: 27900 GIL: 0 MP: 50000 SPEED: 45 ATTACK: 65 MAGIC POWER: 50 ATT. MULT: 21 MAGIC MULT: 15 EVADE%: 10 MAGIC EVADE%: 33 DEFENSE: 30 MAGIC DEFENSE: 70 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Toad, L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3, Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd, Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile, Hammer, Time Slip, DeathClaw, WhiteWind, Exploder CONTROL: Can't BLUE MAGIC: L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3, Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd, Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile, Hammer, Time Slip, DeathClaw, WhiteWind, Exploder CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Dark Hood STEAL (RARE): Giant's Glove AI SCRIPT: Condition:V00=01 & Status:Self:Toad{ Change Target:Self Toad } Condition:V00=01{ {L3 Flare,L3 Flare,DrkShock} {L3 Flare,L3 Flare,GuardOff} {L3 Flare,L3 Flare,GblinPnch} Set V00=00 {L3 Flare,L3 Flare,MindBlst} } Condition:V00=02{ {Aero 3,Aero 3,Condemn} {Aero 3,Aero 3,Roulette} {Aero 3,Aero 3,Aero} Set V00=00 {Aero 3,Aero 3,L2 Old} } Condition:V00=03{ {Blowfish,Blowfish,L5 Doom} {Blowfish,Blowfish,L4 Qrter} Set V00=00 {Blowfish,Blowfish,MghtyGrd} } Condition:V00=04{ {Vampire,Vampire,TinySong} {Vampire,Vampire,Flash} Set V00=00 {Vampire,Vampire,????} } Condition:V00=05{ {AquaRake,AquaRake,Aero 2} {AquaRake,AquaRake,Emission} {AquaRake,AquaRake,FrogSong} Set V00=00 {AquaRake,AquaRake,Missile} } Condition:V00=06{ {Hammer,Hammer,Time Slip} {Hammer,Hammer,DeathClaw} Set V00=00 {Hammer,Hammer,WhiteWind} } Condition:V00=07{ Exploder } {DrkShock,GuardOff,MindBlst} {Condemn,Roulette,L2 Old} {L5 Doom,L4 Qrter,MghtyGrd} {TinySong,Flash,????} {Aero 2,Emission,Missile} {Time Slip,DeathClaw,WhiteWind} React:Magic:L3 Flare{ Display Text: Learned L.3 Flare! Set V00=01 Nothing } React:Magic:Aero 3{ Display Text: Learned Aero 3! Set V00=02 Nothing } React:Magic:Blowfish{ Display Text: Learned Blowfish! Set V00=03 Nothing } React:Magic:Vampire{ Display Text: Learned Vampire! Set V00=04 Nothing } React:Magic:AquaRake{ Display Text: Learned Aqua Rake! Set V00=05 Nothing } React:Magic:Hammer{ Display Text: Learned Magic Hammer! Set V00=06 Nothing } React:Magic:Exploder{ Display Text: Learned Exploder! Set V00=07 Nothing } NAME: Catastroph LEVEL: 71 EXP: 0 HP: 19997 GIL: 0 MP: 19997 SPEED: 45 ATTACK: 67 MAGIC POWER: 20 ATT. MULT: 18 MAGIC MULT: 9 EVADE%: 15 MAGIC EVADE%: 33 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm, Berserk, Mute, Stop ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Gravity 100, Earth Shaker, Demon's Eye CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Soft STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Cabin AI SCRIPT: Condition:Status:Party Member:Float{ Gravity 100 } {Earth Shaker,Earth Shaker,Demon's Eye} {Fight,Earth Shaker,Specialty} NAME: Twin Tania (1st form) LEVEL: 39 EXP: 0 HP: 50000 GIL: 0 MP: 10000 SPEED: 35 ATTACK: 90 MAGIC POWER: 7 ATT. MULT: 14 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 16 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Atomic Ray, Snowstorm, MindBlst, Wind Slash, Tidal Wave, Mega Flare CONTROL: Can't BLUE MAGIC: MindBlst CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Tinker Bell STEAL (RARE): Flame Shield AI SCRIPT: {Atomic Ray,Snowstorm,Fight} {Atomic Ray,Snowstorm,Fight} Change Target:Whole party MindBlst Wind Slash Wind Slash Unhide Monster: Twin Tania (2nd form) React:Physical{ {Tidal Wave,Nothing,Nothing} } React:Magic{ {Mega Flare,Nothing,Nothing} } NAME: Twin Tania (2nd form) LEVEL: 30 EXP: 0 HP: 50000 GIL: 0 MP: 10000 SPEED: 81 ATTACK: 90 MAGIC POWER: 72 ATT. MULT: 13 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Giga Flare CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Giant's Axe DROP (RARE): Murasame STEAL (RARE): Nothing AI SCRIPT: Display Text: Charging up for Giga Flare! Nothing Giga Flare Unhide Monster: Twin Tania (1st form) NAME: Invisible LEVEL: 52 EXP: 0 HP: 7000 GIL: 0 MP: 1000 SPEED: 47 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 25 MAGIC EVADE%: 60 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Charm, Mute ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Wind Slash, Flame CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Stealth Robe DROP (RARE): Nothing STEAL (RARE): Dark Hood AI SCRIPT: {Fight,Wind Slash,Nothing} {Fight,Flame,Specialty} React:Death & Condition:Alone & V00=01{ Display Text: 'This is the end!! Nothing } React:Death & V00=01{ Nothing } React:Death{ No Interrupt{ Display Text: 'Image!! Set V00=01 Unhide Monster: Invisible (2nd & 3rd position) } } NAME: Abductor (ExDeath Castle) LEVEL: 5 EXP: 500 HP: 5000 GIL: 0 MP: 100 SPEED: 50 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Aero 2, Hurricane CONTROL: Can't BLUE MAGIC: Aero 2 CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Gale Bow STEAL (RARE): Shuriken AI SCRIPT: {Aero 2,Fight,Specialty} {Hurricane,Fight,Specialty} NAME: BandelKuar LEVEL: 63 EXP: 2500 HP: 8000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Blaster CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Soft DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Blaster,Specialty} NAME: LiquiFlame (Phoenix Tower) LEVEL: 63 EXP: 2500 HP: 9000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 81 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Fingertips SPECIALTY EFFECT: Adds Paralyze SPELLS: Fire2, Flame, Fire3 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Luck Mallet DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fire2,Flame,Specialty} Change Target:Self Fire3 {Fire2,Flame,Specialty} {Fire2,Flame,Specialty} NAME: Kuzar (Phoenix Tower) LEVEL: 63 EXP: 2500 HP: 10000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 15 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: ???? CONTROL: Can't BLUE MAGIC: ???? CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Fight,????,Specialty} NAME: Sol Cannon (Phoenix Tower) LEVEL: 61 EXP: 2500 HP: 10000 GIL: 0 MP: 60000 SPEED: 30 ATTACK: 1 MAGIC POWER: 25 ATT. MULT: 1 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Missile, Surge Beam, Electromagnetic Field CONTROL: Can't BLUE MAGIC: Missile CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Hi-Potion STEAL (RARE): Guard Ring AI SCRIPT: {Missile,Surge Beam,Electromagnetic Field} NAME: Gilgamesh (X-Zone) LEVEL: 59 EXP: 0 HP: 37000 GIL: 15 MP: 0 SPEED: 47 ATTACK: 109 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 5 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Genji Shield DROP (RARE): Anti-Magic Bow STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 30000{ Display Text: '...Butz...? Display Text: 'It's you isn't it!! Display Text: 'Why didn't you say so? Display Text: 'The monsters here are scary, Display Text: 'And I can't find my way out... Display Text: 'I'm about to cry... Display Text: 'By the way, how'd you get here? Display Text: Butz explains what happened Display Text: 'I see...now I can get home! Change Target:Self,No-Damage Magic } Condition:V00=01{ No Interrupt{ Display Text: Gilgamesh: Hah! {Fight,Fight,Nothing} {Fight,Fight,Nothing} } No Interrupt{ Display Text: Gilgamesh: Hah! {Fight,Fight,Nothing} {Fight,Fight,Nothing} } } Display Text: Gilgamesh: Another monster! Set V00=01 Fight React:Magic:No-Danage Magic{ Display Text: 'How'd you like to escape? Display Text: '... Display Text: 'Oh..yeah...that's right... Display Text: 'Well if we live, let's meet again... Display Text: 'I know we will... Display Text: 'At that time we'll be friends... Display Text: 'N... never mind! Display Text: 'Later! } NAME: Shinryuu LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 51000 SPEED: 87 ATTACK: 175 MAGIC POWER: 128 ATT. MULT: 38 MAGIC MULT: 52 EVADE%: 20 MAGIC EVADE%: 95 DEFENSE: 60 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Maelstrom, Roulette, Snowstorm, Atomic Ray, Thunder, Bolt2, MghtyGrd, L2 Old, L3 Flare, Demon's Eye, Poison Breath, Tidal Wave, Zombie Breath CONTROL: Can't BLUE MAGIC: Roulette, MghtyGrd, L2 Old, L3 Flare CATCH: Can't DROP (ALWAYS): Dragon Crest STEAL (COMMON): Dragon Fang DROP (RARE): Nothing STEAL (RARE): Dragon Whip AI SCRIPT: Condition:V00=01{ {Maelstrom,Fight,Roulette} {Snowstorm,Atomic Ray,Thunder} No Interrupt{ {Maelstrom,Fight,Roulette} {MghtyGrd,L2 Old,L3 Flare} } No Interrupt{ {Fight,Fight,Demon's Eye} {Fight,Fight,Poison Breath} } } Nothing No Interrupt{ Set V00=01 Tidal Wave } React:Magic:No-Damage Magic{ Set V00=00 Zombie Breath } Condition:HP < 20000 & HP Damage{ {No-Damage Magic,Nothing,Nothing} } NAME: Barrier LEVEL: 44 EXP: 0 HP: 8800 GIL: 0 MP: 300 SPEED: 1 ATTACK: 100 MAGIC POWER: 5 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Wall SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Flare, Holy, Fire3, Bolt3, Ice 3 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Wall Ring AI SCRIPT: Change Target:Single Enemy with Wall {Flare,Holy,Flare} Change Target:All Allies {Fire3,Bolt3,Ice 3} Change Target:Single Enemy with Wall {Holy,Flare,Holy} Change Target:All Allies {Fire3,Bolt3,Ice 3} NAME: Necrofobia LEVEL: 66 EXP: 0 HP: 44044 GIL: 0 MP: 10000 SPEED: 47 ATTACK: 99 MAGIC POWER: 50 ATT. MULT: 16 MAGIC MULT: 16 EVADE%: 10 MAGIC EVADE%: 75 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Invul SPECIALTY: Vacuum Wave SPECIALTY EFFECT: HP Leak, 1.5 * Damage SPELLS: Hurricane, Doom, Flash CONTROL: Can't BLUE MAGIC: Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Lumina Suit STEAL (RARE): Thief Glove AI SCRIPT: Condition:V02=01{ No Interrupt{ Display Text: Necrofobia: Die!! Change Target: Gilgamesh Flare Change Target: Gilgamesh No-Damage Magic } } Condition:V01=01 & Alone{ Terminate } Condition:V01=01{ Change Target: Gilgamesh {Specialty,Fire3,Bolt3} Change Target: Gilgamesh {Specialty,Ice 3,Strong Fight} } Condition:V00=02{ No Interrupt{ {Fight,Fight,Hurricane} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Specialty} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Hurricane} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Specialty} {Fight,Fight,Doom} } } Condition:Alone{ Display Text: 'M... my invincible barrier... Display Text: 'Then I have no choice... Display Text: 'Have a taste of... Display Text: 'My real power!! Set V00=02 Flash } Condition:V00=01{ Nothing } Display Text: 'With these four barriers... Display Text: 'I am now invincible! Display Text: 'Can you defeat me? Set V00=01 Nothing React:Death & Condition:Alone{ Display Text: 'E... Ex... !!! Nothing } Condition:HP < 9999 & V01=00 & HP Damage & React:??{ No Interrupt{ Change Music Unhide Monster: Gilgamesh (Necrofobia) Display Text: 'Gil... Gilgamesh!! Display Text: Gilgamesh: Phew! I made it! Display Text: 'If I go home right now, Display Text: 'I'll remain in history Display Text: 'as a weakling! Display Text: Necrofobia: Heh... Display Text: 'Blabbermouth... Display Text: 'I'll get rid of you first! Set V01=01 Nothing } } NAME: Gilgamesh (Necrofobia) LEVEL: 93 EXP: 0 HP: 55000 GIL: 0 MP: 60000 SPEED: 88 ATTACK: 115 MAGIC POWER: 0 ATT. MULT: 25 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Genji Armor DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V02=01{ Nothing } Condition:V03=01{ Display Text: Gilgamesh: Lenna! Display Text: 'Never forget your Display Text: 'love for animals... Display Text: Lenna: ... Display Text: Gilgamesh: Butz! Display Text: 'I would've liked to have a Display Text: 'one on one battle with you! Display Text: 'You were such good friends... Display Text: '... Gilgamesh.... Change Target:Self Remedy Set V02=01 Change Target:Self Remedy } Display Text: Gilgamesh: You're pretty good! Display Text: 'You can even defeat... Display Text: 'The great Gilgamesh?! Reverse Polarity Display Text: Gilgamesh: Cara! Display Text: 'Your grandfather... Display Text: 'He was a strong man! Display Text: Cara: ... Grandpa.... Display Text: Gilgamesh: Faris! Display Text: 'Go fall in love... Display Text: 'Then you'd be more feminine! Display Text: Faris: ... Set V03=01 Change Target:Self Remedy React:Magic:No-Damage Magic{ No Interrupt{ Display Text: Gilgamesh: That's...! Display Text: 'my line!! Change Target:Single Enemy Back Row Exploder Terminate } } NAME: Exdeath (Final) LEVEL: 77 EXP: 0 HP: 49001 GIL: 0 MP: 30000 SPEED: 44 ATTACK: 111 MAGIC POWER: 25 ATT. MULT: 17 MAGIC MULT: 11 EVADE%: 10 MAGIC EVADE%: 15 DEFENSE: 35 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical SPECIALTY EFFECT: None SPELLS: Meteo, Flare, Holy, Condemn, White Hole CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Wonder Rod AI SCRIPT: Condition:HP < 10000{ {Meteo,Fight,Nothing} } Condition:HP < 30000{ {Flare,Holy,Fight} {Fight,Fight,White Hole} {Fight,White Hole,Nothing} {Fight,Condemn,White Hole} } {Fight,White Hole,Nothing} {Fight,White Hole,Fight} React:Death{ No Interrupt{ Change Music Display Text: The Void begins to Display Text: devour Exdeath!! Display Text: Exdeath: W H Y? Display Text: 'I had the power of 'Void'! Display Text: 'What IS 'Void'...? Arrrgh!! Unhide Monster: NeoExdeath (All 5 parts) } } NAME: Neo X-Death (part1) LEVEL: 83 EXP: 0 HP: 55000 GIL: 0 MP: 65000 SPEED: 27 ATTACK: 99 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 7 EVADE%: 10 MAGIC EVADE%: 75 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Charm, Berserk, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteo, Comet, Almagest, Grand Cross, Dispel CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dragoon Spear AI SCRIPT: Condition:??{ No Interrupt{ {Meteo,Almagest,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteo,Almagest,Specialty} {Maelstrom,Almagest,Specialty} } No Interrupt{ {Meteo,Fight,Specialty} {Comet,Almagest,Specialty} } Grand Cross } Condition:V00=01{ Fight {Meteo,Fight,Nothing} Nothing } Condition:HP < 15000{ Display Text: The laws of physics are broken! Change Music?? Nothing Change Music?? Grand Cross Set V00=01 Nothing } Condition:HP < 30000{ Display Text: The laws of physics are broken! Nothing Grand Cross Nothing Nothing Fight Dispel Nothing Nothing } Nothing Display Text: The laws of physics are broken! Nothing Grand Cross Nothing Nothing Dispel Nothing NAME: Neo X-Death (part2) LEVEL: 67 EXP: 0 HP: 55000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 99 MAGIC POWER: 21 ATT. MULT: 19 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 80 DEFENSE: 30 MAGIC DEFENSE: 19 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteo, Comet, Almagest CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Pinwheel DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:??{ No Interrupt{ {Meteo,Almagest,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteo,Almagest,Specialty} {Maelstrom,Almagest,Specialty} } No Interrupt{ {Meteo,Fight,Specialty} {Comet,Almagest,Specialty} } } Nothing Almagest Nothing Nothing NAME: Neo X-Death (part3) LEVEL: 81 EXP: 0 HP: 50000 GIL: 0 MP: 65000 SPEED: 55 ATTACK: 99 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 7 EVADE%: 10 MAGIC EVADE%: 76 DEFENSE: 30 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteo, Comet, Maelstrom, Almagest, Dispel CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Tempest Sword AI SCRIPT: Condition:??{ No Interrupt{ {Meteo,Meteo,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteo,Meteo,Specialty} {Maelstrom,Maelstrom,Specialty} } No Interrupt{ {Meteo,Fight,Specialty} {Comet,Almagest,Specialty} } } {Fight,Specialty,Nothing} {Fight,Fight,Specialty} {Fight,Specialty,Dispel} NAME: Neo X-Death (part4) LEVEL: 86 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 99 MAGIC POWER: 15 ATT. MULT: 19 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 66 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteo, Comet, Maelstrom, Almagest Aero 3, Delta Attack, Ice 3, Dispel, Flare, Fire3, Holy, Bolt3 CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Ragnarok AI SCRIPT: Condition:??{ No Interrupt{ {Meteo,Meteo,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteo,Meteo,Specialty} {Maelstrom,Maelstrom,Specialty} } No Interrupt{ {Meteo,Fight,Specialty} {Comet,Almagest,Specialty} } } {Aero 3,Delta Attack,Fight} {Ice 3,Fight,Dispel} {Flare,Fire3,Fight} {Holy,Bolt3,Nothing}

11.5) MONSTER FORMATIONS

Here is a list of all possible Monster formations that can be encountered in the game. Glossary: INDEX: Formation number, cross reference to section 11.6, monster encounter groups AP: AP earned if victorious in battle ESC: % chance to escape from battle by holding down L and R. This chance is checked every few seconds. N/A indicates that you cannot run from this battle V?: Whether Void can be successfully cast in battle or not BP?: Whether it is possible to have a Back Attack or Pre-emptive Attack for this battle. It also indicates whether or not the !Analyze command will work as well. Notes: Formation F434 (Byblos): Back Attack is possible, but not Pre-emptive Formation F496 (Garkimasra): Will always be a Back Attack unless a party member has Caution MONSTERS: (B) Indicates the monster is in the Back Row (H) Indicates the monster is initially Hidden and will only Unhide under certain conditions in a monster's AI script (HB) Indicates hidden and Back Row [B] Indicates the monster is Front Row but will become Back Row if another monster Unhides INDEX AP ESC V? BP? MONSTERS F0 1 100 Y Y Goblin F1 1 100 Y Y Killer Bee, Killer Bee (B) F2 1 100 Y Y Goblin, Goblin (B), Goblin (B) F3 1 100 Y Y Killer Bee, Killer Bee (B), Goblin F4 2 100 Y Y Nut Eater, Nut Eater (B), Nut Eater (B) F5 1 100 Y Y Stray Cat, Stray Cat, Stray Cat (B), Stray Cat (B) F6 1 100 Y Y Stray Cat (B), Killer Bee (B), Nut Eater F7 1 70 Y Y Steel Bat, Steel Bat (B) F8 1 70 Y Y Steel Bat, Steel Bat (B), Dearo F9 1 70 Y Y Dearo, Dearo F10 1 70 Y Y Steel Bat, Steel Bat (B), Steel Bat F11 1 70 Y Y Stroper, Stroper (B) F12 1 70 Y Y Stroper, Stroper (B), Steel Bat F13 1 70 Y Y Black Goblin, Black Goblin (B) F14 1 70 Y Y White Snake F15 1 70 Y Y White Snake (B), Black Goblin F16 1 70 Y Y Mold Wind, Black Goblin, White Snake (B) F17 1 70 Y Y Mold Wind, Mold Wind (B), Mold Wind F18 1 70 Y Y ManiWizard (B), Mold Wind (B), Black Goblin F19 1 70 Y Y ManiWizard (B), White Snake F20 2 70 Y Y ManiWizard (B), ManiWizard, ManiWizard F21 1 70 Y Y Octoraken, Octoraken (B) F22 1 70 Y Y Sucker, Sucker (B) F23 2 70 Y Y Sucker, Sucker, Octoraken (B) F24 2 70 Y Y Octoraken, Octoraken, Sucker (B) F25 1 100 Y Y Gatlings F26 1 100 Y Y Gatlings, Gatlings, Bighorn (B) F27 1 100 Y Y Tatu, Tatu (B) F28 1 100 Y Y Bighorn, Gatlings, Tatu (B) F29 2 100 Y Y Tatu, Tatu, Gatlings (B) F30 1 100 Y Y Bighorn, Bighorn (B) F31 1 100 Y Y Bander S. F32 1 100 Y Y Bander S., Bighorn (B) F33 3 100 Y Y Bander S., Bander S. (B), Bander S. (B) F34 1 100 Y Y Galura F35 1 70 Y Y Skeleton F36 1 70 Y Y Skeleton, Skeleton, Skeleton (B) F37 2 70 Y Y Carcurser (B), Carcurser (B), Skeleton (B), Skeleton F38 1 70 Y Y UndeadRusk F39 1 70 Y Y UndeadRusk (B), Skeleton, Carcurser F40 1 70 Y Y UndeadRusk (B), PsychoHead F41 1 70 Y Y Skeleton, Skeleton (B), Skeleton, PsychoHead (B) F42 1 70 Y Y PsychoHead (B), PsychoHead, UndeadRusk F43 2 70 Y Y PsychoHead, Carcurser, Skeleton (B) F44 3 70 Y Y UndeadRusk (B), UndeadRusk F45 1 70 Y Y RockGarter, RockGarter (B) F46 1 70 Y Y Gala Cat F47 1 70 Y Y RockGarter, RockGarter (B), Gala Cat (B) F48 2 70 Y Y Gala Cat, Gala Cat, Gala Cat (B) F49 1 70 Y Y Cockatrice F50 1 70 Y Y Cockatrice (B), RockGarter, RockGarter F51 1 70 Y Y Cockatrice (B), Cockatrice F52 2 70 Y Y Blocks, Blocks, Blocks, Blocks (B), Blocks (B) F53 1 70 Y Y Blocks (B), Blocks, RockGarter, RockGarter F54 1 70 Y Y Elf Toad (B), Elf Toad, Elf Toad (B) F55 1 70 Y Y IceSoldier, IceSoldier (B) F56 1 70 Y Y Elf Toad, Elf Toad, IceSoldier (B) F57 2 70 Y Y RikaldMage (B), IceSoldier, IceSoldier F58 3 70 Y Y RikaldMage, RikaldMage, RikaldMage (B) F59 1 70 Y Y Wyvern F60 1 70 Y Y Wyvern, Padosule (B) F61 1 70 Y Y Padosule F62 1 70 Y Y Padosule, RikaldMage (B), IceSoldier F63 1 70 Y Y Padosule (B), Padosule F64 2 70 Y Y Wyvern, Wyvern (B) F65 1 100 Y Y Aegil, Aegil (B), Aegil (B) F66 1 100 Y Y Zuu F67 1 100 Y Y Zuu (B), Aegil, Aegil (B) F68 1 100 Y Y Wild Nack, Wild Nack, Wild Nack, Wild Nack (B), Wild Nack (B) F69 1 100 Y Y GrassTurtle, GrassTurtle (B) F70 1 100 Y Y Aegil, Aegil (B), GrassTurtle (B) F71 1 100 Y Y Zuu (B), GrassTurtle, Aegil (B) F72 1 100 Y Y Silent Bee, Silent Bee, Silent Bee, Silent Bee (B) F73 2 100 Y Y Mithril Drgn (B), Silent Bee, GrassTurtle F74 1 100 Y Y Mithril Drgn F75 2 100 Y Y Mithril Drgn, Mithril Drgn, Mithril Drgn (B) F76 3 100 Y Y Ramuh F77 1 70 Y Y Crew Dust, Crew Dust (B) F78 2 70 Y Y Crew Dust, Crew Dust (B), Crew Dust, Crew Dust (B) F79 1 70 Y Y Crew Dust, Crew Dust (B), Defeater, Motor Trap (H), Motor Trap (HB) F80 1 70 Y Y Poltergeist (B), Defeater, Motor Trap (HB), Motor Trap (H) F81 1 70 Y Y Crew Dust, Crew Dust (B), Poltergeist F82 2 70 Y Y Poltergeist, Poltergeist (B) F83 2 70 Y Y Crew Dust, Crew Dust (B), Defeater, Defeater (B), Motor Trap (H), Motor Trap (HB) F84 1 70 Y Y Defeater, Motor Trap (HB), Motor Trap (H) F85 2 70 Y Y Crew Dust, Defeater, Defeater (B), Defeater (B), Motor Trap (H), Motor Trap (HB) F86 3 1 Y Y Sergeant (B), Karnak, Karnak, Karnak F87 3 5 Y Y Sorcerer (B), Sorcerer F88 3 5 Y Y Sorcerer (B), Karnak, Karnak F89 2 5 Y Y Karnak F90 3 5 Y Y Gigas F91 3 5 Y Y Gigas, Sorcerer (B), Karnak (B) F92 1 80 Y Y Page 32, Page 64 (H) F93 1 80 Y Y Page 64, Page 32 (H), Page 64 (H) F94 1 80 Y Y Page 64, Page 64 (H), Page 64 (H) F95 1 80 Y Y Page 32, Page 32 (H), Page 128 (H), Page 128 (H) F96 1 80 Y Y Page 64, Page 128 (H), Page 128 (H), Page 32 (H) F97 1 80 Y Y Page 32, Page 64 (H), Page 128 (H) F98 2 80 Y Y Page 64, Page 256 (H), Page 32 (H) F99 2 80 Y Y Page 128, Page 128 (H), Page 256 (H) F100 2 80 Y Y Page 128, Page 64 (H), Page 256 (H), Page 128 (H) F101 4 80 Y Y Page 32, Page 64 (H), Page 128 (H), Page 256 (H), Page 128 (H), Page 64 (H), Page 32 (H) F102 1 100 Y Y Bomb (B), Bomb F103 1 100 Y Y Bomb, Bomb, TwinLizard (B) F104 1 100 Y Y TwinLizard (B), TwinLizard (B), TwinLizard F105 2 100 Y Y Bomb (B), Bomb, Bomb, Bomb (B) F106 2 100 Y Y BioSoldier, BioSoldier (B) F107 1 100 Y Y BioSoldier (B), TwinLizard, Crescent F108 1 100 Y Y Crescent, Crescent, TwinLizard (B) F109 1 100 Y Y Crescent, Crescent (B), BlackFlame (B), BlackFlame F110 3 100 Y Y BlackFlame, BlackFlame (B), BlackFlame, BlackFlame, BlackFlame (B) F111 2 100 Y Y StoneGolem, BlackFlame (B), BlackFlame F112 3 100 Y Y MiniDragon (B), MiniDragon (B), MiniDragon, MiniDragon, MiniDragon F113 4 50 Y Y Prototype F114 3 100 Y Y D.Chimera F115 1 10 Y Y Sand Porky, Sand Porky, Sand Porky (B) F116 2 10 Y Y Sand Porky, Sand Porky, Sand Porky, Sand Porky (B), Sand Porky (B) F117 1 10 Y Y Sand Killer (B), Sand Killer F118 2 10 Y Y Sand Killer (B), Sand Porky, Sand Porky F119 1 10 Y Y Sand Bear F120 2 10 Y Y Sand Bear (B), Sand Killer, Sand Porky F121 1 60 Y Y Ra Mage (B), LonkaKnght F122 2 60 Y Y LonkaKnght, LonkaKnght (B), LonkaKnght (B) F123 1 60 Y Y Ra Mage, Ra Mage (B), StonedMask (B), StonedMask, StonedMask (B) F124 1 60 Y Y LonkaKnght, LonkaKnght, StonedMask (B), StonedMask (B) F125 1 60 Y Y Whirl Demon F126 2 60 Y Y Whirl Demon, Whirl Demon (B) F127 3 60 Y Y Whirl Demon (B), LonkaKnght, LonkaKnght F128 1 60 Y Y Lamia F129 1 60 Y Y Lamia (B), StonedMask, StonedMask, StonedMask (B) F130 2 60 Y Y ArchaeToad, ArchaeToad (B), ArchaeToad (B) F131 2 60 Y Y ArchaeToad (B), Whirl Demon, Lamia (B) F132 2 60 Y Y Hyudora F133 3 60 Y Y Hyudora (B), Ra Mage, LonkaKnght F134 4 5 Y Y Hydra F135 1 90 Y Y Water Buzz (B), Water Buzz, Water Buzz (B) F136 1 90 Y Y Torrent, Torrent, Torrent (B) F137 1 90 Y Y Rock Brain, Rock Brain, Rock Brain (B) F138 1 90 Y Y Rock Brain (B), Torrent, Water Buzz F139 2 90 Y Y Rock Brain, Rock Brain (B), Torrent (B), Torrent F140 1 100 Y Y Tarantula (B), Tarantula F141 1 100 Y Y Tarantula (B), Tarantula (B), Tarantula, Tarantula F142 1 100 Y Y Jail Bear F143 1 100 Y Y Jail Bear (B), Tarantula, Tarantula F144 1 80 Y Y Lunenta, Lunenta (B) F145 1 80 Y Y Lunenta (B), Dilure, Dilure F146 1 80 Y Y Dilure, Dilure, Dilure (B), Dilure (B), Dilure F147 2 80 Y Y Faerie Orc, Faerie Orc (B), Faerie Orc F148 1 80 Y Y Faerie Orc, Lunenta, Dilure (B) F149 2 80 Y Y Devourer, Faerie Orc, Faerie Orc (B) F150 1 80 Y Y Mandrake (B), Devourer, Devourer F151 1 80 Y Y Mandrake (B), Lunenta, Dilure (B) F152 1 80 Y Y Devourer, Lunenta (B), Lunenta (B) F153 3 30 Y Y Kuzar F154 1 N/A Y Y Cactus (B), Cactus, Cactus (B) F155 2 N/A Y Y Sand Crawl F156 4 N/A Y Y Sand Crawl (B), Cactus, Cactus F157 5 1 Y Y ShieldDrgn F158 1 60 Y Y Blood Slime, Blood Slime (B), Blood Slime F159 2 60 Y Y Blood Slime, Blood Slime, Blood Slime (B), Blood Slime, Blood Slime, Blood Slime (B) F160 1 60 Y Y Acrophese (B), Acrophese, Acrophese, Acrophese (B) F161 1 60 Y Y MooglEater, MooglEater (B) F162 2 60 Y Y MooglEater (B), Acrophese, Blood Slime F163 1 60 Y Y Lopros F164 2 60 Y Y Lopros, Lopros (B) F165 3 100 Y Y Shoat F166 5 70 Y Y Skull Eater, Skull Eater (H), Skull Eater (H), Skull Eater (H), Skull Eater (HB), Skull Eater (HB) F167 1 100 Y Y Pao F168 1 80 Y Y Aquathone F169 1 80 Y Y Weresnake (B), Weresnake F170 1 80 Y Y Conago (B), Conago, Conago (B) F171 2 80 Y Y Conago, Weresnake, Aquathone (B) F172 1 80 Y Y Ridicule (B), Aquathone F173 1 80 Y Y Ridicule (B), Conago, Conago F174 2 80 Y Y Ridicule (B), Ridicule, Weresnake (B), Conago F175 1 10 Y Y Andagranda F176 3 10 Y Y Andagranda (B), Andagranda (B), Andagranda, Andagranda F177 1 70 Y Y Drippy (B), Drippy F178 1 70 Y Y Likaon F179 2 70 Y Y Likaon (B), Likaon (B), Likaon, Likaon, Likaon F180 2 70 Y Y BoneDragon (B), Drippy, Drippy F181 1 70 Y Y Sting Eagle, Sting Eagle (B) F182 1 70 Y Y Sting Eagle, Drippy (B), Drippy (H) F183 2 70 Y Y BoneDragon (B), Sting Eagle, Likaon, Likaon F184 2 70 Y Y BoneDragon (B), BoneDragon F185 2 70 Y Y ZombieDrgn F186 3 70 Y Y ZombieDrgn (B), Sting Eagle, Drippy F187 3 100 Y Y Golem (1st Form) (B), BoneDragon (Golem Battle), ZombieDrgn (Golem Battle), Golem (2nd Form) (HB) F188 1 60 Y Y Neon F189 2 60 Y Y Neon, Neon (B), Neon (B) F190 2 60 Y Y Traveler (B), Neon, Neon F191 2 60 Y Y Magnetes (B), Magnetes, Wall Knight, Wall Knight (B) F192 1 60 Y Y Wall Knight F193 2 60 Y Y Traveler (B), Gravido F194 2 60 Y Y Traveler (B), Wall Knight, Magnetes (B) F195 2 60 Y Y Tricker, Tricker (B), Tricker F196 2 60 Y Y Tricker, Tricker, Traveler (B) F197 2 60 Y Y Gravido (B), Wall Knight, Magnetes (B) F198 2 60 Y Y Gravido, Wall Knight (B), Tricker (B) F199 2 50 Y Y Ziggurat F200 3 50 Y Y Ziggurat (B), Magnetes, Magnetes F201 4 50 Y Y Ziggurat (B), Ziggurat, Magnetes (B) F202 1 80 Y Y Cure Beast (B), Cure Beast (B), Cure Beast, Cure Beast F203 1 80 Y Y Land Turtle F204 1 80 Y Y Cure Beast (B), Land Turtle, Land Turtle F205 2 80 Y Y Land Turtle (B), Land Turtle, Land Turtle F206 1 80 Y Y Bold Mani, Bold Mani (B), Cure Beast, Cure Beast (B) F207 3 80 Y Y Bold Mani (B), Bold Mani (B), Bold Mani, Bold Mani, Bold Mani F208 2 80 Y Y Bold Mani (B), Land Turtle, Cure Beast, Cure Beast (B) F209 3 70 Y Y MiniMage (B), MiniMage, MiniMage, MiniMage, MiniMage (B), MiniMage (B) F210 2 70 Y Y GajraGajri (B), GajraGajri, GajraGajri F211 3 70 Y Y GajraGajri, GajraGajri, MiniMage (B), MiniMage (B) F212 2 70 Y Y Mammon, Mammon, Mammon (B), MiniMage (B), MiniMage F213 3 70 Y Y Mammon, Mammon, GajraGajri (B), GajraGajri, MiniMage (B) F214 3 70 Y Y Imp (B), Imp F215 4 70 Y Y Imp, Mammon, Mammon (B), GajraGajri (B) F216 4 70 Y Y Imp (B), Imp (B), GajraGajri, MiniMage F217 2 70 Y Y Wyrm F218 3 70 Y Y Wyrm (B), MiniMage (B), MiniMage F219 3 30 Y Y TwinLizard (B), TwinLizard F220 4 50 Y Y Blind Wolf, Blind Wolf, Blind Wolf, Blind Wolf (B), Blind Wolf (B) F221 3 20 Y Y TwinLizard (B), TwinLizard, Blind Wolf, Arage (B) F222 4 20 Y Y Wall Mage (B), Blind Wolf, Blind Wolf, TwinLizard F223 4 20 Y Y Wall Mage, Wall Mage (B), Wall Mage F224 3 20 Y Y Magic Drgn F225 4 5 Y Y Magic Drgn, TwinLizard (B), Wall Mage (B) F226 6 20 Y Y Magic Drgn, Magic Drgn, Magic Drgn (B), Arage (B), Blind Wolf F227 4 30 Y Y DarkWizard, DarkWizard (B) F228 4 20 Y Y DarkWizard, DarkWizard, Wall Mage (B) F229 4 20 Y Y AdamaGolem, Arage, Arage (B), Arage (B) F230 4 20 Y Y AdamaGolem, AdamaGolem (B) F231 4 5 Y Y AdamaGolem, DarkWizard (B), Wall Mage (B) F232 7 50 Y Y BandelKuar, BandelKuar, DarkWizard (B) F233 4 30 Y Y BandelKuar (B), Blind Wolf, Blind Wolf F234 4 30 Y Y Motordrive (B), Motordrive F235 5 20 Y Y Motordrive, Motordrive (B), DarkWizard F236 6 5 Y Y Red Dragon F237 6 5 Y Y Yellow Drgn F238 15 20 Y Y BlueDragon, BlueDragon (B), BlueDragon (B) F239 13 20 Y Y Red Dragon, BlueDragon (B) F240 9 5 Y Y Yellow Drgn (B), Yellow Drgn F241 5 80 Y Y Sleepy, Sleepy (B), Sleepy (B), Sleepy (B) F242 3 80 Y Y Treeman, Treeman, Treeman (B) F243 3 80 Y Y Treeman, Sleepy, Shadow (B) F244 3 80 Y Y Hedgehog (B), Shadow (B), Shadow, Shadow F245 3 80 Y Y Hedgehog, Sleepy (B), Treeman, Treeman (B) F246 3 80 Y Y Python, Hedgehog, Treeman (B) F247 4 80 Y Y Python, Python (B), Treeman (B), Treeman F248 3 80 Y Y Shadow, Shadow, Treeman (B) F249 3 80 Y Y Shadow, Shadow (B), Python (B), Hedgehog (B) F250 3 80 Y Y Elm Gigas F251 4 80 Y Y Elm Gigas (B), Shadow, Python F252 4 80 Y Y Elm Gigas (B), Hedgehog, Sleepy F253 1 100 Y Y Pao F254 2 80 Y Y Radiator (B), Radiator F255 3 80 Y Y Radiator (B), Radiator (B), Radiator, Radiator F256 3 30 Y Y Metamorpha, Shiva (Metamorpha) (H), Ifrit (Metamorpha) (H), Ramuh (Metamorpha) (H) F257 3 30 Y Y Metamorpha, Shiva (Metamorpha) (H), Gala Cat (Metamorpha) (H), Elf Toad (Metamorpha) (H) F258 3 30 Y Y Metamorpha, Ifrit (Metamorpha) (H), Wyvern (Metamorpha) (H), Whirl Demon (Metamorpha) (H) F259 3 30 Y Y Metamorpha, Ramuh (Metamorpha) (H), Crew Dust (Metamorpha) (H), ZombieDrgn (Metamorpha) (H) F260 4 50 Y Y Desertpede, Desertpede (B), Desertpede (B), Desertpede F261 4 50 Y Y Barette (B), Desertpede, Desertpede F262 3 50 Y Y Barette F263 4 50 Y Y Barette (B), Barette F264 7 10 Y Y Sekmet F265 3 60 Y Y BlandLamia F266 4 60 Y Y BlandLamia, BlandLamia (B) F267 4 60 Y Y BlandLamia (B), Pyra Layer F268 4 60 Y Y Pyra Layer (B), Nile, BlandLamia F269 3 60 Y Y Nile, Nile, Nile (B) F270 4 60 Y Y Nile, Nile, Nile, Nile, Nile (B), Nile (B) F271 4 60 Y Y Nile, Nile, Nile, BlandLamia (B) F272 4 60 Y Y Archaesaur F273 5 60 Y Y Archaesaur, Nile (B), Nile (B) F274 4 60 Y Y BlandLamia (B), BlandLamia, Nile, Nile (B) F275 4 1 Y Y ZephyrZone [B], D.Chimera (ZephyrZone) (H), LonkaKnght (ZephyrZone) (H) F276 4 1 Y Y ZephyrZone [B], AdamaGolem (ZephyrZone) (H), BioSoldier (ZephyrZone) (H) F277 4 1 Y Y ZephyrZone [B], Ziggurat (ZephyrZone) (H), Lunenta (ZephyrZone) (H) F278 7 50 Y Y ExdethSoul F279 3 90 Y Y Slug, Slug, Slug (B), Slug (B) F280 3 90 Y Y Slug, Slug (B), GloomWidow, GloomWidow (B) F281 3 90 Y Y GloomWidow, GloomWidow (B), GloomWidow (B) F282 3 90 Y Y Mukare, Mukare (B) F283 4 90 Y Y Mukare (B), GloomWidow, Slug F284 4 90 Y Y Mukare (B), Slug, Slug, Slug F285 3 20 Y Y Ixecrator F286 5 20 Y Y Ixecrator, Ixecrator, Ixecrator (B) F287 3 20 Y Y Owazoral, Owazoral (B) F288 8 20 Y Y Owazoral, Owazoral, Owazoral (B), Owazoral (B), Owazoral F289 5 20 Y Y Ixecrator, Ixecrator, Ixecrator (B), Owazoral F290 3 20 Y Y ShdwDancer F291 5 20 Y Y ShdwDancer (B), Ixecrator, Owazoral F292 3 20 Y Y Cursed One (B), Owazoral F293 5 20 Y Y Cursed One, Cursed One, Cursed One (B), Cursed One (B) F294 5 20 Y Y Cursed One, Ixecrator (B), ShdwDancer (B) F295 3 20 Y Y Slownin F296 5 20 Y Y Slownin, Slownin (B) F297 4 5 Y Y TinyMage, TinyMage F298 4 5 Y Y TinyMage, TinyMage, TinyMage (B), TinyMage (B) F299 4 5 Y Y Dim Master F300 4 5 Y Y Dim Master, Dim Master, TinyMage (B) F301 4 5 Y Y Flare F302 4 5 Y Y Flare (B), Flare F303 4 5 Y Y Flare, Dim Master (B), TinyMage F304 4 5 Y Y DuelKnight F305 4 5 Y Y DuelKnight, DuelKnight (B) F306 4 5 Y Y Ion F307 4 5 Y Y Ion, DuelKnight (B) F308 4 5 Y Y Berserker F309 4 5 Y Y Berserker, Ion (B), DuelKnight F310 4 5 Y Y Berserker, Berserker, Berserker (B) F311 5 80 Y Y Druid (B), Druid (B), Druid F312 4 80 Y Y Druid (B), Iron Dress F313 4 80 Y Y Iron Dress, Iron Dress, Iron Dress (B) F314 4 50 Y Y Statue, Statue (B) F315 8 50 Y Y Statue, Statue, Statue (B), Statue, Statue F316 3 90 Y Y Blizzard F317 3 90 Y Y Blizzard (B), Blizzard F318 4 90 Y Y Isteritos F319 9 90 Y Y Isteritos, Isteritos (B), Isteritos (B), Isteritos, Isteritos F320 4 90 Y Y Spizner (B), Spizner F321 4 90 Y Y Spizner, Spizner, Spizner (B) F322 4 90 Y Y Spizner (B), Blizzard, Blizzard F323 4 10 Y Y Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form) F324 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form), Unknown (Spore, 1st form) (H) F325 4 10 Y Y Unknown (Blob) (B), Unknown (Blob) F326 4 10 Y Y Unknown (Blob) (B), Unknown (Worm), Unknown (Worm) (B) F327 4 10 Y Y Unknown (Worm), Unknown (Worm), Unknown (Worm) (B), Unknown (Worm) F328 4 10 Y Y Unknown (Blob), Unknown (Blob), Unknown (Spore, 1st form) (B) F329 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form) (B), Unknown (Worm), Unknown (Blob) F330 5 10 Y Y Unknown (Blob), Unknown (Worm) (B), Unknown (Skeleton) (B), Unknown (Skeleton) F331 5 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Blob), Unknown (Skeleton) (B) F332 6 10 Y Y Unknown (Skeleton) (B), Unknown (Skeleton), Unknown (Skeleton) F333 5 20 Y Y MercuryBat, MercuryBat, MercuryBat (B) F334 6 20 Y Y MercuryBat, MercuryBat, MercuryBat, MercuryBat, MercuryBat (B) F335 5 20 Y Y Coral, MercuryBat, MercuryBat (B) F336 6 20 Y Y Coral, Coral (B), Coral (B), Coral F337 15 40 Y Y Tonberi, Tonberi (H), Tonberi (H), Tonberi (H), Tonberi (H) F338 5 20 Y Y Gel Water F339 6 20 Y Y Gel Water, Gel Water, Gel Water (B) F340 6 20 Y Y Gel Water, Gel Water, Coral (B), Coral (B) F341 5 20 Y Y Fall Guard F342 6 20 Y Y Fall Guard, MercuryBat, MercuryBat, MercuryBat (B) F343 7 20 Y Y Fall Guard (B), Fall Guard, Fall Guard F344 6 15 Y Y Alcumia (B), Red Dragon (Alcumia) F345 6 15 Y Y Alcumia (B), Hydra (Alcumia) F346 6 15 Y Y Alcumia (B), BoneDragon (Alcumia) F347 3 100 Y Y LevelCheck (B), Prototype F348 3 100 Y Y D.Chimera (B), Drippy, Torrent F349 3 100 Y Y Elf Toad, MiniMage (B), Crew Dust (B) F350 3 100 Y Y Traveler (B), Garkimasra, Mold Wind F351 3 100 Y Y Whirl Demon (B), Goblin, BlackFlame F352 3 100 Y Y Dilure (B), Magic Drgn (B), Blood Slime F353 3 100 Y Y Bomb (B), Wild Nack, BlandLamia F354 4 50 Y Y Anku Heggu (B), Ammona, Ammona, Ammona F355 4 50 Y Y Ammona, Ammona, Ammona, Ammona (B), Ammona (B) F356 4 50 Y Y Anku Heggu, Anku Heggu, Anku Heggu (B) F357 7 1 Y Y Land Crawl F358 3 N/A Y Y Chamcubia, Bella Donna (B) F359 3 N/A Y Y Bella Donna, Cherie (B) F360 3 N/A Y Y Cherie, Chamcubia (B) F361 4 N/A Y Y Chamcubia (B), Chamcubia, Chamcubia F362 4 N/A Y Y Bella Donna, Bella Donna (B), Bella Donna (B) F363 4 N/A Y Y Cherie, Cherie (B), Cherie F364 5 N/A Y Y Chamcubia (B), Bella Donna, Cherie F365 3 15 Y Y Grenade, Grenade (B), DoomDealer F366 3 15 Y Y LevelCheck (B), LevelCheck, LevelCheck, LevelCheck (B) F367 3 15 Y Y LevelCheck, LevelCheck, Grenade (B) F368 4 15 Y Y Bardandels F369 4 15 Y Y Bardandels, LevelCheck (B) F370 4 15 Y Y Bardandels (B), Bardandels, Grenade F371 4 15 Y Y DoomDealer (B), DoomDealer, LevelCheck (B), Bardandels F372 6 15 Y Y DoomDealer, DoomDealer (B), DoomDealer (B), DoomDealer F373 4 20 Y Y White Flame, White Flame (B), MossFungus, Farfarerro (B) F374 4 20 Y Y MossFungus, MossFungus, MossFungus (B) F375 4 20 Y Y MossFungus, White Flame (B), White Flame, White Flame, White Flame (B) F376 7 20 Y Y Farfarerro, Farfarerro (B), Farfarerro, Farfarerro, Farfarerro F377 4 16 Y Y Orcat, Orcat (B), Orcat (B), Orcat F378 4 16 Y Y Orcat, Orcat, Achelone (B) F379 4 16 Y Y Great Drgn F380 5 16 Y Y Achelone, Achelone (B), Achelone (B) F381 6 16 Y Y Great Drgn (B), Achelone (B), Orcat F382 4 7 Y Y AvisDragon F383 5 7 Y Y AvisDragon, AvisDragon (B) F384 5 7 Y Y AvisDragon, Ninja (B) F385 5 7 Y Y Ninja (B), Ninja F386 4 10 Y Y Iron Giant F387 5 10 Y Y Iron Giant (B), Death Claw, Death Claw, Death Claw F388 5 10 Y Y Death Claw, Death Claw (B), SwrdDancer, SwrdDancer (B) F389 5 10 Y Y SwrdDancer (B), Fury, Fury F390 6 10 Y Y Iron Giant, Iron Giant (B) F391 5 10 Y Y SwrdDancer, SwrdDancer (B) F392 5 10 Y Y Fury, Fury (B), Death Claw F393 5 10 Y Y Bodyguard (B), Ninja F394 6 10 Y Y Bodyguard (B), Bodyguard F395 5 10 Y Y Death Claw, Fury, SwrdDancer (B) F396 20 7 Y Y K.Behemoth F397 33 7 Y Y K.Behemoth, K.Behemoth (B) F398 26 7 Y Y Necromancr, Gorchimera (B) F399 22 7 Y Y Gorchimera, Gorchimera (B) F400 29 7 Y Y Mind Mage (B), Thing, Thing F401 35 7 Y Y Mind Mage, Mind Mage (B), Mind Mage, Mind Mage (B) F402 30 7 Y Y Thing, Necromancr, Mind Mage (B) F403 29 7 Y Y Gorchimera, K.Behemoth (B) F404 32 7 Y Y CrysDragon F405 0 N/A Y Y Gilgamesh (X-Zone) F406 1 100 Y Y Sahagin (B), Sahagin, Sahagin F407 1 100 Y Y Th.Anemone, Th.Anemone, Sahagin (B) F408 1 100 Y Y Sea Avis, Sahagin, Sahagin (B) F409 2 100 Y Y Sea Avis, Sea Avis, Sea Avis (B) F410 1 100 Y Y Sea Avis, Th.Anemone, Th.Anemone (B) F411 2 100 Y Y Sahagin, Th.Anemone (B), Corvette (B) F412 3 100 Y Y Corvette, Corvette (B) F413 3 100 Y Y Armon, Armon (B) F414 7 100 Y Y Armon (B), SeaScorpio, SeaScorpio, SeaScorpio F415 4 100 Y Y SeaScorpio, SeaScorpio (B) F416 25 100 Y Y Silvune F417 8 100 Y Y Gel Fish, Gel Fish, Gel Fish (B), Gel Fish (B) F418 8 100 Y Y Giant Bird F419 13 100 Y Y Giant Bird (B), Sea Devil (B), Sea Devil F420 6 100 Y Y Sea Devil, Sea Devil (B), Sea Devil F421 20 100 Y Y Stingray F422 7 10 Y Y Tote Avis F423 1 N/A Y Y Imp (Exdeath Castle) F424 2 N/A Y Y Owazoral (Exdeath Castle) F425 2 N/A Y Y Garkimasra (Exdeath Castle) F426 2 N/A Y N Abductor (Exdeath Castle) F427 5 100 Y N Pantera, Pantera (H), Pantera (HB) F428 5 100 Y N Invisible, Invisible (HB), Invisible (HB) F429 3 N/A Y Y Gil Turtle F430 21 7 Y Y Belfegor, Belfegor (B) F431 28 7 Y Y Belfegor, Thing, Thing (B), Mind Mage (B) F432 199 100 Y Y Mover (B), Mover, Mover (B), Mover (H), Mover (H), Mover (HB) F433 0 100 Y N Exdeath (Exdeath Castle) F434 0 100 Y Y Byblos F435 0 100 Y N Gilgamesh (Bridge) F436 0 100 Y N Merugene (1st form) F437 100 100 Y N Shinryuu F438 0 N/A Y N Goblin (Butz Solo Battles), Goblin (Butz Solo Battles) (B) F439 5 N/A Y N WingRaptor (1st form), WingRaptor (2nd form) (H) F440 5 N/A Y N Karlabos F441 5 N/A Y N Siren (1st form), Siren (2nd form) (H) F442 6 N/A Y N Forza (H), Magisa [B] F443 5 N/A Y N Galura (Waltz Tower) F444 6 N/A N N LiquiFlame (Human Form), LiquiFlame (Hand form) (H), LiquiFlame (Whirlwind Form) (H) F445 3 N/A Y N Sergeant (Iron Claw Battle) (B), Karnak (Iron Claw Battle), Karnak (Iron Claw Battle), Karnak (Iron Claw Battle), Iron Claw (HB) F446 7 N/A N Y Byblos F447 5 N/A N N Hole (B), Hole, Hole, Sandworm (HB), Sandworm (H), Sandworm (H), F448 5 N/A Y N AdamanTiMi F449 2 N/A Y N Flamegun, Flamegun (B) F450 3 N/A Y N Rocket, Rocket (B) F451 7 N/A Y N Sol Cannon, Launcher (B), Launcher (B) F452 10 N/A N N ArchaeAvis, ArchaeAvis (H), ArchaeAvis (H), ArchaeAvis (H), ArchaeAvis (H) F453 6 N/A Y N Chim.Brain F454 5 N/A Y N Titan F455 5 N/A N N Puroboros, Puroboros, Puroboros (B), Puroboros (B), Puroboros, Puroboros F456 1 N/A Y N Abductor (Butz Solo Battle) F457 0 N/A Y N Gilgamesh (Dungeon) F458 1 N/A Y N Fishman, Fishman, Fishman (B) F459 1 N/A Y N Lil'Chariot, Lil'Chariot (B), Lil'Chariot (B) F460 1 N/A Y N NeoGalura F461 1 N/A Y N FlyingKillr, FlyingKillr (B), FlyingKillr F462 1 N/A Y N Lil'Chariot (B), Lil'Chariot, FlyingKillr, FlyingKillr (B) F463 1 N/A Y N NeoGalura (B), Fishman, Fishman F464 0 N/A Y N Gilgamesh (Bridge) F465 9 N/A N N Tyrasaurus F466 2 N/A Y N Abductor (Val Castle) F467 10 N/A Y N HiryuuPlant (B), HiryuuFlowr (1) (H), HiryuuFlowr (2) (H), HiryuuFlowr (3) (H), HiryuuFlowr (4) (HB), HiryuuFlowr (5) (HB) F468 0 N/A N N Gilgamesh (Ship), Enkidou (HB) F469 12 N/A N N Atmos F470 15 N/A N N Seal Guardian (Fire), Seal Guardian (Earth), Seal Guardian (Water), Seal Guardian (Air) (B) F471 11 N/A N N Carbunkle (1st form), Carbunkle (2nd form) (H) F472 0 N/A N N Gilgamesh (Exdeath Castle), Gilgamesh (Morphed) (H) F473 0 N/A N N Exdeath (Exdeath Castle) F474 5 N/A Y N Antlion F475 2 N/A Y N Mummy, Mummy, Mummy (B) F476 5 N/A Y N GrandMummy F477 1 N/A Y N Aspis F478 20 N/A N N Halicarnaso F479 4 N/A Y N MachinHead F480 20 N/A N N Merugene (1st form), Merugene (2nd form) (H), Merugene (3rd form) (H), Merugene (4th form) (H) F481 20 N/A N N Odin F482 10 N/A Y N Gargoyle, Gargoyle (B) F483 20 N/A N N Triton (B), Neregeid (B), Phobos F484 20 N/A N N Omniscient F485 20 N/A N N Minotauros F486 20 N/A Y N Leviathan F487 20 N/A N N Stalker (B), Stalker, Stalker (B), Stalker F488 50 N/A N N Gogo F489 25 N/A N N Bahamut F490 5 N/A Y N BandelKuar F491 5 N/A Y N LiquiFlame (Phoenix Tower) F492 5 N/A Y N Kuzar (Phoenix Tower) F493 5 N/A Y N Sol Cannon (Phoenix Tower) F494 5 N/A N Y Ifrit F495 0 N/A N N NeoExdeath (H), NeoExdeath (HB), Exdeath (Final), Neo X-Death (part1) (H), Neo X-Death (part2) (H), Neo X-Death (part3) (H), Neo X-Death (part4) (HB) F496 0 5 Y Y Garkimasra F497 5 N/A N N Shiva (B), Commander, Commander, Commander F498 20 N/A N N Calotisteri F499 22 N/A N N Apocalypse F500 21 N/A N N Catastroph F501 27 N/A N N Necrofobia (B), Barrier (B), Barrier, Barrier (B), Barrier, Gilgamesh (Necrofobia) (H) F502 24 N/A N N Twin Tania (1st form), Twin Tania (2nd form) (H) F503 0 N/A N N Exdeath (Solo battle vs Galuf) F504 16 N/A N N Apanda F505 0 100 Y Y ???? F506 5 N/A Y N Crayclaw F507 11 N/A N N Alte Roite, Jura Avis (H) F508 2 N/A Y Y Gabbldegak F509 100 N/A N Y Omega F510 0 100 Y Y Big Boss F511 100 100 Y Y Magic Pot

11.6) MONSTER ENCOUNTERS

These are the various monster encounter groups that you may randomly fight in different areas of the game. At this time I have not specifically identified where exactly each group can be found. Notation: Encounter # (n/256): [F?] n = chance out of 256 to encounter a particular monster formation [F?] = Formation number of the formation you will encounter (look in Section 11.5 for more information for each formation) GROUP 0 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F1] Killer Bee (2) ENCOUNTER 3 (60/256): [F2] Goblin (3) ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin GROUP 1 ENCOUNTER 1 (90/256): [F2] Goblin (3) ENCOUNTER 2 (90/256): [F3] Killer Bee (2), Goblin ENCOUNTER 3 (60/256): [F4] Nut Eater (3) ENCOUNTER 4 (16/256): [F5] Stray Cat (4) GROUP 2 ENCOUNTER 1 (90/256): [F4] Nut Eater (3) ENCOUNTER 2 (90/256): [F5] Stray Cat (4) ENCOUNTER 3 (60/256): [F6] Stray Cat, Killer Bee, Nut Eater ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin GROUP 3 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 4 ENCOUNTER 1 (90/256): [F25] Gatlings ENCOUNTER 2 (90/256): [F26] Gatlings (2), Bighorn ENCOUNTER 3 (60/256): [F27] Tatu (2) ENCOUNTER 4 (16/256): [F28] Bighorn, Gatlings, Tatu GROUP 5 ENCOUNTER 1 (90/256): [F27] Tatu (2) ENCOUNTER 2 (90/256): [F28] Bighorn, Gatlings, Tatu ENCOUNTER 3 (60/256): [F29] Tatu (2), Gatlings ENCOUNTER 4 (16/256): [F30] Bighorn (2) GROUP 6 ENCOUNTER 1 (90/256): [F29] Tatu (2), Gatlings ENCOUNTER 2 (90/256): [F30] Bighorn (2) ENCOUNTER 3 (60/256): [F25] Gatlings ENCOUNTER 4 (16/256): [F31] Bander S. GROUP 7 ENCOUNTER 1 (90/256): [F32] Bander S., Bighorn ENCOUNTER 2 (90/256): [F33] Bander S. (3) ENCOUNTER 3 (60/256): [F31] Bander S. ENCOUNTER 4 (16/256): [F25] Gatlings GROUP 8 ENCOUNTER 1 (90/256): [F34] Galura ENCOUNTER 2 (90/256): [F34] Galura ENCOUNTER 3 (60/256): [F34] Galura ENCOUNTER 4 (16/256): [F34] Galura GROUP 9 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 10 ENCOUNTER 1 (90/256): [F68] Wild Nack (5) ENCOUNTER 2 (90/256): [F68] Wild Nack (5) ENCOUNTER 3 (60/256): [F68] Wild Nack (5) ENCOUNTER 4 (16/256): [F68] Wild Nack (5) GROUP 11 ENCOUNTER 1 (90/256): [F65] Aegil (3) ENCOUNTER 2 (90/256): [F66] Zuu ENCOUNTER 3 (60/256): [F67] Zuu, Aegil (2) ENCOUNTER 4 (16/256): [F69] GrassTurtle (2) GROUP 12 ENCOUNTER 1 (90/256): [F69] GrassTurtle (2) ENCOUNTER 2 (90/256): [F67] Zuu, Aegil (2) ENCOUNTER 3 (60/256): [F70] Aegil (2), GrassTurtle ENCOUNTER 4 (16/256): [F71] Zuu, GrassTurtle, Aegil GROUP 13 ENCOUNTER 1 (90/256): [F72] Silent Bee (4) ENCOUNTER 2 (90/256): [F71] Zuu, GrassTurtle, Aegil ENCOUNTER 3 (60/256): [F70] Aegil (2), GrassTurtle ENCOUNTER 4 (16/256): [F66] Zuu GROUP 14 ENCOUNTER 1 (90/256): [F73] Mithril Drgn, Silent Bee, GrassTurtle ENCOUNTER 2 (90/256): [F74] Mithril Drgn ENCOUNTER 3 (60/256): [F75] Mithril Drgn (3) ENCOUNTER 4 (16/256): [F75] Mithril Drgn (3) GROUP 15 ENCOUNTER 1 (90/256): [F114] D.Chimera ENCOUNTER 2 (90/256): [F114] D.Chimera ENCOUNTER 3 (60/256): [F114] D.Chimera ENCOUNTER 4 (16/256): [F114] D.Chimera GROUP 16 ENCOUNTER 1 (90/256): [F102] Bomb (2) ENCOUNTER 2 (90/256): [F103] Bomb (2), TwinLizard ENCOUNTER 3 (60/256): [F104] TwinLizard (3) ENCOUNTER 4 (16/256): [F105] Bomb (4) GROUP 17 ENCOUNTER 1 (90/256): [F103] Bomb (2), TwinLizard ENCOUNTER 2 (90/256): [F106] BioSoldier (2) ENCOUNTER 3 (60/256): [F102] Bomb (2) ENCOUNTER 4 (16/256): [F105] Bomb (4) GROUP 18 ENCOUNTER 1 (90/256): [F106] BioSoldier (2) ENCOUNTER 2 (90/256): [F105] Bomb (4) ENCOUNTER 3 (60/256): [F102] Bomb (2) ENCOUNTER 4 (16/256): [F102] Bomb (2) GROUP 19 ENCOUNTER 1 (90/256): [F107] BioSoldier, TwinLizard, Crescent ENCOUNTER 2 (90/256): [F108] Crescent (2), TwinLizard ENCOUNTER 3 (60/256): [F109] Crescent (2), BlackFlame (2) ENCOUNTER 4 (16/256): [F109] Crescent (2), BlackFlame (2) GROUP 20 ENCOUNTER 1 (90/256): [F108] Crescent (2), TwinLizard ENCOUNTER 2 (90/256): [F109] Crescent (2), BlackFlame (2) ENCOUNTER 3 (60/256): [F107] BioSoldier, TwinLizard, Crescent ENCOUNTER 4 (16/256): [F107] BioSoldier, TwinLizard, Crescent GROUP 21 ENCOUNTER 1 (90/256): [F110] BlackFlame (5) ENCOUNTER 2 (90/256): [F110] BlackFlame (5) ENCOUNTER 3 (60/256): [F110] BlackFlame (5) ENCOUNTER 4 (16/256): [F110] BlackFlame (5) GROUP 22 ENCOUNTER 1 (90/256): [F111] StoneGolem, BlackFlame (2) ENCOUNTER 2 (90/256): [F110] BlackFlame (5) ENCOUNTER 3 (60/256): [F111] StoneGolem, BlackFlame (2) ENCOUNTER 4 (16/256): [F110] BlackFlame (5) GROUP 23 ENCOUNTER 1 (90/256): [F76] Ramuh ENCOUNTER 2 (90/256): [F76] Ramuh ENCOUNTER 3 (60/256): [F112] MiniDragon (5) ENCOUNTER 4 (16/256): [F111] StoneGolem, BlackFlame (2) GROUP 24 ENCOUNTER 1 (90/256): [F113] Prototype ENCOUNTER 2 (90/256): [F113] Prototype ENCOUNTER 3 (60/256): [F113] Prototype ENCOUNTER 4 (16/256): [F113] Prototype GROUP 25 ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2) ENCOUNTER 2 (90/256): [F326] Unknown (Blob), Unknown (Worm) (2) ENCOUNTER 3 (60/256): [F327] Unknown (Worm) (4) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 26 ENCOUNTER 1 (90/256): [F327] Unknown (Worm) (4) ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form) ENCOUNTER 3 (60/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm), Unknown (Blob) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 27 ENCOUNTER 1 (90/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm), Unknown (Blob) ENCOUNTER 2 (90/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 3 (60/256): [F323] Unknown (Spore, 2nd form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 28 ENCOUNTER 1 (90/256): [F330] Unknown (Blob), Unknown (Worm), Unknown (Skeleton) (2) ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob), Unknown (Skeleton) ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 29 ENCOUNTER 1 (90/256): [F332] Unknown (Skeleton) (3) ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob), Unknown (Skeleton) ENCOUNTER 3 (60/256): [F332] Unknown (Skeleton) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 30 ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2) ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form) ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 31 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 32 ENCOUNTER 1 (90/256): [F137] Rock Brain (3) ENCOUNTER 2 (90/256): [F138] Rock Brain, Torrent, Water Buzz ENCOUNTER 3 (60/256): [F139] Rock Brain (2), Torrent (2) ENCOUNTER 4 (16/256): [F139] Rock Brain (2), Torrent (2) GROUP 33 ENCOUNTER 1 (90/256): [F136] Torrent (3) ENCOUNTER 2 (90/256): [F136] Torrent (3) ENCOUNTER 3 (60/256): [F136] Torrent (3) ENCOUNTER 4 (16/256): [F136] Torrent (3) GROUP 34 ENCOUNTER 1 (90/256): [F135] Water Buzz (3) ENCOUNTER 2 (90/256): [F135] Water Buzz (3) ENCOUNTER 3 (60/256): [F135] Water Buzz (3) ENCOUNTER 4 (16/256): [F135] Water Buzz (3) GROUP 35 ENCOUNTER 1 (90/256): [F144] Lunenta (2) ENCOUNTER 2 (90/256): [F145] Lunenta, Dilure (2) ENCOUNTER 3 (60/256): [F144] Lunenta (2) ENCOUNTER 4 (16/256): [F145] Lunenta, Dilure (2) GROUP 36 ENCOUNTER 1 (90/256): [F147] Faerie Orc (3) ENCOUNTER 2 (90/256): [F148] Faerie Orc, Lunenta, Dilure ENCOUNTER 3 (60/256): [F146] Dilure (5) ENCOUNTER 4 (16/256): [F144] Lunenta (2) GROUP 37 ENCOUNTER 1 (90/256): [F151] Mandrake, Lunenta, Dilure ENCOUNTER 2 (90/256): [F148] Faerie Orc, Lunenta, Dilure ENCOUNTER 3 (60/256): [F153] Kuzar ENCOUNTER 4 (16/256): [F153] Kuzar GROUP 38 ENCOUNTER 1 (90/256): [F147] Faerie Orc (3) ENCOUNTER 2 (90/256): [F151] Mandrake, Lunenta, Dilure ENCOUNTER 3 (60/256): [F153] Kuzar ENCOUNTER 4 (16/256): [F153] Kuzar GROUP 39 ENCOUNTER 1 (90/256): [F146] Dilure (5) ENCOUNTER 2 (90/256): [F144] Lunenta (2) ENCOUNTER 3 (60/256): [F153] Kuzar ENCOUNTER 4 (16/256): [F153] Kuzar GROUP 40 ENCOUNTER 1 (90/256): [F149] Devourer, Faerie Orc (2) ENCOUNTER 2 (90/256): [F152] Devourer, Lunenta (2) ENCOUNTER 3 (60/256): [F150] Mandrake, Devourer (2) ENCOUNTER 4 (16/256): [F150] Mandrake, Devourer (2) GROUP 41 ENCOUNTER 1 (90/256): [F146] Dilure (5) ENCOUNTER 2 (90/256): [F146] Dilure (5) ENCOUNTER 3 (60/256): [F144] Lunenta (2) ENCOUNTER 4 (16/256): [F144] Lunenta (2) GROUP 42 ENCOUNTER 1 (90/256): [F154] Cactus (3) ENCOUNTER 2 (90/256): [F155] Sand Crawl ENCOUNTER 3 (60/256): [F156] Sand Crawl, Cactus (2) ENCOUNTER 4 (16/256): [F156] Sand Crawl, Cactus (2) GROUP 43 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 44 ENCOUNTER 1 (90/256): [F173] Ridicule, Conago (2) ENCOUNTER 2 (90/256): [F169] Weresnake (2) ENCOUNTER 3 (60/256): [F173] Ridicule, Conago (2) ENCOUNTER 4 (16/256): [F174] Ridicule (2), Weresnake, Conago GROUP 45 ENCOUNTER 1 (90/256): [F174] Ridicule (2), Weresnake, Conago ENCOUNTER 2 (90/256): [F170] Conago (3) ENCOUNTER 3 (60/256): [F173] Ridicule, Conago (2) ENCOUNTER 4 (16/256): [F174] Ridicule (2), Weresnake, Conago GROUP 46 ENCOUNTER 1 (90/256): [F172] Ridicule, Aquathone ENCOUNTER 2 (90/256): [F170] Conago (3) ENCOUNTER 3 (60/256): [F169] Weresnake (2) ENCOUNTER 4 (16/256): [F169] Weresnake (2) GROUP 47 ENCOUNTER 1 (90/256): [F168] Aquathone ENCOUNTER 2 (90/256): [F171] Conago, Weresnake, Aquathone ENCOUNTER 3 (60/256): [F172] Ridicule, Aquathone ENCOUNTER 4 (16/256): [F172] Ridicule, Aquathone GROUP 48 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 49 ENCOUNTER 1 (90/256): [F203] Land Turtle ENCOUNTER 2 (90/256): [F204] Cure Beast, Land Turtle (2) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F202] Cure Beast (4) GROUP 50 ENCOUNTER 1 (90/256): [F205] Land Turtle (3) ENCOUNTER 2 (90/256): [F205] Land Turtle (3) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F203] Land Turtle GROUP 51 ENCOUNTER 1 (90/256): [F208] Bold Mani, Land Turtle, Cure Beast (2) ENCOUNTER 2 (90/256): [F206] Bold Mani (2), Cure Beast (2) ENCOUNTER 3 (60/256): [F207] Bold Mani (5) ENCOUNTER 4 (16/256): [F203] Land Turtle GROUP 52 ENCOUNTER 1 (90/256): [F207] Bold Mani (5) ENCOUNTER 2 (90/256): [F207] Bold Mani (5) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F205] Land Turtle (3) GROUP 53 ENCOUNTER 1 (90/256): [F165] Shoat ENCOUNTER 2 (90/256): [F208] Bold Mani, Land Turtle, Cure Beast (2) ENCOUNTER 3 (60/256): [F207] Bold Mani (5) ENCOUNTER 4 (16/256): [F207] Bold Mani (5) GROUP 54 ENCOUNTER 1 (90/256): [F253] Pao ENCOUNTER 2 (90/256): [F253] Pao ENCOUNTER 3 (60/256): [F253] Pao ENCOUNTER 4 (16/256): [F253] Pao GROUP 55 ENCOUNTER 1 (90/256): [F333] MercuryBat (3) ENCOUNTER 2 (90/256): [F339] Gel Water (3) ENCOUNTER 3 (60/256): [F344] Alcumia, Red Dragon ENCOUNTER 4 (16/256): [F337] Tonberi GROUP 56 ENCOUNTER 1 (90/256): [F334] MercuryBat (5) ENCOUNTER 2 (90/256): [F340] Gel Water (2), Coral (2) ENCOUNTER 3 (60/256): [F345] Alcumia, Hydra ENCOUNTER 4 (16/256): [F337] Tonberi GROUP 57 ENCOUNTER 1 (90/256): [F335] Coral, MercuryBat (2) ENCOUNTER 2 (90/256): [F341] Fall Guard ENCOUNTER 3 (60/256): [F343] Fall Guard (3) ENCOUNTER 4 (16/256): [F337] Tonberi GROUP 58 ENCOUNTER 1 (90/256): [F336] Coral (4) ENCOUNTER 2 (90/256): [F342] Fall Guard, MercuryBat (3) ENCOUNTER 3 (60/256): [F345] Alcumia, Hydra ENCOUNTER 4 (16/256): [F337] Tonberi GROUP 59 ENCOUNTER 1 (90/256): [F338] Gel Water ENCOUNTER 2 (90/256): [F343] Fall Guard (3) ENCOUNTER 3 (60/256): [F344] Alcumia, Red Dragon ENCOUNTER 4 (16/256): [F337] Tonberi GROUP 60 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 61 ENCOUNTER 1 (90/256): [F311] Druid (3) ENCOUNTER 2 (90/256): [F312] Druid, Iron Dress ENCOUNTER 3 (60/256): [F313] Iron Dress (3) ENCOUNTER 4 (16/256): [F313] Iron Dress (3) GROUP 62 ENCOUNTER 1 (90/256): [F278] ExdethSoul ENCOUNTER 2 (90/256): [F157] ShieldDrgn ENCOUNTER 3 (60/256): [F278] ExdethSoul ENCOUNTER 4 (16/256): [F157] ShieldDrgn GROUP 63 ENCOUNTER 1 (90/256): [F314] Statue (2) ENCOUNTER 2 (90/256): [F314] Statue (2) ENCOUNTER 3 (60/256): [F315] Statue (5) ENCOUNTER 4 (16/256): [F315] Statue (5) GROUP 64 ENCOUNTER 1 (90/256): [F241] Sleepy (4) ENCOUNTER 2 (90/256): [F242] Treeman (3) ENCOUNTER 3 (60/256): [F243] Treeman, Sleepy, Shadow ENCOUNTER 4 (16/256): [F244] Hedgehog, Shadow (3) GROUP 65 ENCOUNTER 1 (90/256): [F242] Treeman (3) ENCOUNTER 2 (90/256): [F243] Treeman, Sleepy, Shadow ENCOUNTER 3 (60/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 4 (16/256): [F245] Hedgehog, Sleepy, Treeman (2) GROUP 66 ENCOUNTER 1 (90/256): [F243] Treeman, Sleepy, Shadow ENCOUNTER 2 (90/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 3 (60/256): [F245] Hedgehog, Sleepy, Treeman (2) ENCOUNTER 4 (16/256): [F241] Sleepy (4) GROUP 67 ENCOUNTER 1 (90/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 2 (90/256): [F245] Hedgehog, Sleepy, Treeman (2) ENCOUNTER 3 (60/256): [F241] Sleepy (4) ENCOUNTER 4 (16/256): [F242] Treeman (3) GROUP 68 ENCOUNTER 1 (90/256): [F245] Hedgehog, Sleepy, Treeman (2) ENCOUNTER 2 (90/256): [F241] Sleepy (4) ENCOUNTER 3 (60/256): [F242] Treeman (3) ENCOUNTER 4 (16/256): [F243] Treeman, Sleepy, Shadow GROUP 69 ENCOUNTER 1 (90/256): [F246] Python, Hedgehog, Treeman ENCOUNTER 2 (90/256): [F247] Python (2), Treeman (2) ENCOUNTER 3 (60/256): [F248] Shadow (2), Treeman ENCOUNTER 4 (16/256): [F249] Shadow (2), Python, Hedgehog GROUP 70 ENCOUNTER 1 (90/256): [F247] Python (2), Treeman (2) ENCOUNTER 2 (90/256): [F248] Shadow (2), Treeman ENCOUNTER 3 (60/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Treeman GROUP 71 ENCOUNTER 1 (90/256): [F248] Shadow (2), Treeman ENCOUNTER 2 (90/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Treeman ENCOUNTER 4 (16/256): [F247] Python (2), Treeman (2) GROUP 72 ENCOUNTER 1 (90/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 2 (90/256): [F246] Python, Hedgehog, Treeman ENCOUNTER 3 (60/256): [F247] Python (2), Treeman (2) ENCOUNTER 4 (16/256): [F248] Shadow (2), Treeman GROUP 73 ENCOUNTER 1 (90/256): [F250] Elm Gigas ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Treeman ENCOUNTER 4 (16/256): [F247] Python (2), Treeman (2) GROUP 74 ENCOUNTER 1 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 2 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 3 (60/256): [F247] Python (2), Treeman (2) ENCOUNTER 4 (16/256): [F248] Shadow (2), Treeman GROUP 75 ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 2 (90/256): [F250] Elm Gigas ENCOUNTER 3 (60/256): [F248] Shadow (2), Treeman ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Treeman GROUP 76 ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 3 (60/256): [F250] Elm Gigas ENCOUNTER 4 (16/256): [F250] Elm Gigas GROUP 77 ENCOUNTER 1 (90/256): [F260] Desertpede (4) ENCOUNTER 2 (90/256): [F262] Barette ENCOUNTER 3 (60/256): [F261] Barette, Desertpede (2) ENCOUNTER 4 (16/256): [F263] Barette (2) GROUP 78 ENCOUNTER 1 (90/256): [F261] Barette, Desertpede (2) ENCOUNTER 2 (90/256): [F260] Desertpede (4) ENCOUNTER 3 (60/256): [F263] Barette (2) ENCOUNTER 4 (16/256): [F262] Barette GROUP 79 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 80 ENCOUNTER 1 (90/256): [F279] Slug (4) ENCOUNTER 2 (90/256): [F280] Slug (2), GloomWidow (2) ENCOUNTER 3 (60/256): [F281] GloomWidow (3) ENCOUNTER 4 (16/256): [F282] Mukare (2) GROUP 81 ENCOUNTER 1 (90/256): [F280] Slug (2), GloomWidow (2) ENCOUNTER 2 (90/256): [F281] GloomWidow (3) ENCOUNTER 3 (60/256): [F282] Mukare (2) ENCOUNTER 4 (16/256): [F279] Slug (4) GROUP 82 ENCOUNTER 1 (90/256): [F281] GloomWidow (3) ENCOUNTER 2 (90/256): [F282] Mukare (2) ENCOUNTER 3 (60/256): [F279] Slug (4) ENCOUNTER 4 (16/256): [F280] Slug (2), GloomWidow (2) GROUP 83 ENCOUNTER 1 (90/256): [F282] Mukare (2) ENCOUNTER 2 (90/256): [F279] Slug (4) ENCOUNTER 3 (60/256): [F280] Slug (2), GloomWidow (2) ENCOUNTER 4 (16/256): [F281] GloomWidow (3) GROUP 84 ENCOUNTER 1 (90/256): [F283] Mukare, GloomWidow, Slug ENCOUNTER 2 (90/256): [F279] Slug (4) ENCOUNTER 3 (60/256): [F281] GloomWidow (3) ENCOUNTER 4 (16/256): [F283] Mukare, GloomWidow, Slug GROUP 85 ENCOUNTER 1 (90/256): [F284] Mukare, Slug (3) ENCOUNTER 2 (90/256): [F280] Slug (2), GloomWidow (2) ENCOUNTER 3 (60/256): [F282] Mukare (2) ENCOUNTER 4 (16/256): [F284] Mukare, Slug (3) GROUP 86 ENCOUNTER 1 (90/256): [F284] Mukare, Slug (3) ENCOUNTER 2 (90/256): [F283] Mukare, GloomWidow, Slug ENCOUNTER 3 (60/256): [F282] Mukare (2) ENCOUNTER 4 (16/256): [F282] Mukare (2) GROUP 87 ENCOUNTER 1 (90/256): [F282] Mukare (2) ENCOUNTER 2 (90/256): [F283] Mukare, GloomWidow, Slug ENCOUNTER 3 (60/256): [F284] Mukare, Slug (3) ENCOUNTER 4 (16/256): [F284] Mukare, Slug (3) GROUP 88 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 89 ENCOUNTER 1 (90/256): [F316] Blizzard ENCOUNTER 2 (90/256): [F317] Blizzard (2) ENCOUNTER 3 (60/256): [F320] Spizner (2) ENCOUNTER 4 (16/256): [F319] Isteritos (5) GROUP 90 ENCOUNTER 1 (90/256): [F318] Isteritos ENCOUNTER 2 (90/256): [F317] Blizzard (2) ENCOUNTER 3 (60/256): [F320] Spizner (2) ENCOUNTER 4 (16/256): [F318] Isteritos GROUP 91 ENCOUNTER 1 (90/256): [F320] Spizner (2) ENCOUNTER 2 (90/256): [F321] Spizner (3) ENCOUNTER 3 (60/256): [F322] Spizner, Blizzard (2) ENCOUNTER 4 (16/256): [F318] Isteritos GROUP 92 ENCOUNTER 1 (90/256): [F322] Spizner, Blizzard (2) ENCOUNTER 2 (90/256): [F321] Spizner (3) ENCOUNTER 3 (60/256): [F320] Spizner (2) ENCOUNTER 4 (16/256): [F318] Isteritos GROUP 93 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 94 ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3) ENCOUNTER 2 (90/256): [F355] Ammona (5) ENCOUNTER 3 (60/256): [F354] Anku Heggu, Ammona (3) ENCOUNTER 4 (16/256): [F355] Ammona (5) GROUP 95 ENCOUNTER 1 (90/256): [F357] Land Crawl ENCOUNTER 2 (90/256): [F355] Ammona (5) ENCOUNTER 3 (60/256): [F356] Anku Heggu (3) ENCOUNTER 4 (16/256): [F355] Ammona (5) GROUP 96 ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3) ENCOUNTER 2 (90/256): [F355] Ammona (5) ENCOUNTER 3 (60/256): [F356] Anku Heggu (3) ENCOUNTER 4 (16/256): [F355] Ammona (5) GROUP 97 ENCOUNTER 1 (90/256): [F357] Land Crawl ENCOUNTER 2 (90/256): [F354] Anku Heggu, Ammona (3) ENCOUNTER 3 (60/256): [F357] Land Crawl ENCOUNTER 4 (16/256): [F357] Land Crawl GROUP 98 ENCOUNTER 1 (90/256): [F354] Anku Heggu, Ammona (3) ENCOUNTER 2 (90/256): [F356] Anku Heggu (3) ENCOUNTER 3 (60/256): [F356] Anku Heggu (3) ENCOUNTER 4 (16/256): [F355] Ammona (5) GROUP 99 ENCOUNTER 1 (90/256): [F355] Ammona (5) ENCOUNTER 2 (90/256): [F356] Anku Heggu (3) ENCOUNTER 3 (60/256): [F357] Land Crawl ENCOUNTER 4 (16/256): [F114] D.Chimera GROUP 100 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F406] Sahagin (3) ENCOUNTER 4 (16/256): [F407] Th.Anemone (2), Sahagin GROUP 101 ENCOUNTER 1 (90/256): [F408] Sea Avis, Sahagin (2) ENCOUNTER 2 (90/256): [F409] Sea Avis (3) ENCOUNTER 3 (60/256): [F406] Sahagin (3) ENCOUNTER 4 (16/256): [F407] Th.Anemone (2), Sahagin GROUP 102 ENCOUNTER 1 (90/256): [F410] Sea Avis, Th.Anemone (2) ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F411] Sahagin, Th.Anemone, Corvette ENCOUNTER 4 (16/256): [F412] Corvette (2) GROUP 103 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F410] Sea Avis, Th.Anemone (2) ENCOUNTER 3 (60/256): [F412] Corvette (2) ENCOUNTER 4 (16/256): [F411] Sahagin, Th.Anemone, Corvette GROUP 104 ENCOUNTER 1 (90/256): [F412] Corvette (2) ENCOUNTER 2 (90/256): [F413] Armon (2) ENCOUNTER 3 (60/256): [F412] Corvette (2) ENCOUNTER 4 (16/256): [F413] Armon (2) GROUP 105 ENCOUNTER 1 (90/256): [F413] Armon (2) ENCOUNTER 2 (90/256): [F414] Armon, SeaScorpio (3) ENCOUNTER 3 (60/256): [F413] Armon (2) ENCOUNTER 4 (16/256): [F414] Armon, SeaScorpio (3) GROUP 106 ENCOUNTER 1 (90/256): [F415] SeaScorpio (2) ENCOUNTER 2 (90/256): [F412] Corvette (2) ENCOUNTER 3 (60/256): [F415] SeaScorpio (2) ENCOUNTER 4 (16/256): [F415] SeaScorpio (2) GROUP 107 ENCOUNTER 1 (90/256): [F417] Gel Fish (4) ENCOUNTER 2 (90/256): [F413] Armon (2) ENCOUNTER 3 (60/256): [F416] Silvune ENCOUNTER 4 (16/256): [F413] Armon (2) GROUP 108 ENCOUNTER 1 (90/256): [F418] Giant Bird ENCOUNTER 2 (90/256): [F418] Giant Bird ENCOUNTER 3 (60/256): [F418] Giant Bird ENCOUNTER 4 (16/256): [F419] Giant Bird, Sea Devil (2) GROUP 109 ENCOUNTER 1 (90/256): [F419] Giant Bird, Sea Devil (2) ENCOUNTER 2 (90/256): [F420] Sea Devil (3) ENCOUNTER 3 (60/256): [F418] Giant Bird ENCOUNTER 4 (16/256): [F418] Giant Bird GROUP 110 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F407] Th.Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F408] Sea Avis, Sahagin (2) ENCOUNTER 4 (16/256): [F421] Stingray GROUP 111 ENCOUNTER 1 (90/256): [F365] Grenade (2), DoomDealer ENCOUNTER 2 (90/256): [F369] Bardandels, LevelCheck ENCOUNTER 3 (60/256): [F365] Grenade (2), DoomDealer ENCOUNTER 4 (16/256): [F134] Hydra GROUP 112 ENCOUNTER 1 (90/256): [F366] LevelCheck (4) ENCOUNTER 2 (90/256): [F370] Bardandels (2), Grenade ENCOUNTER 3 (60/256): [F369] Bardandels, LevelCheck ENCOUNTER 4 (16/256): [F127] Whirl Demon, LonkaKnght (2) GROUP 113 ENCOUNTER 1 (90/256): [F367] LevelCheck (2), Grenade ENCOUNTER 2 (90/256): [F371] DoomDealer (2), LevelCheck, Bardandels ENCOUNTER 3 (60/256): [F366] LevelCheck (4) ENCOUNTER 4 (16/256): [F130] ArchaeToad (3) GROUP 114 ENCOUNTER 1 (90/256): [F368] Bardandels ENCOUNTER 2 (90/256): [F372] DoomDealer (4) ENCOUNTER 3 (60/256): [F370] Bardandels (2), Grenade ENCOUNTER 4 (16/256): [F129] Lamia, StonedMask (3) GROUP 115 ENCOUNTER 1 (90/256): [F373] White Flame (2), MossFungus, Farfarerro ENCOUNTER 2 (90/256): [F374] MossFungus (3) ENCOUNTER 3 (60/256): [F375] MossFungus, White Flame (4) ENCOUNTER 4 (16/256): [F376] Farfarerro (5) GROUP 116 ENCOUNTER 1 (90/256): [F377] Orcat (4) ENCOUNTER 2 (90/256): [F380] Achelone (3) ENCOUNTER 3 (60/256): [F379] Great Drgn ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy GROUP 117 ENCOUNTER 1 (90/256): [F378] Orcat (2), Achelone ENCOUNTER 2 (90/256): [F381] Great Drgn, Achelone, Orcat ENCOUNTER 3 (60/256): [F380] Achelone (3) ENCOUNTER 4 (16/256): [F187] Golem, BoneDragon, ZombieDrgn GROUP 118 ENCOUNTER 1 (90/256): [F379] Great Drgn ENCOUNTER 2 (90/256): [F377] Orcat (4) ENCOUNTER 3 (60/256): [F380] Achelone (3) ENCOUNTER 4 (16/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn] GROUP 119 ENCOUNTER 1 (90/256): [F383] AvisDragon (2) ENCOUNTER 2 (90/256): [F385] Ninja (2) ENCOUNTER 3 (60/256): [F382] AvisDragon ENCOUNTER 4 (16/256): [F384] AvisDragon, Ninja GROUP 120 ENCOUNTER 1 (90/256): [F388] Death Claw (2), SwrdDancer (2) ENCOUNTER 2 (90/256): [F392] Fury (2), Death Claw ENCOUNTER 3 (60/256): [F393] Bodyguard, Ninja ENCOUNTER 4 (16/256): [F76] Ramuh GROUP 121 ENCOUNTER 1 (90/256): [F389] SwrdDancer, Fury (2) ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, SwrdDancer ENCOUNTER 3 (60/256): [F394] Bodyguard (2) ENCOUNTER 4 (16/256): [F213] Mammon (2), GajraGajri (2), MiniMage GROUP 122 ENCOUNTER 1 (90/256): [F391] SwrdDancer (2) ENCOUNTER 2 (90/256): [F388] Death Claw (2), SwrdDancer (2) ENCOUNTER 3 (60/256): [F386] Iron Giant ENCOUNTER 4 (16/256): [F226] Magic Drgn (3), Arage, Blind Wolf GROUP 123 ENCOUNTER 1 (90/256): [F392] Fury (2), Death Claw ENCOUNTER 2 (90/256): [F389] SwrdDancer, Fury (2) ENCOUNTER 3 (60/256): [F391] SwrdDancer (2) ENCOUNTER 4 (16/256): [F238] BlueDragon (3) GROUP 124 ENCOUNTER 1 (90/256): [F393] Bodyguard, Ninja ENCOUNTER 2 (90/256): [F394] Bodyguard (2) ENCOUNTER 3 (60/256): [F394] Bodyguard (2) ENCOUNTER 4 (16/256): [F17] Mold Wind (3) GROUP 125 ENCOUNTER 1 (90/256): [F387] Iron Giant, Death Claw (3) ENCOUNTER 2 (90/256): [F388] Death Claw (2), SwrdDancer (2) ENCOUNTER 3 (60/256): [F387] Iron Giant, Death Claw (3) ENCOUNTER 4 (16/256): [F240] Yellow Drgn (2) GROUP 126 ENCOUNTER 1 (90/256): [F386] Iron Giant ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, SwrdDancer ENCOUNTER 3 (60/256): [F390] Iron Giant (2) ENCOUNTER 4 (16/256): [F236] Red Dragon GROUP 127 ENCOUNTER 1 (90/256): [F396] K.Behemoth ENCOUNTER 2 (90/256): [F397] K.Behemoth (2) ENCOUNTER 3 (60/256): [F404] CrysDragon ENCOUNTER 4 (16/256): [F430] Belfegor (2) GROUP 128 ENCOUNTER 1 (90/256): [F398] Necromancr, Gorchimera ENCOUNTER 2 (90/256): [F399] Gorchimera (2) ENCOUNTER 3 (60/256): [F430] Belfegor (2) ENCOUNTER 4 (16/256): [F432] Mover (3) GROUP 129 ENCOUNTER 1 (90/256): [F400] Mind Mage, Thing (2) ENCOUNTER 2 (90/256): [F401] Mind Mage (4) ENCOUNTER 3 (60/256): [F404] CrysDragon ENCOUNTER 4 (16/256): [F431] Belfegor, Thing (2), Mind Mage GROUP 130 ENCOUNTER 1 (90/256): [F402] Thing, Necromancr, Mind Mage ENCOUNTER 2 (90/256): [F403] Gorchimera, K.Behemoth ENCOUNTER 3 (60/256): [F431] Belfegor, Thing (2), Mind Mage ENCOUNTER 4 (16/256): [F432] Mover (3) GROUP 131 ENCOUNTER 1 (90/256): [F13] Black Goblin (2) ENCOUNTER 2 (90/256): [F14] White Snake ENCOUNTER 3 (60/256): [F15] White Snake, Black Goblin ENCOUNTER 4 (16/256): [F16] Mold Wind, Black Goblin, White Snake GROUP 132 ENCOUNTER 1 (90/256): [F15] White Snake, Black Goblin ENCOUNTER 2 (90/256): [F16] Mold Wind, Black Goblin, White Snake ENCOUNTER 3 (60/256): [F17] Mold Wind (3) ENCOUNTER 4 (16/256): [F18] ManiWizard, Mold Wind, Black Goblin GROUP 133 ENCOUNTER 1 (90/256): [F19] ManiWizard, White Snake ENCOUNTER 2 (90/256): [F15] White Snake, Black Goblin ENCOUNTER 3 (60/256): [F20] ManiWizard (3) ENCOUNTER 4 (16/256): [F17] Mold Wind (3) GROUP 134 ENCOUNTER 1 (90/256): [F21] Octoraken (2) ENCOUNTER 2 (90/256): [F22] Sucker (2) ENCOUNTER 3 (60/256): [F23] Sucker (2), Octoraken ENCOUNTER 4 (16/256): [F24] Octoraken (2), Sucker GROUP 135 ENCOUNTER 1 (90/256): [F7] Steel Bat (2) ENCOUNTER 2 (90/256): [F8] Steel Bat (2), Dearo ENCOUNTER 3 (60/256): [F9] Dearo (2) ENCOUNTER 4 (16/256): [F10] Steel Bat (3) GROUP 136 ENCOUNTER 1 (90/256): [F11] Stroper (2) ENCOUNTER 2 (90/256): [F12] Stroper (2), Steel Bat ENCOUNTER 3 (60/256): [F10] Steel Bat (3) ENCOUNTER 4 (16/256): [F7] Steel Bat (2) GROUP 137 ENCOUNTER 1 (90/256): [F35] Skeleton ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F37] Carcurser (2), Skeleton (2) ENCOUNTER 4 (16/256): [F37] Carcurser (2), Skeleton (2) GROUP 138 ENCOUNTER 1 (90/256): [F37] Carcurser (2), Skeleton (2) ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F35] Skeleton ENCOUNTER 4 (16/256): [F35] Skeleton GROUP 139 ENCOUNTER 1 (90/256): [F38] UndeadRusk ENCOUNTER 2 (90/256): [F35] Skeleton ENCOUNTER 3 (60/256): [F39] UndeadRusk, Skeleton, Carcurser ENCOUNTER 4 (16/256): [F39] UndeadRusk, Skeleton, Carcurser GROUP 140 ENCOUNTER 1 (90/256): [F39] UndeadRusk, Skeleton, Carcurser ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F35] Skeleton ENCOUNTER 4 (16/256): [F38] UndeadRusk GROUP 141 ENCOUNTER 1 (90/256): [F40] UndeadRusk, PsychoHead ENCOUNTER 2 (90/256): [F41] Skeleton (3), PsychoHead ENCOUNTER 3 (60/256): [F38] UndeadRusk ENCOUNTER 4 (16/256): [F42] PsychoHead (2), UndeadRusk GROUP 142 ENCOUNTER 1 (90/256): [F42] PsychoHead (2), UndeadRusk ENCOUNTER 2 (90/256): [F43] PsychoHead, Carcurser, Skeleton ENCOUNTER 3 (60/256): [F44] UndeadRusk (2) ENCOUNTER 4 (16/256): [F44] UndeadRusk (2) GROUP 143 ENCOUNTER 1 (90/256): [F86] Sergeant, Karnak (3) ENCOUNTER 2 (90/256): [F86] Sergeant, Karnak (3) ENCOUNTER 3 (60/256): [F89] Karnak ENCOUNTER 4 (16/256): [F89] Karnak GROUP 144 ENCOUNTER 1 (90/256): [F45] RockGarter (2) ENCOUNTER 2 (90/256): [F46] Gala Cat ENCOUNTER 3 (60/256): [F47] RockGarter (2), Gala Cat ENCOUNTER 4 (16/256): [F48] Gala Cat (3) GROUP 145 ENCOUNTER 1 (90/256): [F47] RockGarter (2), Gala Cat ENCOUNTER 2 (90/256): [F48] Gala Cat (3) ENCOUNTER 3 (60/256): [F53] Blocks (2), RockGarter (2) ENCOUNTER 4 (16/256): [F45] RockGarter (2) GROUP 146 ENCOUNTER 1 (90/256): [F49] Cockatrice ENCOUNTER 2 (90/256): [F48] Gala Cat (3) ENCOUNTER 3 (60/256): [F46] Gala Cat ENCOUNTER 4 (16/256): [F46] Gala Cat GROUP 147 ENCOUNTER 1 (90/256): [F49] Cockatrice ENCOUNTER 2 (90/256): [F51] Cockatrice (2) ENCOUNTER 3 (60/256): [F52] Blocks (5) ENCOUNTER 4 (16/256): [F53] Blocks (2), RockGarter (2) GROUP 148 ENCOUNTER 1 (90/256): [F50] Cockatrice, RockGarter (2) ENCOUNTER 2 (90/256): [F53] Blocks (2), RockGarter (2) ENCOUNTER 3 (60/256): [F49] Cockatrice ENCOUNTER 4 (16/256): [F51] Cockatrice (2) GROUP 149 ENCOUNTER 1 (90/256): [F166] Skull Eater, [Skull Eater (5)] ENCOUNTER 2 (90/256): [F4] Nut Eater (3) ENCOUNTER 3 (60/256): [F4] Nut Eater (3) ENCOUNTER 4 (16/256): [F4] Nut Eater (3) GROUP 150 ENCOUNTER 1 (90/256): [F54] Elf Toad (3) ENCOUNTER 2 (90/256): [F55] IceSoldier (2) ENCOUNTER 3 (60/256): [F54] Elf Toad (3) ENCOUNTER 4 (16/256): [F55] IceSoldier (2) GROUP 151 ENCOUNTER 1 (90/256): [F56] Elf Toad (2), IceSoldier ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier ENCOUNTER 4 (16/256): [F57] RikaldMage, IceSoldier (2) GROUP 152 ENCOUNTER 1 (90/256): [F57] RikaldMage, IceSoldier (2) ENCOUNTER 2 (90/256): [F58] RikaldMage (3) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier ENCOUNTER 4 (16/256): [F56] Elf Toad (2), IceSoldier GROUP 153 ENCOUNTER 1 (90/256): [F59] Wyvern ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2) ENCOUNTER 3 (60/256): [F60] Wyvern, Padosule ENCOUNTER 4 (16/256): [F60] Wyvern, Padosule GROUP 154 ENCOUNTER 1 (90/256): [F60] Wyvern, Padosule ENCOUNTER 2 (90/256): [F61] Padosule ENCOUNTER 3 (60/256): [F60] Wyvern, Padosule ENCOUNTER 4 (16/256): [F61] Padosule GROUP 155 ENCOUNTER 1 (90/256): [F62] Padosule, RikaldMage, IceSoldier ENCOUNTER 2 (90/256): [F60] Wyvern, Padosule ENCOUNTER 3 (60/256): [F61] Padosule ENCOUNTER 4 (16/256): [F63] Padosule (2) GROUP 156 ENCOUNTER 1 (90/256): [F63] Padosule (2) ENCOUNTER 2 (90/256): [F57] RikaldMage, IceSoldier (2) ENCOUNTER 3 (60/256): [F58] RikaldMage (3) ENCOUNTER 4 (16/256): [F58] RikaldMage (3) GROUP 157 ENCOUNTER 1 (90/256): [F64] Wyvern (2) ENCOUNTER 2 (90/256): [F64] Wyvern (2) ENCOUNTER 3 (60/256): [F54] Elf Toad (3) ENCOUNTER 4 (16/256): [F54] Elf Toad (3) GROUP 158 ENCOUNTER 1 (90/256): [F64] Wyvern (2) ENCOUNTER 2 (90/256): [F58] RikaldMage (3) ENCOUNTER 3 (60/256): [F55] IceSoldier (2) ENCOUNTER 4 (16/256): [F59] Wyvern GROUP 159 ENCOUNTER 1 (90/256): [F117] Sand Killer (2) ENCOUNTER 2 (90/256): [F118] Sand Killer, Sand Porky (2) ENCOUNTER 3 (60/256): [F119] Sand Bear ENCOUNTER 4 (16/256): [F120] Sand Bear, Sand Killer, Sand Porky GROUP 160 ENCOUNTER 1 (90/256): [F54] Elf Toad (3) ENCOUNTER 2 (90/256): [F55] IceSoldier (2) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), IceSoldier ENCOUNTER 4 (16/256): [F56] Elf Toad (2), IceSoldier GROUP 161 ENCOUNTER 1 (90/256): [F496] Garkimasra ENCOUNTER 2 (90/256): [F496] Garkimasra ENCOUNTER 3 (60/256): [F496] Garkimasra ENCOUNTER 4 (16/256): [F496] Garkimasra GROUP 162 ENCOUNTER 1 (90/256): [F77] Crew Dust (2) ENCOUNTER 2 (90/256): [F78] Crew Dust (4) ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] GROUP 163 ENCOUNTER 1 (90/256): [F79] Crew Dust (2), Defeater, [Motor Trap (2)] ENCOUNTER 2 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 3 (60/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] ENCOUNTER 4 (16/256): [F84] Defeater, [Motor Trap (2)] GROUP 164 ENCOUNTER 1 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 2 (90/256): [F81] Crew Dust (2), Poltergeist ENCOUNTER 3 (60/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F81] Crew Dust (2), Poltergeist GROUP 165 ENCOUNTER 1 (90/256): [F82] Poltergeist (2) ENCOUNTER 2 (90/256): [F83] Crew Dust (2), Defeater (2), [Motor Trap (2)] ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] GROUP 166 ENCOUNTER 1 (90/256): [F92] Page 32, Page 64 ENCOUNTER 2 (90/256): [F93] Page 64 (2), Page 32 ENCOUNTER 3 (60/256): [F98] Page 64, Page 256, Page 32 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 167 ENCOUNTER 1 (90/256): [F94] Page 64 (3) ENCOUNTER 2 (90/256): [F95] Page 32 (2), Page 128 (2) ENCOUNTER 3 (60/256): [F99] Page 128 (2), Page 256 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 168 ENCOUNTER 1 (90/256): [F96] Page 64, Page 128 (2), Page 32 ENCOUNTER 2 (90/256): [F97] Page 32, Page 64, Page 128 ENCOUNTER 3 (60/256): [F100] Page 128 (2), Page 64, Page 256 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 169 ENCOUNTER 1 (90/256): [F297] TinyMage, TinyMage ENCOUNTER 2 (90/256): [F299] Dim Master ENCOUNTER 3 (60/256): [F298] TinyMage (4) ENCOUNTER 4 (16/256): [F20] ManiWizard (3) GROUP 170 ENCOUNTER 1 (90/256): [F298] TinyMage (4) ENCOUNTER 2 (90/256): [F300] Dim Master (2), TinyMage ENCOUNTER 3 (60/256): [F301] Flare ENCOUNTER 4 (16/256): [F20] ManiWizard (3) GROUP 171 ENCOUNTER 1 (90/256): [F301] Flare ENCOUNTER 2 (90/256): [F302] Flare (2) ENCOUNTER 3 (60/256): [F303] Flare, Dim Master, TinyMage ENCOUNTER 4 (16/256): [F58] RikaldMage (3) GROUP 172 ENCOUNTER 1 (90/256): [F303] Flare, Dim Master, TinyMage ENCOUNTER 2 (90/256): [F297] TinyMage, TinyMage ENCOUNTER 3 (60/256): [F299] Dim Master ENCOUNTER 4 (16/256): [F58] RikaldMage (3) GROUP 173 ENCOUNTER 1 (90/256): [F304] DuelKnight ENCOUNTER 2 (90/256): [F306] Ion ENCOUNTER 3 (60/256): [F305] DuelKnight (2) ENCOUNTER 4 (16/256): [F2] Goblin (3) GROUP 174 ENCOUNTER 1 (90/256): [F305] DuelKnight (2) ENCOUNTER 2 (90/256): [F307] Ion, DuelKnight ENCOUNTER 3 (60/256): [F308] Berserker ENCOUNTER 4 (16/256): [F2] Goblin (3) GROUP 175 ENCOUNTER 1 (90/256): [F308] Berserker ENCOUNTER 2 (90/256): [F309] Berserker, Ion, DuelKnight ENCOUNTER 3 (60/256): [F310] Berserker (3) ENCOUNTER 4 (16/256): [F33] Bander S. (3) GROUP 176 ENCOUNTER 1 (90/256): [F310] Berserker (3) ENCOUNTER 2 (90/256): [F306] Ion ENCOUNTER 3 (60/256): [F308] Berserker ENCOUNTER 4 (16/256): [F33] Bander S. (3) GROUP 177 ENCOUNTER 1 (90/256): [F347] LevelCheck, Prototype ENCOUNTER 2 (90/256): [F350] Traveler, Garkimasra, Mold Wind ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nack, BlandLamia ENCOUNTER 4 (16/256): [F350] Traveler, Garkimasra, Mold Wind GROUP 178 ENCOUNTER 1 (90/256): [F348] D.Chimera, Drippy, Torrent ENCOUNTER 2 (90/256): [F351] Whirl Demon, Goblin, BlackFlame ENCOUNTER 3 (60/256): [F349] Elf Toad, MiniMage, Crew Dust ENCOUNTER 4 (16/256): [F351] Whirl Demon, Goblin, BlackFlame GROUP 179 ENCOUNTER 1 (90/256): [F349] Elf Toad, MiniMage, Crew Dust ENCOUNTER 2 (90/256): [F352] Dilure, Magic Drgn, Blood Slime ENCOUNTER 3 (60/256): [F350] Traveler, Garkimasra, Mold Wind ENCOUNTER 4 (16/256): [F352] Dilure, Magic Drgn, Blood Slime GROUP 180 ENCOUNTER 1 (90/256): [F350] Traveler, Garkimasra, Mold Wind ENCOUNTER 2 (90/256): [F353] Bomb, Wild Nack, BlandLamia ENCOUNTER 3 (60/256): [F351] Whirl Demon, Goblin, BlackFlame ENCOUNTER 4 (16/256): [F353] Bomb, Wild Nack, BlandLamia GROUP 181 ENCOUNTER 1 (90/256): [F351] Whirl Demon, Goblin, BlackFlame ENCOUNTER 2 (90/256): [F347] LevelCheck, Prototype ENCOUNTER 3 (60/256): [F352] Dilure, Magic Drgn, Blood Slime ENCOUNTER 4 (16/256): [F352] Dilure, Magic Drgn, Blood Slime GROUP 182 ENCOUNTER 1 (90/256): [F352] Dilure, Magic Drgn, Blood Slime ENCOUNTER 2 (90/256): [F348] D.Chimera, Drippy, Torrent ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nack, BlandLamia ENCOUNTER 4 (16/256): [F351] Whirl Demon, Goblin, BlackFlame GROUP 183 ENCOUNTER 1 (90/256): [F353] Bomb, Wild Nack, BlandLamia ENCOUNTER 2 (90/256): [F349] Elf Toad, MiniMage, Crew Dust ENCOUNTER 3 (60/256): [F347] LevelCheck, Prototype ENCOUNTER 4 (16/256): [F350] Traveler, Garkimasra, Mold Wind GROUP 184 ENCOUNTER 1 (90/256): [F347] LevelCheck, Prototype ENCOUNTER 2 (90/256): [F350] Traveler, Garkimasra, Mold Wind ENCOUNTER 3 (60/256): [F348] D.Chimera, Drippy, Torrent ENCOUNTER 4 (16/256): [F349] Elf Toad, MiniMage, Crew Dust GROUP 185 ENCOUNTER 1 (90/256): [F348] D.Chimera, Drippy, Torrent ENCOUNTER 2 (90/256): [F351] Whirl Demon, Goblin, BlackFlame ENCOUNTER 3 (60/256): [F349] Elf Toad, MiniMage, Crew Dust ENCOUNTER 4 (16/256): [F348] D.Chimera, Drippy, Torrent GROUP 186 ENCOUNTER 1 (90/256): [F349] Elf Toad, MiniMage, Crew Dust ENCOUNTER 2 (90/256): [F352] Dilure, Magic Drgn, Blood Slime ENCOUNTER 3 (60/256): [F348] D.Chimera, Drippy, Torrent ENCOUNTER 4 (16/256): [F347] LevelCheck, Prototype GROUP 187 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 188 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 189 ENCOUNTER 1 (90/256): [F121] Ra Mage, LonkaKnght ENCOUNTER 2 (90/256): [F122] LonkaKnght (3) ENCOUNTER 3 (60/256): [F123] Ra Mage (2), StonedMask (3) ENCOUNTER 4 (16/256): [F124] LonkaKnght (2), StonedMask (2) GROUP 190 ENCOUNTER 1 (90/256): [F123] Ra Mage (2), StonedMask (3) ENCOUNTER 2 (90/256): [F124] LonkaKnght (2), StonedMask (2) ENCOUNTER 3 (60/256): [F125] Whirl Demon ENCOUNTER 4 (16/256): [F126] Whirl Demon (2) GROUP 191 ENCOUNTER 1 (90/256): [F125] Whirl Demon ENCOUNTER 2 (90/256): [F126] Whirl Demon (2) ENCOUNTER 3 (60/256): [F127] Whirl Demon, LonkaKnght (2) ENCOUNTER 4 (16/256): [F128] Lamia GROUP 192 ENCOUNTER 1 (90/256): [F127] Whirl Demon, LonkaKnght (2) ENCOUNTER 2 (90/256): [F128] Lamia ENCOUNTER 3 (60/256): [F129] Lamia, StonedMask (3) ENCOUNTER 4 (16/256): [F130] ArchaeToad (3) GROUP 193 ENCOUNTER 1 (90/256): [F129] Lamia, StonedMask (3) ENCOUNTER 2 (90/256): [F130] ArchaeToad (3) ENCOUNTER 3 (60/256): [F131] ArchaeToad, Whirl Demon, Lamia ENCOUNTER 4 (16/256): [F132] Hyudora GROUP 194 ENCOUNTER 1 (90/256): [F131] ArchaeToad, Whirl Demon, Lamia ENCOUNTER 2 (90/256): [F132] Hyudora ENCOUNTER 3 (60/256): [F133] Hyudora, Ra Mage, LonkaKnght ENCOUNTER 4 (16/256): [F134] Hydra GROUP 195 ENCOUNTER 1 (90/256): [F133] Hyudora, Ra Mage, LonkaKnght ENCOUNTER 2 (90/256): [F134] Hydra ENCOUNTER 3 (60/256): [F121] Ra Mage, LonkaKnght ENCOUNTER 4 (16/256): [F122] LonkaKnght (3) GROUP 196 ENCOUNTER 1 (90/256): [F285] Ixecrator ENCOUNTER 2 (90/256): [F286] Ixecrator (3) ENCOUNTER 3 (60/256): [F287] Owazoral (2) ENCOUNTER 4 (16/256): [F422] Tote Avis GROUP 197 ENCOUNTER 1 (90/256): [F287] Owazoral (2) ENCOUNTER 2 (90/256): [F289] Ixecrator (3), Owazoral ENCOUNTER 3 (60/256): [F285] Ixecrator ENCOUNTER 4 (16/256): [F422] Tote Avis GROUP 198 ENCOUNTER 1 (90/256): [F290] ShdwDancer ENCOUNTER 2 (90/256): [F285] Ixecrator ENCOUNTER 3 (60/256): [F422] Tote Avis ENCOUNTER 4 (16/256): [F288] Owazoral (5) GROUP 199 ENCOUNTER 1 (90/256): [F291] ShdwDancer, Ixecrator, Owazoral ENCOUNTER 2 (90/256): [F292] Cursed One, Owazoral ENCOUNTER 3 (60/256): [F288] Owazoral (5) ENCOUNTER 4 (16/256): [F422] Tote Avis GROUP 200 ENCOUNTER 1 (90/256): [F293] Cursed One (4) ENCOUNTER 2 (90/256): [F295] Slownin ENCOUNTER 3 (60/256): [F422] Tote Avis ENCOUNTER 4 (16/256): [F288] Owazoral (5) GROUP 201 ENCOUNTER 1 (90/256): [F296] Slownin, Slownin ENCOUNTER 2 (90/256): [F294] Cursed One, Ixecrator, ShdwDancer ENCOUNTER 3 (60/256): [F422] Tote Avis ENCOUNTER 4 (16/256): [F288] Owazoral (5) GROUP 202 ENCOUNTER 1 (90/256): [F265] BlandLamia ENCOUNTER 2 (90/256): [F268] Pyra Layer, Nile, BlandLamia ENCOUNTER 3 (60/256): [F266] BlandLamia (2) ENCOUNTER 4 (16/256): [F267] BlandLamia, Pyra Layer GROUP 203 ENCOUNTER 1 (90/256): [F266] BlandLamia (2) ENCOUNTER 2 (90/256): [F265] BlandLamia ENCOUNTER 3 (60/256): [F270] Nile (6) ENCOUNTER 4 (16/256): [F270] Nile (6) GROUP 204 ENCOUNTER 1 (90/256): [F267] BlandLamia, Pyra Layer ENCOUNTER 2 (90/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght] ENCOUNTER 3 (60/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght] ENCOUNTER 4 (16/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier] GROUP 205 ENCOUNTER 1 (90/256): [F264] Sekmet ENCOUNTER 2 (90/256): [F265] BlandLamia ENCOUNTER 3 (60/256): [F277] ZephyrZone, [Ziggurat, Lunenta] ENCOUNTER 4 (16/256): [F277] ZephyrZone, [Ziggurat, Lunenta] GROUP 206 ENCOUNTER 1 (90/256): [F268] Pyra Layer, Nile, BlandLamia ENCOUNTER 2 (90/256): [F267] BlandLamia, Pyra Layer ENCOUNTER 3 (60/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier] ENCOUNTER 4 (16/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght] GROUP 207 ENCOUNTER 1 (90/256): [F269] Nile (3) ENCOUNTER 2 (90/256): [F275] ZephyrZone, [D.Chimera, LonkaKnght] ENCOUNTER 3 (60/256): [F270] Nile (6) ENCOUNTER 4 (16/256): [F268] Pyra Layer, Nile, BlandLamia GROUP 208 ENCOUNTER 1 (90/256): [F271] Nile (3), BlandLamia ENCOUNTER 2 (90/256): [F276] ZephyrZone, [AdamaGolem, BioSoldier] ENCOUNTER 3 (60/256): [F265] BlandLamia ENCOUNTER 4 (16/256): [F270] Nile (6) GROUP 209 ENCOUNTER 1 (90/256): [F274] BlandLamia (2), Nile (2) ENCOUNTER 2 (90/256): [F277] ZephyrZone, [Ziggurat, Lunenta] ENCOUNTER 3 (60/256): [F266] BlandLamia (2) ENCOUNTER 4 (16/256): [F270] Nile (6) GROUP 210 ENCOUNTER 1 (90/256): [F358] Chamcubia, Bella Donna ENCOUNTER 2 (90/256): [F358] Chamcubia, Bella Donna ENCOUNTER 3 (60/256): [F358] Chamcubia, Bella Donna ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie GROUP 211 ENCOUNTER 1 (90/256): [F359] Bella Donna, Cherie ENCOUNTER 2 (90/256): [F359] Bella Donna, Cherie ENCOUNTER 3 (60/256): [F359] Bella Donna, Cherie ENCOUNTER 4 (16/256): [F360] Cherie, Chamcubia GROUP 212 ENCOUNTER 1 (90/256): [F177] Drippy (2) ENCOUNTER 2 (90/256): [F178] Likaon ENCOUNTER 3 (60/256): [F505] ???? ENCOUNTER 4 (16/256): [F179] Likaon (5) GROUP 213 ENCOUNTER 1 (90/256): [F180] BoneDragon, Drippy (2) ENCOUNTER 2 (90/256): [F181] Sting Eagle (2) ENCOUNTER 3 (60/256): [F505] ???? ENCOUNTER 4 (16/256): [F179] Likaon (5) GROUP 214 ENCOUNTER 1 (90/256): [F187] Golem, BoneDragon, ZombieDrgn ENCOUNTER 2 (90/256): [F182] Sting Eagle, Drippy ENCOUNTER 3 (60/256): [F505] ???? ENCOUNTER 4 (16/256): [F178] Likaon GROUP 215 ENCOUNTER 1 (90/256): [F187] Golem, BoneDragon, ZombieDrgn ENCOUNTER 2 (90/256): [F183] BoneDragon, Sting Eagle, Likaon (2) ENCOUNTER 3 (60/256): [F184] BoneDragon (2) ENCOUNTER 4 (16/256): [F178] Likaon GROUP 216 ENCOUNTER 1 (90/256): [F185] ZombieDrgn ENCOUNTER 2 (90/256): [F186] ZombieDrgn, Sting Eagle, Drippy ENCOUNTER 3 (60/256): [F184] BoneDragon (2) ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy GROUP 217 ENCOUNTER 1 (90/256): [F185] ZombieDrgn ENCOUNTER 2 (90/256): [F179] Likaon (5) ENCOUNTER 3 (60/256): [F186] ZombieDrgn, Sting Eagle, Drippy ENCOUNTER 4 (16/256): [F186] ZombieDrgn, Sting Eagle, Drippy GROUP 218 ENCOUNTER 1 (90/256): [F158] Blood Slime (3) ENCOUNTER 2 (90/256): [F162] MooglEater, Acrophese, Blood Slime ENCOUNTER 3 (60/256): [F163] Lopros ENCOUNTER 4 (16/256): [F159] Blood Slime (6) GROUP 219 ENCOUNTER 1 (90/256): [F160] Acrophese (4) ENCOUNTER 2 (90/256): [F161] MooglEater (2) ENCOUNTER 3 (60/256): [F164] Lopros (2) ENCOUNTER 4 (16/256): [F163] Lopros GROUP 220 ENCOUNTER 1 (90/256): [F188] Neon ENCOUNTER 2 (90/256): [F190] Traveler, Neon (2) ENCOUNTER 3 (60/256): [F192] Wall Knight ENCOUNTER 4 (16/256): [F194] Traveler, Wall Knight, Magnetes GROUP 221 ENCOUNTER 1 (90/256): [F189] Neon (3) ENCOUNTER 2 (90/256): [F191] Magnetes (2), Wall Knight (2) ENCOUNTER 3 (60/256): [F193] Traveler, Gravido ENCOUNTER 4 (16/256): [F195] Tricker (3) GROUP 222 ENCOUNTER 1 (90/256): [F190] Traveler, Neon (2) ENCOUNTER 2 (90/256): [F192] Wall Knight ENCOUNTER 3 (60/256): [F194] Traveler, Wall Knight, Magnetes ENCOUNTER 4 (16/256): [F196] Tricker (2), Traveler GROUP 223 ENCOUNTER 1 (90/256): [F191] Magnetes (2), Wall Knight (2) ENCOUNTER 2 (90/256): [F193] Traveler, Gravido ENCOUNTER 3 (60/256): [F195] Tricker (3) ENCOUNTER 4 (16/256): [F197] Gravido, Wall Knight, Magnetes GROUP 224 ENCOUNTER 1 (90/256): [F192] Wall Knight ENCOUNTER 2 (90/256): [F194] Traveler, Wall Knight, Magnetes ENCOUNTER 3 (60/256): [F196] Tricker (2), Traveler ENCOUNTER 4 (16/256): [F198] Gravido, Wall Knight, Tricker GROUP 225 ENCOUNTER 1 (90/256): [F193] Traveler, Gravido ENCOUNTER 2 (90/256): [F195] Tricker (3) ENCOUNTER 3 (60/256): [F197] Gravido, Wall Knight, Magnetes ENCOUNTER 4 (16/256): [F199] Ziggurat GROUP 226 ENCOUNTER 1 (90/256): [F194] Traveler, Wall Knight, Magnetes ENCOUNTER 2 (90/256): [F196] Tricker (2), Traveler ENCOUNTER 3 (60/256): [F198] Gravido, Wall Knight, Tricker ENCOUNTER 4 (16/256): [F200] Ziggurat, Magnetes (2) GROUP 227 ENCOUNTER 1 (90/256): [F195] Tricker (3) ENCOUNTER 2 (90/256): [F197] Gravido, Wall Knight, Magnetes ENCOUNTER 3 (60/256): [F199] Ziggurat ENCOUNTER 4 (16/256): [F201] Ziggurat (2), Magnetes GROUP 228 ENCOUNTER 1 (90/256): [F196] Tricker (2), Traveler ENCOUNTER 2 (90/256): [F198] Gravido, Wall Knight, Tricker ENCOUNTER 3 (60/256): [F200] Ziggurat, Magnetes (2) ENCOUNTER 4 (16/256): [F188] Neon GROUP 229 ENCOUNTER 1 (90/256): [F197] Gravido, Wall Knight, Magnetes ENCOUNTER 2 (90/256): [F199] Ziggurat ENCOUNTER 3 (60/256): [F201] Ziggurat (2), Magnetes ENCOUNTER 4 (16/256): [F189] Neon (3) GROUP 230 ENCOUNTER 1 (90/256): [F157] ShieldDrgn ENCOUNTER 2 (90/256): [F157] ShieldDrgn ENCOUNTER 3 (60/256): [F157] ShieldDrgn ENCOUNTER 4 (16/256): [F157] ShieldDrgn GROUP 231 ENCOUNTER 1 (90/256): [F175] Andagranda ENCOUNTER 2 (90/256): [F175] Andagranda ENCOUNTER 3 (60/256): [F176] Andagranda (4) ENCOUNTER 4 (16/256): [F176] Andagranda (4) GROUP 232 ENCOUNTER 1 (90/256): [F210] GajraGajri (3) ENCOUNTER 2 (90/256): [F211] GajraGajri (2), MiniMage (2) ENCOUNTER 3 (60/256): [F212] Mammon (3), MiniMage (2) ENCOUNTER 4 (16/256): [F213] Mammon (2), GajraGajri (2), MiniMage GROUP 233 ENCOUNTER 1 (90/256): [F212] Mammon (3), MiniMage (2) ENCOUNTER 2 (90/256): [F213] Mammon (2), GajraGajri (2), MiniMage ENCOUNTER 3 (60/256): [F214] Imp (2) ENCOUNTER 4 (16/256): [F215] Imp, Mammon (2), GajraGajri GROUP 234 ENCOUNTER 1 (90/256): [F217] Wyrm ENCOUNTER 2 (90/256): [F218] Wyrm, MiniMage (2) ENCOUNTER 3 (60/256): [F209] MiniMage (6) ENCOUNTER 4 (16/256): [F209] MiniMage (6) GROUP 235 ENCOUNTER 1 (90/256): [F215] Imp, Mammon (2), GajraGajri ENCOUNTER 2 (90/256): [F216] Imp (2), GajraGajri, MiniMage ENCOUNTER 3 (60/256): [F217] Wyrm ENCOUNTER 4 (16/256): [F218] Wyrm, MiniMage (2) GROUP 236 ENCOUNTER 1 (90/256): [F360] Cherie, Chamcubia ENCOUNTER 2 (90/256): [F360] Cherie, Chamcubia ENCOUNTER 3 (60/256): [F360] Cherie, Chamcubia ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie GROUP 237 ENCOUNTER 1 (90/256): [F219] TwinLizard (2) ENCOUNTER 2 (90/256): [F220] Blind Wolf (5) ENCOUNTER 3 (60/256): [F222] Wall Mage, Blind Wolf (2), TwinLizard ENCOUNTER 4 (16/256): [F223] Wall Mage (3) GROUP 238 ENCOUNTER 1 (90/256): [F220] Blind Wolf (5) ENCOUNTER 2 (90/256): [F221] TwinLizard (2), Blind Wolf, Arage ENCOUNTER 3 (60/256): [F222] Wall Mage, Blind Wolf (2), TwinLizard ENCOUNTER 4 (16/256): [F223] Wall Mage (3) GROUP 239 ENCOUNTER 1 (90/256): [F221] TwinLizard (2), Blind Wolf, Arage ENCOUNTER 2 (90/256): [F219] TwinLizard (2) ENCOUNTER 3 (60/256): [F223] Wall Mage (3) ENCOUNTER 4 (16/256): [F223] Wall Mage (3) GROUP 240 ENCOUNTER 1 (90/256): [F224] Magic Drgn ENCOUNTER 2 (90/256): [F225] Magic Drgn, TwinLizard, Wall Mage ENCOUNTER 3 (60/256): [F226] Magic Drgn (3), Arage, Blind Wolf ENCOUNTER 4 (16/256): [F227] DarkWizard (2) GROUP 241 ENCOUNTER 1 (90/256): [F227] DarkWizard (2) ENCOUNTER 2 (90/256): [F228] DarkWizard (2), Wall Mage ENCOUNTER 3 (60/256): [F229] AdamaGolem, Arage (3) ENCOUNTER 4 (16/256): [F230] AdamaGolem (2) GROUP 242 ENCOUNTER 1 (90/256): [F230] AdamaGolem (2) ENCOUNTER 2 (90/256): [F231] AdamaGolem, DarkWizard, Wall Mage ENCOUNTER 3 (60/256): [F232] BandelKuar (2), DarkWizard ENCOUNTER 4 (16/256): [F233] BandelKuar, Blind Wolf (2) GROUP 243 ENCOUNTER 1 (90/256): [F233] BandelKuar, Blind Wolf (2) ENCOUNTER 2 (90/256): [F234] Motordrive (2) ENCOUNTER 3 (60/256): [F239] Red Dragon, BlueDragon ENCOUNTER 4 (16/256): [F236] Red Dragon GROUP 244 ENCOUNTER 1 (90/256): [F231] AdamaGolem, DarkWizard, Wall Mage ENCOUNTER 2 (90/256): [F237] Yellow Drgn ENCOUNTER 3 (60/256): [F236] Red Dragon ENCOUNTER 4 (16/256): [F239] Red Dragon, BlueDragon GROUP 245 ENCOUNTER 1 (90/256): [F235] Motordrive (2), DarkWizard ENCOUNTER 2 (90/256): [F240] Yellow Drgn (2) ENCOUNTER 3 (60/256): [F238] BlueDragon (3) ENCOUNTER 4 (16/256): [F229] AdamaGolem, Arage (3) GROUP 246 ENCOUNTER 1 (90/256): [F140] Tarantula (2) ENCOUNTER 2 (90/256): [F141] Tarantula (4) ENCOUNTER 3 (60/256): [F142] Jail Bear ENCOUNTER 4 (16/256): [F143] Jail Bear, Tarantula (2) GROUP 247 ENCOUNTER 1 (90/256): [F142] Jail Bear ENCOUNTER 2 (90/256): [F140] Tarantula (2) ENCOUNTER 3 (60/256): [F143] Jail Bear, Tarantula (2) ENCOUNTER 4 (16/256): [F141] Tarantula (4) GROUP 248 ENCOUNTER 1 (90/256): [F254] Radiator (2) ENCOUNTER 2 (90/256): [F254] Radiator (2) ENCOUNTER 3 (60/256): [F255] Radiator (4) ENCOUNTER 4 (16/256): [F255] Radiator (4) GROUP 249 ENCOUNTER 1 (90/256): [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad] ENCOUNTER 2 (90/256): [F254] Radiator (2) ENCOUNTER 3 (60/256): [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon] ENCOUNTER 4 (16/256): [F255] Radiator (4) GROUP 250 ENCOUNTER 1 (90/256): [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon] ENCOUNTER 2 (90/256): [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad] ENCOUNTER 3 (60/256): [F254] Radiator (2) ENCOUNTER 4 (16/256): [F255] Radiator (4) GROUP 251 ENCOUNTER 1 (90/256): [F256] Metamorpha, [Shiva, Ifrit, Ramuh] ENCOUNTER 2 (90/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn] ENCOUNTER 3 (60/256): [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn] ENCOUNTER 4 (16/256): [F255] Radiator (4) GROUP 252 ENCOUNTER 1 (90/256): [F361] Chamcubia (3) ENCOUNTER 2 (90/256): [F361] Chamcubia (3) ENCOUNTER 3 (60/256): [F361] Chamcubia (3) ENCOUNTER 4 (16/256): [F358] Chamcubia, Bella Donna GROUP 253 ENCOUNTER 1 (90/256): [F362] Bella Donna (3) ENCOUNTER 2 (90/256): [F362] Bella Donna (3) ENCOUNTER 3 (60/256): [F362] Bella Donna (3) ENCOUNTER 4 (16/256): [F360] Cherie, Chamcubia GROUP 254 ENCOUNTER 1 (90/256): [F363] Cherie (3) ENCOUNTER 2 (90/256): [F363] Cherie (3) ENCOUNTER 3 (60/256): [F363] Cherie (3) ENCOUNTER 4 (16/256): [F359] Bella Donna, Cherie GROUP 255 ENCOUNTER 1 (90/256): [F364] Chamcubia, Bella Donna, Cherie ENCOUNTER 2 (90/256): [F364] Chamcubia, Bella Donna, Cherie ENCOUNTER 3 (60/256): [F364] Chamcubia, Bella Donna, Cherie ENCOUNTER 4 (16/256): [F358] Chamcubia, Bella Donna

12) BUGS

12.1) KNIVES M PARAMETER BUG

In the assembly code, it does appear that the formula for M for Knives was meant to be: M = (Level*Strength)/128 + (Level*Agility)/128 + 2 However, due to two lines being in the wrong order, only the first byte of (Level*Agility) is used, instead of the whole 16-bit value. As an example, let's say your Level is 32 and your Agility is 4. Level * Agility = 4 * 32 = 128 = 0080h as a 16-bit number. The first byte of 0080h is 80h = 128. Divide by 128 = 1 Thus, Level 32 and Agility 4 gives you + 1 M Now, use Level 32 and Agility 96: Level * Agility = 32 * 96 = 3072 = 0C00h as a 16-bit number. The first byte of 0C00h = 00h = 0 Divide by 128 = 0 Thus, Level 32 and Agility 96 gives you 0 bonus to M So, since the maximum value the first byte of any 16-bit number can be is FFh = 255, the maximum bonus to M is 255/128 = 1 (round down all fractions). If you're interested in fixing this bug, use a Hex Editor to edit the FFV ROM and make the following changes: The original data at offsets: $28313: A5 $28314: 26 $28315: C2 $28316: 20 Change these values to: $28313: C2 $28314: 20 $28315: A5 $28316: 26 (Make a backup of your ROM, first, of course!!!!) This will make the formula for M be: M = (Level*Strength)/128 + (Level*Agility)/128 + 2 This change will affect any Attack type that uses the Knives Damage Parameters. This includes Knives, Bows, Whips, Rising Sun and Full Moon, but not Maneater or AntiMagic Bow. Also note, that this gives a noticeable boost in power to any job that uses those weapons. Usernamehere from the FFV SNES Message Board has observed that this fix makes them too powerful for his tastes. For an alternate but more complicated fix, you can try the following: Original values: $282FD-$28304: 18 69 02 00 85 0E 7B E2 $28305-$2830C: 20 AD E2 7B 85 24 AD E5 $2830D-$28314: 7B 85 25 20 F1 00 A5 26 $28315-$2831C: C2 20 20 BB 01 18 65 0E $10308A-$103091: 00 00 00 00 00 00 00 00 $103092-$103099: 00 00 00 00 00 00 00 00 Change to: $282FD-$28304: 85 0E 7B E2 20 AD E2 7B $28305-$2830C: 85 24 AD E5 7B 85 25 20 $2830D-$28314: F1 00 C2 20 A5 26 20 BB $28315-$2831C: 01 22 8A 2E D0 69 02 00 $10308A-$103091: 18 C5 12 B0 03 4A 80 04 $103092-$103099: 46 0F 66 0E 65 0E 18 6B This will make the formula for M be: If Agility > Strength, M = (Strength*Level)/256 + (Agility*Level)/128 + 2 Otherwise, M = (Strength*Level)/128 + (Agility*Level)/256 + 2 NOTES: 1) Given the extensive changes required, you REEEAAAALLY should make sure you have a backup of your original ROM. 2) Addresses $10308A-$103099 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. For the record, I'm using translation patch 1.10 by RPGE. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $10308A-$103099 is located right after the Monster Stats Data in the ROM, so most likely and hacks that adds monsters to the game would use this section. 3) It doesn't matter whether or not you've applied the first fix. This one will overwrite it. 4) I hope this is obvious, but just in case: if you want to go back to the original fix, you MUST undo these changes first. Easiest way, of course, is to just go back to your original ROM and re-apply the original, simple fix. 5) This fix is a bit different from the one I posted in the FFV SNES Message board. There, I used addresses $28014A-$280159 to store the extra lines. However, it was found that this would not work on the original FFV ROM, since it only goes to $200000, and the extra space was added with the RPGe translation patch. The fix listed above should be more compatible with the original ROM, as well as those that use emulators with auto IPS patchers. 6) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.2) POWER DRINK BUG

The intention for Power Drink seems to be to increase your Weapon Attack Power by 20. Unfortunately, due to the way the game was programmed, it will just use the original, unmodified Weapon Attack Power when using virtually all Fighting commands. The only exception is Goblin Punch, which will benefit from the Power Drink bonus. If you're interested in fixing this bug, here are the following changes that are required: Address changes: Original Addresses: $281FE-$28201: AA BD 03 7A $28240-$28243: AA BD 03 7A $282D6-$282D9: AA BD 03 7A $2832D-$28330: AA BD 03 7A $284B0-$284B3: BF 07 00 D1 $28784-$28787: AA 86 50 AD $28788-$28789: E5 7B $287AF-$287B6: 18 BD 44 20 7D 45 20 85 $287B7-$287BC: 50 7B 69 00 85 51 $28826-$28829: AD 75 7C 4A $2939B: 44 $293A4: 44 $293A6: 18 $10309A-$1030A1: 00 00 00 00 00 00 00 00 $1030A2-$1030A9: 00 00 00 00 00 00 00 00 $1030AA-$1030B1: 00 00 00 00 00 00 00 00 $1030B2-$1030B9: 00 00 00 00 00 00 00 00 $1030BA-$1030C1: 00 00 00 00 00 00 00 00 $1030C2-$1030C9: 00 00 00 00 00 00 00 00 $1030CA-$1030D1: 00 00 00 00 00 00 00 00 $1030D2-$1030D9: 00 00 00 00 00 00 00 00 $1030DA-$1030E1: 00 00 00 00 00 00 00 00 $1030E2: 00 Change to: $281FE-$28201: 22 AB 2E D0 $28240-$28243: 22 AB 2E D0 $282D6-$282D9: 22 AB 2E D0 $2832D-$28330: 22 AB 2E D0 $284B0-$284B3: 22 B9 2E D0 $28784-$28787: 22 AF 2E D0 $28788-$28789: EA EA $287AF-$287B6: 22 C9 2E D0 80 08 00 00 $287B7-$287BC: 00 00 00 00 00 00 $28826-$28829: 22 C1 2E D0 $2939B: 76 $293A4: 76 $293A6: 60 $10309A-$1030A1: AA BD 03 7A DA A6 32 18 $1030A2-$1030A9: 7D 76 20 90 02 A9 FF FA $1030AA-$1030B1: 60 20 9A 2E 6B 20 9E 2E $1030B2-$1030B9: AA 86 50 AD E5 7B 6B BF $1030BA-$1030C1: 07 00 D1 20 9E 2E 6B AD $1030C2-$1030C9: 75 7C 4A 20 9E 2E 6B BD $1030CA-$1030D1: 44 20 20 9E 2E 85 0E 7B $1030D2-$1030D9: BD 45 20 20 9E 2E 64 0F $1030DA-$1030E1: C2 20 65 0E 85 50 E2 20 $1030E2: 6B This will make Power Drink work as follows: Power Drink will boost the Attack Power for each hand by 20. Drinking multiple Power Drinks will be cumulative. The maximum Attack Power each hand can have is 255. You should also be able to switch weapons during battle and retain the Power Drink bonus. The conditions on keeping the Power Drink bonus should be the same as the bonuses due to Hero Song, Power Song etc. Therefore you should keep the bonus if you die and then are revived, but you'll lose it if you cast Reset (as it should be). Note that Power Drink will only work on weapons that depend on Strength. You will not receive the Power Drink bonus when you use Rods or Harps for example. NOTES: 1) Always make a backup of your original ROM. 2) Addresses $10309A-$1030E2 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $10309A-$1030E2 is located right after the Monster Stats Data in the ROM, so if anything, only hacks that add monsters to the game would use this section and would therefore not be compatible with this patch. 3) This fix is compatible with either my Knife fixes in Section 12.1. It does not matter if you apply this fix before or after applying either of those fixes, or even if you don't apply either. 4) I'd like to thank Alex Jackson from the FFV SNES Message boards at GameFAQs who pointed out this bug to me the first place, and gave some good pointers on how to implement the changes. I'd also like to thank Silktail who also provided some input on this patch as well. 5) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.3) SWDSLAP

The Samurai's SwdSlap ability's description indicates that it should Paralyze the enemy. However, from what I can tell, it only seems to issue a regular Fight command. The only difference, however, is that it does not dispel Charm, Sleep or Controlled Status.

12.4) WEAPON ODDITIES

Here are some things: 1) Staff can be Doubled Gripped (no indication of this in the Item Menu Description) 2) Maneater is a essentially a spear and receives the Jumping damage bonus, even though there is no "'Jump' to double attack power" in the Item Menu Description. 3) AntiMagic Bow's Item Menu Description indicates "Double Grip Only", when in fact can ONLY be equipped with a single hand. 4) Icebrand is Magic Sword OK and Double Grip OK, even though it is not indicated on the Item Menu Description. 5) Excailbur is Double Grip OK even though it is not indicated on the Item Menu Description. However, Excailbur will only do 1 damage whether you use Double Grip or not. In fact, since it will always do 1 damage, you could technically say it is also Back Row OK as well. 6) Rune Bell is not Back Row OK, contrary to its Item Menu Description. 7) Earth Hammer is Back Row OK, even though it is not indicated on the Item Menu Description.

12.5) OBSERVE

There appears to be a bug with the Scan Monster (Attack Type 1D) subroutine. This bug ends up affecting the !Observe command which is supposed to scan for HP and Weaknesses, but only scans HP. In the Scan Monster routine, the 6th byte of the Magic Data (or Command data if using !Observe or !Analyze) is read and its bits determine which properties to scan for: Bit 6 = Level Scan Bit 5 = HP Scan Bit 4 = Weakness Scan Bit 3 = Current Status Effects Scan However, due to a typo, Bit 4 does nothing and Bit 3 controls both the Weakness Scan and the Current Status Effects Scan. This is what causes !Observe to only scan for HP -> it has Bit 5 and Bit 4 set which should be correct, but the bug renders Bit 4 useless. The good news: This is a really simple one byte fix: Original Value: $26E94: 08 Change to: $26E94: 10 (Addresses assume you have a 512k header) More details: For those that are interested, the assembly code for the Monster Scan routine looks something like this: C2/6C2A: A5 57 LDA $57 (Load Parameter 1) C2/6C2C: 29 40 AND #$40 (Check Bit 6) C2/6C2E: F0 16 BEQ $6C46 (Level Scan Algorithm). C2/6C46: A5 57 LDA $57 (Load Parameter 1) C2/6C48: 29 20 AND #$20 (Check Bit 5) C2/6C4A: F0 45 BEQ $6C91 (HP Scan Algorithm). C2/6C91: A5 57 LDA $57 (Load Parameter 1) C2/6C93: 29 08 AND #$08 (Check Bit 3) C2/6C95: F0 1E BEQ $6CB5 (Weakness Scan Algorithm). C2/6CB5: A5 57 LDA $57 (Load Parameter 1) C2/6CB7: 29 08 AND #$08 (Check Bit 3) C2/6CB9: F0 25 BEQ $6CE0 (Status Effect Scan Algorithm) Bit 3 is checked twice for both the Weakness Scan and Status Effect Scan. Given the layout of the code, it is pretty obvious that it should be Bit 4 that is checked for the Weakness Scan, not Bit 3. NOTES: 1) Always make a backup of your original ROM. 2) This fix is definitely compatible with either the original FFV Japanese ROM or with the ROM patched with the RPGE 1.10 English translation. It's extremely unlikely that any type of translation patch will be incompatible with this fix. If you have any compatibility problems, e-mail me and let me know which patches you are using. 3) This fix IS compatible with any of the above fixes in sections 12.1 or 12.2. It does not matter if you apply this fix before or after applying any of those fixes. This fix will even work if you don't apply any of those fixes, as well. You can also freely apply those fixes after you have used this fix on the FFV ROM as well. 4) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.6) RELEASING MOSS FUNGUS OR GEL FISH

If you Catch and Release a Moss Fungus or Gel Fish, they will cast X-Zone. However, it is the monster spell X-Zone, not the Time spell X-Zone that is cast. The monster spell X-Zone is self targetting only and therefore ends up only killing the released monster, not the original party member who released it (even though the graphic animation doesn't really indicate this). In effect, Releasing Moss Fungus or Gel Fish end up doing nothing. If you're not satisfied with having "dud" Releases, a simple fix can be made so that Releasing Moss Fungus or Gel Fish will cast the Time spell X-Zone: Original Addresses: $1088C5: E9 $1088E0: E9 Change To: $1088C5: 47 $1088E0: 47 CREDITS I'd like to thank Djibriel who found this phenomena with Releasing Moss Fungus in the first place.

12.8) KISS OF BLESSING

Kiss of Blessing has a very infamous bug. In the original game: i) Kiss of Blessing ignores Berserk status immunity. Big time cheese tactic that prevents monsters from using their normal AI scripts. This also can lead to things like preventing Tree Ex-death to turn to Neo-Exdeath or preventing recording that you've already killed Ramuh so you can encounter him again. ii) Using Kiss of Blessing on a target that is already Berserked, Charmed or Controlled will look like a miss (no spell animation is shown), but Haste is still inflicted on the target. Image and Berserk are not. I've made a fix so that: i) On monsters, Kiss of Blessing will not ignore Berserk status immunity. It will still inflict Haste and Image statuses, though, regardless of immunities. On characters, it will still ignore Berserk status immunity. So you will still Berserk your party member even if they are wearing a Ribbon or Bone Mail. This, I believe, might have been the original intention of Kiss of Blessing: to be able to work on your party member regardless of what they are wearing. Kind of like how Dragon Armor will still grant Regen status, even if you're wearing Bone Mail. ii) If the target is Berserked, Charmed or Controlled, the spell will still hit (you will see the spell animation) and you will still grant Image and Haste statuses on the target. You will not grant Berserk status, though. Charmed, Controlled and Berserk are basically mutually exclusive statuses and it would be too complicated for me to try to override Charm or Control with Berserk if anyone was thinking of that. Here are the changes required: Original Addresses: $29247-$2924A: BD 1B 20 1D $2924B-$2924E: 71 20 29 18 $2924F-$29252: D0 78 BD 1D $29253-$29256: 20 29 20 D0 $29257-$29259: 71 80 11 $1030E3-$1030E6: 00 00 00 00 $1030E7-$1030EA: 00 00 00 00 $1030EB-$1030EE: 00 00 00 00 $1030EF-$1030F2: 00 00 00 00 $1030F3-$1030F6: 00 00 00 00 $1030F7-$1030FA: 00 00 00 00 $1030FB-$1030FE: 00 00 00 00 $1030FF-$103102: 00 00 00 00 $103103-$103104: 00 00 Change to: $29247-$2924A: 5C E3 2E D0 $2924B-$2924E: 29 20 D0 02 $2924F-$29252: 80 1A A5 59 $29253-$29256: 49 08 85 59 $29257-$29259: 80 62 00 $1030E3-$1030E6: A5 48 C9 04 $1030E7-$1030EA: 90 07 BD 36 $1030EB-$1030EE: 20 29 08 D0 $1030EF-$1030F2: 11 BD 1B 20 $1030F3-$1030F6: 1D 71 20 29 $1030F7-$1030FA: 18 D0 07 BD $1030FB-$1030FE: 1D 20 5C 4B $1030FF-$103102: 90 C2 5C 51 $103103-$103104: 90 C2 1) Always make a backup of your original ROM. 2) Addresses $1030E3-$103104 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $1030E3-$103104 is located right after the Monster Stats Data in the ROM, so if anything, only hacks that add monsters to the game would use this section and would therefore not be compatible with this patch. 3) This fix IS compatible with any of the above fixes in sections 12.1 or 12.2. It does not matter if you apply this fix before or after applying any of those fixes. This fix will even work if you don't apply any of those fixes, as well. You can also freely apply those fixes after you have used this fix on the FFV ROM as well. 4) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.